rodecomp/Source/UI/Buttons/UISpriteButton.h
ragnarok-clanker 0e31d058d4 Confirm 6 functions in Source/Contents/CashEmotionMgr.cpp, Source/Contents/CashEmotionMgr.h, ...
Batch #11499 by StrawberrysherbetIX: 2 byte-identical, 4 confirmed by peer review.

- fn_02938 CCashEmotionMgr::RefreshCommands: logic confirmed by peer review (already on main)
- fn_02942 CCashEmotionMgr::ProcessChatCommand: logic confirmed by peer review (already on main)
- fn_09352 UICashEmotionListChildWnd_Basic::Refresh: logic confirmed by peer review (already on main)
- fn_09406 UICashEmotionListWnd::Slot15: logic confirmed by peer review (already on main)
- fn_09499 UICashEmotionSprBtn::UICashEmotionSprBtn: byte-identical (already on main)
- fn_10697 UISpriteButton2::~UISpriteButton2: byte-identical (already on main)

Peer-reviewed-by: Yommy, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 00:56:50 +00:00

63 lines
1.6 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_BUTTONS_UISPRITEBUTTON_H
#define RAGNAROK_SOURCE_UI_BUTTONS_UISPRITEBUTTON_H
#include "UI/Buttons/UIButton.h"
#include <string>
class UISpriteButton : public UIButton {
public:
UISpriteButton();
__declspec(noinline) ~UISpriteButton() override;
void Paint() override;
void Slot25(int x, int y) override;
void Slot26(int x, int y) override;
void Slot27(int x, int y) override;
void Slot28(int x, int y) override;
int FrameHeight(int action, int frame);
int FrameWidth(int action, int frame);
void SetActName(const char* name);
__declspec(noinline) void SetSprite(const char* name);
void SetPalette(const char* name);
public:
/* 00B4 */ int unknown_00B4;
/* 00B8 */ int unknown_00B8;
/* 00BC */ int unknown_00BC;
/* 00C0 */ int unknown_00C0;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ int unknown_00C8;
public:
/* 00CC */ std::string spriteName;
/* 00E4 */ std::string actionName;
protected:
/* 00FC */ std::string unknown_00FC;
};
class UIHeadsprButton : public UISpriteButton {
public:
using UISpriteButton::UISpriteButton;
UIHeadsprButton();
void Paint() override;
};
class UISpriteButton2 : public UISpriteButton {
public:
__declspec(noinline) UISpriteButton2(UIWindow* target);
~UISpriteButton2() override;
void Slot25(int x, int y) override;
void Slot26(int x, int y) override;
void Slot27(int x, int y) override;
void Slot28(int x, int y) override;
void Slot35(int argument) override;
void Slot47() override;
void Slot48() override;
protected:
/* 0114 */ UIWindow* m_target;
};
#endif