rodecomp/Source/Contents/RuneSystem/RuneSystem.cpp
ragnarok-clanker 20ae1c861d Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
Batch #16619 by ragnarok-clanker: forced by an admin (1 lower score(s), 13 changed function(s)); checked with 460 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Achievement/AchievementMgr.h, Source/Contents/Actors/ActorNameCard.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/PlayerNameDictionary.h, Source/Contents/Actors/Resources/EquipmentResourceMgr.h, Source/Contents/AdventureGuide/AdventureGuideMgr.h, Source/Contents/CashEmotion/CashEmotionMgr.h, Source/Contents/Clan/ClanInfo.h, Source/Contents/CombatTypes.h, Source/Contents/Configuration/ConfigMgr.h, Source/Contents/Effects/Core/CellRangeEffect.h, Source/Contents/Effects/Core/ChangeSizeEffect.h, Source/Contents/Effects/Core/DummyEffectLauncher.h, Source/Contents/Effects/Core/Effect.h, Source/Contents/Effects/Core/EffectActor.h, Source/Contents/Effects/Core/EffectLists.h, Source/Contents/Effects/Core/EffectMaker.h, Source/Contents/Effects/Core/EffectMemoryMgr.h, Source/Contents/Effects/Core/EffectMessageId.h, Source/Contents/Effects/Core/EffectPoint.h, Source/Contents/Effects/Core/EffectPrimId.h, Source/Contents/Effects/Core/EffectTypes.h, Source/Contents/Effects/Core/MsgEffect.h, Source/Contents/Effects/Core/RagEffect.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Core/ShowEffect.h, Source/Contents/Effects/Core/SquareRangeEffect.h, Source/Contents/Effects/EffectResourceSwitcher.h, Source/Contents/Effects/Particles/AnimatedEmitterEffect.h, Source/Contents/Effects/Particles/CharacterParticleBundle.h, Source/Contents/Effects/Particles/EZ2STREffect.h, Source/Contents/Effects/Particles/EZ2STREffectEx.h, Source/Contents/Effects/Particles/EffectEmitter.h, Source/Contents/Effects/Particles/EmitterEffect.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Effects/Particles/ParticlePool.h, Source/Contents/Effects/Particles/SpriteEffect.h, Source/Contents/Effects/Particles/SpriteParticle.h, Source/Contents/Effects/Primitives/EffectPrim.h, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.h, Source/Contents/Effects/Primitives/EffectPrimitiveState.h, Source/Contents/Effects/RDamageVar.h, Source/Contents/Effects/Skills/AMachineEffect.h, Source/Contents/Effects/Skills/AcidifiedThrow.h, Source/Contents/Effects/Skills/ArrowEffect.h, Source/Contents/Effects/Skills/AstralStrikeEffect.h, Source/Contents/Effects/Skills/AxeBoomerang.h, Source/Contents/Effects/Skills/Bash.h, Source/Contents/Effects/Skills/BezierArcThrowEffect.h, Source/Contents/Effects/Skills/BindTrapEffect.h, Source/Contents/Effects/Skills/BlastForge.h, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.h, Source/Contents/Effects/Skills/CartCannon.h, Source/Contents/Effects/Skills/ChargingPierceEffect.h, Source/Contents/Effects/Skills/CherryBlossomEffect.h, Source/Contents/Effects/Skills/ClimaxEffect.h, Source/Contents/Effects/Skills/CloudEffect.h, Source/Contents/Effects/Skills/CloudKillEffect.h, Source/Contents/Effects/Skills/CommonFloorEffect.h, Source/Contents/Effects/Skills/Competentia.h, Source/Contents/Effects/Skills/CresciveBolt.h, Source/Contents/Effects/Skills/ElectricEffect.h, Source/Contents/Effects/Skills/EnergyOrbEffect.h, Source/Contents/Effects/Skills/EvilLandEffect.h, Source/Contents/Effects/Skills/EvilsPawEffect.h, Source/Contents/Effects/Skills/FlowerCastingEffect.h, Source/Contents/Effects/Skills/FortuneKissEffect.h, Source/Contents/Effects/Skills/FriggSongEffect.h, Source/Contents/Effects/Skills/FuumaShouakuEffect.h, Source/Contents/Effects/Skills/GlassWallEffect.h, Source/Contents/Effects/Skills/GravityControlEffect.h, Source/Contents/Effects/Skills/HealEffect.h, Source/Contents/Effects/Skills/HealSpEffect.h, Source/Contents/Effects/Skills/HitLineEffect.h, Source/Contents/Effects/Skills/JupitelThunderStormEffect.h, Source/Contents/Effects/Skills/Level150Effect.h, Source/Contents/Effects/Skills/Level99Effect.h, Source/Contents/Effects/Skills/Level99Orb1Effect.h, Source/Contents/Effects/Skills/Level99Orb2Effect.h, Source/Contents/Effects/Skills/LightSphereEffect.h, Source/Contents/Effects/Skills/MagicFloorEffect.h, Source/Contents/Effects/Skills/MagnumBreak.h, Source/Contents/Effects/Skills/MandraAttackEffect.h, Source/Contents/Effects/Skills/MapChainEffect.h, Source/Contents/Effects/Skills/MapMagicZoneEffect.h, Source/Contents/Effects/Skills/MappillarEffect.h, Source/Contents/Effects/Skills/MonsterSkillEffects.h, Source/Contents/Effects/Skills/NyanggrassEffect.h, Source/Contents/Effects/Skills/PartyMemberEffects.h, Source/Contents/Effects/Skills/PokJukEffect.h, Source/Contents/Effects/Skills/PowderingEffect.h, Source/Contents/Effects/Skills/RainbowEffect.h, Source/Contents/Effects/Skills/RectUpEffect.h, Source/Contents/Effects/Skills/RedLineEffect.h, Source/Contents/Effects/Skills/RichManKim.h, Source/Contents/Effects/Skills/RotateBgEffect.h, Source/Contents/Effects/Skills/RotateItemEffect.h, Source/Contents/Effects/Skills/RotateLineEffect.h, Source/Contents/Effects/Skills/SaintCastingEffect.h, Source/Contents/Effects/Skills/ScatterEffect.h, Source/Contents/Effects/Skills/ShadowExceedEffect.h, Source/Contents/Effects/Skills/SkillEffects.h, Source/Contents/Effects/Skills/SmokeEffect.h, Source/Contents/Effects/Skills/SoulCollectEffect.h, Source/Contents/Effects/Skills/SoulUnityEffect.h, Source/Contents/Effects/Skills/SphereWind2Effect.h, Source/Contents/Effects/Skills/SphereWindEffect.h, Source/Contents/Effects/Skills/StarEffect.h, Source/Contents/Effects/Skills/StarEmperorEffect.h, Source/Contents/Effects/Skills/StealEffect.h, Source/Contents/Effects/Skills/StormCannonEffect.h, Source/Contents/Effects/Skills/StormGustEffect.h, Source/Contents/Effects/Skills/StormKickEffect.h, Source/Contents/Effects/Skills/SunStanceEffect.h, Source/Contents/Effects/Skills/TalismanMarkEffect.h, Source/Contents/Effects/Skills/TetraBallEffect.h, Source/Contents/Effects/Skills/ThrowEffects.h, Source/Contents/Effects/Skills/TriangleShotArrow.h, Source/Contents/Effects/Skills/ViolentQuakeEffect.h, Source/Contents/Effects/Skills/WhirlwindEffect.h, Source/Contents/Effects/Skills/WindEffect.h, Source/Contents/EntryQueue/EntryQueueMgr.h, Source/Contents/Events/CheckAttendanceMgr.h, Source/Contents/Events/RouletteMgr.h, Source/Contents/Events/ShowRankingScheduler.h, Source/Contents/Events/SpecialPopupMgr.h, Source/Contents/Guild/GuildInfo.h, Source/Contents/Guild/GuildMgr.h, Source/Contents/Guild/GuildTip.h, Source/Contents/Items/ClientItemLists.h, Source/Contents/Items/EnchantMgr.h, Source/Contents/Items/ItemDBToIDMgr.h, Source/Contents/Items/JobCodeForItem.h, Source/Contents/Map/FlyingShipRouteInfo.h, Source/Contents/Map/MapInfoMgr.h, Source/Contents/Map/MapPropertyMgr.h, Source/Contents/Map/MapSkyMgr.h, Source/Contents/Map/PrivateAirplaneMgr.h, Source/Contents/Map/TownInfoMgr.h, Source/Contents/Monster/ChampionMonsterMgr.h, Source/Contents/Movement/MovementRouteInterpolation.h, Source/Contents/Movement/TerrainPathSearch.h, Source/Contents/Navigation/NavigationManager.h, Source/Contents/Pet/PetEnums.h, Source/Contents/Pet/PetEvolutionMgr.h, Source/Contents/Quest/RenewQuestMgr.h, Source/Contents/Repute/ReputeMgr.h, Source/Contents/Repute/ReputeRecords.h, Source/Contents/Rodex/RodexMailStore.h, Source/Contents/RuneSystem/RuneSystem.h, Source/Contents/Skills/GraffiSkill.h, Source/Contents/Skin/SkinMgr.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/Contents/Sprites/SpriteLayerOrder.h, Source/Contents/Sprites/SpriteRidingOffset.h, Source/Contents/Sprites/SpriteRidingPolicy.h, Source/Contents/Tables/ForbiddenWords.h, Source/Contents/Tables/MessageTable.h, Source/Contents/Tables/SimpleStringMgr.h, Source/Contents/Tables/TableMng.h, Source/Contents/Tables/TipBoxTitles.h, Source/Contents/Tables/TipOfTheDay.h, Source/Contents/Time/ServerTimeManager.h, Source/Contents/World/WorldViewData.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/Utility/JsonCppLoader.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.h, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.h, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.h, Source/Contents/MovementRouteInterpolation.h, Source/Contents/NavigationManager.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.h, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.h, Source/Contents/WorldView/WorldViewData.h.
Adds to the build: Source/Contents/Achievement/AchievementMgr.cpp, Source/Contents/Actors/ActorGeometry.cpp, Source/Contents/Actors/ActorNameCache.cpp, Source/Contents/Actors/ActorNameCard.cpp, Source/Contents/Actors/ActorNameDirectory.cpp, Source/Contents/Actors/ActorNameRequests.cpp, Source/Contents/Actors/PlayerNameDictionary.cpp, Source/Contents/Actors/Resources/BodyResources.cpp, Source/Contents/Actors/Resources/EquipmentResources.cpp, Source/Contents/Actors/Resources/HeadResources.cpp, Source/Contents/Actors/Resources/MonsterResources.cpp, Source/Contents/Actors/Resources/RobeResources.cpp, Source/Contents/Actors/Resources/StatusIconImages.cpp, Source/Contents/AdventureGuide/AdventureGuideMgr.cpp, Source/Contents/CashEmotion/CashEmotionMgr.cpp, Source/Contents/Clan/ClanInfo.cpp, Source/Contents/Configuration/ConfigMgr.cpp, Source/Contents/Effects/Core/CellRangeEffect.cpp, Source/Contents/Effects/Core/ChangeSizeEffect.cpp, Source/Contents/Effects/Core/DummyEffectLauncher.cpp, Source/Contents/Effects/Core/Effect.cpp, Source/Contents/Effects/Core/EffectActor.cpp, Source/Contents/Effects/Core/EffectAttachments.cpp, Source/Contents/Effects/Core/EffectForceRender.cpp, Source/Contents/Effects/Core/EffectLists.cpp, Source/Contents/Effects/Core/EffectMaker.cpp, Source/Contents/Effects/Core/EffectMemoryMgr.cpp, Source/Contents/Effects/Core/EffectTypes.cpp, Source/Contents/Effects/Core/EffectVisibility.cpp, Source/Contents/Effects/Core/MsgEffect.cpp, Source/Contents/Effects/Core/RagEffect.cpp, Source/Contents/Effects/Core/RagEffectInitialization.cpp, Source/Contents/Effects/Core/ShowEffect.cpp, Source/Contents/Effects/Core/SquareRangeEffect.cpp, Source/Contents/Effects/EffectResourceSwitcher.cpp, Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp, Source/Contents/Effects/Particles/CharacterParticleBundle.cpp, Source/Contents/Effects/Particles/EZ2STREffect.cpp, Source/Contents/Effects/Particles/EZ2STREffectEx.cpp, Source/Contents/Effects/Particles/EmitterEffect.cpp, Source/Contents/Effects/Particles/Particle.cpp, Source/Contents/Effects/Particles/ParticlePool.cpp, Source/Contents/Effects/Particles/SpriteEffect.cpp, Source/Contents/Effects/Particles/SpriteParticle.cpp, Source/Contents/Effects/Primitives/EffectPrim.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveArcs.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveColor.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveMotion.cpp, Source/Contents/Effects/Primitives/EffectPrimitivePanels.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRecords.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveRendering.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSprites.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveState.cpp, Source/Contents/Effects/Primitives/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/RDamageVar.cpp, Source/Contents/Effects/Skills/AMachineEffect.cpp, Source/Contents/Effects/Skills/AcidifiedThrow.cpp, Source/Contents/Effects/Skills/ArrowEffect.cpp, Source/Contents/Effects/Skills/AstralStrikeEffect.cpp, Source/Contents/Effects/Skills/AxeBoomerang.cpp, Source/Contents/Effects/Skills/Bash.cpp, Source/Contents/Effects/Skills/BezierArcThrowEffect.cpp, Source/Contents/Effects/Skills/BindTrapEffect.cpp, Source/Contents/Effects/Skills/BlastForge.cpp, Source/Contents/Effects/Skills/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/Skills/CartCannon.cpp, Source/Contents/Effects/Skills/ChargingPierceEffect.cpp, Source/Contents/Effects/Skills/CherryBlossomEffect.cpp, Source/Contents/Effects/Skills/ClimaxEffect.cpp, Source/Contents/Effects/Skills/CloudEffect.cpp, Source/Contents/Effects/Skills/CloudKillEffect.cpp, Source/Contents/Effects/Skills/CommonFloorEffect.cpp, Source/Contents/Effects/Skills/Competentia.cpp, Source/Contents/Effects/Skills/CresciveBolt.cpp, Source/Contents/Effects/Skills/ElectricEffect.cpp, Source/Contents/Effects/Skills/EnergyOrbEffect.cpp, Source/Contents/Effects/Skills/EvilLandEffect.cpp, Source/Contents/Effects/Skills/EvilsPawEffect.cpp, Source/Contents/Effects/Skills/FlowerCastingEffect.cpp, Source/Contents/Effects/Skills/FortuneKissEffect.cpp, Source/Contents/Effects/Skills/FriggSongEffect.cpp, Source/Contents/Effects/Skills/FuumaShouakuEffect.cpp, Source/Contents/Effects/Skills/GlassWallEffect.cpp, Source/Contents/Effects/Skills/HealEffect.cpp, Source/Contents/Effects/Skills/HealSpEffect.cpp, Source/Contents/Effects/Skills/HitLineEffect.cpp, Source/Contents/Effects/Skills/JupitelThunderStormEffect.cpp, Source/Contents/Effects/Skills/Level150Effect.cpp, Source/Contents/Effects/Skills/Level99Effect.cpp, Source/Contents/Effects/Skills/Level99Orb1Effect.cpp, Source/Contents/Effects/Skills/Level99Orb2Effect.cpp, Source/Contents/Effects/Skills/LightSphereEffect.cpp, Source/Contents/Effects/Skills/MagicFloorEffect.cpp, Source/Contents/Effects/Skills/MagnumBreak.cpp, Source/Contents/Effects/Skills/MandraAttackEffect.cpp, Source/Contents/Effects/Skills/MapChainEffect.cpp, Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp, Source/Contents/Effects/Skills/MappillarEffect.cpp, Source/Contents/Effects/Skills/MeteorEffect.cpp, Source/Contents/Effects/Skills/MonsterSkillEffects.cpp, Source/Contents/Effects/Skills/NyanggrassEffect.cpp, Source/Contents/Effects/Skills/PartyMemberEffects.cpp, Source/Contents/Effects/Skills/PokJukEffect.cpp, Source/Contents/Effects/Skills/PowderingEffect.cpp, Source/Contents/Effects/Skills/RainbowEffect.cpp, Source/Contents/Effects/Skills/RectUpEffect.cpp, Source/Contents/Effects/Skills/RedLineEffect.cpp, Source/Contents/Effects/Skills/RichManKim.cpp, Source/Contents/Effects/Skills/RotateBgEffect.cpp, Source/Contents/Effects/Skills/RotateItemEffect.cpp, Source/Contents/Effects/Skills/RotateLineEffect.cpp, Source/Contents/Effects/Skills/SaintCastingEffect.cpp, Source/Contents/Effects/Skills/ScatterEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedEffect.cpp, Source/Contents/Effects/Skills/ShadowExceedNewEffect.cpp, Source/Contents/Effects/Skills/SmokeEffect.cpp, Source/Contents/Effects/Skills/SoulCollectEffect.cpp, Source/Contents/Effects/Skills/SoulUnityEffect.cpp, Source/Contents/Effects/Skills/SphereWind2Effect.cpp, Source/Contents/Effects/Skills/SphereWindEffect.cpp, Source/Contents/Effects/Skills/StarEffect.cpp, Source/Contents/Effects/Skills/StarEmperorEffect.cpp, Source/Contents/Effects/Skills/StealEffect.cpp, Source/Contents/Effects/Skills/StormCannonEffect.cpp, Source/Contents/Effects/Skills/StormGustEffect.cpp, Source/Contents/Effects/Skills/StormKickEffect.cpp, Source/Contents/Effects/Skills/SunStanceEffect.cpp, Source/Contents/Effects/Skills/TalismanMarkEffect.cpp, Source/Contents/Effects/Skills/TetraBallEffect.cpp, Source/Contents/Effects/Skills/ThrowEffects.cpp, Source/Contents/Effects/Skills/TriangleShotArrow.cpp, Source/Contents/Effects/Skills/ViolentQuakeEffect.cpp, Source/Contents/Effects/Skills/WindEffect.cpp, Source/Contents/Emblems/EmblemCacheRaw.cpp, Source/Contents/Emblems/GuildEmblemLookup.cpp, Source/Contents/Emblems/GuildEmblemState.cpp, Source/Contents/EntryQueue/EntryQueueMgr.cpp, Source/Contents/Events/CheckAttendanceMgr.cpp, Source/Contents/Events/RouletteMgr.cpp, Source/Contents/Events/ShowRankingScheduler.cpp, Source/Contents/Events/SpecialPopupMgr.cpp, Source/Contents/Guild/GuildInfo.cpp, Source/Contents/Guild/GuildMgr.cpp, Source/Contents/Guild/GuildTip.cpp, Source/Contents/Items/ClientItemLists.cpp, Source/Contents/Items/EnchantMgr.cpp, Source/Contents/Items/ItemDBToIDMgr.cpp, Source/Contents/Items/JobCodeForItem.cpp, Source/Contents/Map/FlyingShipRouteInfo.cpp, Source/Contents/Map/MapInfoMgr.cpp, Source/Contents/Map/MapNameTable.cpp, Source/Contents/Map/MapPropertyMgr.cpp, Source/Contents/Map/MapSkyMgr.cpp, Source/Contents/Map/PrivateAirplaneMgr.cpp, Source/Contents/Map/TownInfoMgr.cpp, Source/Contents/Models/ModelKeyframes.cpp, Source/Contents/Monster/ChampionMonsterMgr.cpp, Source/Contents/Monster/EnemyMonsterTalk.cpp, Source/Contents/Monster/MonsterSpeech.cpp, Source/Contents/Monster/MonsterXmlActions.cpp, Source/Contents/Movement/ActorMovementRoute.cpp, Source/Contents/Movement/MovementRoute.cpp, Source/Contents/Movement/MovementRouteInterpolation.cpp, Source/Contents/Movement/MovementTraversal.cpp, Source/Contents/Movement/Pathfinding.cpp, Source/Contents/Movement/TerrainPathSearch.cpp, Source/Contents/Navigation/NavigationCandidates.cpp, Source/Contents/Navigation/NavigationDestinations.cpp, Source/Contents/Navigation/NavigationGraph.cpp, Source/Contents/Navigation/NavigationLink.cpp, Source/Contents/Navigation/NavigationRequest.cpp, Source/Contents/Navigation/NavigationRoute.cpp, Source/Contents/Navigation/NavigationSource.cpp, Source/Contents/Navigation/NpcLocationRadius.cpp, Source/Contents/Navigation/WorldNavigation.cpp, Source/Contents/Pet/PetEvolutionMgr.cpp, Source/Contents/Pet/PetStatus.cpp, Source/Contents/Pet/PetStrings.cpp, Source/Contents/Pet/PetTalk.cpp, Source/Contents/Pet/PetTalkNames.cpp, Source/Contents/Quest/RenewQuestMgr.cpp, Source/Contents/Repute/ReputeMgr.cpp, Source/Contents/Rodex/RodexMailStore.cpp, Source/Contents/RuneSystem/RuneSystem.cpp, Source/Contents/Skills/GraffiSkill.cpp, Source/Contents/Skin/SkinCatalog.cpp, Source/Contents/Skin/SkinInfo.cpp, Source/Contents/Skin/SkinMgr.cpp, Source/Contents/Sound/HitSounds.cpp, Source/Contents/Sprites/RobeOpacity.cpp, Source/Contents/Sprites/RobeTopLayer.cpp, Source/Contents/Sprites/SpriteFrameSynchronization.cpp, Source/Contents/Sprites/SpriteJob.cpp, Source/Contents/Sprites/SpriteLayerDepth.cpp, Source/Contents/Sprites/SpriteLayerDrawing.cpp, Source/Contents/Sprites/SpriteLayerOrder.cpp, Source/Contents/Sprites/SpriteRidingOffset.cpp, Source/Contents/Sprites/SpriteRidingPolicy.cpp, Source/Contents/Sprites/SpriteRobe.cpp, Source/Contents/Sprites/SpriteRobeCommands.cpp, Source/Contents/Sprites/SpriteShadow.cpp, Source/Contents/Tables/ClientXmlTables.cpp, Source/Contents/Tables/ForbiddenWords.cpp, Source/Contents/Tables/MessageTable.cpp, Source/Contents/Tables/SimpleStringMgr.cpp, Source/Contents/Tables/TableMng.cpp, Source/Contents/Tables/TipBoxTitles.cpp, Source/Contents/Tables/TipOfTheDay.cpp, Source/Contents/Time/ClientTiming.cpp, Source/Contents/Time/ServerTimeManager.cpp, Source/Contents/World/WorldViewData.cpp
Deletes: Source/Contents/AchievementMgr.cpp, Source/Contents/AchievementMgr.h, Source/Contents/ActorGeometry.cpp, Source/Contents/ActorMovementRoute.cpp, Source/Contents/ActorNameCache.cpp, Source/Contents/ActorNameCard.cpp, Source/Contents/ActorNameCard.h, Source/Contents/ActorNameDirectory.cpp, Source/Contents/ActorNameRequests.cpp, Source/Contents/Actors/GraffiSkill.cpp, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/PetEnums.h, Source/Contents/AdventureGuideMgr.cpp, Source/Contents/AdventureGuideMgr.h, Source/Contents/BodyResources.cpp, Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/ChampionMonsterMgr.h, Source/Contents/CheckAttendanceMgr.cpp, Source/Contents/CheckAttendanceMgr.h, Source/Contents/ClanInfo.cpp, Source/Contents/ClanInfo.h, Source/Contents/ClientItemLists.cpp, Source/Contents/ClientItemLists.h, Source/Contents/ClientTiming.cpp, Source/Contents/ClientXmlTables.cpp, Source/Contents/Combat/CombatTypes.h, Source/Contents/ConfigMgr.cpp, Source/Contents/ConfigMgr.h, Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.cpp, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.cpp, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.cpp, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/ArrowEffect.cpp, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AstralStrikeEffect.cpp, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.cpp, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.cpp, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.cpp, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.cpp, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.cpp, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.cpp, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.cpp, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.cpp, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.cpp, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.cpp, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.cpp, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.cpp, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.cpp, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.cpp, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.cpp, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.cpp, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/DummyEffectLauncher.cpp, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffect.cpp, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.cpp, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.cpp, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.cpp, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectForceRender.cpp, Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, Source/Contents/Effects/EffectMaker.cpp, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/EffectPrim.cpp, Source/Contents/Effects/EffectPrim.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Effects/EffectPrimitiveArcs.cpp, Source/Contents/Effects/EffectPrimitiveColor.cpp, Source/Contents/Effects/EffectPrimitiveGlowSquares.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveMotion.h, Source/Contents/Effects/EffectPrimitivePanels.cpp, Source/Contents/Effects/EffectPrimitiveRecords.cpp, Source/Contents/Effects/EffectPrimitiveRendering.cpp, Source/Contents/Effects/EffectPrimitiveSprites.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectPrimitiveSweeps.cpp, Source/Contents/Effects/EffectTypes.cpp, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/EffectVisibility.cpp, Source/Contents/Effects/ElectricEffect.cpp, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.cpp, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.cpp, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.cpp, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.cpp, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.cpp, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.cpp, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.cpp, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.cpp, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.cpp, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.cpp, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.cpp, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.cpp, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.cpp, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.cpp, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.cpp, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.cpp, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.cpp, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.cpp, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MandraAttackEffect.cpp, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MapChainEffect.cpp, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.cpp, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.cpp, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MeteorEffect.cpp, Source/Contents/Effects/MonsterSkillEffects.cpp, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.cpp, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.cpp, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.cpp, Source/Contents/Effects/Particle.h, Source/Contents/Effects/ParticlePool.cpp, Source/Contents/Effects/ParticlePool.h, Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/PartyMemberEffects.h, Source/Contents/Effects/PokJukEffect.cpp, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RagEffectInitialization.cpp, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.cpp, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.cpp, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.cpp, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.cpp, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.cpp, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.cpp, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.cpp, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.cpp, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.cpp, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/ShadowExceedNewEffect.cpp, Source/Contents/Effects/ShowEffect.cpp, Source/Contents/Effects/ShowEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.cpp, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.cpp, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.cpp, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.cpp, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.cpp, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SpriteParticle.cpp, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/SquareRangeEffect.cpp, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.cpp, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.cpp, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.cpp, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.cpp, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.cpp, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.cpp, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.cpp, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.cpp, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.cpp, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/Effects/WindEffect.cpp, Source/Contents/Effects/WindEffect.h, Source/Contents/EmblemCacheRaw.cpp, Source/Contents/EnchantMgr.cpp, Source/Contents/EnchantMgr.h, Source/Contents/EnemyMonsterTalk.cpp, Source/Contents/EntryQueueMgr.cpp, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/EquipmentResources.cpp, Source/Contents/FlyingShipRouteInfo.cpp, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/ForbiddenWords.cpp, Source/Contents/ForbiddenWords.h, Source/Contents/GuildEmblemLookup.cpp, Source/Contents/GuildEmblemState.cpp, Source/Contents/GuildInfo.cpp, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.cpp, Source/Contents/GuildMgr.h, Source/Contents/GuildTip.cpp, Source/Contents/GuildTip.h, Source/Contents/HeadResources.cpp, Source/Contents/HitSounds.cpp, Source/Contents/ItemDBToIDMgr.cpp, Source/Contents/ItemDBToIDMgr.h, Source/Contents/Items/RuneSystem.cpp, Source/Contents/Items/RuneSystem.h, Source/Contents/JobCodeForItem.cpp, Source/Contents/JobCodeForItem.h, Source/Contents/MapInfoMgr.cpp, Source/Contents/MapInfoMgr.h, Source/Contents/MapNameTable.cpp, Source/Contents/MapPropertyMgr.cpp, Source/Contents/MapPropertyMgr.h, Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, Source/Contents/ModelKeyframes.cpp, Source/Contents/MonsterResources.cpp, Source/Contents/MonsterSpeech.cpp, Source/Contents/MonsterXmlActions.cpp, Source/Contents/MovementRoute.cpp, Source/Contents/MovementRouteInterpolation.cpp, Source/Contents/MovementRouteInterpolation.h, Source/Contents/MovementTraversal.cpp, Source/Contents/NavigationCandidates.cpp, Source/Contents/NavigationDestinations.cpp, Source/Contents/NavigationGraph.cpp, Source/Contents/NavigationLink.cpp, Source/Contents/NavigationManager.h, Source/Contents/NavigationRequest.cpp, Source/Contents/NavigationRoute.cpp, Source/Contents/NavigationSource.cpp, Source/Contents/NpcLocationRadius.cpp, Source/Contents/Pathfinding.cpp, Source/Contents/PetEvolutionMgr.cpp, Source/Contents/PetEvolutionMgr.h, Source/Contents/PetStatus.cpp, Source/Contents/PetStrings.cpp, Source/Contents/PetTalk.cpp, Source/Contents/PetTalkNames.cpp, Source/Contents/PlayerNameDictionary.cpp, Source/Contents/PlayerNameDictionary.h, Source/Contents/PrivateAirplaneMgr.cpp, Source/Contents/PrivateAirplaneMgr.h, Source/Contents/RDamageVar.cpp, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.cpp, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.cpp, Source/Contents/ReputeMgr.h, Source/Contents/ReputeRecords.h, Source/Contents/RobeOpacity.cpp, Source/Contents/RobeResources.cpp, Source/Contents/RobeTopLayer.cpp, Source/Contents/RodexMailStore.cpp, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, Source/Contents/ShowRankingScheduler.cpp, Source/Contents/ShowRankingScheduler.h, Source/Contents/SimpleStringMgr.cpp, Source/Contents/SimpleStringMgr.h, Source/Contents/SkinCatalog.cpp, Source/Contents/SkinInfo.cpp, Source/Contents/SkinMgr.cpp, Source/Contents/SkinMgr.h, Source/Contents/SpecialPopupMgr.cpp, Source/Contents/SpecialPopupMgr.h, Source/Contents/SpriteFrameSynchronization.cpp, Source/Contents/SpriteJob.cpp, Source/Contents/SpriteLayerDepth.cpp, Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, Source/Contents/SpriteLayerOrder.cpp, Source/Contents/SpriteLayerOrder.h, Source/Contents/SpriteRidingOffset.cpp, Source/Contents/SpriteRidingOffset.h, Source/Contents/SpriteRidingPolicy.cpp, Source/Contents/SpriteRidingPolicy.h, Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, Source/Contents/SpriteShadow.cpp, Source/Contents/StatusIconImages.cpp, Source/Contents/TableMng.cpp, Source/Contents/TableMng.h, Source/Contents/TerrainPathSearch.cpp, Source/Contents/TerrainPathSearch.h, Source/Contents/TipBoxTitles.cpp, Source/Contents/TipBoxTitles.h, Source/Contents/TipOfTheDay.cpp, Source/Contents/TipOfTheDay.h, Source/Contents/TownInfoMgr.cpp, Source/Contents/TownInfoMgr.h, Source/Contents/WorldNavigation.cpp, Source/Contents/WorldView/WorldViewData.cpp, Source/Contents/WorldView/WorldViewData.h
2026-11-10 23:40:35 +00:00

1415 lines
40 KiB
C++

#include "Contents/RuneSystem/RuneSystem.h"
#include "Client/Application/ApplicationWindow.h"
#include "Client/Session.h"
#include "Contents/Items/ItemInfo.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "Script/LuaFileOperations.h"
#include "Script/LuaScript.h"
#include "Script/NLuaState.h"
#include "Utility/Text/FormatString.h"
extern "C" {
#include <lauxlib.h>
#include <lua.h>
#include <lualib.h>
}
#include <algorithm>
#include <format>
#include <new>
#include <string>
#include <windows.h>
namespace EquipmentProperties {
class CEquipmentPropertiesMgr {
public:
static CEquipmentPropertiesMgr* GetInstance();
void RemoveExpansion(const int& kind, const int& itemId);
void AddExpansion(const int& kind, const int& itemId, bool notify);
};
}
// GLOBAL: gl_24845
CRuneSystemMgr* g_runeSystemMgr;
namespace {
struct RuneTagPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ std::uint16_t tagId;
};
struct RuneItemPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ std::uint16_t tagId;
/* 0004 */ int runeId;
};
struct RuneSelectPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ std::uint16_t tagId;
/* 0004 */ int runeId;
/* 0008 */ std::uint8_t value;
};
struct RuneIdPacket {
/* 0000 */ std::uint16_t id;
/* 0004 */ int runeId;
};
struct RuneHeaderPacket {
/* 0000 */ std::uint16_t id;
};
}
// OFFSET: 0x00764C30
// FUNCTION: fn_08098
CRuneSystemMgr::CRuneSystemMgr() : m_emptyItem(), m_requestPending(false), m_selectTag(0), m_curRuneSet(nullptr), m_curSlotCount(0) {
this->m_initialized = true;
}
// OFFSET: 0x00764DE0
// FUNCTION: fn_08099
RuneData::RuneData() : m_kind(1), m_active(false), m_id(0), m_name("NoName"), m_resName("NoData"), m_tagId(0), m_activeType(1) {
}
// OFFSET: 0x007657D0
// FUNCTION: fn_08104
CRuneSystemMgr::~CRuneSystemMgr() {
for (std::vector<CTagData*>::iterator it = this->m_tags.begin(); it != this->m_tags.end(); ++it) {
if (*it) {
delete *it;
}
*it = nullptr;
}
this->m_tags.clear();
}
// OFFSET: 0x007659C0
// FUNCTION: fn_08105
Decom_ItemInfo::~Decom_ItemInfo() {
}
// OFFSET: 0x00765B10
// FUNCTION: fn_08106
bool RuneData::IsSame(const RuneData& other) const {
return this->m_id == other.m_id && this->m_tagId == other.m_tagId;
}
// OFFSET: 0x007660C0
// FUNCTION: fn_08112
void CRuneSystemMgr::AddRune(int tagId, int type, std::int64_t id, const std::string& resName, int activeType) {
CTagData* tag = this->GetTag(tagId);
if (!tag) {
return;
}
RuneData* rune;
if (type == 1) {
rune = new RuneData();
} else {
rune = new RuneSetData();
}
rune->m_id = id;
rune->m_tagId = tagId;
rune->m_resName = resName;
rune->m_activeType = activeType;
tag->m_runes[type].push_back(rune);
}
// OFFSET: 0x00766920
// FUNCTION: fn_08113
void CTagData::UpdateActiveCount(int type) {
this->m_activeCount[type] = 0;
for (std::vector<RuneData*>::iterator it = this->m_runes[type].begin(); this->m_runes[type].end() != it; ++it) {
if (*it) {
this->m_activeCount[type] += (*it)->IsActive();
}
}
}
// OFFSET: 0x00766970
// FUNCTION: fn_08114
bool CRuneSystemMgr::Create() {
if (g_runeSystemMgr) {
return false;
}
g_runeSystemMgr = new (std::nothrow) CRuneSystemMgr();
if (!g_runeSystemMgr) {
return false;
}
if (!g_runeSystemMgr->m_initialized) {
delete g_runeSystemMgr;
g_runeSystemMgr = nullptr;
return false;
}
return true;
}
// OFFSET: 0x00766A10
// FUNCTION: fn_08115
void CRuneSystemMgr::Destroy() {
if (g_runeSystemMgr) {
delete g_runeSystemMgr;
g_runeSystemMgr = nullptr;
}
}
// OFFSET: 0x00766A30
// FUNCTION: fn_08116
int RuneSetData::FindLastReward(int count) const {
if (count <= 7) {
for (int step = count - 1; step > 0; --step) {
if (0 != this->m_reward.values[step]) {
return step;
}
}
}
return -1;
}
// OFFSET: 0x00766A70
// FUNCTION: fn_08117
int CRuneSystemMgr::GetTagCount() const {
return static_cast<int>(this->m_tags.size());
}
// OFFSET: 0x00766A80
// FUNCTION: fn_08118
int CRuneSystemMgr::GetOwnedDecomItemCount() const {
return static_cast<int>(this->m_ownedDecomItems.size());
}
// OFFSET: 0x00766B10
// FUNCTION: fn_08119
bool CRuneSystemMgr::IsInitialized() const {
return this->m_initialized;
}
// OFFSET: 0x00766B20
// FUNCTION: fn_08120
CTagData* CRuneSystemMgr::GetTag(int tagId) {
if (tagId == -1) {
tagId = this->m_selectTag;
}
if (tagId > 0) {
for (CTagData* tag : this->m_tags) {
if (tagId == tag->m_id) {
return tag;
}
}
}
return nullptr;
}
// OFFSET: 0x00766B60
// FUNCTION: fn_08121
CTagData* CRuneSystemMgr::GetTagByIndex(int index) {
if (index < 0 || this->m_tags.size() <= index) {
return nullptr;
}
return this->m_tags[index];
}
// OFFSET: 0x00766B90
// FUNCTION: fn_08122
int RuneSetData::CountSlots() const {
int count = 0;
for (RuneData* rune : this->m_slots) {
if (rune) {
++count;
}
}
return count;
}
// OFFSET: 0x00766C70
// FUNCTION: fn_08123
int RuneSetData::CountActiveSlots() const {
int count = 0;
for (RuneData* rune : this->m_slots) {
if (rune) {
count += rune->IsActive();
}
}
return count;
}
// OFFSET: 0x00766CA0
// FUNCTION: fn_08124
const char* RuneData::GetName() const {
return this->m_name.c_str();
}
// OFFSET: 0x00766CB0
// FUNCTION: fn_08125
int CRuneSystemMgr::GetDecomItem(unsigned int index) const {
if (this->m_decomItems.size() <= index) {
return 0;
}
return this->m_decomItems[index];
}
// OFFSET: 0x00766CE0
// FUNCTION: fn_08126
int CRuneSystemMgr::GetOwnedDecomItem(unsigned int index) const {
if (this->m_ownedDecomItems.size() <= index) {
return 0;
}
return this->m_ownedDecomItems[index];
}
// OFFSET: 0x00766DB0
// FUNCTION: fn_08127
RuneSetData* CRuneSystemMgr::GetCurRuneSet() const {
return this->m_curRuneSet;
}
// OFFSET: 0x00766DC0
// FUNCTION: fn_08128
int CRuneSystemMgr::GetCurSlotCount() const {
return this->m_curSlotCount;
}
// OFFSET: 0x00766DD0
// FUNCTION: fn_08129
int CRuneSystemMgr::GetGradeFailValue(RuneSetData* runeSet) {
if (runeSet) {
const auto found = this->m_gradeFailTypes.find(runeSet->m_gradeFailType);
if (this->m_gradeFailTypes.end() != found && found->second.size() > static_cast<unsigned int>(runeSet->m_grade)) {
return found->second[runeSet->m_grade];
}
}
return 0;
}
// OFFSET: 0x00766E40
// FUNCTION: fn_08130
std::int64_t RuneData::GetId() const {
return this->m_id;
}
// OFFSET: 0x00766E50
// FUNCTION: fn_08131
bool RuneData::IsActive() const {
return this->m_active != 0;
}
// OFFSET: 0x00766E60
// FUNCTION: fn_08132
const std::pair<int, int>& CRuneSystemMgr::GetItemListEntry(int listId, unsigned int index) {
const auto found = this->m_itemLists.find(listId);
if (this->m_itemLists.end() == found || index >= found->second.size()) {
return this->m_emptyItem;
}
return found->second[index];
}
// OFFSET: 0x00766EB0
// FUNCTION: fn_08133
int CRuneSystemMgr::GetItemListCount(int listId) {
const auto found = this->m_itemLists.find(listId);
if (this->m_itemLists.end() != found) {
return static_cast<int>(found->second.size());
}
return 0;
}
// OFFSET: 0x00766F00
// FUNCTION: fn_08134
RuneData* CRuneSystemMgr::GetCurrentRune(int type, int index) {
CTagData* tag = this->GetTag(-1);
if (!tag || index < 0) {
return nullptr;
}
if (static_cast<unsigned int>(index) < tag->m_runes[type].size()) {
return tag->m_runes[type][index];
}
return nullptr;
}
// OFFSET: 0x00766F60
// FUNCTION: fn_08135
int CTagData::GetRuneCount(int type) const {
return static_cast<int>(this->m_runes[type].size());
}
// OFFSET: 0x00766F80
// FUNCTION: fn_08136
int CRuneSystemMgr::GetGradeValue(RuneSetData* runeSet) {
if (runeSet) {
const auto found = this->m_gradeTypes.find(runeSet->m_gradeType);
if (found != this->m_gradeTypes.end()) {
const unsigned int grade = runeSet->m_grade;
if (found->second.size() > grade) {
int failValue = 0;
const auto fail = this->m_gradeFailTypes.find(runeSet->m_gradeFailType);
if (fail != this->m_gradeFailTypes.end() && fail->second.size() > grade) {
failValue = fail->second[grade];
}
return runeSet->m_gradeLevel * failValue + found->second[grade];
}
}
}
return 0;
}
// OFFSET: 0x00767070
// FUNCTION: fn_08137
RuneData* CRuneSystemMgr::FindRune(int tagId, int type, std::int64_t id, unsigned int* index) {
CTagData* tag = this->GetTag(tagId);
if (!tag) {
return nullptr;
}
return tag->FindRune(type, id, index);
}
// OFFSET: 0x007670C0
// FUNCTION: fn_08138
RuneData* CTagData::FindRune(int type, std::int64_t id, unsigned int* index) {
if (type == 0 || type == 1) {
const unsigned int count = static_cast<unsigned int>(this->m_runes[type].size());
for (unsigned int i = 0; i < count; ++i) {
if (this->m_runes[type][i] && id == this->m_runes[type][i]->m_id) {
if (index) {
*index = i;
}
return this->m_runes[type][i];
}
}
}
return nullptr;
}
// OFFSET: 0x00767130
// FUNCTION: fn_08139
int CRuneSystemMgr::GetSelectTag() const {
return this->m_selectTag;
}
// OFFSET: 0x00767140
// FUNCTION: fn_08140
int RuneData::GetTagId() const {
return this->m_tagId;
}
// OFFSET: 0x00767150
// FUNCTION: fn_08141
int RuneData::GetActiveType() const {
return this->m_activeType;
}
// OFFSET: 0x00767160
// FUNCTION: fn_08142
int RuneSetData::GetGradeValue() const {
if (this->m_grade < 15) {
return this->m_gradeList[this->m_grade];
}
return 0;
}
// OFFSET: 0x00767180
// FUNCTION: fn_08143
std::vector<Decom_ItemInfo>* CRuneSystemMgr::GetDecomList(int itemId, int which) {
const auto decom = this->m_itemDecoms.find(itemId);
const std::pair<int, int>* types = this->m_itemDecoms.end() == decom ? nullptr : &decom->second;
if (!types) {
return nullptr;
}
const int typeId = which == 0 ? types->first : types->second;
const auto found = this->m_decomTypes.find(typeId);
return this->m_decomTypes.end() == found ? nullptr : &found->second;
}
// OFFSET: 0x00767230
// FUNCTION: fn_08144
bool CRuneSystemMgr::IsRequestPending() const {
return this->m_requestPending;
}
// OFFSET: 0x00767240
// FUNCTION: fn_08145
const char* RuneData::GetResName() const {
return this->m_resName.c_str();
}
// OFFSET: 0x00767250
// FUNCTION: fn_08146
bool CRuneSystemMgr::LoadScripts() {
NLuaState lua;
if (!lua.IsValid()) {
return false;
}
luaL_openlibs(lua.GetState());
lua_register(lua.GetState(), "Add_Decom_ItemNum", AddDecomItemNum);
lua_register(lua.GetState(), "AdditemDecomType", AddItemDecomType);
lua_register(lua.GetState(), "AdditemDecom", AddItemDecom);
lua_register(lua.GetState(), "AddGradeType_Fail", AddGradeTypeFail);
lua_register(lua.GetState(), "AddGradeType", AddGradeType);
lua_register(lua.GetState(), "AddItemListTable_Type", AddItemListTableType);
lua_register(lua.GetState(), "AddTag", AddTag);
lua_register(lua.GetState(), "SetRuneSysteminfo", SetRuneSystemInfo);
lua_register(lua.GetState(), "AddRune", AddRuneData);
lua_register(lua.GetState(), "SetRune_UpGradeTable", SetRuneUpGradeTable);
lua_register(lua.GetState(), "AddRune_SlotCollectionList", AddRuneSlotCollectionList);
lua_register(lua.GetState(), "AddRune_GradeList", AddRuneGradeList);
lua_register(lua.GetState(), "SetRune_DisplayName", SetRuneDisplayName);
lua_register(lua.GetState(), "AddRune_Description", AddRuneDescription);
lua_register(lua.GetState(), "AddRuneSetReward", AddRuneSetReward);
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\runeSystem_table.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\runeSystem_table.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\itemDecom.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\itemDecom.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\runesystemid.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\runesystemid.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\rune_info.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\collection_info.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\rune_desc.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\collection_desc.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\runeset_info.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\rune_info.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\runeset_desc.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\rune_desc.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\runesystem_f.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\runesystem_f.lub", 0);
return false;
}
if (!LoadLuaResource(lua.GetState(), "System\\Rune\\runeset_reward.lub", 0) || lua_pcall(lua.GetState(), 0, 0, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "System\\Rune\\runeset_reward.lub", 0);
return false;
}
lua_getglobal(lua.GetState(), "main_rune");
if (lua_pcall(lua.GetState(), 0, 2, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "CRuneSystemMgr main_rune X", 0);
return false;
}
lua_getglobal(lua.GetState(), "main_runeset_reward");
if (lua_pcall(lua.GetState(), 0, 2, 0) != 0) {
MessageBoxA(nullptr, lua_tostring(lua.GetState(), -1), "CRuneSystemMgr main_runeset_reward X", 0);
return false;
}
if (!lua_isstring(lua.GetState(), -1)) {
MessageBoxA(nullptr, "second return value is not string...", "CRuneSystemMgr", 0);
return false;
}
if (!lua_toboolean(lua.GetState(), -2)) {
std::string message = std::string("error found :") + lua_tostring(lua.GetState(), -1);
MessageBoxA(nullptr, message.c_str(), "CRuneSystemMgr", 0);
return false;
}
std::sort(this->m_tags.begin(), this->m_tags.end(), [](const CTagData* left, const CTagData* right) { return left->m_id < right->m_id; });
this->LoadDefaultTag();
return true;
}
// OFFSET: 0x00767D20
// FUNCTION: fn_08147
void CRuneSystemMgr::Reset() {
this->LoadDefaultTag();
for (std::vector<CTagData*>::iterator tagIt = this->m_tags.begin(); tagIt != this->m_tags.end(); ++tagIt) {
CTagData* tag = *tagIt;
tag->m_locked = false;
for (int type = 0; type < 2; ++type) {
for (std::vector<RuneData*>::iterator runeIt = tag->m_runes[type].begin(); tag->m_runes[type].end() != runeIt; ++runeIt) {
if (*runeIt) {
(*runeIt)->m_active = false;
if (type == 0) {
RuneSetData* runeSet = dynamic_cast<RuneSetData*>(*runeIt);
runeSet->m_grade = 0;
runeSet->m_gradeLevel = 0;
runeSet->m_rewardStep = 0;
}
}
}
}
}
this->m_curRuneSet = nullptr;
}
// OFFSET: 0x00767E60
// FUNCTION: fn_08148
void CRuneSystemMgr::ClearCurRuneSet() {
this->m_curRuneSet = nullptr;
}
// OFFSET: 0x00767E70
// FUNCTION: fn_08149
void CRuneSystemMgr::LoadDefaultTag() {
if (!this->m_tags.empty()) {
this->m_selectTag = this->m_tags.front()->m_id;
}
LuaScript script;
script.Open();
if (script.Load("System\\Rune\\runesystemInfo", false, true)) {
int tagId = 0;
if (script.Call("GetDefultTag", ">d", &tagId) && !this->m_tags.empty()) {
if (this->GetTag(tagId)) {
this->m_selectTag = tagId;
} else {
this->m_selectTag = this->m_tags.front()->m_id;
}
}
}
script.Close();
}
// OFFSET: 0x00767FA0
// FUNCTION: fn_08150
bool RuneSetData::IsRewardStep(int step) const {
if (step == 0) {
return this->m_rewardStep == 0;
}
return this->m_rewardStep == this->FindLastReward(step + 1);
}
// OFFSET: 0x00767FF0
// FUNCTION: fn_08151
__declspec(noinline) bool CRuneSystemMgr::HasRequiredItems(int listId) {
const auto found = this->m_itemLists.find(listId);
if (this->m_itemLists.end() == found) {
return false;
}
for (std::vector<std::pair<int, int>>::iterator it = found->second.begin(); it != found->second.end(); ++it) {
const ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, it->first, 0);
if (it->second > item.quantity) {
return false;
}
}
return true;
}
// OFFSET: 0x00768240
// FUNCTION: fn_08152
int CRuneSystemMgr::SendRequest(int packetId, RuneData* rune, int value) {
if (this->m_requestPending) {
return 0;
}
switch (packetId) {
case 0x0C16: {
RuneSelectPacket packet;
packet.id = static_cast<std::uint16_t>(packetId);
packet.tagId = static_cast<std::uint16_t>(rune->m_tagId);
packet.runeId = static_cast<int>(rune->m_id);
packet.value = static_cast<std::uint8_t>(value);
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packetId), &packet);
break;
}
case 0x0BCB: {
CTagData* tag = this->GetTag(value);
if (!tag) {
return 4;
}
if (tag->m_locked) {
return 0;
}
RuneTagPacket packet;
packet.id = static_cast<std::uint16_t>(packetId);
packet.tagId = static_cast<std::uint16_t>(tag->m_id);
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packetId), &packet);
break;
}
case 0x0BCE:
case 0x0BD0: {
if (!this->HasRequiredItems(rune->m_activeType)) {
return 0;
}
RuneItemPacket packet;
packet.id = static_cast<std::uint16_t>(packetId);
packet.tagId = static_cast<std::uint16_t>(rune->m_tagId);
packet.runeId = static_cast<int>(rune->m_id);
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packetId), &packet);
this->m_requestPending = true;
break;
}
case 0x0BD2: {
if (!this->HasRequiredItems(static_cast<RuneSetData*>(rune)->GetGradeValue())) {
return 0;
}
RuneItemPacket packet;
packet.id = static_cast<std::uint16_t>(packetId);
packet.tagId = static_cast<std::uint16_t>(rune->m_tagId);
packet.runeId = static_cast<int>(rune->m_id);
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packetId), &packet);
this->m_requestPending = true;
break;
}
case 0x0BD4: {
RuneHeaderPacket packet;
packet.id = static_cast<std::uint16_t>(packetId);
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packetId), &packet);
break;
}
case 0x0BD6: {
RuneIdPacket packet;
packet.id = static_cast<std::uint16_t>(packetId);
packet.runeId = static_cast<int>(rune->m_id);
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packetId), &packet);
break;
}
}
return 1;
}
// OFFSET: 0x007684C0
// FUNCTION: fn_08153
int CRuneSystemMgr::UpdateOwnedDecomItems() {
this->m_ownedDecomItems.clear();
for (int i = 0; i < g_session.GetList0Size(); ++i) {
ITEM_INFO item = g_session.GetInventoryItemAt(i);
if (this->m_itemDecoms.find(std::atoi(item.itemId.c_str())) != this->m_itemDecoms.end()) {
this->m_ownedDecomItems.push_back(std::atoi(item.itemId.c_str()));
}
}
return static_cast<int>(this->m_ownedDecomItems.size());
}
// OFFSET: 0x00768780
// FUNCTION: fn_08154
void CRuneSystemMgr::SetCurSlotCount(const int& count) {
this->m_curSlotCount = count;
}
// OFFSET: 0x007687B0
// FUNCTION: fn_08155
void CRuneSystemMgr::SetCurRuneSet(int tagId, int runeSetId, int grade, int slotCount) {
int oldId = 0;
if (this->m_curRuneSet != nullptr) {
oldId = static_cast<int>(this->m_curRuneSet->m_id);
if (this->m_curRuneSet->m_id != runeSetId) {
EquipmentProperties::CEquipmentPropertiesMgr* mgr = EquipmentProperties::CEquipmentPropertiesMgr::GetInstance();
const int one = 1;
mgr->RemoveExpansion(one, oldId);
}
}
if (runeSetId == 0) {
this->m_curRuneSet = nullptr;
return;
}
RuneSetData* runeSet = static_cast<RuneSetData*>(this->FindRune(tagId, 0, runeSetId, nullptr));
this->m_curRuneSet = runeSet;
if (runeSet != nullptr) {
this->m_curSlotCount = runeSet->CountActiveSlots();
if (grade != -1) {
runeSet->m_grade = grade;
}
if (slotCount != -1) {
this->m_curSlotCount = slotCount;
}
if (oldId != runeSetId) {
EquipmentProperties::CEquipmentPropertiesMgr* mgr = EquipmentProperties::CEquipmentPropertiesMgr::GetInstance();
const int one = 1;
mgr->AddExpansion(one, runeSetId, false);
}
}
}
// OFFSET: 0x007688A0
// FUNCTION: fn_08156
void CRuneSystemMgr::SetSelectTag(int tagId) {
if (this->m_tags.empty()) {
return;
}
if (this->GetTag(tagId)) {
this->m_selectTag = tagId;
return;
}
this->m_selectTag = this->m_tags.front()->m_id;
}
// OFFSET: 0x00768920
// FUNCTION: fn_08159
void CRuneSystemMgr::SetRequestPending(bool pending) {
this->m_requestPending = pending;
}
// OFFSET: 0x00768960
// FUNCTION: fn_08160
int CRuneSystemMgr::SetRuneGrade(int tagId, int type, std::int64_t id, int grade, int gradeLevel) {
CTagData* tag = this->GetTag(tagId);
if (!tag) {
return -1;
}
RuneData* rune = tag->FindRune(type, id, nullptr);
if (!rune) {
return -1;
}
rune->m_active = true;
if (type == 0) {
RuneSetData* runeSet = static_cast<RuneSetData*>(rune);
const int oldGrade = runeSet->m_grade;
const int oldLevel = runeSet->m_gradeLevel;
runeSet->m_grade = grade;
runeSet->m_gradeLevel = gradeLevel;
if (oldGrade < grade) {
return 2;
}
if (oldLevel < gradeLevel) {
return 1;
}
}
return 0;
}
// OFFSET: 0x00768A00
// FUNCTION: fn_08161
bool CRuneSystemMgr::SetRewardStep(int tagId, std::int64_t id, int step) {
CTagData* tag = this->GetTag(tagId);
if (!tag) {
return false;
}
RuneSetData* runeSet = static_cast<RuneSetData*>(tag->FindRune(0, id, nullptr));
if (!runeSet) {
return false;
}
runeSet->m_rewardStep = step;
return true;
}
// OFFSET: 0x00769240
// FUNCTION: fn_08173
int AddGradeType(lua_State* state) {
const int gradeId = static_cast<int>(lua_tonumber(state, -3));
const double valueIndex = lua_tonumber(state, -2);
const double value = lua_tonumber(state, -1);
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable GradeID:%d", gradeId).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable ValIndex:%d", static_cast<int>(valueIndex)).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable GradeID:%d ValData %d", gradeId, static_cast<int>(value)).c_str());
return 2;
}
const int index = static_cast<int>(valueIndex) - 1;
std::map<int, std::vector<int>>& gradeTypes = g_runeSystemMgr->m_gradeTypes;
if (gradeTypes[gradeId].size() < 15) {
gradeTypes[gradeId].resize(15, 0);
}
if (index < 15) {
gradeTypes[gradeId][index] = static_cast<int>(value);
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x00769440
// FUNCTION: fn_08174
int AddGradeTypeFail(lua_State* state) {
const int gradeId = static_cast<int>(lua_tonumber(state, -3));
const double valueIndex = lua_tonumber(state, -2);
const double value = lua_tonumber(state, -1);
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable GradeID:%d", gradeId).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable GradeID:%d", static_cast<int>(valueIndex)).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable GradeID:%d ValData %d", gradeId, static_cast<int>(value)).c_str());
return 2;
}
const int index = static_cast<int>(valueIndex) - 1;
std::map<int, std::vector<int>>& gradeFailTypes = g_runeSystemMgr->m_gradeFailTypes;
if (gradeFailTypes[gradeId].size() < 15) {
gradeFailTypes[gradeId].resize(15, 0);
}
if (index < 15) {
gradeFailTypes[gradeId][index] = static_cast<int>(value);
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x00769640
// FUNCTION: fn_08175
int AddItemListTableType(lua_State* state) {
const int listId = static_cast<int>(lua_tonumber(state, -4));
const double listIndex = lua_tonumber(state, -3);
const double itemValue = lua_tonumber(state, -2);
const double countValue = lua_tonumber(state, -1);
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ListID:%d", listId).c_str());
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ListIndex:%d", static_cast<int>(listIndex)).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ListID:%d ItemID:%d", listId, static_cast<int>(itemValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ListID:%d Num%d", listId, static_cast<int>(countValue)).c_str());
return 2;
}
int itemId = static_cast<int>(itemValue);
int count = static_cast<int>(countValue);
g_runeSystemMgr->m_itemLists[listId].emplace_back(itemId, count);
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x007698F0
// FUNCTION: fn_08176
int AddRuneData(lua_State* state) {
const double tagValue = lua_tonumber(state, -5);
const double typeValue = lua_tonumber(state, -4);
const int runeSetId = static_cast<int>(lua_tonumber(state, -3));
const std::string resName(lua_tostring(state, -2));
const double activeType = lua_tonumber(state, -1);
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("Tag:%d", static_cast<int>(tagValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneType:%d", static_cast<int>(typeValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d", runeSetId).c_str());
return 2;
}
if (!lua_isstring(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d ResName%s", runeSetId, resName.c_str()).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d ActiveType%d", runeSetId, static_cast<int>(activeType)).c_str());
return 2;
}
g_runeSystemMgr->AddRune(static_cast<int>(tagValue), static_cast<int>(typeValue) - 1, runeSetId, resName, static_cast<int>(activeType));
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x00769B80
// FUNCTION: fn_08177
int AddRuneSetReward(lua_State* state) {
const int tagId = static_cast<int>(lua_tonumber(state, -9));
const int runeSetId = static_cast<int>(lua_tonumber(state, -8));
if (!lua_isnumber(state, -9)) {
lua_pushboolean(state, 0);
lua_pushstring(state, std::format("TagID:{}", tagId).c_str());
return 2;
}
if (!lua_isnumber(state, -8)) {
lua_pushboolean(state, 0);
lua_pushstring(state, std::format("RuneSetID:{}", runeSetId).c_str());
return 2;
}
RuneData* rune = g_runeSystemMgr->FindRune(tagId, 0, runeSetId, nullptr);
RuneSetReward* reward = rune ? &static_cast<RuneSetData*>(rune)->m_reward : nullptr;
if (!reward) {
lua_pushboolean(state, 0);
lua_pushstring(state, std::format("ErrData TagID:{}RuneSetID:{}", tagId, runeSetId).c_str());
return 2;
}
reward->values[0] = 1;
for (int index = 0; index < 7; ++index) {
const int itemId = static_cast<int>(lua_tonumber(state, index - 7));
reward->values[index + 1] = itemId;
if (!lua_isnumber(state, index - 7)) {
lua_pushboolean(state, 0);
lua_pushstring(state, std::format("ErrData TagID:{} RuneSetID:{} itemID:{}", tagId, runeSetId, itemId).c_str());
return 2;
}
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x00769EE0
// FUNCTION: fn_08178
int AddRuneDescription(lua_State* state) {
const int tagId = static_cast<int>(lua_tonumber(state, -4));
const int runeSetId = static_cast<int>(lua_tonumber(state, -3));
const double indexValue = lua_tonumber(state, -2);
const std::string description(lua_tostring(state, -1));
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("Description Tag:%d", tagId).c_str());
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("Description ID:%d", runeSetId).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("Description ID:%d itemID:%d", runeSetId, static_cast<int>(indexValue)).c_str());
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("Description ID:%d Description%s", runeSetId, description.c_str()).c_str());
return 2;
}
const std::string text = description;
RuneData* rune = g_runeSystemMgr->FindRune(tagId, 0, runeSetId, nullptr);
if (rune) {
const unsigned int index = static_cast<int>(indexValue) - 1;
if (index < 6) {
static_cast<RuneSetData*>(rune)->m_descriptions[index].push_back(text);
} else {
MessageBoxA(hWnd, FormatOwnedString("AddRune_Description 인댁스 오류 %d", index).c_str(), "LuaLoad", MB_OK);
}
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076A240
// FUNCTION: fn_08179
int AddRuneGradeList(lua_State* state) {
const int tagId = static_cast<int>(lua_tonumber(state, -4));
const int runeSetId = static_cast<int>(lua_tonumber(state, -3));
const double gradeValue = lua_tonumber(state, -2);
const double countValue = lua_tonumber(state, -1);
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("GradeList Tag:%d", tagId).c_str());
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("GradeList ID:%d", runeSetId).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("GradeList ID:%d itemID:%d", runeSetId, static_cast<int>(gradeValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("GradeList ID:%d itemNum:%d]", runeSetId, static_cast<int>(countValue)).c_str());
return 2;
}
RuneData* rune = g_runeSystemMgr->FindRune(tagId, 0, runeSetId, nullptr);
if (rune) {
const int grade = static_cast<int>(gradeValue) - 1;
if (grade < 15) {
static_cast<RuneSetData*>(rune)->m_gradeList[grade] = static_cast<int>(countValue);
}
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076A470
// FUNCTION: fn_08180
int AddRuneSlotCollectionList(lua_State* state) {
const int tagId = static_cast<int>(lua_tonumber(state, -3));
const double runeSetValue = lua_tonumber(state, -2);
const double runeValue = lua_tonumber(state, -1);
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("SlotCollectionList Tag:%d", tagId).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("SlotCollectionList ID:%d", static_cast<int>(runeSetValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("SlotCollectionList ID:%d RuneID%d", static_cast<int>(runeSetValue), static_cast<int>(runeValue)).c_str());
return 2;
}
CTagData* tag = g_runeSystemMgr->GetTag(tagId);
if (tag) {
RuneData* runeSet = tag->FindRune(0, static_cast<int>(runeSetValue), nullptr);
if (runeSet) {
RuneData* rune = g_runeSystemMgr->FindRune(tagId, 1, static_cast<int>(runeValue), nullptr);
static_cast<RuneSetData*>(runeSet)->m_slots.push_back(rune);
}
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076A690
// FUNCTION: fn_08181
int AddTag(lua_State* state) {
const double tagValue = lua_tonumber(state, -2);
const std::string name(lua_tostring(state, -1));
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d", static_cast<int>(tagValue)).c_str());
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d ResName%s", static_cast<int>(tagValue), name.c_str()).c_str());
return 2;
}
g_runeSystemMgr->m_tags.push_back(new CTagData(static_cast<int>(tagValue), name));
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076A940
// FUNCTION: fn_08182
int AddDecomItemNum(lua_State* state) {
const int itemId = static_cast<int>(lua_tonumber(state, -1));
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ItemID:%d persent:%d", itemId).c_str());
return 2;
}
g_runeSystemMgr->m_decomItems.push_back(itemId);
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076AA40
// FUNCTION: fn_08183
int AddItemDecom(lua_State* state) {
const int itemId = static_cast<int>(lua_tonumber(state, -3));
const double firstType = lua_tonumber(state, -2);
const double secondType = lua_tonumber(state, -1);
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable ItemID:%d", itemId).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable ItemID:%d TypeID1 %d", itemId, static_cast<int>(firstType)).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("gradetable ItemID:%d TypeID2 %d", itemId, static_cast<int>(secondType)).c_str());
return 2;
}
std::pair<int, int>& types = g_runeSystemMgr->m_itemDecoms[itemId];
types.first = static_cast<int>(firstType);
types.second = static_cast<int>(secondType);
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076AC70
// FUNCTION: fn_08184
int AddItemDecomType(lua_State* state) {
const double typeValue = lua_tonumber(state, -6);
const double subTypeValue = lua_tonumber(state, -5);
int itemId = static_cast<int>(lua_tonumber(state, -4));
int minCount = static_cast<int>(lua_tonumber(state, -3));
int maxCount = static_cast<int>(lua_tonumber(state, -2));
int percent = static_cast<int>(lua_tonumber(state, -1));
if (!lua_isnumber(state, -6)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("DecomTypeID:%d", static_cast<int>(typeValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -5)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("DecomTypeID:%d", static_cast<int>(subTypeValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ItemID:%d", itemId).c_str());
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ItemID:%d itemMin:%d", itemId, minCount).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ItemID:%d ItemMax:%d", itemId, maxCount).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("ItemID:%d persent:%d", itemId, percent).c_str());
return 2;
}
g_runeSystemMgr->m_decomTypes[static_cast<int>(typeValue)].emplace_back(itemId, minCount, maxCount, percent);
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076AFE0
// FUNCTION: fn_08185
int SetRuneDisplayName(lua_State* state) {
const int tagId = static_cast<int>(lua_tonumber(state, -4));
const double typeValue = lua_tonumber(state, -3) - 1.0;
const int runeId = static_cast<int>(lua_tonumber(state, -2));
const std::string name(lua_tostring(state, -1));
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("SetRune_DisplayName Tag:%d", tagId).c_str());
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("SetRune_DisplayName Type:%d", static_cast<int>(typeValue)).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("SetRune_DisplayName ID:%d", runeId).c_str());
return 2;
}
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("SetRune_DisplayName ID:%d ResName%s", runeId, name.c_str()).c_str());
return 2;
}
CTagData* tag = g_runeSystemMgr->GetTag(tagId);
if (tag) {
RuneData* rune = tag->FindRune(static_cast<int>(typeValue), runeId, nullptr);
if (rune) {
rune->m_name = name;
}
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076B280
// FUNCTION: fn_08186
int SetRuneUpGradeTable(lua_State* state) {
const int tagId = static_cast<int>(lua_tonumber(state, -4));
const int runeSetId = static_cast<int>(lua_tonumber(state, -3));
const double gradeType = lua_tonumber(state, -2);
const double gradeFailType = lua_tonumber(state, -1);
if (!lua_isnumber(state, -4)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("Tag:%d", tagId).c_str());
return 2;
}
if (!lua_isnumber(state, -3)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d", runeSetId).c_str());
return 2;
}
if (!lua_isnumber(state, -2)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d RuneGradeType%d", runeSetId, static_cast<int>(gradeType)).c_str());
return 2;
}
if (!lua_isnumber(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("RuneSetID:%d RuneGradeFailType%d", runeSetId, static_cast<int>(gradeFailType)).c_str());
return 2;
}
RuneData* rune = g_runeSystemMgr->FindRune(tagId, 0, runeSetId, nullptr);
if (rune) {
RuneSetData* runeSet = static_cast<RuneSetData*>(rune);
runeSet->m_gradeType = static_cast<int>(gradeType);
runeSet->m_gradeFailType = static_cast<int>(gradeFailType);
}
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}
// OFFSET: 0x0076B4B0
// FUNCTION: fn_08187
int SetRuneSystemInfo(lua_State* state) {
const double tagValue = lua_tonumber(state, -1);
if (!lua_isstring(state, -1)) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatOwnedString("defult Select Tag:%d", static_cast<int>(tagValue)).c_str());
return 2;
}
g_runeSystemMgr->SetSelectTag(static_cast<int>(tagValue));
lua_pushboolean(state, 1);
lua_pushstring(state, FormatOwnedString("good").c_str());
return 2;
}