rodecomp/Source
ragnarok-clanker 8a9e5752b5 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.

- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 22:54:17 +00:00
..
Archive Decompile fn_24306 (myGPack::CGPakUpdate::CGPakUpdate) 2026-10-28 19:48:08 +00:00
Client Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ... 2026-10-28 22:51:51 +00:00
Contents Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h 2026-10-28 22:54:17 +00:00
File Decompile 7 functions in Source/Contents/MessageTable.cpp, Source/Contents/MessageTable.h, ... 2026-10-28 20:46:36 +00:00
Network Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
Render Decompile fn_02121 (DrawBackBufferText) 2026-10-28 22:50:09 +00:00
Resource Decompile 5 functions in Source/Resource/Models/ModelResource.cpp, Source/Resource/Models/ModelResource.h, ... 2026-10-28 22:53:13 +00:00
Script Decompile fn_18339 (LuaChangeDirectoryOfDatas) 2026-10-28 19:45:29 +00:00
UI Decompile 9 functions in Source/UI/Acceptance/UIChooseSellBuyWnd.cpp, Source/UI/Party/UIPartySettingWnd.h, ... 2026-10-28 22:53:46 +00:00
Utility Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ... 2026-10-28 22:49:51 +00:00