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AdvenPartyInfo.cpp
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Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
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2026-11-04 21:29:46 +00:00 |
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AdvenPartyInfo.h
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Restore translation-unit ownership and publish verified source corrections
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2026-10-25 15:42:21 +00:00 |
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AdventurerAgencyMgr.cpp
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Decompile 7 functions in Source/Contents/Models/ModelPlayback.cpp, Source/Contents/Actors/ActorPickNode.cpp, ...
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2026-11-11 12:54:30 +00:00 |
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AdventurerAgencyMgr.h
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Decompile fn_03656 (CAdventurerAgencyMgr::LoadList)
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2026-11-10 12:12:35 +00:00 |
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AgencyRequests.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ChangePartyMasterAsyncWork.cpp
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Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
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2026-11-11 10:05:15 +00:00 |
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ChangePartyMasterAsyncWork.h
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Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
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2026-11-02 14:09:20 +00:00 |
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ChangePartyMasterCompletion.cpp
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Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
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2026-11-08 13:56:42 +00:00 |
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LoadMyPartyAsyncWork.cpp
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Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
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2026-11-11 10:05:15 +00:00 |
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LoadMyPartyAsyncWork.h
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Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
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2026-11-02 14:09:20 +00:00 |
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LoadPartyInfoAsyncWork.cpp
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Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
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2026-11-11 10:05:15 +00:00 |
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LoadPartyInfoAsyncWork.h
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Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte
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2026-11-02 22:46:30 +00:00 |
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LoadPartyListAsyncWork.cpp
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Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
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2026-11-11 10:05:15 +00:00 |
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LoadPartyListAsyncWork.h
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Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
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2026-11-02 14:09:20 +00:00 |
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MyPartyCompletion.cpp
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Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
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2026-11-08 13:56:42 +00:00 |
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PartyBookingInfo.h
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Decompile 3 functions in Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, ...
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2026-10-29 21:49:06 +00:00 |
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PartyBookingMgr.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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PartyBookingMgr.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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PartyInfoCompletion.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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PartyJoinResult.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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PartyJoinResult.h
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Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte
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2026-11-02 22:46:30 +00:00 |
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PartyListCompletion.cpp
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Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
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2026-11-08 13:56:42 +00:00 |
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PartyRegistrationCompletion.cpp
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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RegisterPartyAsyncWork.cpp
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Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
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2026-11-11 10:05:15 +00:00 |
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RegisterPartyAsyncWork.h
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Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte
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2026-11-02 22:46:30 +00:00 |
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StopRecruitingAsyncWork.cpp
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Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
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2026-11-11 10:05:15 +00:00 |
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StopRecruitingAsyncWork.h
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Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte
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2026-11-02 22:46:30 +00:00 |
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StopRecruitingCompletion.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |