Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 96%
- C 3.3%
- POV-Ray SDL 0.4%
- CMake 0.2%
Batch #3656 by youko: 0 byte-identical, 8 confirmed by peer review. - fn_14707 CUIVScrollBar::Paint: logic confirmed by peer review - fn_14708 CUIVThumb::Paint: logic confirmed by peer review - fn_14717 CUIVScrollBar::Slot54: logic confirmed by peer review - fn_14720 CUIVScrollBar::Resize: logic confirmed by peer review - fn_14721 CUIVScrollBar::SetButtonImages: logic confirmed by peer review - fn_14723 CUIVScrollBar::SetTransparent: logic confirmed by peer review - fn_14728 CUIVScrollBar::SetThumbImages: logic confirmed by peer review - fn_14729 CUIVScrollBar::SetThumbImage: logic confirmed by peer review Peer-reviewed-by: eAthena, meitogi, alisonrag, superintelligence, Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.