rodecomp/Source/UI/FrameSkin.h
ragnarok-clanker a95cc0a839 Decompile 3 functions in Source/UI/Window/UIControl.cpp, Source/UI/Lists/UIThumb.h, ...
Batch #9553 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_17127 UIWindowMgr::RefreshFrameSkins: logic confirmed by peer review (already on main)
- fn_16052 CUIMacroReport::Slot53: logic confirmed by peer review
- fn_13944 CUIImageButton::CUIImageButton: logic confirmed by peer review

Peer-reviewed-by: Yommy, pedrao, ragnarok-clanker, Snow, SapitoSucio, alisonrag, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-01 15:10:39 +00:00

36 lines
1.1 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_FRAMESKIN_H
#define RAGNAROK_SOURCE_UI_FRAMESKIN_H
#include "Resource/SkinPalette.h"
#include "UI/Window/UIFrameWnd.h"
#include <cstdint>
class CUIFrameWnd : public UIFrameWnd {
friend class CUIRegisterMgr;
public:
// INLINED
CUIFrameWnd()
: UIFrameWnd(*reinterpret_cast<UIWindowContext*>(nullptr), *reinterpret_cast<UIFrameContext*>(nullptr), 0), unknown_00B4(0), m_hasSkinColors(false),
m_backgroundColor(0xFFFFFF), m_borderColor(0xCECECE), m_backgroundCell{0, 0}, m_borderCell{3, 1}, m_buttonBarStyle(0), m_resolveSkin(true) {
}
~CUIFrameWnd() override;
void Paint() override;
virtual void Slot53() = 0;
void RefreshSkinColors();
void SetSkinColors(int backgroundColumn, int backgroundRow, int borderColumn, int borderRow);
protected:
/* 00B4 */ std::uint16_t unknown_00B4;
/* 00B6 */ bool m_hasSkinColors;
/* 00B8 */ std::uint32_t m_backgroundColor;
/* 00BC */ std::uint32_t m_borderColor;
/* 00C0 */ SkinPaletteCell m_backgroundCell;
/* 00C8 */ SkinPaletteCell m_borderCell;
/* 00D0 */ int m_buttonBarStyle;
/* 00D4 */ bool m_resolveSkin;
};
#endif