rodecomp/Source/UI/Layout/SnapObject.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

129 lines
2.6 KiB
C++

#include "UI/Layout/SnapObject.h"
#include "UI/Window/UIWindow.h"
namespace {
// INLINED
bool Overlaps(int a, int b, int c, int d) {
return (c >= a && c <= b) || (d >= a && d <= b) || (a >= c && a <= d) || (b >= c && b <= d);
}
}
// OFFSET: 0x007E2240
// FUNCTION: fn_09695
SnapObject::SnapObject() : window(nullptr), visited(0) {
}
// OFFSET: 0x007E2550
// OFFSET: 0x007E2360
SnapObject::~SnapObject() = default;
// OFFSET: 0x007E2770
// FUNCTION: fn_09703
int SnapObject::AdjacentSide(const SnapObject& other) const {
const WindowGeometry& a = this->window->geometry;
const WindowGeometry& b = other.window->geometry;
const int right = (a.x + a.width);
const int bottom = (a.y + a.height);
const int otherRight = (b.x + b.width);
const int otherBottom = (b.y + b.height);
if (a.x == otherRight && Overlaps(a.y, bottom, b.y, otherBottom)) {
return 0;
}
if (b.x == right && Overlaps(a.y, bottom, b.y, otherBottom)) {
return 2;
}
if (a.y == otherBottom && Overlaps(a.x, right, b.x, otherRight)) {
return 1;
}
if (b.y == bottom && Overlaps(a.x, right, b.x, otherRight)) {
return 3;
}
return -1;
}
// OFFSET: 0x007E2960
// FUNCTION: fn_09704
void SnapObject::Remove(SnapObject* object) {
if (!object) {
return;
}
for (auto& edge : this->edges) {
for (auto node = edge.begin(); node != edge.end(); ++node) {
if (*node == object) {
edge.erase(node);
break;
}
}
}
}
// OFFSET: 0x007E2C20
// FUNCTION: fn_09710
bool SnapObject::Contains(SnapObject* target) {
if (this->visited == 1) {
return false;
}
if (target == this) {
return true;
}
this->visited = 1;
for (auto& edge : this->edges) {
for (SnapObject* node : edge) {
if (node->Contains(target)) {
return true;
}
}
}
return false;
}
// OFFSET: 0x007E2C90
// FUNCTION: fn_09711
bool SnapObject::Connected(SnapObject* target) {
if (this->visited == 1 || target == this) {
return false;
}
this->visited = 1;
for (auto& edge : this->edges) {
for (SnapObject* node : edge) {
if (node->Contains(target)) {
return true;
}
}
}
return false;
}
// OFFSET: 0x007E2B10
// FUNCTION: fn_09708
void SnapObject::AccumulateHeight(int& height, int side) const {
const SnapObject* current = this;
for (;;) {
height = (height + current->window->geometry.height);
const SnapObject* next = nullptr;
for (SnapObject* candidate : current->edges[side]) {
next = candidate->window->geometry.height > 0 ? candidate : nullptr;
}
if (!next) {
return;
}
current = next;
}
}