rodecomp/Source/UI/Cooldowns/CooldownState.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

88 lines
3 KiB
C++

#include "UI/Cooldowns/CooldownState.h"
#include <cmath>
#include <cstring>
#include <windows.h>
#include <timeapi.h>
// INLINED
std::uint32_t CooldownClock::Now() const {
return this->restricted ? this->serverTick : timeGetTime();
}
// OFFSET: 0x00CA4F30
// FUNCTION: fn_20946
CooldownState::CooldownState(
int slotValue, int xValue, int yValue, std::uint32_t durationValue, std::uint32_t startValue, std::uint32_t elapsedValue, int reverseValue
)
: segment(0), vertexCount(24), angle(0), duration(durationValue), start(startValue), elapsed(elapsedValue), finalMinute(0), reverse(reverseValue),
x(xValue), y(yValue), slot(slotValue), color(reverseValue != 0 ? 0xAAFFFFFFu : 0xAA000000u) {
this->ClearEdges();
std::memset(this->vertices, 0, sizeof(this->vertices));
}
// OFFSET: 0x00CA59C0
// FUNCTION: fn_20951
void CooldownState::ClearEdges() {
this->edges.clear();
}
// OFFSET: 0x00CA54E0
// FUNCTION: fn_20949
void CooldownState::AddEdge(unsigned key, float origin, int radius, unsigned char increasing) {
this->edges.emplace(key, CooldownEdge{origin, origin, radius, increasing});
}
// OFFSET: 0x00CA5180
// FUNCTION: fn_20948
float CooldownState::Update(const CooldownClock& clock) {
std::uint32_t progress = clock.Now() + this->elapsed - this->start;
if (this->duration - progress <= 60000 && this->finalMinute == 0 && this->reverse == 1) {
const std::uint32_t previous = this->duration;
this->finalMinute = 1;
this->duration = 60000;
this->elapsed = progress - previous + 60000;
this->start = clock.Now();
this->angle = 0;
this->color = 0xAAFF6633u;
progress = this->elapsed;
}
if (this->duration != 0) {
this->angle = progress != 0 ? static_cast<float>((static_cast<double>(progress) / static_cast<double>(this->duration)) * 360.0) : 0.0f;
const float value = this->angle;
if (value >= 0 && value < 45) {
this->segment = 0;
} else if (value >= 45 && value < 90) {
this->segment = 1;
} else if (value >= 90 && value < 135) {
this->segment = 2;
} else if (value >= 135 && value < 180) {
this->segment = 3;
} else if (value >= 180 && value < 225) {
this->segment = 4;
} else if (value >= 225 && value < 270) {
this->segment = 5;
} else if (value >= 270 && value < 315) {
this->segment = 6;
} else {
this->segment = 7;
}
this->vertexCount = this->reverse != 0 ? 3 * (this->segment + 1) : 24 - 3 * this->segment;
this->angle = 90.0f - (this->angle - static_cast<float>(this->segment) * 45.0f);
}
auto entry = this->edges.find(this->segment);
CooldownEdge& edge = entry->second;
if (this->duration <= progress) {
return edge.origin;
}
const float radians = this->angle * 0.017453292f;
const float tangent = static_cast<float>(std::tan(static_cast<double>(radians)));
const float distance = static_cast<float>(edge.radius) / tangent;
edge.current = edge.increasing != 0 ? edge.origin + distance : edge.origin - distance;
return edge.current;
}