Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
164 lines
4.3 KiB
C++
164 lines
4.3 KiB
C++
#include "UI/Items/UIWeaponRefineWnd.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Lists/UIListBox.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include <cstdint>
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#include <cstring>
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#include <vector>
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// OFFSET: 0x009A07C0
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// FUNCTION: fn_13602
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std::vector<unsigned char> UIWeaponRefineWnd::GetReplayData() {
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std::vector<unsigned char> records;
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{
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const auto record = BuildReplayTaggedRecord(22200, nullptr, 0);
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records.insert(records.end(), record.begin(), record.end());
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}
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const int count = static_cast<int>(this->itemIds.size());
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for (int index = 0; index < count; ++index) {
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int values[2] = {this->itemIds[index], this->indices[index]};
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const auto record = BuildReplayTaggedRecord(22202, values, sizeof(values));
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records.insert(records.end(), record.begin(), record.end());
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}
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{
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const auto record = BuildReplayTaggedRecord(22201, nullptr, 0);
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records.insert(records.end(), record.begin(), record.end());
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}
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return records;
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}
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// OFFSET: 0x009A3CD0
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// FUNCTION: fn_13613
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void UIWeaponRefineWnd::Paint() {
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const int titleHeight = this->DrawTitleBar(true, LookupMessage(910), 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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}
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#pragma pack(push, 1)
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struct UIWeaponRefineRecordHeader {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t bytes;
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// INLINED
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UIWeaponRefineRecordHeader() : id(0), bytes(0) {
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}
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// INLINED
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~UIWeaponRefineRecordHeader() {
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this->bytes = 0;
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this->id = 0;
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}
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};
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#pragma pack(pop)
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// OFFSET: 0x009A4CA0
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// FUNCTION: fn_13619
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int UIWeaponRefineWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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ITEM_INFO item;
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switch (message) {
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case UM_ADDITEM: {
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const int itemId = static_cast<int>(a);
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this->itemIds.push_back(itemId);
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this->indices.push_back(b);
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item.SetItemId(itemId);
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item.unknown_0060 = 0;
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item.identified = 1;
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this->m_list->AddLine(item.DisplayName(0).c_str());
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return 0;
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}
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case UM_UPPUSH:
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this->m_list->SendMsg(nullptr, 18, 0, 0, 0, 0);
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return 0;
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case UM_DOWNPUSH:
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this->m_list->SendMsg(nullptr, 19, 0, 0, 0, 0);
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return 0;
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case UM_COMMAND: {
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const int response = static_cast<int>(a);
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this->RecordResponse(response, b, c, this->m_list->selected);
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switch (response) {
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case ID_OK: {
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if (g_replayAnimationScaling) {
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this->m_list->selected = static_cast<int>(d);
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this->m_list->Invalidate();
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}
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UIListBox* list = this->m_list;
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if (list->LineCount() == 0) {
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g_modeMgr.gameMode->SendMsg(182, -1, 0, 0, 0);
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g_windowMgr.CloseWindow(111);
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g_windowMgr.CloseWindow(111);
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return 0;
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}
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const int selected = list->selected;
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if (selected >= 0) {
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g_modeMgr.gameMode->SendMsg(182, this->indices[selected], 0, 0, 0);
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g_windowMgr.CloseWindow(111);
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return 0;
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}
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break;
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}
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case ID_CANCEL:
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g_modeMgr.gameMode->SendMsg(182, -1, 0, 0, 0);
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g_windowMgr.CloseWindow(111);
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return 0;
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}
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return 0;
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}
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case 123: {
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const auto* bytes = reinterpret_cast<const unsigned char*>(a);
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UIWeaponRefineRecordHeader header;
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unsigned offset = 6;
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header = *reinterpret_cast<const UIWeaponRefineRecordHeader*>(bytes);
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if (header.id == 22200) {
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while (static_cast<unsigned>(b) > offset) {
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header = *reinterpret_cast<const UIWeaponRefineRecordHeader*>(bytes + offset);
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offset += 6;
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switch (header.id) {
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case 22201:
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return 0;
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case 22202: {
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int values[2] = {};
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std::memcpy(values, bytes + offset, header.bytes);
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offset += header.bytes;
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this->SendMsg(nullptr, 31, values[0], values[1], 0, 0);
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break;
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}
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default:
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offset += header.bytes;
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break;
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}
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}
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}
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return 0;
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}
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}
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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