Batch #15793 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_21086 RenderObjectState::Reset: logic confirmed by peer review (already on main) Peer-reviewed-by: Yommy, secret, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
24 lines
591 B
C++
24 lines
591 B
C++
#include "Contents/InstantVar.h"
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#include "Contents/Actors/RenderObject.h"
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// OFFSET: 0x00CA8EE0
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// FUNCTION: fn_20997
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CInstantVar::~CInstantVar() = default;
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// OFFSET: 0x00D559B0
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// FUNCTION: fn_21952
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void CInstantVar::Set(int key, std::int64_t value) {
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this->m_values[key] = value;
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}
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std::int64_t CInstantVar::Get(int key) const {
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const auto entry = this->m_values.find(key);
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return entry == this->m_values.end() ? 0 : entry->second;
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}
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// OFFSET: 0x00612020
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// FUNCTION: fn_04340
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std::int64_t CRenderObject::GetInstant(int key) const {
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return this->render.instant.Get(key);
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}
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