rodecomp/Source/Contents/UserData/CharacterConfigSave.cpp
ragnarok-clanker b9474e7c82 Decompile fn_23379 (CSession::HomunSkillLevel)
Batch #1465 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_23379 CSession::HomunSkillLevel: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 13:55:33 +00:00

106 lines
2.7 KiB
C++

#include "Client/Session.h"
#include "Client/ClientOptions.h"
#include "Contents/Async/AsyncWorkMgr.h"
#include "Contents/UserData/CharacterConfigSave.h"
#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Contents/Skills/PlayerSkillBundle.h"
#include "Contents/Configuration/ServiceOptions.h"
#include <json/value.h>
#include <json/writer.h>
// OFFSET: 0x00DE0E40
// FUNCTION: fn_23474
int CharacterConfigSave::UseLevel(int id) const {
const auto key = static_cast<std::uint32_t>(id);
if (key - 1u <= 0x1F3D) {
return this->useLevels[key];
}
if (id > 10000) {
return this->additionalLevels[key - 10000u];
}
if (key - 8000u <= 60) {
return this->homunculusLevels[key - 8000u];
}
return 0;
}
// OFFSET: 0x005E6EF0
// FUNCTION: fn_03933
void CCharacterLinkedUserDataMgr::Save(CharacterConfigSave& context, const char* token16, CAsyncWorkMgr& workManager) {
if (!this->m_loaded) {
return;
}
Json::Value root;
Json::Value data;
if (context.options.Get(7) != 0) {
Json::Value values;
context.skills.ForEachGrouped([&](CSkillInfo* skill) {
const int id = static_cast<int>(skill->id);
const int level = context.UseLevel(id);
if (level != 0) {
Json::Value value;
value["SKID"] = id;
value["SKLv"] = level;
values.append(value);
}
return true;
});
data["UseSkillInfo"] = values;
}
if (context.options.Get(8) != 0) {
Json::Value values;
for (const CSkillInfo& skill : context.homunculusSkills) {
const int id = static_cast<int>(skill.id);
const auto index = skill.id - 8000u;
const int level = static_cast<int>(index) < 0 ? 0 : context.homunculusLevels[index];
if (level != 0) {
Json::Value value;
value["HomunSKID"] = id;
value["HomunSKLv"] = level;
values.append(value);
}
}
data["HomunSkillInfo"] = values;
}
data["ItemComparison"] = context.serviceOptions.Get(264) != 0;
data["SortPrivateTab"] = context.sortPrivate;
ExportNormalItemSlots(data, context.items, context.saved, context.itemSlotActive);
if (!data.isNull()) {
root["data"] = data;
Json::StyledWriter writer;
const std::string response = writer.write(root);
const std::string token(token16, 16);
const std::string url = this->SaveUrl();
workManager.SaveCharacter(this->m_accountId, this->m_characterId, this->m_accountName, url, token, response);
++this->m_pendingSaves;
}
}
// OFFSET: 0x00DDD0D0
// FUNCTION: fn_23379
int CSession::HomunSkillLevel(int skillId) const {
const int index = skillId - 8000;
if (index > -1) {
return this->m_homunSkillLevels[index];
}
return 0;
}