rodecomp/Source/UI/WindowTitlebar.cpp
ragnarok-clanker dcecaa8a09 Decompile 5 functions in Source/UI/WindowTitlebar.cpp, Source/UI/WindowBackground.cpp, ...
Batch #1396 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_12098 UIWindow::DrawTitleBar: logic confirmed by peer review
- fn_12099 UIWindow::DrawTitleBarAt: logic confirmed by peer review
- fn_12085 UIWindow::DrawPanelBackground: logic confirmed by peer review
- fn_12086 UIWindow::DrawPanelBackgroundAt: logic confirmed by peer review
- fn_12088 UIWindow::DrawButtonBar: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/UI/WindowTitlebar.cpp, Source/UI/WindowBackground.cpp
2026-10-28 12:16:43 +00:00

95 lines
3.6 KiB
C++

#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWindow.h"
// OFFSET: 0x008D2CE0
// FUNCTION: fn_12098
int UIWindow::DrawTitleBar(TextureNames& names, FontCache& fonts, const TextLocale& locale, bool closeButton, const char* title, int width) {
if (width == 0) {
width = this->geometry.width;
}
int left = 0;
int titleHeight = 0;
auto* leftBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_left.bmp")));
if (leftBar) {
this->DrawBitmap(0, 0, &leftBar->image, false);
left = leftBar->image.width;
}
int right = 0;
auto* rightBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_right.bmp")));
if (rightBar) {
right = rightBar->image.width;
this->DrawBitmap(width - right, 0, &rightBar->image, false);
}
auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_mid.bmp")));
if (middle) {
titleHeight = middle->image.height;
const int extent = width - right - left;
const int count = extent / middle->image.width + (extent % middle->image.width != 0);
for (int index = 0; index < count; ++index) {
this->DrawBitmap(left, 0, &middle->image, false);
left += middle->image.width;
}
}
this->DrawTextAt(fonts, locale, 19, titleHeight - 13, title, 0, 0, 12, 0xFFFFFF, 0, 0);
this->DrawTextAt(fonts, locale, 18, titleHeight - 14, title, 0, 0, 12, 0, 0, 0);
if (closeButton) {
auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\sys_base_off.bmp")));
this->DrawBitmap(3, 3, icon ? &icon->image : nullptr, true);
}
return titleHeight;
}
// OFFSET: 0x008D2E50
// FUNCTION: fn_12099
int UIWindow::DrawTitleBarAt(TextureNames& names, FontCache& fonts, const TextLocale& locale, int x, int width, bool closeButton, const char* title) {
if (width <= 0) {
width = this->geometry.width - x;
}
int left = 0;
int right = 0;
int titleHeight = 0;
auto* leftBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_left.bmp")));
if (leftBar) {
this->DrawBitmap(x, 0, &leftBar->image, false);
left = leftBar->image.width;
}
auto* rightBar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_right.bmp")));
if (rightBar) {
right = rightBar->image.width;
this->DrawBitmap(x - right + width, 0, &rightBar->image, false);
}
auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\titlebar_mid.bmp")));
if (middle) {
titleHeight = middle->image.height;
const int extent = width - right - left;
const int count = extent / middle->image.width + (extent % middle->image.width != 0);
for (int index = 0; index < count; ++index) {
this->DrawBitmap(x + left + index * middle->image.width, 0, &middle->image, false);
}
}
this->DrawTextAt(fonts, locale, x + 19, titleHeight - 13, title, 0, 0, 12, 0xFFFFFF, 0, 0);
this->DrawTextAt(fonts, locale, x + 18, titleHeight - 14, title, 0, 0, 12, 0, 0, 0);
if (closeButton) {
auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve("유저인터페이스\\basic_interface\\sys_base_off.bmp")));
if (icon) {
this->DrawBitmap(x + 3, 3, &icon->image, true);
}
}
return titleHeight;
}