rodecomp/Source/Contents/Navigation/NavigationSource.cpp
ragnarok-clanker 20ae1c861d Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h.
Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp
Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
2026-11-10 23:40:35 +00:00

1023 lines
28 KiB
C++

#include "Contents/Navigation/NavigationManager.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/World/World.h"
#include "Resource/ResourceMgr.h"
#include "Utility/Text/FormatString.h"
#include "UI/Window/UINavigationWnd.h"
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
// GLOBAL: gl_24627
CNavigationManager g_navigationManager;
// OFFSET: 0x00B96980
// FUNCTION: fn_19588
NavigationTarget CNavigationManager::GetCurrentTarget() const {
return this->currentTarget;
}
// OFFSET: 0x00B96A10
// FUNCTION: fn_19589
std::string CNavigationManager::GetCurrentTargetName() const {
std::string name;
void* object = this->currentTarget.object;
if (object != nullptr) {
const int type = this->currentTarget.type;
if (type == 0 || type == 1 || ((type == 2 || type == 3 || type == 6) && (object = static_cast<CNavi_Object*>(object)->GetInfo()) != nullptr)) {
name.assign(static_cast<CNaviInfo*>(object)->GetName());
}
}
return name;
}
// OFFSET: 0x00B96AE0
// FUNCTION: fn_19590
NavigationTarget CNavigationManager::GetSavedTarget() const {
return this->savedTarget;
}
// OFFSET: 0x00B96B70
// FUNCTION: fn_19591
CNaviInfo* CNavigationManager::GetDestinationInfo() {
return this->data.GetInfo();
}
// OFFSET: 0x00B96B80
// FUNCTION: fn_19592
NaviCell* CNavigationManager::GetDestinationCell(NaviCell* out) {
this->data.GetCell(out);
return out;
}
// OFFSET: 0x00B96F10
// FUNCTION: fn_19594
void CNavigationManager::ClearData() {
this->drawDestination = false;
this->data.Clear();
}
// OFFSET: 0x00B97090
// FUNCTION: fn_19596
bool CNavigationManager::IsCurrentTarget(const char* name) const {
if (name == nullptr) {
return false;
}
void* object = this->currentTarget.object;
if (object == nullptr) {
return false;
}
const int type = this->currentTarget.type;
if (type != 0 && type != 1) {
if (type != 2 && type != 3 && type != 6) {
return false;
}
object = static_cast<CNavi_Object*>(object)->GetInfo();
if (object == nullptr) {
return false;
}
}
const CNaviInfo* info = static_cast<CNaviInfo*>(object);
if (std::strcmp(info->GetName(), name) == 0) {
return true;
}
const std::string resolved = ResourceMgr::Instance().ResolveMapName(name);
return std::strcmp(info->GetName(), resolved.c_str()) == 0;
}
// OFFSET: 0x00B971D0
// FUNCTION: fn_19597
int CNavigationManager::GetCurrentTargetType() const {
return this->currentTarget.type;
}
// OFFSET: 0x00BA0AE0
// FUNCTION: fn_19635
int CNavigationManager::SaveCurrentTarget() {
const int type = this->currentTarget.type;
if (type == 6) {
return -92;
}
if ((type != 1 && type != 2 && type != 3 && type != 0) || !this->currentTarget.object) {
return -97;
}
this->savedTarget = this->currentTarget;
return 0;
}
// OFFSET: 0x00B880B0
// FUNCTION: fn_19363
NaviDataEntry::NaviDataEntry() : previous(-1), link(nullptr), cost(0) {
}
// OFFSET: 0x00B880D0
// FUNCTION: fn_19364
CNaviData::CNaviData() : info(nullptr), cellX(0), cellY(0), range(50000) {
}
// OFFSET: 0x00B88510
// FUNCTION: fn_19370
void NaviDataEntry::Reset() {
this->previous = -1;
this->link = nullptr;
this->cost = 0;
}
// OFFSET: 0x00B88530
// FUNCTION: fn_19371
CNaviData::~CNaviData() {
this->Clear();
for (std::vector<CNavi_Link*>::iterator it = this->objects.begin(); it != this->objects.end(); ++it) {
if (*it != nullptr) {
delete *it;
}
*it = nullptr;
}
this->objects.clear();
for (std::vector<CNaviInfo*>::iterator it = this->destinations.begin(); it != this->destinations.end(); ++it) {
if (*it != nullptr) {
delete *it;
}
*it = nullptr;
}
this->destinations.clear();
}
// OFFSET: 0x00B8CC10
// FUNCTION: fn_19429
CNaviInfo::~CNaviInfo() {
this->index = 0;
this->type = 5001;
this->name.clear();
this->title.clear();
this->cellX = 0;
this->cellY = 0;
for (std::vector<CNavi_Object*>::iterator it = this->npcs.begin(); it != this->npcs.end(); ++it) {
if (*it != nullptr) {
delete *it;
}
*it = nullptr;
}
this->npcs.clear();
for (std::vector<CNavi_Object*>::iterator it = this->mobs.begin(); it != this->mobs.end(); ++it) {
if (*it != nullptr) {
delete *it;
}
*it = nullptr;
}
this->mobs.clear();
for (std::vector<CNavi_Link*>::iterator it = this->links.begin(); it != this->links.end(); ++it) {
if (*it != nullptr) {
delete *it;
}
*it = nullptr;
}
this->links.clear();
}
// OFFSET: 0x005C2C10
// FUNCTION: fn_03544
NavigationTarget::~NavigationTarget() {
this->type = -1;
this->object = nullptr;
this->x = -1;
this->y = -1;
this->name.clear();
}
// OFFSET: 0x00B92580
// FUNCTION: fn_19551
CNavigationManager::CNavigationManager() {
this->viewIcon = 1;
this->allowGates = false;
this->includeObjects = false;
this->allowWarps = false;
this->savedCellY = -1;
this->savedCellX = -1;
this->hideWindow = false;
this->expandedMap = false;
this->Reset(true);
this->pathFinder.useNodePool = true;
this->playerMapInfo = nullptr;
char buffer[0x104];
for (int i = 0; i < 8; ++i) {
std::memset(buffer, 0, sizeof(buffer));
std::sprintf(buffer, "유저인터페이스\\navigation_interface3\\navi_grid%d_%d.tga", this->viewIcon, i);
this->labels[i].assign(buffer, std::strlen(buffer));
}
this->drawDestination = false;
}
// OFFSET: 0x00B92950
// FUNCTION: fn_19552
NaviRouteLine::NaviRouteLine(int kind, int x, int y, const char* text, int color, int shadowColor) : x(0), y(0) {
this->kind = kind;
this->x = x;
this->y = y;
this->text = text;
this->color = color;
this->shadowColor = shadowColor;
}
// OFFSET: 0x00B92CA0
// FUNCTION: fn_45448
CNavigationManager::~CNavigationManager() {
this->Reset(true);
this->playerMapInfo = nullptr;
}
// OFFSET: 0x00B959D0
// FUNCTION: fn_19574
void CNavigationManager::ClearRouteNodes() {
for (std::vector<NaviRouteLine>::iterator it = this->routeLines.begin(); it != this->routeLines.end(); ++it) {
it->text.clear();
}
this->routeLines.clear();
}
// OFFSET: 0x00B95A20
// FUNCTION: fn_19575
void CNavigationManager::ClearNodePaths() {
for (std::size_t i = 0; i < this->nodePaths.size(); ++i) {
this->nodePaths[i].clear();
}
this->nodePaths.clear();
}
// OFFSET: 0x00B961A0
// FUNCTION: fn_45452
CNaviInfo* CNavigationManager::GetLinkedPlayerInfo() {
if (!this->playerMapInfo->HasName(g_session.m_navigationPlayerMap)) {
this->playerMapInfo = this->FindObject(g_session.m_navigationPlayerMap);
}
return this->playerMapInfo;
}
// OFFSET: 0x00B96BA0
// FUNCTION: fn_19593
void CNavigationManager::Reset(bool clearAll) {
if (clearAll) {
this->ClearNodePaths();
this->selectedPath = -1;
this->selectedPathNode = -1;
this->states.clear();
}
this->savedTarget = NavigationTarget();
this->currentTarget = NavigationTarget();
this->routeResult = 0;
this->nodes.clear();
this->routeFlag = false;
this->selectedNode = -1;
this->movementRoute.segment = 0;
this->drawRoute = false;
this->ground = nullptr;
this->viewMode = 0;
this->searchType = 0;
this->searchText.clear();
this->routeSide = 0;
this->previewType = 0;
this->previewTexture = nullptr;
this->previewX = -1;
this->previewY = -1;
this->cells.clear();
this->previewAction = nullptr;
this->previewSprite = nullptr;
this->ClearRouteNodes();
}
// OFFSET: 0x00B93110
// FUNCTION: fn_19562
bool CNavigationManager::AddState(const std::vector<std::string>& tokens) {
if (tokens.size() < 2) {
return false;
}
CNaviInfo* info = this->FindObject(tokens[0].c_str());
if (info == nullptr) {
return false;
}
const NaviCell cell = this->ParseCell(tokens[1].c_str());
if (cell.x == -1 || cell.y == -1) {
return false;
}
std::string name;
for (std::size_t i = 2; i < tokens.size(); ++i) {
name.append(" ", 1);
name.append(tokens[i]);
}
NavigationTarget target(0, info, cell.x, cell.y, name);
this->states.push_back(target);
return true;
}
// OFFSET: 0x00B93670
// FUNCTION: fn_19563
bool CNavigationManager::ParseFlags(const char* text, bool* first, bool* second, bool* third) {
const char* firstSlash = std::strstr(text, "/");
if (firstSlash == nullptr) {
return false;
}
const char* rest = firstSlash + 1;
const char* secondSlash = std::strstr(rest, "/");
if (secondSlash == nullptr) {
return false;
}
std::string firstText(text, firstSlash);
if (firstText.empty()) {
return false;
}
std::string secondText(rest, secondSlash);
if (secondText.empty()) {
return false;
}
std::string thirdText(secondSlash + 1, text + std::strlen(text));
if (thirdText.empty()) {
return false;
}
const int firstValue = std::atoi(firstText.c_str());
const int secondValue = std::atoi(secondText.c_str());
const int thirdValue = std::atoi(thirdText.c_str());
if ((firstValue != 0 && firstValue != 1) || (secondValue != 0 && secondValue != 1) || (thirdValue != 0 && thirdValue != 1)) {
return false;
}
*first = firstValue == 1;
*second = secondValue == 1;
*third = thirdValue == 1;
return true;
}
// OFFSET: 0x00B938F0
// FUNCTION: fn_19564
__forceinline NaviCell CNavigationManager::ParseCell(const char* text) {
NaviCell cell;
const char* slash;
if (text == nullptr || (slash = std::strstr(text, "/")) == nullptr) {
cell.x = -1;
cell.y = -1;
return cell;
}
std::string xText(text, slash);
if (xText.empty()) {
cell.x = -1;
cell.y = -1;
return cell;
}
std::string yText(slash + 1, text + std::strlen(text));
if (yText.empty()) {
cell.x = -1;
cell.y = -1;
return cell;
}
const int x = std::atoi(xText.c_str());
const int y = std::atoi(yText.c_str());
if (x >= 0 && x <= 500 && y >= 0 && y <= 500) {
cell.x = x;
cell.y = y;
} else {
cell.x = -1;
cell.y = -1;
}
return cell;
}
// OFFSET: 0x00B93BA0
// FUNCTION: fn_19565
NavigationTarget CNavigationManager::ReadTarget(const char* data, int size) {
NavigationTarget target;
target.type = *reinterpret_cast<const int*>(data);
std::vector<char> buffer(size - 3, '\0');
if (target.type == 1 || target.type == 0) {
std::memcpy(buffer.data(), data + 4, size - 4);
target.object = this->FindObject(buffer.data());
if (target.object == nullptr) {
return NavigationTarget(0, nullptr);
}
} else {
target.object = this->ReadTargetObject(data + 4);
}
return target;
}
// OFFSET: 0x00B94170
// FUNCTION: fn_19567
CNavi_Object* CNavigationManager::ReadTargetObject(const char* record) {
const NaviObjectRecord* header = reinterpret_cast<const NaviObjectRecord*>(record);
const int type = header->type;
if (!(type > 99 && type < 199) && !(type >= 300 && type <= 398)) {
return nullptr;
}
const int cellX = header->cellX;
const int cellY = header->cellY;
std::size_t offset = 0x12;
std::int16_t length = header->nameLength;
std::string name(record + offset, record + offset + length);
offset += length;
length = *reinterpret_cast<const std::int16_t*>(record + offset);
offset += 2;
std::string title(record + offset, record + offset + length);
offset += length;
length = *reinterpret_cast<const std::int16_t*>(record + offset);
offset += 2;
std::string map(record + offset, record + offset + length);
CNaviInfo* info = this->FindObject(map.c_str());
if (info == nullptr) {
return nullptr;
}
if (type >= 100 && type <= 104) {
CNavi_Object* npc = info->FindNpcAt(cellX, cellY);
if (npc != nullptr && std::strcmp(npc->GetName(), name.c_str()) == 0) {
return npc;
}
return nullptr;
}
CNavi_Object* mob = info->FindMobByName(name.c_str());
if (mob != nullptr) {
return mob;
}
return nullptr;
}
// OFFSET: 0x00B94890
// FUNCTION: fn_19568
std::vector<char> CNavigationManager::WriteTarget(NavigationTarget target) {
std::vector<char> buffer;
if (target.object == nullptr) {
return buffer;
}
buffer.resize(sizeof(int), '\0');
*reinterpret_cast<int*>(buffer.data()) = target.type;
if (target.type == 1 || target.type == 0) {
std::string name = static_cast<CNaviInfo*>(target.object)->GetName();
buffer.insert(buffer.end(), name.begin(), name.end());
} else if (target.type == 3) {
std::vector<char> object = this->WriteObject(static_cast<CNavi_Object*>(target.object));
buffer.insert(buffer.end(), object.begin(), object.end());
} else if (target.type == 2) {
std::vector<char> object = this->WriteObject(static_cast<CNavi_Object*>(target.object));
buffer.insert(buffer.end(), object.begin(), object.end());
}
return buffer;
}
// OFFSET: 0x00B94B50
// FUNCTION: fn_19569
__declspec(noinline) std::vector<char> CNavigationManager::WriteObject(CNavi_Object* object) {
std::vector<char> buffer;
if (object != nullptr) {
const int type = object->GetType();
const int index = object->GetIndex();
NaviCell cell;
object->GetCell(&cell);
std::string name = object->GetName();
std::string title = object->GetTitle();
std::string map = object->GetInfo()->GetName();
buffer.resize(map.size() + 0x16 + title.size() + name.size(), '\0');
reinterpret_cast<NaviObjectRecord*>(buffer.data())->type = type;
reinterpret_cast<NaviObjectRecord*>(buffer.data())->index = index;
reinterpret_cast<NaviObjectRecord*>(buffer.data())->cellX = cell.x;
reinterpret_cast<NaviObjectRecord*>(buffer.data())->cellY = cell.y;
std::int16_t length = static_cast<std::int16_t>(name.size());
reinterpret_cast<NaviObjectRecord*>(buffer.data())->nameLength = length;
std::memcpy(buffer.data() + 0x12, name.c_str(), length);
std::size_t offset = length + 0x12;
length = static_cast<std::int16_t>(title.size());
*reinterpret_cast<std::int16_t*>(buffer.data() + offset) = length;
offset += 2;
std::memcpy(buffer.data() + offset, title.c_str(), length);
offset += length;
length = static_cast<std::int16_t>(map.size());
*reinterpret_cast<std::int16_t*>(buffer.data() + offset) = length;
std::memcpy(buffer.data() + offset + 2, map.c_str(), length);
}
return buffer;
}
// OFFSET: 0x00B92A70
// FUNCTION: fn_19554
NavigationTarget::NavigationTarget(int type, void* object) {
this->type = type;
this->object = object;
this->x = -1;
this->y = -1;
}
// OFFSET: 0x00B93DE0
// FUNCTION: fn_19566
CNavi_Link* CNavigationManager::ReadObject(const char* record) {
const NaviObjectRecord* header = reinterpret_cast<const NaviObjectRecord*>(record);
const int type = header->type;
if (static_cast<unsigned int>(type - 199) > 100) {
return nullptr;
}
const int index = header->index;
const int cellX = header->cellX;
const int cellY = header->cellY;
std::size_t offset = 0x12;
int length = header->nameLength;
std::string name(record + offset, record + offset + length);
offset += length;
length = *reinterpret_cast<const std::int16_t*>(record + offset);
offset += 2;
std::string title(record + offset, record + offset + length);
offset += length;
length = *reinterpret_cast<const std::int16_t*>(record + offset);
offset += 2;
std::string map(record + offset, record + offset + length);
offset += length;
const int linkedCellX = *reinterpret_cast<const int*>(record + offset);
const int linkedCellY = *reinterpret_cast<const int*>(record + offset + 4);
length = *reinterpret_cast<const std::int16_t*>(record + offset + 8);
offset += 10;
std::string linkedMap(record + offset, record + offset + length);
CNaviInfo* info = this->FindObject(map.c_str());
if (info == nullptr) {
return nullptr;
}
CNaviInfo* linkedInfo = this->FindObject(linkedMap.c_str());
if (linkedInfo == nullptr) {
return nullptr;
}
return info->FindMatchingLink(
CNavi_Link(type, index, name.c_str(), title.c_str(), cellX, cellY, info, linkedInfo, linkedCellX, linkedCellY)
);
}
// OFFSET: 0x00B950B0
// FUNCTION: fn_19571
void CNavigationManager::ClearSavedTarget() {
this->savedTarget = NavigationTarget();
this->routeFlag = false;
this->routeResult = 0;
this->nodes.clear();
this->selectedNode = -1;
this->movementRoute.segment = 0;
this->drawRoute = false;
this->ground = nullptr;
this->cells.clear();
this->viewMode = 1;
}
// OFFSET: 0x00B95260
// FUNCTION: fn_19572
void CNavigationManager::ClearCurrentObject() {
this->currentTarget.type = 0;
this->currentTarget.object = nullptr;
}
// OFFSET: 0x00B95280
// FUNCTION: fn_19573
int CNavigationManager::RouteFromPlayer() {
CNaviInfo* info = this->FindObject(g_session.m_navigationPlayerMap);
if (info == nullptr) {
const std::string resolved = ResourceMgr::Instance().ResolveMapName(g_session.m_navigationPlayerMap);
info = this->FindObject(resolved.c_str());
if (info == nullptr) {
this->drawRoute = false;
this->routeFlag = false;
this->drawDestination = false;
return -93;
}
}
int result = -96;
this->drawRoute = false;
this->routeFlag = false;
this->drawDestination = false;
NaviCell player;
player.x = 0;
player.y = 0;
if (CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode())) {
mode->PlayerCell(&player.x, &player.y);
}
if (this->data.GetInfo() == info) {
const int type = this->savedTarget.type;
if (type != 2 && type != 0) {
int code = type == 1 ? 6 : -96;
if (type == 3) {
code = 8;
}
this->CancelRoute();
return code;
}
NaviCell cell;
if (player.x == this->data.GetCell(&cell)->x && player.y == this->data.GetCell(&cell)->y) {
this->movementRoute.points.clear();
PathCell point = {player.x, player.y, 0, 0};
this->movementRoute.points.push_back(point);
this->CancelRoute();
return 11;
}
NaviCell destination;
if (this->BuildRoute(player.x, player.y, this->data.GetCell(&destination)->x, this->data.GetCell(&cell)->y, true)) {
this->nodes.clear();
this->routeResult = std::abs(player.x - this->data.GetCell(&destination)->x) + std::abs(player.y - this->data.GetCell(&cell)->y);
this->selectedNode = -1;
this->currentTarget = this->savedTarget;
this->LoadTargetPreview();
const int targetType = this->savedTarget.type;
result = targetType == 2 ? 7 : -96;
this->drawRoute = true;
this->routeFlag = true;
this->drawDestination = true;
if (targetType == 0) {
result = 9;
this->viewMode = 2;
return result;
}
if (targetType == 2) {
this->viewMode = 2;
return result;
}
}
}
const NaviCell start = player;
if (this->nodes.empty() || info == nullptr) {
return result;
}
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (mode && mode->scene && mode->scene->terrain) {
this->ground = mode->scene->ground;
this->pathFinder.attr = mode->scene->terrain;
}
{
std::vector<unsigned int> candidates;
for (int index = static_cast<int>(this->nodes.size()) - 1; index > 0; --index) {
if (this->nodes[index]->GetInfo() != info) {
continue;
}
const NaviCell linked = this->nodes[index - 1]->GetLinkedCell();
if (linked.x == start.x && linked.y == start.y) {
NaviCell cellX;
NaviCell cellY;
if (this->BuildRoute(start.x, start.y, this->nodes[index]->GetCell(&cellX)->x, this->nodes[index]->GetCell(&cellY)->y, true)) {
this->selectedNode = index;
this->SelectTarget(index);
this->drawRoute = true;
goto selected;
}
} else {
candidates.push_back(index);
}
}
if (this->nodes[0]->GetInfo() == info) {
this->movementRoute.points.clear();
NaviCell cellX;
NaviCell cellY;
if (start.x == this->nodes[0]->GetCell(&cellX)->x && start.y == this->nodes[0]->GetCell(&cellY)->y) {
PathCell point = {start.x, start.y, 0, 0};
this->movementRoute.points.push_back(point);
} else if (!this->BuildRoute(start.x, start.y, this->nodes[0]->GetCell(&cellX)->x, this->nodes[0]->GetCell(&cellY)->y, true)) {
goto search;
}
this->selectedNode = 0;
this->SelectTarget(0);
this->drawRoute = true;
goto selected;
}
search:
for (int index = 0; index < static_cast<int>(candidates.size()); ++index) {
NaviCell cellX;
NaviCell cellY;
if (this->BuildRoute(start.x, start.y, this->nodes[candidates[index]]->GetCell(&cellX)->x, this->nodes[candidates[index]]->GetCell(&cellY)->y, true)) {
this->selectedNode = candidates[index];
this->SelectTarget(candidates[index]);
this->drawRoute = true;
goto selected;
}
}
this->drawRoute = false;
if (this->nodes[0]->GetType() != 400) {
return result;
}
this->selectedNode = 0;
this->SelectTarget(0);
}
selected:
if (this->selectedNode == 0 && this->nodes[0]->GetType() == 400) {
result = 4;
} else {
result = 5;
}
this->viewMode = 2;
return result;
}
// OFFSET: 0x00B95AD0
// FUNCTION: fn_19576
void CNavigationManager::ClearStates() {
this->states.clear();
}
// OFFSET: 0x00B95AF0
// FUNCTION: fn_19577
void CNavigationManager::ClearNodes() {
this->nodes.clear();
}
// OFFSET: 0x00B95B00
// FUNCTION: fn_19578
bool CNavigationManager::GetMobInfo(
std::string title, std::string* name, std::string* sprite, int* cellX, int* cellYByte1, int* element, int* elementLevel, int* cellYByte0, int* type
) {
if (title.empty()) {
return false;
}
CNavi_Object* mob = this->data.FindMobByTitle(title);
if (mob == nullptr) {
return false;
}
name->assign(mob->GetName());
std::string path = FormatOwnedString("몬스터\\%s", g_session.GetJobName(mob->GetIndex(), -1));
const bool exists = ResourceMgr::Instance().Exists((path + ".spr").c_str()) && ResourceMgr::Instance().Exists((path + ".act").c_str());
if (exists) {
*sprite = path;
} else {
const std::string npcSprite = FormatOwnedString("npc\\%s", g_session.GetJobName(mob->GetIndex(), -1));
*sprite = npcSprite;
}
NaviCell cell;
*cellX = mob->GetCell(&cell)->x;
const int packed = mob->GetCell(&cell)->y;
const unsigned int elementValue = static_cast<unsigned char>(packed >> 16);
*elementLevel = elementValue / 20;
*element = elementValue % 10;
*cellYByte1 = static_cast<unsigned char>(packed >> 8);
*cellYByte0 = static_cast<unsigned char>(packed);
*type = mob->GetType();
return true;
}
// OFFSET: 0x00B95DC0
// FUNCTION: fn_19579
int CNavigationManager::FindNodePath(unsigned int index) {
if (this->states[index].type == 1 || this->states[index].type == 0) {
return -1;
}
for (unsigned int i = 0; i < this->nodePaths.size(); ++i) {
if (this->nodePaths[i].size() == 0) {
return -1;
}
const unsigned int first = this->nodePaths[i][0];
if (first >= this->states.size()) {
return -1;
}
NavigationTarget& target = this->states[index];
if (target.type == 3 && target.x == -1000 && target.y == -1000) {
if (this->states[first].type != 1) {
continue;
}
CNaviInfo* info = static_cast<CNaviInfo*>(this->states[first].object);
if (info == nullptr) {
return -1;
}
CNavi_Object* object = static_cast<CNavi_Object*>(target.object);
if (object == nullptr || object->GetInfo() == nullptr) {
return -1;
}
if (std::strcmp(info->GetName(), object->GetInfo()->GetName()) == 0) {
return i;
}
}
NavigationTarget& other = this->states[first];
if (other.type == this->states[index].type) {
CNavi_Object* otherObject = static_cast<CNavi_Object*>(other.object);
if (otherObject == nullptr) {
return -1;
}
CNavi_Object* object = static_cast<CNavi_Object*>(this->states[index].object);
if (object == nullptr) {
return -1;
}
if (std::strcmp(otherObject->GetName(), object->GetName()) == 0) {
return i;
}
}
}
return -1;
}
// OFFSET: 0x00B95FB0
// FUNCTION: fn_19580
void CNavigationManager::SelectNodePath(std::string name) {
if (name.empty() || this->nodePaths.size() < 2) {
return;
}
std::vector<int> first = this->nodePaths[0];
for (unsigned int i = 0; i < this->nodePaths.size(); ++i) {
if (this->states[this->nodePaths[i][0]].name == name) {
this->nodePaths[0] = this->nodePaths[i];
this->nodePaths[i] = first;
break;
}
}
}
// OFFSET: 0x00B96210
// FUNCTION: fn_19582
int CNavigationManager::GetRouteResult() const {
return this->routeResult;
}
// OFFSET: 0x00B96220
// FUNCTION: fn_19583
NavigationTarget CNavigationManager::GetState(int index) const {
if (index >= 0 && this->states.size() > static_cast<unsigned int>(index)) {
return this->states[index];
}
return NavigationTarget();
}
// OFFSET: 0x00B96340
// FUNCTION: fn_19584
std::string CNavigationManager::StateMapName(int index, int* distance) {
std::string name;
if (index < 0 || this->states.size() <= static_cast<unsigned int>(index)) {
return name;
}
if (this->states[index].object != nullptr) {
CNaviInfo* info = nullptr;
int type = this->states[index].type;
if (type == 0 || type == 1) {
info = static_cast<CNaviInfo*>(this->states[index].object);
} else if (type == 2 || type == 3 || type == 6) {
info = static_cast<CNavi_Object*>(this->states[index].object)->GetInfo();
}
if (info != nullptr) {
name.assign(info->GetName());
}
}
if (this->states[index].type == 3) {
*distance = static_cast<CNavi_Object*>(this->states[index].object)->GetFlag();
} else {
*distance = this->states[index].type == 2 ? 10000 : 0;
}
return name;
}
// OFFSET: 0x00B96520
// FUNCTION: fn_19585
bool CNavigationManager::GetRouteFlag() const {
return this->routeFlag;
}
// OFFSET: 0x00B96910
// FUNCTION: fn_19586
int CNavigationManager::GetSelectedNode() const {
return this->selectedNode;
}
// OFFSET: 0x00B96920
// FUNCTION: fn_19587
CNavi_Link* CNavigationManager::GetNode(int index) const {
if (index >= 0 && this->nodes.size() > static_cast<unsigned int>(index)) {
return this->nodes[index];
}
return nullptr;
}
// OFFSET: 0x00B96F20
// FUNCTION: fn_19595
void CNavigationManager::ResetCurrentTarget() {
this->currentTarget = NavigationTarget();
this->LoadTargetPreview();
this->ClearRouteNodes();
}
// OFFSET: 0x00B94E90
// FUNCTION: fn_19570
void CNavigationManager::CheckArrival(int cellX, int cellY) {
if (this->viewMode == 2) {
if (g_windowMgr.navigationWnd != nullptr) {
g_windowMgr.navigationWnd->Invalidate();
}
if (this->routeFlag) {
NaviCell cell;
this->data.GetCell(&cell);
if (std::abs(cell.x - cellX) <= 5 && std::abs(cell.y - cellY) <= 5) {
this->CancelRoute();
}
}
}
}
// OFFSET: 0x00B9DE60
// FUNCTION: fn_19626
void CNavigationManager::BuildNodePaths() {
this->ClearNodePaths();
if (this->searchType == 0 || this->searchType == 1) {
for (int index = 0; index < this->states.size(); ++index) {
if (this->states[index].type == 1) {
std::vector<int> path;
path.push_back(index);
this->nodePaths.push_back(path);
}
}
}
for (int index = 0; index < this->states.size(); ++index) {
if (this->searchType != 0 && this->states[index].type != this->searchType) {
continue;
}
if (this->states[index].type == 1) {
continue;
}
const int path = this->FindNodePath(index);
if (path == -1) {
std::vector<int> single;
single.push_back(index);
this->nodePaths.push_back(single);
} else {
this->nodePaths[path].push_back(index);
}
}
}
// OFFSET: 0x00B9E140
// FUNCTION: fn_19627
void CNavigationManager::BuildSingleNodePaths() {
this->ClearNodePaths();
for (int index = 0; index < this->states.size(); ++index) {
std::vector<int> path;
path.push_back(index);
this->nodePaths.push_back(path);
}
}