Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h. Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
1006 lines
32 KiB
C++
1006 lines
32 KiB
C++
#include "UI/Window/WindowId.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Input/Mouse.h"
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#include "Client/Session.h"
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#include "Contents/Map/TownInfoMgr.h"
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#include "File/File.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Contents/World/World.h"
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#include "Render/ActionSpriteDrawing.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include "Resource/World/TerrainResource.h"
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#include "UI/Buttons/UITextButton.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Cipher/XorBytes.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <timeapi.h>
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#include <windows.h>
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namespace {
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template <std::size_t Length, std::uint64_t Key>
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class EncryptedName {
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public:
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// INLINED
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explicit EncryptedName(const char (&source)[Length]) : m_encrypted(true) {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = source[index];
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}
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}
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~EncryptedName() {
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for (std::uint64_t index = 0; index < Length; ++index) {
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this->m_text[index] = 0;
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}
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}
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// INLINED
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const char* Text() {
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if (this->m_encrypted) {
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utility::XorBytes(this->m_text, Length, Key);
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this->m_encrypted = false;
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}
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return reinterpret_cast<const char*>(this->m_text);
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}
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private:
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std::uint8_t m_text[Length];
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bool m_encrypted;
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};
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// INLINED
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__forceinline const char* TimeFontActionName() {
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const char source[] = {'\xB1', '\x4F', '\xAD', '\xDA', '\xD7', '\xA1', '\x01', '\x29', '\x18', '\xEE', '\x0E', '\x4D', '\x7E', '\x61', '\x29', '\x53', '\x10', '\xE0', '\x1F', '\x0B'};
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// GLOBAL: gl_25508
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thread_local EncryptedName<sizeof(source), 0x7D5D0F110B6B8371ULL> name(source);
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return name.Text();
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}
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// INLINED
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__forceinline const char* TimeFontSpriteName() {
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const char source[] = {'\x89', '\xA1', '\xB9', '\x32', '\x01', '\xAF', '\x15', '\x45', '\x20', '\x00', '\x1A', '\xA5', '\xA8', '\x6F', '\x3D', '\x3F', '\x3A', '\x1D', '\x0D', '\xE3'};
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// GLOBAL: gl_25509
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thread_local EncryptedName<sizeof(source), 0x114901C7E37F6D49ULL> name(source);
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return name.Text();
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}
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}
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// GLOBAL: gl_25107
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CFile g_whisperFile;
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// OFFSET: 0x00CCFCE0
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// FUNCTION: fn_21246
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void MiniMapNoOp() {
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}
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// OFFSET: 0x00CCFF10
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// FUNCTION: fn_21249
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void CloseWhisperRecord() {
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if (g_session.m_whisperRecord != 0) {
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if (g_session.IsAdminSubMode(7) != 0) {
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char path[256];
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char backup[256];
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std::sprintf(path, "%s", g_whisperFile.Path());
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std::sprintf(backup, "%s.bak", path);
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g_whisperFile.Close();
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}
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}
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}
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// OFFSET: 0x00CCFFA0
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// FUNCTION: fn_21250
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void CGameMode::StepTowardWalkableCell(const int& targetX, const int& targetY, int& x, int& y) {
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const int startX = x;
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const int startY = y;
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if (targetX > startX) {
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x = startX + 1;
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} else if (targetX < startX) {
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x = startX - 1;
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}
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if (targetY > y) {
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++y;
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} else if (targetY < y) {
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--y;
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}
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if (this->scene->terrain->Walkable(x, y)) {
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return;
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}
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const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
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for (int i = 0; i < 8; ++i) {
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x = startX + offsets[i][0];
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y = startY + offsets[i][1];
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if (this->scene->terrain->Walkable(x, y)) {
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return;
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}
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}
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}
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// OFFSET: 0x00CD0150
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// FUNCTION: fn_21251
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void CGameMode::FindWalkableCellToward(float x, float z, float originX, float originZ, int& column, int& row, int distance) {
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const float deltaZ = z - originZ;
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const float deltaX = x - originX;
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const float inverse = 1.0f / SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
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const float step = static_cast<float>(distance * 5);
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this->WorldCell(inverse * deltaX * step + originX, inverse * deltaZ * step + originZ, column, row);
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const int startY = row;
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const int startX = column;
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if (this->scene->terrain->Walkable(startX, startY)) {
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return;
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}
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const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
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for (int i = 0; i < 8; ++i) {
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column = startX + offsets[i][0];
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row = startY + offsets[i][1];
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if (this->scene->terrain->Walkable(column, row)) {
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return;
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}
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}
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}
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// OFFSET: 0x00CD0300
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// FUNCTION: fn_21252
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void CGameMode::RemoveMiniMapPing(std::uint32_t id) {
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const auto found = this->compassPosList.find(id);
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if (found != this->compassPosList.end()) {
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this->compassPosList.erase(found);
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}
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}
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// OFFSET: 0x00CD0380
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// FUNCTION: fn_21253
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void CGameMode::DrawMiniMapMembers(const TextureRegion& view) {
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int index = 0;
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if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_COUNT, 0, this->partyPosList.size(), 0, 0);
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_COUNT, 1, this->guildPosList.size(), 0, 0);
|
|
}
|
|
|
|
for (auto it = this->partyPosList.begin(); it != this->partyPosList.end(); ++it) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, it->second.color, false);
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, 0, index, it->second.x, it->second.y);
|
|
}
|
|
++index;
|
|
}
|
|
|
|
for (auto it = this->guildPosList.begin(); it != this->guildPosList.end(); ++it) {
|
|
if (this->partyPosList.find(it->first) == this->partyPosList.end()) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 1, it->second.color, false);
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, 1, index, it->second.x, it->second.y);
|
|
}
|
|
}
|
|
++index;
|
|
}
|
|
|
|
for (auto it = this->minimapMarkers.begin(); it != this->minimapMarkers.end(); ++it) {
|
|
if (it->second.questIconId != 0) {
|
|
const std::string name = FormatOwnedString("유저인터페이스\\basic_interface\\quest_%d.bmp", it->second.questIconId);
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 4, name, 0, 0, true);
|
|
}
|
|
}
|
|
|
|
if (g_session.storeSearchX > -1) {
|
|
const int y = g_session.storeSearchY;
|
|
if (y > -1) {
|
|
this->DrawMiniMapMarker(view, g_session.storeSearchX, y, 4, "유저인터페이스\\basic_interface\\search_store.bmp", 0, 0, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD0DD0
|
|
// FUNCTION: fn_21255
|
|
void CGameMode::DrawMiniMap() {
|
|
if (!g_windowMgr.minimapZoomWnd) {
|
|
return;
|
|
}
|
|
|
|
const int width = this->scene->terrain->width;
|
|
const int height = this->scene->terrain->height;
|
|
const CPlayer* player = this->scene->player;
|
|
const float centerX = static_cast<float>(g_renderer->viewport.width - 144) + 64.0f;
|
|
int column;
|
|
int row;
|
|
this->WorldCell(player->render.position.x, player->render.position.z, column, row);
|
|
|
|
const float half = 1.0f / (g_windowMgr.minimapZoom * 2.0f);
|
|
const float u = static_cast<float>(column) / static_cast<float>(width);
|
|
const float v = static_cast<float>(height - row) / static_cast<float>(height);
|
|
TextureRegion view;
|
|
view.left = u - half;
|
|
view.top = v - half;
|
|
view.right = u + half;
|
|
view.bottom = v + half;
|
|
if (view.left < 0.0f) {
|
|
view.left = 0.0f;
|
|
view.right = half + half;
|
|
if (view.right > 1.0f) {
|
|
view.right = 1.0f;
|
|
}
|
|
}
|
|
if (view.top < 0.0f) {
|
|
view.top = 0.0f;
|
|
view.bottom = half + half;
|
|
if (view.bottom > 1.0f) {
|
|
view.bottom = 1.0f;
|
|
}
|
|
}
|
|
if (view.right > 1.0f) {
|
|
view.right = 1.0f;
|
|
view.left = 1.0f - (half + half);
|
|
if (view.left < 0.0f) {
|
|
view.left = 0.0f;
|
|
}
|
|
}
|
|
if (view.bottom > 1.0f) {
|
|
view.bottom = 1.0f;
|
|
view.top = 1.0f - (half + half);
|
|
if (view.top < 0.0f) {
|
|
view.top = 0.0f;
|
|
}
|
|
}
|
|
|
|
const int reduction = g_textureReduction;
|
|
g_textureReduction = 1;
|
|
CTexture* texture = g_texMgr.Load(reinterpret_cast<const char*>(this->minimapBmpName), 0, false, true, false);
|
|
RECT rect;
|
|
rect.left = static_cast<int>(centerX - 64.0f);
|
|
rect.top = 16;
|
|
rect.right = static_cast<int>(centerX + 64.0f);
|
|
rect.bottom = 144;
|
|
this->DrawTexture(rect, 0, 0.0998f, g_windowMgr.minimapColor, texture, view);
|
|
|
|
this->DrawMiniMapMarker(view, column, row, 5, "유저인터페이스\\map\\map_arrow.bmp", 4, 0xFFFFFFFF, false);
|
|
|
|
for (auto it = g_miniMapEffectMarkers.begin(); it != g_miniMapEffectMarkers.end();) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, 0xFFFF0000, false);
|
|
if (--it->second.count <= 0) {
|
|
it = g_miniMapEffectMarkers.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
|
|
if (this->bossAlarmAndCopyNameFlags[0]) {
|
|
this->DrawMiniMapMarker(view, this->bossMonsterX, this->bossMonsterY, 6, "유저인터페이스\\map\\bossmonster.bmp", 5, 0, true);
|
|
}
|
|
|
|
if (g_windowMgr.minimapMarkersVisible) {
|
|
for (int index = 0;; ++index) {
|
|
const TownInfo info = g_townInfoMgr->GetTownInfo(std::string(this->mapName), index);
|
|
if (info.image.size() == 0 || info.type == 8 || info.type == 9) {
|
|
break;
|
|
}
|
|
this->DrawMiniMapMarker(view, info.x, info.y, 6, std::string(), 6, index, true);
|
|
}
|
|
}
|
|
|
|
this->DrawMiniMapMembers(view);
|
|
|
|
if (this->compassPosList.size() != 0) {
|
|
for (auto it = this->compassPosList.begin(); it != this->compassPosList.end();) {
|
|
if (it->second.persistent == 0 && timeGetTime() > it->second.tick + 15000) {
|
|
it = this->compassPosList.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
for (auto it = this->compassPosList.begin(); it != this->compassPosList.end(); ++it) {
|
|
const int elapsed = timeGetTime() - it->second.tick;
|
|
if (elapsed % 1000 < 500) {
|
|
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 1, std::string(""), 3, it->second.color, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
g_textureReduction = reduction;
|
|
}
|
|
|
|
// OFFSET: 0x00CD1450
|
|
// FUNCTION: fn_21256
|
|
void CGameMode::DrawMiniMapTriangle(float x, float y, float size, std::uint32_t color) {
|
|
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
|
|
primitive->texture = g_texMgr.Default();
|
|
RenderVertex* vertices = primitive->vertices;
|
|
const float bottomZ = RhwToDepth(0.0999f);
|
|
const float topZ = RhwToDepth(0.0999f);
|
|
|
|
vertices[0].x = x;
|
|
vertices[0].y = y - (size + size);
|
|
vertices[1].x = x - SquareRoot(3.0f) * size;
|
|
vertices[1].y = y + size;
|
|
vertices[2].x = SquareRoot(3.0f) * size + x;
|
|
vertices[2].y = y + size;
|
|
vertices[3].x = x - SquareRoot(3.0f) * size;
|
|
vertices[3].y = y + size;
|
|
|
|
vertices[0].z = topZ;
|
|
vertices[0].rhw = 0.0999f;
|
|
vertices[0].u = 0.0f;
|
|
vertices[0].v = 0.0f;
|
|
vertices[0].diffuse = color;
|
|
vertices[1].z = topZ;
|
|
vertices[1].rhw = 0.0999f;
|
|
vertices[1].u = 1.0f;
|
|
vertices[1].v = 0.0f;
|
|
vertices[1].diffuse = color;
|
|
vertices[2].z = bottomZ;
|
|
vertices[2].rhw = 0.0999f;
|
|
vertices[2].u = 0.0f;
|
|
vertices[2].v = 1.0f;
|
|
vertices[2].diffuse = color;
|
|
vertices[3].z = bottomZ;
|
|
vertices[3].rhw = 0.0999f;
|
|
vertices[3].u = 1.0f;
|
|
vertices[3].v = 1.0f;
|
|
vertices[3].diffuse = color;
|
|
|
|
g_renderer->queues.Submit(primitive, 0x201, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
|
|
}
|
|
|
|
// OFFSET: 0x00CD2BE0
|
|
// FUNCTION: fn_21262
|
|
void CGameMode::DrawMiniMapMarker(
|
|
const TextureRegion& view, int x, int y, int size, std::string texture, int kind, std::uint32_t color, bool clamp
|
|
) {
|
|
// GLOBAL: gl_24930
|
|
static int s_lastMarkerX;
|
|
// GLOBAL: gl_24931
|
|
static int s_lastMarkerY;
|
|
// GLOBAL: gl_24932
|
|
static int s_lastPlayerX;
|
|
// GLOBAL: gl_24933
|
|
static int s_lastPlayerY;
|
|
|
|
const int width = this->scene->terrain->width;
|
|
const int height = this->scene->terrain->height;
|
|
const int longest = width >= height ? width : height;
|
|
const double originX = static_cast<double>(g_renderer->viewport.width - 144) + 64.0;
|
|
const float mapWidth = static_cast<float>(width) * 128.0f / static_cast<float>(longest);
|
|
const float mapHeight = static_cast<float>(height) * 128.0f / static_cast<float>(longest);
|
|
if (static_cast<float>(x) < 0.0f || static_cast<float>(y) < 0.0f) {
|
|
return;
|
|
}
|
|
|
|
const float viewWidth = view.right - view.left;
|
|
const float viewHeight = view.bottom - view.top;
|
|
const double left = originX - 64.0;
|
|
const double offsetY = (static_cast<double>(mapHeight) - static_cast<double>(static_cast<float>(y) * mapHeight / static_cast<float>(height)) +
|
|
static_cast<double>((128.0f - mapHeight) * 0.5f)) /
|
|
static_cast<double>(viewHeight);
|
|
double drawX = (left - static_cast<double>(view.left * 128.0f / viewWidth)) +
|
|
(static_cast<double>(static_cast<float>(x) * mapWidth / static_cast<float>(width)) +
|
|
static_cast<double>((128.0f - mapWidth) * 0.5f)) /
|
|
static_cast<double>(viewWidth);
|
|
double drawY = (16.0 - static_cast<double>(view.top * 128.0f / viewHeight)) + offsetY;
|
|
|
|
if (clamp) {
|
|
int direction = 0;
|
|
if (drawX - size < left) {
|
|
direction = 1;
|
|
drawX = size + left;
|
|
} else if (drawX + size > originX + 64.0) {
|
|
direction = 2;
|
|
drawX = (originX + 64.0) - size;
|
|
}
|
|
if (drawY - size < 16.0) {
|
|
drawY = size + 16.0;
|
|
if (direction == 0) {
|
|
direction = 3;
|
|
}
|
|
} else if (drawY + size > 144.0) {
|
|
drawY = 144.0 - size;
|
|
if (direction == 0) {
|
|
direction = 4;
|
|
}
|
|
}
|
|
if (kind != 5 && direction != 0) {
|
|
const std::string arrow = FormatOwnedString("유저인터페이스\\basic_interface\\quest_arrow%d.bmp", direction);
|
|
texture = arrow;
|
|
}
|
|
} else if (kind != 4) {
|
|
if (drawX - size < left || drawX + size > originX + 64.0 || drawY - size < 16.0 || drawY + size > 144.0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
RECT rect;
|
|
rect.left = static_cast<int>(drawX - size);
|
|
rect.top = static_cast<int>(drawY - size);
|
|
rect.right = static_cast<int>(size + drawX);
|
|
rect.bottom = static_cast<int>(size + drawY);
|
|
const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
|
|
|
|
if (kind == 0) {
|
|
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
} else if (kind == 5) {
|
|
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
if (g_windowMgr.miniMapWnd && (s_lastMarkerX != x || s_lastMarkerY != y)) {
|
|
s_lastMarkerX = x;
|
|
s_lastMarkerY = y;
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_BOSS_POS, x, y, 0, 0);
|
|
}
|
|
} else if (kind == 1) {
|
|
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size + 1), 0xAAFFFFFF);
|
|
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size), color);
|
|
} else if (kind == 2) {
|
|
RECT border;
|
|
border.left = rect.left - 1;
|
|
border.top = rect.top - 1;
|
|
border.right = rect.right + 1;
|
|
border.bottom = rect.bottom + 1;
|
|
this->DrawTexture(border, 0, 0.0999f, 0x99FFFFFF, g_texMgr.Default(), region);
|
|
this->DrawTexture(rect, 0, 0.0999f, color, g_texMgr.Default(), region);
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_MARK_POS, x, y, 0, 0);
|
|
}
|
|
} else if (kind == 3) {
|
|
const double arm = size * 4;
|
|
RECT horizontal;
|
|
horizontal.left = static_cast<int>(drawX - arm);
|
|
horizontal.top = rect.top;
|
|
horizontal.right = static_cast<int>(arm + drawX);
|
|
horizontal.bottom = rect.bottom;
|
|
RECT vertical;
|
|
vertical.left = rect.left;
|
|
vertical.top = static_cast<int>(drawY - arm);
|
|
vertical.right = rect.right;
|
|
vertical.bottom = static_cast<int>(arm + drawY);
|
|
this->DrawTexture(horizontal, 0, 0.0999f, color, g_texMgr.Default(), region);
|
|
this->DrawTexture(vertical, 0, 0.0999f, color, g_texMgr.Default(), region);
|
|
} else if (kind == 4) {
|
|
RECT shadow;
|
|
shadow.left = rect.left - 2;
|
|
shadow.top = rect.top - 2;
|
|
shadow.right = rect.right + 2;
|
|
shadow.bottom = rect.bottom + 4;
|
|
const int angle = static_cast<int>(180.0f - this->scene->player->render.angle);
|
|
this->DrawTexture(shadow, angle, 0.0999f, 0x77333333, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
this->DrawTexture(rect, angle, 0.0999f, color, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
if (s_lastPlayerX != x || s_lastPlayerY != y) {
|
|
s_lastPlayerX = x;
|
|
s_lastPlayerY = y;
|
|
if (g_windowMgr.miniMapWnd) {
|
|
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_SET_PLAYER_POS, x, y, 0, 0);
|
|
}
|
|
if (UIWindow* window = reinterpret_cast<UIWindow*>(g_windowMgr.minimapZoomWnd)) {
|
|
window->Invalidate();
|
|
}
|
|
}
|
|
} else if (kind == 6) {
|
|
if (texture.size() == 0) {
|
|
g_windowMgr.LookupWindow(WID_MINIMAPZOOMWND)->SendMsg(nullptr, UM_COMMAND, 0x1C5, color, rect.left, rect.top);
|
|
} else {
|
|
g_windowMgr.LookupWindow(WID_MINIMAPZOOMWND)->SendMsg(nullptr, UM_COMMAND, 0x1C7, color, rect.left, rect.top);
|
|
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD1C50
|
|
// FUNCTION: fn_21258
|
|
void CGameMode::DrawMiniMapCoordinates() {
|
|
const char* player = reinterpret_cast<const char*>(this->scene->player);
|
|
const int coordinateX = *reinterpret_cast<const int*>(player + 0x494);
|
|
const int coordinateY = *reinterpret_cast<const int*>(player + 0x498);
|
|
if (coordinateY <= 0 || coordinateX <= 0) {
|
|
return;
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.act"));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.spr"));
|
|
|
|
int digits[4];
|
|
int count;
|
|
int value = coordinateY;
|
|
if (value > 9999) {
|
|
value = 9999;
|
|
count = 4;
|
|
} else {
|
|
count = 1;
|
|
if (value > 999) {
|
|
count = 4;
|
|
} else if (value > 99) {
|
|
count = 3;
|
|
} else if (value > 9) {
|
|
count = 2;
|
|
}
|
|
}
|
|
|
|
int remaining = value;
|
|
digits[0] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[1] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[2] = remaining % 10;
|
|
digits[3] = remaining / 10;
|
|
|
|
int x = g_renderer->viewport.width - 80 + count * 25;
|
|
const int y = g_renderer->viewport.height - 30;
|
|
for (int index = 0; index < count; ++index, x -= 25) {
|
|
DrawActionSprite(reinterpret_cast<CRenderSystemBase&>(*this), x, y, action, sprite, digits[index], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
|
|
}
|
|
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), g_renderer->viewport.width - 80, g_renderer->viewport.height - 40, action, sprite, 10, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
|
|
value = coordinateX;
|
|
count = 1;
|
|
if (value > 999) {
|
|
count = 4;
|
|
} else if (value > 99) {
|
|
count = 3;
|
|
} else if (value > 9) {
|
|
count = 2;
|
|
}
|
|
|
|
remaining = value;
|
|
digits[0] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[1] = remaining % 10;
|
|
remaining /= 10;
|
|
digits[2] = remaining % 10;
|
|
digits[3] = remaining / 10;
|
|
|
|
x = g_renderer->viewport.width - 105;
|
|
const int secondY = g_renderer->viewport.height - 50;
|
|
for (int index = 0; index < count; ++index, x -= 25) {
|
|
DrawActionSprite(reinterpret_cast<CRenderSystemBase&>(*this), x, secondY, action, sprite, digits[index], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
|
|
}
|
|
}
|
|
|
|
// GLOBAL: gl_25044
|
|
int g_minimapCoordinateValue;
|
|
// GLOBAL: gl_25045
|
|
int g_minimapCoordinateDigits;
|
|
// GLOBAL: gl_25046
|
|
int g_minimapCoordinateDigitValues[4];
|
|
|
|
|
|
// OFFSET: 0x00CD2A10
|
|
// FUNCTION: fn_21261
|
|
void CGameMode::DrawMiniMapNumber() {
|
|
if (this->skillUseType == nullptr || this->skillUseLevel == 0) {
|
|
return;
|
|
}
|
|
|
|
const int number = this->skillUseLevel;
|
|
if (number != g_minimapCoordinateValue) {
|
|
g_minimapCoordinateValue = number;
|
|
int value = number;
|
|
if (value > 9999) {
|
|
value = 9999;
|
|
g_minimapCoordinateDigits = 4;
|
|
} else {
|
|
if (value < 0) {
|
|
value = 0;
|
|
}
|
|
if (value > 999) {
|
|
g_minimapCoordinateDigits = 4;
|
|
} else if (value > 99) {
|
|
g_minimapCoordinateDigits = 3;
|
|
} else if (value > 9) {
|
|
g_minimapCoordinateDigits = 2;
|
|
} else {
|
|
g_minimapCoordinateDigits = 1;
|
|
}
|
|
}
|
|
|
|
g_minimapCoordinateDigitValues[0] = value % 10;
|
|
value /= 10;
|
|
g_minimapCoordinateDigitValues[1] = value % 10;
|
|
value /= 10;
|
|
g_minimapCoordinateDigitValues[2] = value % 10;
|
|
g_minimapCoordinateDigitValues[3] = value / 10;
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\숫자.act"));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\숫자.spr"));
|
|
for (int index = 0; index < g_minimapCoordinateDigits; ++index) {
|
|
const int x = static_cast<int>(
|
|
static_cast<float>(g_mouse.x) + this->cursorOffsetX + 24.0f - static_cast<float>(index * 16) +
|
|
static_cast<float>(g_minimapCoordinateDigits * 16 - 16)
|
|
);
|
|
const int y = static_cast<int>(static_cast<float>(g_mouse.y) + this->cursorOffsetY);
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), x, y, action, sprite, 0, g_minimapCoordinateDigitValues[index], 2.0f, 0.0f, 0xFAFFFFFF, 0x201
|
|
);
|
|
}
|
|
}
|
|
|
|
// GLOBAL: gl_25050
|
|
int g_timeAttackFrame;
|
|
|
|
// OFFSET: 0x00CD1EE0
|
|
// FUNCTION: fn_21259
|
|
void CGameMode::DrawTimeAttackTimer() {
|
|
const char* player = reinterpret_cast<const char*>(this->scene->player);
|
|
const int coordinateX = *reinterpret_cast<const int*>(player + 0x494);
|
|
const int coordinateY = *reinterpret_cast<const int*>(player + 0x498);
|
|
if (coordinateY <= 0 || coordinateX <= 0) {
|
|
return;
|
|
}
|
|
if (coordinateY <= 1 || coordinateX != 1) {
|
|
return;
|
|
}
|
|
|
|
const std::uint32_t start = g_session.m_timeAttackStart;
|
|
if (start == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
|
|
const std::uint32_t elapsed = timeGetTime() - start;
|
|
int digits[16] = {};
|
|
int seconds = static_cast<int>(elapsed / 1000);
|
|
int minutes = 0;
|
|
int hours = 0;
|
|
int days = 0;
|
|
if (seconds >= 60) {
|
|
minutes = seconds / 60;
|
|
seconds %= 60;
|
|
if (minutes >= 60) {
|
|
hours = minutes / 60;
|
|
minutes %= 60;
|
|
if (hours >= 24) {
|
|
days = hours / 24;
|
|
hours %= 24;
|
|
}
|
|
}
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(TimeFontActionName()));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(TimeFontSpriteName()));
|
|
|
|
int count = 2;
|
|
int value = seconds;
|
|
if (value > 9999) {
|
|
value = 9999;
|
|
}
|
|
if (value < 0) {
|
|
value = 0;
|
|
}
|
|
digits[0] = value % 10;
|
|
digits[1] = value / 10 % 10;
|
|
if (minutes > 0) {
|
|
count = 4;
|
|
digits[3] = minutes % 10;
|
|
digits[4] = minutes / 10 % 10;
|
|
}
|
|
if (hours > 0) {
|
|
count = 6;
|
|
digits[6] = hours % 10;
|
|
digits[7] = hours / 10 % 10;
|
|
}
|
|
|
|
int total;
|
|
int offset;
|
|
int startIndex;
|
|
if (days > 0) {
|
|
digits[9] = days % 10;
|
|
digits[10] = days / 10 % 10;
|
|
total = 11;
|
|
offset = -220;
|
|
startIndex = 10;
|
|
} else {
|
|
total = count + (count - 2) / 2;
|
|
offset = total * -20;
|
|
startIndex = total - 1;
|
|
}
|
|
|
|
const int center = g_renderer->viewport.width / 2;
|
|
for (int index = 0; index < total; ++index, --startIndex) {
|
|
const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex];
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
}
|
|
|
|
if (g_session.m_timeAttackStart != 0 && timeGetTime() - g_session.m_timeAttackStart < 3000) {
|
|
CActRes* titleAction = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\TimeAttack.act"));
|
|
CSprRes* titleSprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\TimeAttack.spr"));
|
|
const int frame = g_timeAttackFrame / 3;
|
|
if (frame < static_cast<int>(titleAction->FrameCount(0))) {
|
|
const int titleX = g_renderer->viewport.width / 2 - titleSprite->images[0][0]->height / 2;
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), titleX, 120, titleAction, titleSprite, 0, frame, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
++g_timeAttackFrame;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CD2430
|
|
// FUNCTION: fn_21260
|
|
void CGameMode::DrawTimeAttackCountdown(std::uint32_t value, int mode) {
|
|
std::uint32_t remaining = 0;
|
|
switch (mode) {
|
|
case 0:
|
|
if (this->countdownStartTick == 0) {
|
|
this->countdownStartTick = timeGetTime();
|
|
}
|
|
remaining = value;
|
|
if (timeGetTime() - this->countdownStartTick > 5000) {
|
|
this->countdownStartTick = 0;
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
case 1:
|
|
remaining = timeGetTime() - value;
|
|
if (value == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
case 2:
|
|
remaining = value - timeGetTime();
|
|
if (remaining == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
case 3:
|
|
remaining = g_session.m_timeAttackCountdown / 30;
|
|
--g_session.m_timeAttackCountdown;
|
|
if (remaining == 0) {
|
|
g_session.m_timeAttackVisible = 0;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
int digits[16] = {};
|
|
int seconds = static_cast<int>(remaining / 1000);
|
|
int minutes = 0;
|
|
int hours = 0;
|
|
int days = 0;
|
|
if (seconds >= 60) {
|
|
minutes = seconds / 60;
|
|
seconds %= 60;
|
|
if (minutes >= 60) {
|
|
hours = minutes / 60;
|
|
minutes %= 60;
|
|
if (hours >= 24) {
|
|
days = hours / 24;
|
|
hours %= 24;
|
|
}
|
|
}
|
|
}
|
|
|
|
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(TimeFontActionName()));
|
|
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(TimeFontSpriteName()));
|
|
|
|
int display = mode != 3 ? seconds : static_cast<int>(remaining);
|
|
if (mode == 3) {
|
|
minutes = 0;
|
|
hours = 0;
|
|
days = 0;
|
|
}
|
|
int count = 2;
|
|
if (display > 9999) {
|
|
display = 9999;
|
|
}
|
|
if (display < 0) {
|
|
display = 0;
|
|
}
|
|
digits[0] = display % 10;
|
|
digits[1] = display / 10 % 10;
|
|
if (minutes > 0) {
|
|
count = 4;
|
|
digits[3] = minutes % 10;
|
|
digits[4] = minutes / 10 % 10;
|
|
}
|
|
if (hours > 0) {
|
|
count = 6;
|
|
digits[6] = hours % 10;
|
|
digits[7] = hours / 10 % 10;
|
|
}
|
|
|
|
int total;
|
|
int offset;
|
|
int startIndex;
|
|
if (days > 0) {
|
|
digits[9] = days % 10;
|
|
digits[10] = days / 10 % 10;
|
|
total = 11;
|
|
offset = -220;
|
|
startIndex = 10;
|
|
} else {
|
|
total = count + (count - 2) / 2;
|
|
offset = total * -20;
|
|
startIndex = total - 1;
|
|
}
|
|
|
|
const int center = g_renderer->viewport.width / 2;
|
|
for (int index = 0; index < total; ++index, --startIndex) {
|
|
const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex];
|
|
DrawActionSprite(
|
|
reinterpret_cast<CRenderSystemBase&>(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201
|
|
);
|
|
}
|
|
}
|
|
|
|
// GLOBAL: gl_25101
|
|
int g_miniMapTooltipId = -1;
|
|
// STRING: st_16849
|
|
char g_miniMapTooltipText[256];
|
|
|
|
// OFFSET: 0x00CD1690
|
|
// FUNCTION: fn_21257
|
|
void CGameMode::RefreshMiniMapTooltips() {
|
|
int& tooltipId = this->miniMapTooltipId;
|
|
std::string& tooltipText = this->miniMapTooltipText;
|
|
std::map<int, std::string>& tooltipWindows = this->miniMapTooltipWindows;
|
|
|
|
if (tooltipId == -1) {
|
|
if (tooltipWindows.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
if (tooltipText.size() == 0) {
|
|
for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) {
|
|
g_windowMgr.CloseWindow(it->first);
|
|
}
|
|
tooltipWindows.clear();
|
|
} else {
|
|
for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) {
|
|
if (it->second == tooltipText) {
|
|
g_windowMgr.CloseWindow(it->first);
|
|
tooltipWindows.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (tooltipId == g_miniMapTooltipId && std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) == 0) {
|
|
return;
|
|
}
|
|
|
|
g_miniMapTooltipId = tooltipId;
|
|
std::sprintf(g_miniMapTooltipText, tooltipText.c_str());
|
|
if (tooltipText.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
UIWindow* window = nullptr;
|
|
for (int windowId = 216; windowId < 225; ++windowId) {
|
|
if (tooltipWindows.find(windowId) == tooltipWindows.end()) {
|
|
window = g_windowMgr.EnsureWindow(windowId);
|
|
tooltipWindows.insert(std::make_pair(windowId, std::string(tooltipText)));
|
|
break;
|
|
}
|
|
}
|
|
|
|
int x;
|
|
int y = 0;
|
|
switch (tooltipId) {
|
|
case 10:
|
|
g_windowMgr.CycleWindowVisibilityTwice();
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SETINFO, 10, 0, 0, 0);
|
|
x = g_renderer->viewport.centerX - window->geometry.width / 2;
|
|
y = g_renderer->viewport.centerY - window->geometry.height / 2;
|
|
break;
|
|
case -1:
|
|
case 11:
|
|
g_windowMgr.RestoreHiddenWindows();
|
|
tooltipWindows.clear();
|
|
tooltipId = -1;
|
|
default:
|
|
x = 160;
|
|
break;
|
|
case 12:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = 0;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 13:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.centerX - window->geometry.width / 2;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 14:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.width - window->geometry.width;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
}
|
|
|
|
window->Move(x, y);
|
|
}
|
|
|
|
// OFFSET: 0x00CD0B30
|
|
// FUNCTION: fn_21254
|
|
int CGameMode::UpdateMiniMapTooltip() {
|
|
int& tooltipId = this->miniMapTooltipId;
|
|
std::string& tooltipText = this->miniMapTooltipText;
|
|
int id = tooltipId;
|
|
if (id > 9 || id == -1) {
|
|
this->RefreshMiniMapTooltips();
|
|
if (tooltipId == -1 && g_windowMgr.illustWnd != nullptr) {
|
|
return g_windowMgr.CloseWindow(WID_ILLUSTWND);
|
|
}
|
|
return tooltipId;
|
|
}
|
|
|
|
if (tooltipText.size() == 0) {
|
|
return id;
|
|
}
|
|
|
|
UIWindow* window = g_windowMgr.illustWnd;
|
|
if (window == nullptr) {
|
|
window = g_windowMgr.EnsureWindow(WID_ILLUSTWND);
|
|
g_miniMapTooltipId = tooltipId;
|
|
} else {
|
|
if (id == g_miniMapTooltipId && std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) == 0) {
|
|
return 0;
|
|
}
|
|
g_miniMapTooltipId = id;
|
|
}
|
|
std::sprintf(g_miniMapTooltipText, tooltipText.c_str());
|
|
|
|
window->SendMsg(nullptr, UM_SETINFO, -1, 0, 0, 0);
|
|
|
|
int x = 160;
|
|
int y = 0;
|
|
switch (tooltipId) {
|
|
case 0:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = 200;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 1:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.centerX;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 2:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
x = g_renderer->viewport.width - 200;
|
|
y = g_renderer->viewport.height - window->geometry.height;
|
|
break;
|
|
case 3:
|
|
window->SendMsg(nullptr, UM_SETINFO, -2, 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SETINFO, 3, 0, 0, 0);
|
|
x = g_renderer->viewport.centerX;
|
|
y = g_renderer->viewport.centerY - window->geometry.height / 2;
|
|
break;
|
|
case 4:
|
|
window->SendMsg(nullptr, UM_SET_BITMAP, reinterpret_cast<std::intptr_t>(tooltipText.c_str()), 0, 0, 0);
|
|
window->SendMsg(nullptr, UM_SETINFO, 4, 0, 0, 0);
|
|
x = g_renderer->viewport.centerX;
|
|
y = g_renderer->viewport.centerY - window->geometry.height / 2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
window->Move(x - window->geometry.width / 2, y);
|
|
return id;
|
|
}
|