rodecomp/Source
ragnarok-clanker 8cd42aee81 Maintenance: [forced, user-approved] Family S2: give g_timeScheduler (gl_24852, 0x16FDA3C) its real type CTimeScheduler* and drop the
Batch #10273 by ragnarok-clanker: forced by an admin (0 lower score(s), 0 changed function(s)); checked with 9 compiled unit(s), including every includer of Source/Contents/Schedule/CheckGDISchedule.h, Source/Contents/Schedule/TimeScheduler.h.
2026-11-03 14:58:01 +00:00
..
Archive Decompile fn_18127 (CGPak::Extract) 2026-10-31 20:18:04 +00:00
Client Maintenance: [forced, user-approved] Family S2: give g_timeScheduler (gl_24852, 0x16FDA3C) its real type CTimeScheduler* and drop the 2026-11-03 14:58:01 +00:00
Contents Maintenance: [forced, user-approved] Family S2: give g_timeScheduler (gl_24852, 0x16FDA3C) its real type CTimeScheduler* and drop the 2026-11-03 14:58:01 +00:00
File Decompile fn_00896 (JsonCppLoader::sub_50C2A0) 2026-11-01 20:34:46 +00:00
Interface Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
Network Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani 2026-11-03 09:49:00 +00:00
Render Maintenance: [forced, user-approved] R10b: remove invented RendererPresentation, RendererPresentationDX7 and TextureDX7Context. Evide 2026-11-03 14:14:42 +00:00
Resource Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
Script Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is 2026-11-03 14:40:29 +00:00
Security Decompile fn_12453 (UIPasswordWnd::CreateKeypad) 2026-10-31 14:06:21 +00:00
UI Maintenance: [forced, user-approved] Family G33: UIShortCutWnd layout (coordinator task, after agent 1's R8 8a743ea8 removed the m_pa 2026-11-03 14:41:34 +00:00
Utility Decompile 2 functions in Source/Utility/JsonCppLoader.cpp 2026-11-01 23:26:58 +00:00
ActorPickNode.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
ActorPickNode.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-31 14:31:13 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-10-31 12:07:19 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00