Batch #12194 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_17849 CMode::SendMsg: byte-identical Merged automatically: every function is byte-identical to the original.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "Client/Application/ApplicationWindow.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Party/AdventurerAgencyMgr.h"
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#include "Contents/UserData/AccountLinkedUserDataMgr.h"
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#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
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#include <shellapi.h>
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// OFFSET: 0x00AD7500
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// FUNCTION: fn_17849
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int CMode::SendMsg(int event, int argument1, int, int, int) {
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switch (event) {
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case 2:
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g_accountLinkedUserDataMgr->Save();
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if (g_modeMgr.state == 1 && g_modeMgr.gameMode) {
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g_characterLinkedUserDataMgr->Save();
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if (g_modeMgr.state == 1 && g_modeMgr.gameMode) {
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g_adventurerAgencyMgr->RequestStop();
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}
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}
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if (g_modeMgr.gameMode) {
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g_modeMgr.gameMode->running = 0;
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}
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if (g_serviceType == 11) {
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ShellExecuteA(hWnd, "open", "http://www.ragnarok.co.in/index.php", nullptr, nullptr, SW_SHOWNORMAL);
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}
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g_modeMgr.running = 0;
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break;
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case 68:
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this->screenshotRequested = 1;
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if (const char* text = reinterpret_cast<const char*>(argument1)) {
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this->screenshotName = text;
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}
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break;
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}
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return 0;
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}
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