rodecomp/Source/UI/Window/WindowDialogs.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

354 lines
8.6 KiB
C++

#include "Client/Application/ApplicationWindow.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/CLoginMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "UI/Window/UIMessageBox.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include "UI/Window/UIWindowMgr.h"
// OFFSET: 0x00A90950
// FUNCTION: fn_17154
bool UIWindowMgr::ProcessDialogKey(int, int key) {
if (g_session.unknown_5480 == 0 || g_session.unknown_5488 != 0) {
return false;
}
if (!this->window_01E8) {
return false;
}
switch (key) {
case 0x100001:
this->window_01E8->SendMsg(nullptr, 41, 0, 1, 0, 0);
return false;
case 0x110001:
this->window_01E8->SendMsg(nullptr, 41, 1, 1, 0, 0);
return false;
case 0x120001:
this->window_01E8->SendMsg(nullptr, 41, 2, 1, 0, 0);
return false;
case 0x130001:
this->window_01E8->SendMsg(nullptr, 41, 3, 1, 0, 0);
return false;
case 0x140001:
this->window_01E8->SendMsg(nullptr, 41, 4, 1, 0, 0);
return false;
case 0x150001:
this->window_01E8->SendMsg(nullptr, 41, 5, 1, 0, 0);
return false;
case 0x160001:
this->window_01E8->SendMsg(nullptr, 41, 6, 1, 0, 0);
return false;
case 0x170001:
this->window_01E8->SendMsg(nullptr, 41, 7, 1, 0, 0);
return false;
case 0x180001:
this->window_01E8->SendMsg(nullptr, 41, 8, 1, 0, 0);
return false;
case 0x1E0001:
this->window_01E8->SendMsg(nullptr, 41, 0, 2, 0, 0);
return false;
case 0x1F0001:
this->window_01E8->SendMsg(nullptr, 41, 1, 2, 0, 0);
return false;
case 0x200001:
this->window_01E8->SendMsg(nullptr, 41, 2, 2, 0, 0);
return false;
case 0x210001:
this->window_01E8->SendMsg(nullptr, 41, 3, 2, 0, 0);
return false;
case 0x220001:
this->window_01E8->SendMsg(nullptr, 41, 4, 2, 0, 0);
return false;
case 0x230001:
this->window_01E8->SendMsg(nullptr, 41, 5, 2, 0, 0);
return false;
case 0x240001:
this->window_01E8->SendMsg(nullptr, 41, 6, 2, 0, 0);
return false;
case 0x250001:
this->window_01E8->SendMsg(nullptr, 41, 7, 2, 0, 0);
return false;
case 0x260001:
this->window_01E8->SendMsg(nullptr, 41, 8, 2, 0, 0);
return false;
case 0x2C0001:
this->window_01E8->SendMsg(nullptr, 41, 0, 0, 0, 0);
return false;
case 0x2D0001:
this->window_01E8->SendMsg(nullptr, 41, 1, 0, 0, 0);
return false;
case 0x2E0001:
this->window_01E8->SendMsg(nullptr, 41, 2, 0, 0, 0);
return false;
case 0x2F0001:
this->window_01E8->SendMsg(nullptr, 41, 3, 0, 0, 0);
return false;
case 0x300001:
this->window_01E8->SendMsg(nullptr, 41, 4, 0, 0, 0);
return false;
case 0x310001:
this->window_01E8->SendMsg(nullptr, 41, 5, 0, 0, 0);
return false;
case 0x320001:
this->window_01E8->SendMsg(nullptr, 41, 6, 0, 0, 0);
return false;
case 0x330001:
this->window_01E8->SendMsg(nullptr, 41, 7, 0, 0, 0);
return false;
case 0x340001:
this->window_01E8->SendMsg(nullptr, 41, 8, 0, 0, 0);
return false;
default:
return false;
}
}
// OFFSET: 0x00A91450
// FUNCTION: fn_17160
UIWindow* UIWindowMgr::Top() const {
return this->modalWindows.empty() ? nullptr : this->modalWindows.back();
}
// OFFSET: 0x00A91120
// FUNCTION: fn_17155
void UIWindowMgr::RestoreInput() {
for (std::list<UIWindow*>::iterator it = this->rendered.begin(); it != this->rendered.end(); ++it) {
UIWindow* window = *it;
if (window->geometry.visible == 0) {
continue;
}
for (std::list<UIWindow*>::iterator childIt = window->m_children.begin(); childIt != window->m_children.end(); ++childIt) {
UIWindow* child = *childIt;
if (!child->IsEditable() || child->geometry.x <= 0 || child->geometry.y <= 0) {
continue;
}
if (this->hoverWindow) {
this->hoverWindow->OnFinishEdit(child->GetEditWindow() == this->hoverWindow);
}
this->hoverWindow = child->GetEditWindow();
if (this->hoverWindow) {
this->hoverWindow->OnBeginEdit();
}
return;
}
}
}
// OFFSET: 0x00A901E0
// FUNCTION: fn_17153
int UIWindowMgr::Confirm(
const char* text, int type, bool defaultAccept, bool replace, int timeout, const char* caption, int width, int height, unsigned char protect
) {
CMode* gameMode = g_modeMgr.GetGameMode();
if (gameMode && static_cast<CGameMode*>(gameMode)->unknown_0624[0] == 1) {
return 185;
}
if (UIWindow* active = this->Top()) {
if (active->SendMsg(nullptr, 158, 0, 0, 0, 0) == 0 && replace) {
active->SendMsg(nullptr, 57, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
}
return 185;
}
auto* box = new UIMessageBox();
this->window_4F16C = box;
box->Configure(text, type, defaultAccept, timeout, caption, width, height, 1, nullptr);
if (protect == 1) {
box->SendMsg(nullptr, 157, 1, 0, 0, 0);
}
this->rendered.insert(this->rendered.end(), box);
if (this->inputWindow) {
this->persistentWindows.insert(this->inputWindow->Root());
}
this->inputWindow = nullptr;
if (this->hoverWindow) {
this->hoverWindow->OnFinishEdit(0);
}
this->hoverWindow = nullptr;
this->unknown_0474 = 0;
this->modalWindows.push_back(box);
int response = 184;
if (g_modalImmediate == 0) {
CMode* pump = g_modeMgr.gameMode;
for (;;) {
if (this->activeWindowId != 0) {
if (UIWindow* active = this->Top()) {
active->Show(0);
this->Schedule(active);
this->modalWindows.pop_back();
}
response = this->activeWindowId;
if (this->modalWindows.empty()) {
this->activeWindowId = 0;
}
break;
}
if (this->unknown_0474 != 0) {
if (UIWindow* active = this->Top()) {
active->Show(0);
this->Schedule(active);
this->modalWindows.pop_back();
}
response = this->unknown_0474;
this->unknown_0474 = 0;
break;
}
if (pump) {
pump->Update();
pump = g_modeMgr.gameMode;
}
if (g_session.GetOption(20) > 0) {
this->activeWindowId = 0;
this->unknown_0474 = 0;
while (!this->modalWindows.empty()) {
this->Schedule(this->modalWindows.back());
this->modalWindows.pop_back();
}
break;
}
if (g_modalImmediate != 0) {
break;
}
}
}
this->RestoreInput();
return response;
}
// OFFSET: 0x00AA20F0
// FUNCTION: fn_17211
void UIWindowMgr::AddMessageBox(
const char* text, int type, bool defaultAccept, int, int timeout, const char* caption, int width, int height, const char* icon, bool track
) {
if (this->messageBoxes.size() > 5) {
MessageBoxA(hWnd, "Max MessageBox Count", "ERROR", 0);
return;
}
auto* box = new UIMessageBox();
box->Configure(text, type, defaultAccept, timeout, caption, width, height, 0, icon);
this->rendered.push_back(box);
if (track) {
this->messageBoxes.push_back(box);
}
this->inputWindow = nullptr;
if (this->hoverWindow) {
this->hoverWindow->OnFinishEdit(0);
}
this->hoverWindow = nullptr;
}
// OFFSET: 0x00AA2230
// FUNCTION: fn_17212
int UIWindowMgr::RunModal(UIWindow* window) {
if (!window) {
return 185;
}
if (this->inputWindow) {
this->persistentWindows.insert(this->inputWindow->Root());
}
this->inputWindow = nullptr;
if (this->hoverWindow) {
this->hoverWindow->OnFinishEdit(0);
}
this->hoverWindow = nullptr;
this->unknown_0474 = 0;
this->modalWindows.push_back(window);
int response = 184;
if (g_modalImmediate == 0) {
CMode* pump = g_modeMgr.gameMode;
for (;;) {
if (this->activeWindowId != 0) {
if (UIWindow* active = this->Top()) {
active->Show(0);
this->Schedule(active);
this->modalWindows.pop_back();
}
response = this->activeWindowId;
if (this->modalWindows.empty()) {
this->activeWindowId = 0;
}
break;
}
if (this->unknown_0474 != 0) {
if (UIWindow* active = this->Top()) {
active->Show(0);
this->Schedule(active);
this->modalWindows.pop_back();
}
response = this->unknown_0474;
this->unknown_0474 = 0;
break;
}
if (pump) {
pump->Update();
pump = g_modeMgr.gameMode;
}
if (g_session.GetOption(20) > 0) {
this->activeWindowId = 0;
this->unknown_0474 = 0;
while (!this->modalWindows.empty()) {
this->Schedule(this->modalWindows.back());
this->modalWindows.pop_back();
}
break;
}
if (g_modalImmediate != 0) {
break;
}
}
}
this->RestoreInput();
return response;
}