Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.4%
- C 2.1%
- POV-Ray SDL 0.2%
- CMake 0.2%
Batch #4131 by eAthena: 0 byte-identical, 4 confirmed by peer review. - fn_10271 C3DCooRendering::Render: logic confirmed by peer review - fn_10272 CIcon::Render: logic confirmed by peer review - fn_10273 CIcon::SendMsg: logic confirmed by peer review - fn_10274 CIcon::SetRenderInfo: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.