rodecomp/Source/UI/Text/UIStaticText.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

345 lines
10 KiB
C++

#include "UI/Window/UINewSelectCharWnd.h"
#include "Render/DeviceContext/DeviceContext.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Buttons/UIBmpTextButton.h"
#include "UI/Text/UIStaticText.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include <atlconv.h>
#include <cstdio>
// OFFSET: 0x00850550
// FUNCTION: fn_10678
__declspec(noinline) UIStaticText::UIStaticText() : UIWindow(0) {
this->fontHeight = 12;
this->fontFamily = 0;
this->bold = 0;
this->background = 0xFFFF00FFu;
this->Invalidate();
this->tooltipEnabled = 0;
this->shadow = 0;
this->outline = 0;
this->red = 0;
this->green = 0;
this->blue = 0;
this->text.clear();
this->outlineColor = 0x969696;
this->italic = 0;
}
// OFFSET: 0x00851E10
// FUNCTION: fn_10699
UIStaticText::~UIStaticText() = default;
// OFFSET: 0x008681C0
// FUNCTION: fn_10955
void UIStaticText::SetText(const char* value, int outlineValue) {
this->text = value;
this->tooltip = value;
this->outline = outlineValue;
this->tooltipEnabled = 0;
this->Invalidate();
}
// OFFSET: 0x008685B0
// FUNCTION: fn_10961
void UIStaticText::SetColor(int redValue, int greenValue, int blueValue) {
this->red = redValue;
this->green = greenValue;
this->blue = blueValue;
this->Invalidate();
}
// OFFSET: 0x00868880
// FUNCTION: fn_10965
void UIStaticText::SetTextFitted(const char* value) {
this->tooltip = value;
this->tooltipEnabled = 0;
if (this->geometry.surface != nullptr) {
int width = this->TextWidth(value, 0, this->fontFamily, this->fontHeight, this->bold, 0);
this->TextWidth("...", 0, this->fontFamily, this->fontHeight, this->bold, 0);
if (this->geometry.width < width) {
this->tooltipEnabled = 1;
this->text = value;
std::string truncated = value;
while (this->geometry.width < width) {
if (truncated.size() <= 1) {
this->text = truncated + "...";
break;
}
if (truncated.size() >= 2) {
const std::size_t size = truncated.size();
truncated.resize(truncated[size - 2] < 0 && truncated[size - 1] < 0 ? size - 2 : size - 1);
}
this->text = truncated + "...";
width = this->TextWidth(this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->bold, 0);
}
this->Invalidate();
return;
}
}
this->text = value;
this->Invalidate();
}
// OFFSET: 0x00868C00
// FUNCTION: fn_10966
void UIStaticText::SetTextFittedCodePage(const char* value) {
this->tooltip = value;
this->tooltipEnabled = 0;
if (this->geometry.surface == nullptr) {
this->text = value;
this->Invalidate();
return;
}
int width = this->TextWidth(value, 0, this->fontFamily, this->fontHeight, 0, 0);
this->TextWidth("...", 0, this->fontFamily, this->fontHeight, 0, 0);
if (this->geometry.width >= width) {
this->text = value;
this->Invalidate();
return;
}
this->tooltipEnabled = 1;
this->text = value;
std::wstring truncated(ATL::CA2WEX<128>(value, CP_THREAD_ACP));
while (this->geometry.width < width) {
if (truncated.size() <= 1) {
this->text = std::string(ATL::CW2AEX<128>(truncated.c_str(), CP_THREAD_ACP)) + "...";
break;
}
if (truncated.size() >= 2) {
const std::size_t size = truncated.size();
truncated.resize((truncated[size - 2] & 0x80) != 0 && (truncated[size - 1] & 0x80) != 0 ? size - 2 : size - 1);
}
this->text = std::string(ATL::CW2AEX<128>(truncated.c_str(), CP_THREAD_ACP)) + "...";
width = this->TextWidth(this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0, 0);
}
this->Invalidate();
}
// OFFSET: 0x0085DE70
// FUNCTION: fn_10820
void UIStaticText::Paint() {
this->ClearSurface(this->background);
const auto draw = [&](int x, int y, std::uint32_t color, unsigned char boldValue, unsigned char italicValue) {
this->DrawTextAt(x, y, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, boldValue, italicValue
);
};
if (this->shadow != 0) {
draw(1, 1, 0xFFFFFF, 0, 0);
}
if (this->outline != 0) {
draw(-1, 0, this->outlineColor, 0, 0);
draw(1, 0, this->outlineColor, 0, 0);
draw(0, 1, this->outlineColor, 0, 0);
}
const unsigned color =
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
draw(0, 0, color, this->bold, this->italic);
}
// OFFSET: 0x0085EE40
// FUNCTION: fn_10850
void UIStaticText::OnLBtnDown(int x, int y) {
this->parent->OnLBtnDown((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085EA60
// FUNCTION: fn_10837
void UIStaticText::OnLBtnDblClk(int x, int y) {
this->parent->OnLBtnDblClk((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F8D0
// FUNCTION: fn_10873
void UIStaticText::OnMouseMove(int x, int y) {
this->OnMouseHover(x, y);
this->parent->OnMouseMove((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F580
// FUNCTION: fn_10866
void UIStaticText::OnMouseHover(int, int) {
if (this->tooltipEnabled == 0) {
return;
}
int x = -6;
int y = -4;
this->ToScreen(x, y);
g_modeMgr.gameMode->ShowTooltip(this->tooltip.c_str(), x, y, -1, false, true);
}
// OFFSET: 0x0085FAB0
// FUNCTION: fn_10881
void UIStaticText::ResetCursor(int x, int y) {
this->parent->ResetCursor((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085F030
// FUNCTION: fn_10855
void UIStaticText::OnLBtnUp(int x, int y) {
this->parent->OnLBtnUp((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085FED0
// FUNCTION: fn_10889
void UIStaticText::OnRBtnDown(int x, int y) {
this->parent->OnRBtnDown((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x0085FF30
// FUNCTION: fn_10891
void UIStaticText::OnRBtnUp(int x, int y) {
this->parent->OnRBtnUp((x + this->geometry.x), (y + this->geometry.y));
}
// OFFSET: 0x00860020
// FUNCTION: fn_10897
void UIStaticText::OnWheel(int value) {
this->parent->OnWheel(value);
}
// OFFSET: 0x0085DAF0
// FUNCTION: fn_10818
void UIStaticText2::Paint() {
this->ClearSurface(this->background);
if (this->shadow != 0) {
this->DrawTextAt(2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic);
}
if (this->outline != 0) {
this->DrawTextAt(0, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
this->DrawTextAt(1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
this->DrawTextAt(2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
this->DrawTextAt(1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic);
}
const std::uint32_t color =
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
this->DrawTextAt(1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic);
}
// OFFSET: 0x0085DCA0
// FUNCTION: fn_10819
void UIStaticText3::Paint() {
this->ClearSurface(this->background);
if (this->shadow != 0) {
this->DrawTextAt(this->textX + 2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic
);
}
if (this->outline != 0) {
this->DrawTextAt(this->textX, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic
);
this->DrawTextAt(this->textX + 1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
this->italic
);
this->DrawTextAt(this->textX + 2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
this->italic
);
this->DrawTextAt(this->textX + 1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold,
this->italic
);
}
const std::uint32_t color =
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
this->DrawTextAt(this->textX + 1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic);
}
// OFFSET: 0x00865CE0
// FUNCTION: fn_10936
void UIStaticText::SetFont(int family, int height, unsigned char bold, unsigned char italic) {
this->fontFamily = family;
this->fontHeight = height;
this->bold = bold;
this->italic = italic;
}
// OFFSET: 0x008685E0
// FUNCTION: fn_10962
void UIBmpTextButton::AddTextStyle(int state, int height, std::uint32_t color, unsigned char bold, unsigned char shadow, int x, int y) {
if (x == -1000) {
const int width = this->TextWidth(this->text.c_str(), this->text.size(), 0, height, bold, 0
);
x = static_cast<int>((this->geometry.width - width) * 0.5);
}
if (y == -1000) {
const int textHeight = this->TextHeight(this->text.c_str(), this->text.size(), 0, height, bold, 0
);
y = static_cast<int>((this->geometry.height - textHeight) * 0.5);
}
for (const BitmapButtonTextStyle style : this->styles) {
if (style.state == state) {
return;
}
}
this->styles.push_back(BitmapButtonTextStyle{state, x, y, height, bold, color, shadow});
}
// OFFSET: 0x00868750
// FUNCTION: fn_10963
void UIStaticText::SetTextAutoWidth(const char* value) {
this->tooltipEnabled = 0;
this->tooltip = value;
this->text = value;
this->Invalidate();
this->Resize(this->TextWidth(value, 0, this->fontFamily, this->fontHeight, this->bold, 0) + 2, this->geometry.height);
}
// OFFSET: 0x008687F0
// FUNCTION: fn_10964
void UIStaticText::SetNumber(int value) {
char buffer[40];
std::sprintf(buffer, "%d", value);
this->text = buffer;
this->tooltip = buffer;
this->tooltipEnabled = 0;
this->Invalidate();
}
// OFFSET: 0x00867CA0
// FUNCTION: fn_10948
void UIStaticText::SetTextWithinWidth(const char* value, int outlineValue) {
this->text = value;
this->tooltip = value;
this->outline = outlineValue;
this->tooltipEnabled = 0;
const int width = this->TextWidth(value, 0, 0, this->fontHeight, this->bold, 0);
if (this->geometry.width < width) {
this->SetTextFitted(value);
} else {
this->Resize(this->TextWidth(value, 0, 0, this->fontHeight, this->bold, 0), this->geometry.height);
}
this->Invalidate();
}
// OFFSET: 0x008504F0
// FUNCTION: fn_10677
UIStaticText3::UIStaticText3() : UIStaticText(), textX(0) {
}