rodecomp/Source/Contents/Items/EnchantMgr.cpp
ragnarok-clanker 20ae1c861d Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h.
Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp
Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
2026-11-10 23:40:35 +00:00

1016 lines
30 KiB
C++

#include "Contents/Items/EnchantMgr.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/WindowId.h"
#include "Network/Packets/PacketId.h"
#include "Client/Session.h"
#include "Contents/Effects/Core/EffectLists.h"
#include "Contents/Items/ItemDBToIDMgr.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/Tables/MessageTable.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "UI/Enchant/EnchantUI.h"
#include "UI/Window/UIWindowMgr.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdint>
namespace {
#pragma pack(push, 1)
struct CloseEnchantPacket {
/* 0000 */ int16_t packetType;
};
struct RandomEnchantPacket {
/* 0000 */ int16_t packetType;
/* 0002 */ uint64_t group;
/* 000A */ int16_t index;
};
struct PerfectEnchantPacket {
/* 0000 */ int16_t packetType;
/* 0002 */ uint64_t group;
/* 000A */ int16_t index;
/* 000C */ int32_t itemId;
};
struct UpgradeEnchantPacket {
/* 0000 */ int16_t packetType;
/* 0002 */ uint64_t group;
/* 000A */ int16_t index;
/* 000C */ int16_t slot;
};
struct UpgradePerfectEnchantPacket {
/* 0000 */ int16_t packetType;
/* 0002 */ uint64_t group;
/* 000A */ int16_t index;
/* 000C */ int16_t slot;
/* 000E */ int32_t itemId;
};
#pragma pack(pop)
}
// OFFSET: 0x0067FF60
// FUNCTION: fn_05523
CEnchantMgr::CEnchantMgr() {
m_request.packetType = 0;
m_request.group = 0;
m_request.index = -1;
m_request.slot = -1;
m_inputBlocked = true;
}
// INLINED
CEnchantMgr::~CEnchantMgr() {
}
// OFFSET: 0x00682960
// FUNCTION: fn_05540
void CEnchantMgr::SendCloseEnchant() {
CloseEnchantPacket packet;
packet.packetType = ID_CZ_CLOSE_UI_ENCHANT;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
m_inputBlocked = true;
}
// OFFSET: 0x00683BC0
// FUNCTION: fn_05544
void CEnchantMgr::OpenEnchant(uint64_t group) {
if (g_session.m_weight * 100 / g_session.m_maxWeight >= 70) {
if (g_windowMgr.LookupWindow(WID_ENCHANTUI)) {
g_windowMgr.CloseWindow(WID_ENCHANTUI);
}
} else {
CUIEnchantUI* window = static_cast<CUIEnchantUI*>(g_windowMgr.EnsureWindow(WID_ENCHANTUI));
if (window) {
window->SetEnchantGroup(group);
this->m_inputBlocked = false;
}
}
}
// OFFSET: 0x006841D0
// FUNCTION: fn_05551
void CEnchantMgr::HandleEnchantResult(int messageId, int itemId) {
if (messageId == 0xF11) {
auto enchant = this->m_enchants.find(this->m_request.group);
if (enchant == this->m_enchants.end()) {
return;
}
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, this->m_request.index);
if (item.identity[1] == 0) {
return;
}
if (this->m_request.packetType == 0xB9E) {
for (int slot : enchant->second.slots) {
if (static_cast<uint32_t>(slot) < 4) {
item.SetCard(0, slot);
}
}
} else {
if (static_cast<uint16_t>(this->m_request.slot) > 3) {
return;
}
item.SetCard(itemId, this->m_request.slot);
}
g_session.UpdateInventoryItem(item, 1);
int effect = 0;
switch (this->m_request.packetType) {
case ID_CZ_REQUEST_RANDOM_ENCHANT:
case ID_CZ_REQUEST_PERFECT_ENCHANT:
effect = 0x908;
break;
case ID_CZ_REQUEST_UPGRADE_ENCHANT:
case 0xBF0:
case 0xBF1:
effect = 0x90B;
break;
case ID_CZ_REQUEST_RESET_ENCHANT:
effect = 0x90E;
break;
}
g_effectMgr->Spawn(g_session.m_aid, effect, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
} else if (messageId == 0xF12) {
int effect = 0;
switch (this->m_request.packetType) {
case ID_CZ_REQUEST_RANDOM_ENCHANT:
case ID_CZ_REQUEST_PERFECT_ENCHANT:
case ID_CZ_REQUEST_UPGRADE_ENCHANT:
case 0xBF0:
case 0xBF1:
effect = 0x909;
break;
case ID_CZ_REQUEST_RESET_ENCHANT:
effect = 0x90F;
break;
}
g_effectMgr->Spawn(g_session.m_aid, effect, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
} else {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(messageId)), 0xFF, 0, 0, 0);
}
g_windowMgr.CloseWindow(WID_ENCHANTUI);
this->m_inputBlocked = false;
}
// OFFSET: 0x00683C20
// FUNCTION: fn_05545
void CEnchantMgr::RequestPerfectEnchant(uint64_t group, int16_t index, int16_t slot, int32_t itemId) {
if (g_session.m_weight * 100 / g_session.m_maxWeight >= 70) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_ENCHANT_UPGRADE_BUTTON)), 0xFF, 0, 0, 0);
return;
}
PerfectEnchantPacket packet;
packet.packetType = ID_CZ_REQUEST_PERFECT_ENCHANT;
packet.group = group;
packet.index = index;
packet.itemId = itemId;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
m_inputBlocked = true;
m_request = EnchantRequest{0xB9C, group, index, slot};
}
// OFFSET: 0x00683D10
// FUNCTION: fn_05546
void CEnchantMgr::RequestRandomEnchant(uint64_t group, int16_t index, int16_t slot) {
if (g_session.m_weight * 100 / g_session.m_maxWeight >= 70) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_ENCHANT_UPGRADE_BUTTON)), 0xFF, 0, 0, 0);
return;
}
RandomEnchantPacket packet;
packet.packetType = ID_CZ_REQUEST_RANDOM_ENCHANT;
packet.group = group;
packet.index = index;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
m_inputBlocked = true;
m_request = EnchantRequest{0xB9B, group, index, slot};
}
// OFFSET: 0x00683E00
// FUNCTION: fn_05547
void CEnchantMgr::RequestResetEnchant(uint64_t group, int16_t index) {
if (g_session.m_weight * 100 / g_session.m_maxWeight >= 70) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_ENCHANT_UPGRADE_BUTTON)), 0xFF, 0, 0, 0);
return;
}
RandomEnchantPacket packet;
packet.packetType = ID_CZ_REQUEST_RESET_ENCHANT;
packet.group = group;
packet.index = index;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
m_inputBlocked = true;
m_request = EnchantRequest{0xB9E, group, index, -1};
}
// OFFSET: 0x00683EF0
// FUNCTION: fn_05548
void CEnchantMgr::RequestUpgradePerfectEnchant(uint64_t group, int16_t index, int16_t slot, int32_t itemId) {
if (g_session.m_weight * 100 / g_session.m_maxWeight >= 70) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_ENCHANT_UPGRADE_BUTTON)), 0xFF, 0, 0, 0);
return;
}
UpgradePerfectEnchantPacket packet;
packet.packetType = 0xBF1;
packet.group = group;
packet.index = index;
packet.slot = slot;
packet.itemId = itemId;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
m_inputBlocked = true;
m_request = EnchantRequest{0xBF1, group, index, slot};
}
// OFFSET: 0x00683FF0
// FUNCTION: fn_05549
void CEnchantMgr::RequestUpgradeEnchant(uint64_t group, int16_t index, int16_t slot) {
if (g_session.m_weight * 100 / g_session.m_maxWeight >= 70) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_ENCHANT_UPGRADE_BUTTON)), 0xFF, 0, 0, 0);
return;
}
UpgradeEnchantPacket packet;
packet.packetType = ID_CZ_REQUEST_UPGRADE_ENCHANT;
packet.group = group;
packet.index = index;
packet.slot = slot;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
m_inputBlocked = true;
m_request = EnchantRequest{0xB9D, group, index, slot};
}
// OFFSET: 0x006840E0
// FUNCTION: fn_05550
void CEnchantMgr::RequestUpgradeRandomEnchant(uint64_t group, int16_t index, int16_t slot) {
if (g_session.m_weight * 100 / g_session.m_maxWeight >= 70) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_ENCHANT_UPGRADE_BUTTON)), 0xFF, 0, 0, 0);
return;
}
UpgradeEnchantPacket packet;
packet.packetType = 0xBF0;
packet.group = group;
packet.index = index;
packet.slot = slot;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
m_inputBlocked = true;
m_request = EnchantRequest{0xBF0, group, index, slot};
}
// OFFSET: 0x00686BF0
// FUNCTION: fn_05568
int L_AddRandomUpgradeEnchant(lua_State* L) {
if (!lua_isnumber(L, -5)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddRandomUpgradeEnchant : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddRandomUpgradeEnchant : 2th argument must be number");
return 2;
}
if (!lua_isstring(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddRandomUpgradeEnchant : 3th argument must be string");
return 2;
}
if (!lua_isstring(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddRandomUpgradeEnchant : 4th argument must be string");
return 2;
}
if (!lua_isnumber(L, -1)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddRandomUpgradeEnchant : 5th argument must be number");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -5));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -4));
std::string firstItemName(lua_tostring(L, -3));
std::string secondItemName(lua_tostring(L, -2));
uint64_t rate = static_cast<uint64_t>(lua_tonumber(L, -1));
CEnchantMgr* mgr = CEnchantMgr::GetInstance();
int firstItemId = CItemDBToIDMgr::GetInstance()->GetItemID(firstItemName);
if (firstItemId != 0) {
int secondItemId = CItemDBToIDMgr::GetInstance()->GetItemID(secondItemName);
if (secondItemId != 0) {
mgr->m_enchants[static_cast<uint64_t>(id)].options[optionKey].randomUpgrades[firstItemId].rates[secondItemId] = rate;
}
}
return 2;
}
// OFFSET: 0x00686F30
// FUNCTION: fn_05569
int L_AddTargetItem(lua_State* L) {
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddTargetItem : 1th argument must be number");
return 2;
}
if (!lua_isstring(L, -1)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddTargetItem : 2th argument must be string");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -2));
CEnchantMgr* mgr = CEnchantMgr::GetInstance();
std::string itemName(lua_tostring(L, -1));
int itemId = CItemDBToIDMgr::GetInstance()->GetItemID(itemName);
if (itemId != 0) {
mgr->m_enchants[id].targetItems.push_back(itemId);
}
return 2;
}
// OFFSET: 0x006875D0
// FUNCTION: fn_05571
int L_ApproveRandomOption(lua_State* L) {
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_ApproveRandomOption : 1th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TBOOLEAN) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_ApproveRandomOption : 2th argument must be boolean");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -2));
bool approve = lua_toboolean(L, -1) != 0;
CEnchantMgr::GetInstance()->m_enchants[static_cast<uint64_t>(id)].approveRandomOption = approve;
return 2;
}
// OFFSET: 0x006876D0
// FUNCTION: fn_05572
int L_GetSlotCount(lua_State* L) {
if (lua_tostring(L, -1) != nullptr) {
int itemId = CItemDBToIDMgr::GetInstance()->GetItemID(lua_tostring(L, -1));
if (itemId != 0) {
ITEM_INFO item;
item.SetItemId(itemId);
lua_pushnumber(L, ItemSlotsCount(item));
return 1;
}
}
lua_pushnumber(L, -1);
return 1;
}
// OFFSET: 0x00687870
// FUNCTION: fn_05573
int L_SetCaution(lua_State* L) {
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetCaution : 1th argument must be number");
return 2;
}
if (!lua_isstring(L, -1)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetCaution : 2th argument must be string");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -2));
std::string caution(lua_tostring(L, -1));
CEnchantMgr::GetInstance()->m_enchants[static_cast<uint64_t>(id)].caution = caution;
return 2;
}
// OFFSET: 0x00687A50
// FUNCTION: fn_05574
int L_SetCondition(lua_State* L) {
if (!lua_isnumber(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetCondition : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetCondition : 2th argument must be number");
return 2;
}
if (!lua_isnumber(L, -1)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetCondition : 3th argument must be number");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -3));
uint32_t condition1 = static_cast<uint32_t>(lua_tonumber(L, -2));
uint32_t condition2 = static_cast<uint32_t>(lua_tonumber(L, -1));
CEnchantMgr* mgr = CEnchantMgr::GetInstance();
mgr->m_enchants[static_cast<uint64_t>(id)].condition1 = condition1;
mgr->m_enchants[static_cast<uint64_t>(id)].condition2 = condition2;
return 2;
}
// OFFSET: 0x00687EF0
// FUNCTION: fn_05576
int L_SetGradeBonus(lua_State* L) {
if (!lua_isnumber(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetGradeBonus : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetGradeBonus : 2th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetGradeBonus : 3th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -3));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -2));
std::map<uint32_t, uint64_t> gradeBonus;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint32_t grade = static_cast<uint32_t>(lua_tonumber(L, -2));
uint64_t bonus = static_cast<uint64_t>(lua_tonumber(L, -1));
gradeBonus[grade] = bonus;
lua_pop(L, 1);
}
CEnchantMgr::GetInstance()->m_enchants[id].options[optionKey].gradeBonus = gradeBonus;
return 2;
}
// OFFSET: 0x00688E70
// FUNCTION: fn_05580
int L_SetSlotOrder(lua_State* L) {
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetSlotOrder : 1th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetSlotOrder : 2th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -2));
std::vector<int> slots;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
slots.push_back(static_cast<uint32_t>(lua_tonumber(L, -1)));
lua_pop(L, 1);
}
CEnchantMgr::GetInstance()->m_enchants[static_cast<uint64_t>(id)].slots = slots;
return 2;
}
// OFFSET: 0x006890A0
// FUNCTION: fn_05581
int L_SetSuccessRate(lua_State* L) {
if (!lua_isnumber(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetSuccessRate : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetSuccessRate : 2th argument must be number");
return 2;
}
if (!lua_isnumber(L, -1)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetSuccessRate : 3th argument must be number");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -3));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -2));
uint64_t rate = static_cast<uint64_t>(lua_tonumber(L, -1));
CEnchantMgr::GetInstance()->m_enchants[static_cast<uint64_t>(id)].options[optionKey].successRate = rate;
return 2;
}
// OFFSET: 0x00689250
// FUNCTION: fn_05583
void EnchantMgrNullSub() {
}
// OFFSET: 0x006821B0
// FUNCTION: fn_05537
void CEnchantMgr::AddPerfectEnchant(uint64_t group, uint32_t optionKey, const std::string& itemName, uint64_t cost,
const std::map<std::string, int>& materials) {
int itemId = CItemDBToIDMgr::GetInstance()->GetItemID(itemName);
if (itemId != 0) {
m_enchants[group].options[optionKey].perfectEnchants[itemId].cost = cost;
m_enchants[group].options[optionKey].perfectEnchants[itemId].materials = ConvertMaterials(materials);
}
}
// OFFSET: 0x00682310
// FUNCTION: fn_05538
void CEnchantMgr::AddPerfectUpgradeEnchant(uint64_t group, uint32_t optionKey, const std::string& baseItemName, const std::string& itemName,
uint64_t cost, const std::map<std::string, int>& materials) {
int baseItemId = CItemDBToIDMgr::GetInstance()->GetItemID(baseItemName);
if (baseItemId != 0) {
int itemId = CItemDBToIDMgr::GetInstance()->GetItemID(itemName);
if (itemId != 0) {
m_enchants[group].options[optionKey].perfectUpgrades[baseItemId][itemId].cost = cost;
m_enchants[group].options[optionKey].perfectUpgrades[baseItemId][itemId].materials = ConvertMaterials(materials);
}
}
}
// OFFSET: 0x006827B0
// FUNCTION: fn_05539
bool CEnchantMgr::CallScript(const std::string& name) {
lua_State* L = m_lua.GetState();
if (L == nullptr) {
return false;
}
lua_getglobal(L, name.c_str());
if (lua_pcall(L, 0, 2, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(L, -1), "CEnchantMgr", MB_OK);
return false;
}
if (lua_type(L, -2) != LUA_TBOOLEAN) {
lua_pushboolean(L, 0);
lua_pushstring(L, "1th argument must be boolean");
return false;
}
if (!lua_isstring(L, -1)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "2th argument must be string");
return false;
}
int success = lua_toboolean(L, -2);
std::string message(lua_tostring(L, -1));
if (!success) {
MessageBoxA(nullptr, lua_tostring(L, -1), "CEnchantMgr", MB_OK);
return false;
}
return true;
}
// OFFSET: 0x006829A0
// FUNCTION: fn_05541
EnchantInfo* CEnchantMgr::GetEnchantInfo(uint64_t group) {
auto it = m_enchants.find(group);
if (it == m_enchants.end()) {
return nullptr;
}
return &it->second;
}
// OFFSET: 0x00682A00
// FUNCTION: fn_05542
std::map<int, int> CEnchantMgr::ConvertMaterials(std::map<std::string, int> materials) {
std::map<int, int> result;
for (auto it = materials.begin(); it != materials.end(); ++it) {
int itemId = CItemDBToIDMgr::GetInstance()->GetItemID(it->first);
if (itemId != 0) {
result[itemId] = it->second;
}
}
return result;
}
// OFFSET: 0x00682D10
// FUNCTION: fn_05543
bool CEnchantMgr::Init() {
m_lua.SetGlobal("MAX_REFINE_LEVEL", 20.0);
m_lua.SetGlobal("MAX_GRADE_LEVEL", 7.0);
m_lua.SetGlobal("MAX_SLOT_NUM", 4.0);
m_lua.SetGlobal("MAX_MATERIAL_NUM", 8.0);
m_lua.SetGlobal("IS_CLIENT", true);
m_lua.SetGlobal("C_SetSlotOrder", L_SetSlotOrder);
m_lua.SetGlobal("C_AddTargetItem", L_AddTargetItem);
m_lua.SetGlobal("C_SetCondition", L_SetCondition);
m_lua.SetGlobal("C_ApproveRandomOption", L_ApproveRandomOption);
m_lua.SetGlobal("C_SetReset", L_SetReset);
m_lua.SetGlobal("C_SetCaution", L_SetCaution);
m_lua.SetGlobal("C_SetRequire", L_SetRequire);
m_lua.SetGlobal("C_SetSuccessRate", L_SetSuccessRate);
m_lua.SetGlobal("C_SetGradeBonus", L_SetGradeBonus);
m_lua.SetGlobal("C_SetEnchant", L_SetEnchant);
m_lua.SetGlobal("C_AddPerfectEnchant", L_AddPerfectEnchant);
m_lua.SetGlobal("C_AddUpgradeEnchant", L_AddUpgradeEnchant);
m_lua.SetGlobal("C_SetRandomUpgradeRequire", L_SetRandomUpgradeRequire);
m_lua.SetGlobal("C_AddRandomUpgradeEnchant", L_AddRandomUpgradeEnchant);
m_lua.SetGlobal("C_AddPerfectUpgradeEnchant", L_AddPerfectUpgradeEnchant);
m_lua.SetGlobal("C_GetSlotCount", L_GetSlotCount);
if (!m_lua.LoadFile("LuaFiles514\\Lua Files\\Enchant\\EnchantList_f.lub")) {
return false;
}
if (!m_lua.LoadFile("LuaFiles514\\Lua Files\\Enchant\\EnchantList.lub")) {
return false;
}
if (!CallScript("CheckFile")) {
return false;
}
return CallScript("LoadAllData");
}
// OFFSET: 0x006845C0
// FUNCTION: fn_05552
void CEnchantMgr::SetEnchant(uint64_t group, uint32_t optionKey, uint32_t slot, const std::map<std::string, uint64_t>& enchants) {
std::map<int, uint64_t> items;
for (auto it = enchants.begin(); it != enchants.end(); ++it) {
int itemId = CItemDBToIDMgr::GetInstance()->GetItemID(it->first);
if (itemId != 0) {
items[itemId] = it->second;
}
}
m_enchants[group].options[optionKey].enchants[slot] = items;
}
// OFFSET: 0x006864D0
// FUNCTION: fn_05566
int L_AddPerfectEnchant(lua_State* L) {
if (!lua_isnumber(L, -5)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 2th argument must be number");
return 2;
}
if (!lua_isstring(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 3th argument must be string");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 4th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 5th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -5));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -4));
std::string itemName(lua_tostring(L, -3));
uint64_t cost = static_cast<uint64_t>(lua_tonumber(L, -2));
std::map<std::string, int> materials;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint32_t count = static_cast<uint32_t>(lua_tonumber(L, -1));
materials[lua_tostring(L, -2)] = count;
lua_pop(L, 1);
}
CEnchantMgr::GetInstance()->AddPerfectEnchant(id, optionKey, itemName, cost, materials);
return 2;
}
// OFFSET: 0x00686830
// FUNCTION: fn_05567
int L_AddPerfectUpgradeEnchant(lua_State* L) {
if (!lua_isnumber(L, -6)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -5)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 2th argument must be number");
return 2;
}
if (!lua_isstring(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 3th argument must be string");
return 2;
}
if (!lua_isstring(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 4th argument must be string");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 5th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddPerfectEnchant : 6th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -6));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -5));
std::string baseItemName(lua_tostring(L, -4));
std::string itemName(lua_tostring(L, -3));
uint64_t cost = static_cast<uint64_t>(lua_tonumber(L, -2));
std::map<std::string, int> materials;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint32_t count = static_cast<uint32_t>(lua_tonumber(L, -1));
materials[lua_tostring(L, -2)] = count;
lua_pop(L, 1);
}
CEnchantMgr::GetInstance()->AddPerfectUpgradeEnchant(id, optionKey, baseItemName, itemName, cost, materials);
return 2;
}
// OFFSET: 0x006871E0
// FUNCTION: fn_05570
int L_AddUpgradeEnchant(lua_State* L) {
if (!lua_isnumber(L, -6)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddUpgradeEnchant : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -5)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddUpgradeEnchant : 2th argument must be number");
return 2;
}
if (!lua_isstring(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddUpgradeEnchant : 3th argument must be string");
return 2;
}
if (!lua_isstring(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddUpgradeEnchant : 4th argument must be string");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddUpgradeEnchant : 5th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_AddUpgradeEnchant : 6th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -6));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -5));
std::string baseItemName(lua_tostring(L, -4));
std::string itemName(lua_tostring(L, -3));
uint64_t cost = static_cast<uint64_t>(lua_tonumber(L, -2));
std::map<std::string, int> materials;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint32_t count = static_cast<uint32_t>(lua_tonumber(L, -1));
materials[lua_tostring(L, -2)] = count;
lua_pop(L, 1);
}
CEnchantMgr* mgr = CEnchantMgr::GetInstance();
mgr->m_enchants[static_cast<uint64_t>(id)].options[optionKey].isUpgrade = true;
mgr->AddPerfectUpgradeEnchant(id, optionKey, baseItemName, itemName, cost, materials);
return 2;
}
// OFFSET: 0x00687BB0
// FUNCTION: fn_05575
int L_SetEnchant(lua_State* L) {
if (!lua_isnumber(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetEnchant : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetEnchant : 2th argument must be number");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetEnchant : 3th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetEnchant : 4th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -4));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -3));
uint32_t slot = static_cast<uint32_t>(lua_tonumber(L, -2));
std::map<std::string, uint64_t> enchants;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint64_t rate = static_cast<uint64_t>(lua_tonumber(L, -1));
enchants[lua_tostring(L, -2)] = rate;
lua_pop(L, 1);
}
CEnchantMgr::GetInstance()->SetEnchant(id, optionKey, slot, enchants);
return 2;
}
// OFFSET: 0x00688290
// FUNCTION: fn_05577
int L_SetRandomUpgradeRequire(lua_State* L) {
if (!lua_isnumber(L, -5)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRandomUpgradeRequire : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRandomUpgradeRequire : 2th argument must be number");
return 2;
}
if (!lua_isstring(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRandomUpgradeRequire : 3th argument must be string");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRandomUpgradeRequire : 4th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRandomUpgradeRequire : 4th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -5));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -4));
std::string itemName(lua_tostring(L, -3));
uint64_t cost = static_cast<uint64_t>(lua_tonumber(L, -2));
std::map<std::string, int> materials;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint32_t count = static_cast<uint32_t>(lua_tonumber(L, -1));
materials[lua_tostring(L, -2)] = count;
lua_pop(L, 1);
}
CEnchantMgr* mgr = CEnchantMgr::GetInstance();
int itemId = CItemDBToIDMgr::GetInstance()->GetItemID(itemName);
if (itemId != 0) {
mgr->m_enchants[id].options[optionKey].randomUpgrades[itemId].cost = cost;
mgr->m_enchants[id].options[optionKey].randomUpgrades[itemId].materials = mgr->ConvertMaterials(materials);
}
return 2;
}
// OFFSET: 0x006886E0
// FUNCTION: fn_05578
int L_SetRequire(lua_State* L) {
if (!lua_isnumber(L, -4)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRequire : 1th argument must be number");
return 2;
}
if (!lua_isnumber(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRequire : 2th argument must be number");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRequire : 3th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetRequire : 4th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -4));
uint32_t optionKey = static_cast<uint32_t>(lua_tonumber(L, -3));
uint64_t cost = static_cast<uint64_t>(lua_tonumber(L, -2));
std::map<std::string, int> materials;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint32_t count = static_cast<uint32_t>(lua_tonumber(L, -1));
materials[lua_tostring(L, -2)] = count;
lua_pop(L, 1);
}
CEnchantMgr* mgr = CEnchantMgr::GetInstance();
mgr->m_enchants[static_cast<uint64_t>(id)].options[optionKey].requireCost = cost;
mgr->m_enchants[static_cast<uint64_t>(id)].options[optionKey].requireMaterials = mgr->ConvertMaterials(materials);
return 2;
}
// OFFSET: 0x00688A70
// FUNCTION: fn_05579
int L_SetReset(lua_State* L) {
if (!lua_isnumber(L, -5)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetReset : 1th argument must be number");
return 2;
}
if (lua_type(L, -4) != LUA_TBOOLEAN) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetReset : 2th argument must be boolean");
return 2;
}
if (!lua_isnumber(L, -3)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetReset : 3th argument must be number");
return 2;
}
if (!lua_isnumber(L, -2)) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetReset : 4th argument must be number");
return 2;
}
if (lua_type(L, -1) != LUA_TTABLE) {
lua_pushboolean(L, 0);
lua_pushstring(L, "L_SetReset : 5th argument must be table");
return 2;
}
uint64_t id = static_cast<uint64_t>(lua_tonumber(L, -5));
bool enabled = lua_toboolean(L, -4) != 0;
uint64_t rate = static_cast<uint64_t>(lua_tonumber(L, -3));
uint64_t cost = static_cast<uint64_t>(lua_tonumber(L, -2));
std::map<std::string, int> materials;
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
uint32_t count = static_cast<uint32_t>(lua_tonumber(L, -1));
materials[lua_tostring(L, -2)] = count;
lua_pop(L, 1);
}
CEnchantMgr* mgr = CEnchantMgr::GetInstance();
mgr->m_enchants[id].resetEnabled = enabled;
mgr->m_enchants[id].resetRate = rate;
mgr->m_enchants[id].resetCost = cost;
mgr->m_enchants[id].resetMaterials = mgr->ConvertMaterials(materials);
return 2;
}