rodecomp/Source/Contents/Effects/RedLineEffect.cpp
ragnarok-clanker 8d458c0e82 Decompile 12 functions in Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h, ...
Batch #4747 by youko: 0 byte-identical, 12 confirmed by peer review.

- fn_19103 CLightSphereEffect::CLightSphereEffect: logic confirmed by peer review
- fn_19108 CLightSphereEffect::Slot06: logic confirmed by peer review
- fn_19109 CLightSphereEffect::Slot03: logic confirmed by peer review
- fn_19116 CMapMagicZoneEffect::Slot03: logic confirmed by peer review
- fn_19117 CMapMagicZoneEffect::UpdateSpinner: logic confirmed by peer review
- fn_19118 CMapMagicZoneEffect::Slot04: logic confirmed by peer review
- fn_19124 CPokJukEffect::Slot03: logic confirmed by peer review
- fn_19125 CPokJukEffect::Slot04: logic confirmed by peer review
- fn_19126 CPokJukEffect::FaceCamera: logic confirmed by peer review
- fn_19131 CRainbowEffect::Slot03: logic confirmed by peer review
- fn_19138 CRedLineEffect::Slot03: logic confirmed by peer review
- fn_19139 CRedLineEffect::Slot04: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy, superintelligence, tayoba, OrangeCat
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 04:42:23 +00:00

125 lines
3.9 KiB
C++

#include "Contents/Effects/RedLineEffect.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
// OFFSET: 0x00B71EA0
// FUNCTION: fn_19138
void CRedLineEffect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->lines.begin(); it != this->lines.end(); ++it) {
CParticle* particle = *it;
vector3d& position = particle->position;
position.x = this->position[0];
position.y = this->position[1];
position.z = this->position[2];
if (particle != nullptr) {
float& spinAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
float spin = spinAngle + 1.0f;
const int age = particle->unknown_00E8;
if (spin >= 360.0f) {
spin -= 360.0f;
}
spinAngle = spin;
float width;
if (age < 125) {
if (age < 100) {
width = 0.0f;
} else if (age <= 115) {
width = g_sinTable[(age - 100) * 6] * particle->unknown_00C0;
} else {
width = particle->unknown_00C0;
}
} else {
const float shrunk = particle->unknown_00C0 - 5.0f;
const int alpha = particle->alpha - 15;
particle->alpha = alpha < 0 ? 0 : alpha;
particle->unknown_00C0 = shrunk < 0.0f ? 0.0f : shrunk;
width = particle->unknown_00C0;
}
if (width < 0.0f) {
width = 0.0f;
}
const int segment = particle->unknown_000C;
const int step = static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f);
const int angle = static_cast<int>(static_cast<float>(step * segment) + spin) % 360;
const float flat = width * g_cosTable[particle->unknown_004C];
const float rise = width * g_sinTable[particle->unknown_004C];
vector3d points[2]{};
points[0].x = particle->scale * g_cosTable[angle];
points[0].z = particle->scale * g_sinTable[angle];
if (particle->unknown_0054 == 1.0f) {
points[0].x *= 1.5f;
points[0].z *= 1.5f;
}
points[1].x = flat * g_cosTable[angle] + points[0].x;
points[1].y = points[0].y - rise;
points[1].z = flat * g_sinTable[angle] + points[0].z;
points[0].x += particle->unknown_00D0;
points[0].y += particle->unknown_00D4;
points[0].z += particle->unknown_00D8;
points[1].x += particle->unknown_00D0;
points[1].y += particle->unknown_00D4;
points[1].z += particle->unknown_00D8;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
if (segment != 0) {
particle->vertices[0].x = this->previousOuter.x;
particle->vertices[0].y = this->previousOuter.y;
particle->vertices[0].z = this->previousOuter.z;
particle->vertices[2].x = this->previousInner.x;
particle->vertices[2].y = this->previousInner.y;
particle->vertices[2].z = this->previousInner.z;
}
this->previousInner = points[0];
this->previousOuter = points[1];
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B72240
// FUNCTION: fn_19139
void CRedLineEffect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->lines.begin(); it != this->lines.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->unknown_000C > 0) {
int blend;
short shade;
if (particle->unknown_0054 == 0.0f) {
shade = 10;
blend = 6;
} else {
shade = 100;
blend = 2;
}
particle->destinationBlend = blend;
particle->SetColor(255, shade, shade);
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
particle->Render(quad);
}
}
}