Batch #10239 by ragnarok-clanker: forced by an admin (0 lower score(s), 0 changed function(s)); checked with 494 compiled unit(s), including every includer of Source/UI/GameSettings/GameSettingsUI.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowDialogs.h, Source/Client/Mode/ModeTooltip.h, Source/Client/Mode/ModeCursor.h, Source/UI/Window/WindowRegistration.h. Deletes: Source/UI/Window/WindowDialogs.h, Source/Client/Mode/ModeTooltip.h, Source/Client/Mode/ModeCursor.h, Source/UI/Window/WindowRegistration.h
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#include "Client/Replay.h"
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#include "UI/Window/WindowPolicy.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "Contents/MessageTable.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeEvents.h"
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#include "UI/Buttons/UITextureButton.h"
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#include "UI/Window/UIWindowMgr.h"
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// OFFSET: 0x0085E070
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// FUNCTION: fn_10822
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void UITextureButton::Paint() {
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}
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// OFFSET: 0x0085F060
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// OFFSET: 0x03DE9CE2
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// FUNCTION: fn_10856
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void UITextureButton::Slot31(int x, int y) {
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if (this->m_disabled == 1) {
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return;
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}
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if (g_windowMgr.Capture() != this) {
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return;
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}
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if (x < 0 || x >= this->geometry.width || y < 0 || y >= this->geometry.height) {
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this->geometry.unknown_0030 = 0;
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} else {
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if (this->unknown_011C == 1) {
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this->unknown_011D = this->unknown_011D == 0;
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}
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this->geometry.unknown_0030 = 1;
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UIWindow* parent = this->parent;
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if (parent) {
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if (WindowPolicy(g_windowMgr.policy[0].actions, g_replayAnimationScaling != 0, 3, parent->geometry.id) > 0) {
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int id = this->geometry.id;
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if (id == 185 && g_charViewMode && static_cast<CMode*>(g_charViewMode)->cursorType == 2) {
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const char* text = LookupMessage(17);
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if (g_windowMgr.Confirm(text, 2, true, false, 0, "Message", 280, 120, 0) == 187) {
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static_cast<CMode*>(g_charViewMode)->SendMsg(2, 0, 0, 0, 0);
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}
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} else {
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if (id == 184 || id == 321) {
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RecordEditTextsNoArg(parent);
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id = this->geometry.id;
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}
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this->parent->SendMsg(this, 6, id, this->m_argument, 0, 0);
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}
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}
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} else {
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static_cast<CMode*>(g_charViewMode)->SendMsg(0, this->geometry.id, this->m_argument, 0, 0);
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}
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}
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this->Invalidate();
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g_windowMgr.ReleaseCapture();
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}
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