Batch #1726 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review. - fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review - fn_08005 GrannyAnimationLibrary::Load: logic confirmed by peer review - fn_08007 AnimatedModelNode::Shade: logic confirmed by peer review - fn_08008 C3dGrannyModelRes::ProjectBounds: logic confirmed by peer review Peer-reviewed-by: Yommy Reviewed-by: ragnarok-clanker
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
#ifndef RAGNAROK_SOURCE_RESOURCE_MODELS_ANIMATEDMODELRESOURCE_H
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#define RAGNAROK_SOURCE_RESOURCE_MODELS_ANIMATEDMODELRESOURCE_H
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#include "Resource/Models/ModelResource.h"
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struct AnimatedModelFace {
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/* 0000 */ std::uint16_t vertices[3];
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/* 0006 */ std::uint16_t textureVertices[3];
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/* 000C */ std::uint32_t unknown_000C;
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/* 0010 */ std::uint32_t unknown_0010;
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/* 0014 */ int smoothGroup;
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};
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struct AnimatedModelFrame {
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AnimatedModelFrame();
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~AnimatedModelFrame();
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AnimatedModelFrame(const AnimatedModelFrame&) = delete;
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AnimatedModelFrame& operator=(const AnimatedModelFrame&) = delete;
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/* 0000 */ std::array<float, 3>* vertices;
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/* 0004 */ ModelTextureVertex* textureVertices;
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};
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struct AnimatedModelRecord {
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~AnimatedModelRecord();
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/* 0000 */ unsigned char unknown_0000[0x84];
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/* 0084 */ std::string* unknown_0084;
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};
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class C3dAnimModelRes;
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struct AnimatedModelNode {
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explicit AnimatedModelNode(TextureCache& textures);
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~AnimatedModelNode();
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AnimatedModelNode(const AnimatedModelNode&) = delete;
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AnimatedModelNode& operator=(const AnimatedModelNode&) = delete;
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void Shade(const float* matrix, int frame, const float* light, const float* diffuse, const float* ambient, int shadeType, int alpha);
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/* 0000 */ std::string name;
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/* 0018 */ std::string parentName;
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/* 0030 */ C3dAnimModelRes* model;
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/* 0034 */ AnimatedModelNode* parent;
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/* 0038 */ std::list<AnimatedModelNode*> children;
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/* 0040 */ int vertexCount;
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/* 0044 */ int textureVertexCount;
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/* 0048 */ int faceCount;
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/* 004C */ int textureCount;
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/* 0050 */ std::array<float, 3>* faceNormals;
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/* 0054 */ AnimatedModelFrame* frames;
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/* 0058 */ AnimatedModelFace* faces;
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/* 005C */ CTexture** textures;
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/* 0060 */ int sharedTextureVertices;
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private:
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TextureCache& m_textures;
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};
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class C3dAnimModelRes : public CRes {
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public:
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explicit C3dAnimModelRes(ModelResourceContext& context);
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~C3dAnimModelRes() override;
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C3dAnimModelRes* Create() override;
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bool Load(const char* name) override;
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void Unload() override;
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/* 0110 */ int unknown_0110;
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/* 0114 */ AnimatedModelRecord* unknown_0114;
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/* 0118 */ std::list<AnimatedModelNode*> nodes;
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/* 0120 */ std::list<std::string> rootNames;
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/* 0128 */ std::string sourceName;
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/* 0140 */ int shade;
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/* 0144 */ int frameCount;
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/* 0148 */ int animationLength;
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/* 014C */ float speed;
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/* 0150 */ std::uint32_t unknown_0150;
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/* 0154 */ float unknown_0154;
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/* 0158 */ float unknown_0158;
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/* 015C */ float unknown_015C;
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/* 0160 */ std::uint32_t alpha;
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private:
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ModelResourceContext* m_context;
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};
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static_assert(sizeof(AnimatedModelFace) == 24);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(AnimatedModelFrame) == 8);
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static_assert(offsetof(AnimatedModelFrame, textureVertices) == 0x04);
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static_assert(offsetof(AnimatedModelNode, vertexCount) == 0x40);
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static_assert(offsetof(AnimatedModelNode, textureCount) == 0x4C);
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static_assert(offsetof(AnimatedModelNode, faceNormals) == 0x50);
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static_assert(offsetof(AnimatedModelNode, frames) == 0x54);
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static_assert(offsetof(AnimatedModelNode, faces) == 0x58);
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static_assert(offsetof(AnimatedModelNode, textures) == 0x5C);
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static_assert(offsetof(AnimatedModelNode, sharedTextureVertices) == 0x60);
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#endif
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#endif
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