Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h. Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
425 lines
15 KiB
C++
425 lines
15 KiB
C++
#include "Contents/Actors/CharacterRender.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Sprites/SpriteLayerDrawing.h"
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#include "Contents/Sprites/SpriteLayerOrder.h"
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#include "Contents/Sprites/SpriteRidingOffset.h"
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#include "Contents/Sprites/SpriteRidingPolicy.h"
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#include "Render/DeviceContext/DCSurface.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Render/Renderer.h"
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#include "Render/Drawing/SpriteGeometry.h"
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#include "Render/Primitives/SpriteQuad.h"
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#include "Render/Textures/SpritePixels.h"
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#include "Resource/Sprites/ImfResource.h"
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#include "Resource/Bitmap/PaletteResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include "Script/LuaScript.h"
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#include <algorithm>
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#include <cstring>
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include <windows.h>
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// GLOBAL: gl_25256
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static int g_headAnchorOffsetX;
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// GLOBAL: gl_25257
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static int g_headAnchorOffsetY;
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struct CharacterRenderDrawItem {
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int flags;
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RenderCommand* command;
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};
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// OFFSET: 0x0080D2A0
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// FUNCTION: fn_10099
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CCharacterRender::CCharacterRender(int width, int renderHeight)
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: headJob(0), lowerHeadgear(0), upperHeadgear(0), middleHeadgear(0), lowerHeadgearLocation(0),
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upperHeadgearLocation(0), middleHeadgearLocation(0), madogearType(0), riding(0), bodyCostume(0), viewportOffsetX(0), viewportOffsetY(80.0f), bodyBlend(-1),
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bodyCellX(-1), bodyCellY(-1), viewportWidth(width), viewportHeight(renderHeight), cameraDistance(400.0f), cameraPitch(-45.0f),
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cameraYaw(0.0f), padding_007C(0.0f), padding_0080(0.0f), padding_0084(0.0f), cameraUpX(0.0f), cameraUpY(1.0f), cameraUpZ(0),
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screenX(0), screenY(0), robe(0), isHelmRobe(0) {
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this->positionX = 0;
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this->positionY = 0;
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this->positionZ = 0;
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this->actionIndex = 0;
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this->frameIndex = 0;
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this->drawShadow = 1;
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}
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// OFFSET: 0x0080D730
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// FUNCTION: fn_10101
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CCharacterRender::~CCharacterRender() = default;
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// OFFSET: 0x008105A0
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// FUNCTION: fn_10108
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std::list<CharacterRenderDrawItem> CCharacterRender::BuildDrawList(unsigned char trackBounds, char* boundsUpdated) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const float* origin = reinterpret_cast<const float*>(&this->positionX);
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const float* view = mode->camera->frame.view.values;
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float position[3];
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position[0] = origin[0] * view[0] + origin[1] * view[3] + origin[2] * view[6] + view[9];
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position[1] = origin[0] * view[1] + origin[1] * view[4] + origin[2] * view[7] + view[10];
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position[2] = origin[0] * view[2] + origin[1] * view[5] + origin[2] * view[8] + view[11];
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float depthBias = 0.0f;
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float& screenX = *reinterpret_cast<float*>(&this->screenX);
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float& screenY = *reinterpret_cast<float*>(&this->screenY);
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screenX = 0.0f;
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screenY = 0.0f;
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float rhw = 0.0f;
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g_renderer->ProjectViewport(origin, view, &screenX, &screenY, &rhw);
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float distanceScale = g_renderer->ScaleDistance(rhw);
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distanceScale *= GetSkillFactor(this->job);
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int swapCount = 0;
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bool bodyDrawn = false;
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*boundsUpdated = 0;
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RenderBounds& bounds = *reinterpret_cast<RenderBounds*>(this->renderBounds);
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bounds.Set(static_cast<float>(g_renderer->viewport.width), static_cast<float>(g_renderer->viewport.height), 0.0f, 0.0f, rhw);
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std::list<CharacterRenderDrawItem> commands;
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if (this->drawShadow == 1) {
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if (RenderPrimitive* shadow = this->DrawShadow(view, 1.0f)) {
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CharacterRenderDrawItem item;
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item.flags = 0x101;
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item.command = shadow;
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commands.push_back(item);
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}
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}
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int layer = 0;
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CImfRes* imf = static_cast<CImfRes*>(
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|
ResourceMgr::Instance().Load(GetBodyImfName(this->job, this->appearance[0], this->appearance[1], this->bodyCostume).c_str())
|
|
);
|
|
this->RenderRobeCommands(commands, false, view, layer, position, screenX, screenY, distanceScale, 0.0f, rhw);
|
|
|
|
std::map<int, SpriteLayerQuad> quads;
|
|
std::map<int, int>& views = this->layerViews;
|
|
views[2] = this->lowerHeadgear;
|
|
views[3] = this->upperHeadgear;
|
|
views[4] = this->middleHeadgear;
|
|
views[8] = this->robe;
|
|
|
|
std::vector<CActRes*> actions(9, nullptr);
|
|
std::vector<CSprRes*> sprites(9, nullptr);
|
|
const int job = this->riding == 1 ? g_session.GetRidingJob(this->job) : this->job;
|
|
actions[0] = static_cast<CActRes*>(
|
|
ResourceMgr::Instance().Load(GetBodyActionResourceName(job, this->appearance[0], this->bodyCostume, 0))
|
|
);
|
|
const int spriteJob = this->riding == 1 ? g_session.GetRidingJob(this->job) : this->job;
|
|
sprites[0] = static_cast<CSprRes*>(
|
|
ResourceMgr::Instance().Load(g_session.GetBodySprName(spriteJob, this->appearance[0], this->bodyCostume, 0))
|
|
);
|
|
actions[1] = static_cast<CActRes*>(
|
|
ResourceMgr::Instance().Load(g_session.GetHeadActName(this->job, this->appearance[0], &this->appearance[1]))
|
|
);
|
|
sprites[1] = static_cast<CSprRes*>(
|
|
ResourceMgr::Instance().Load(g_session.GetHeadSprName(this->job, this->appearance[0], &this->appearance[1]))
|
|
);
|
|
actions[2] = static_cast<CActRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessoryActName(this->job, this->appearance[0], this->appearance[1], views[2])
|
|
));
|
|
sprites[2] = static_cast<CSprRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessorySprName(this->job, this->appearance[0], this->appearance[1], views[2])
|
|
));
|
|
actions[3] = static_cast<CActRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessoryActName(this->job, this->appearance[0], this->appearance[1], views[3])
|
|
));
|
|
sprites[3] = static_cast<CSprRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessorySprName(this->job, this->appearance[0], this->appearance[1], views[3])
|
|
));
|
|
actions[4] = static_cast<CActRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessoryActName(this->job, this->appearance[0], this->appearance[1], views[4])
|
|
));
|
|
sprites[4] = static_cast<CSprRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessorySprName(this->job, this->appearance[0], this->appearance[1], views[4])
|
|
));
|
|
if (this->isHelmRobe == 1) {
|
|
actions[8] = static_cast<CActRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessoryActName(this->job, this->appearance[0], this->appearance[1], views[8])
|
|
));
|
|
sprites[8] = static_cast<CSprRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetAccessorySprName(this->job, this->appearance[0], this->appearance[1], views[8])
|
|
));
|
|
}
|
|
|
|
bool hidesHead = false;
|
|
for (int slot = 2; slot <= 3; ++slot) {
|
|
if (g_session.IsSpecialMonsterJob(views[slot]) == true) {
|
|
hidesHead = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (int index = 8; index >= 0; --index) {
|
|
const int action = this->actionIndex;
|
|
const int order = GetSpriteLayerOrder(imf, index, action - action % 8, action, this->frameIndex);
|
|
int type = order;
|
|
if (!bodyDrawn) {
|
|
bodyDrawn = order == 1;
|
|
}
|
|
if (bodyDrawn == true && type == 0) {
|
|
++swapCount;
|
|
type = 2;
|
|
}
|
|
if (swapCount == 1 && order == 2) {
|
|
type = 0;
|
|
swapCount = 2;
|
|
} else if (type == 2) {
|
|
type = 4;
|
|
} else if (type == 4) {
|
|
type = 2;
|
|
}
|
|
|
|
if (actions[type] == nullptr || sprites[type] == nullptr || type == 5 || type == 6 || type == 7) {
|
|
continue;
|
|
}
|
|
|
|
const int cellIndex = GetSlotLayer(g_session.IsSpecialMonsterJob(views[type]) ? 1 : type);
|
|
if (this->frameIndex >= static_cast<int>(actions[type]->FrameCount(this->actionIndex))) {
|
|
continue;
|
|
}
|
|
|
|
const ActionFrame* frame = &actions[type]->Frame(this->actionIndex, this->frameIndex);
|
|
switch (type) {
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 8: {
|
|
const int bodyCount = actions[1]->FrameCount(this->actionIndex);
|
|
const int layerCount = actions[type]->FrameCount(this->actionIndex);
|
|
if (bodyCount > 0 && layerCount > 0 && bodyCount < layerCount && layerCount % bodyCount == 0) {
|
|
frame = &actions[type]->Frame(this->actionIndex, this->frameIndex * (layerCount / bodyCount));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
const SpriteFrameCell* cell = &frame->Cell(cellIndex);
|
|
if (cell->image == -1) {
|
|
continue;
|
|
}
|
|
|
|
int offsetX = 0;
|
|
int offsetY = 0;
|
|
const SpriteRleImage* image = sprites[type]->images[cell->imageType][cell->image];
|
|
if (g_session.IsDoramJob(this->job) == true) {
|
|
int doramX = 0;
|
|
int doramY = 0;
|
|
int direction = this->actionIndex % 8;
|
|
if (direction < 0) {
|
|
direction = 7;
|
|
}
|
|
if (direction > 7) {
|
|
direction = 0;
|
|
}
|
|
g_session.m_hotkeyScript->Call("OffsetItemPos_GetOffsetForDoram", "ddd>dd", views[type], direction, this->appearance[0], &doramX, &doramY);
|
|
offsetX = doramX;
|
|
offsetY = doramY;
|
|
}
|
|
|
|
switch (type) {
|
|
case 1: {
|
|
const int bodyJob = this->riding == 1 ? g_session.GetRidingJob(this->job) : this->job;
|
|
CActRes* bodyAction = static_cast<CActRes*>(
|
|
ResourceMgr::Instance().Load(GetBodyActionResourceName(bodyJob, this->appearance[0], this->bodyCostume, 0))
|
|
);
|
|
const ActionFrame& bodyFrame = bodyAction->Frame(this->actionIndex, this->frameIndex);
|
|
if (frame->anchorCount > 0 && bodyFrame.anchorCount > 0) {
|
|
const ActionAnchor& anchor = frame->anchors[0];
|
|
const ActionAnchor& bodyAnchor = bodyFrame.anchors[0];
|
|
if (anchor.attachmentId == bodyAnchor.attachmentId) {
|
|
offsetX += bodyAnchor.x - anchor.x;
|
|
offsetY += bodyAnchor.y - anchor.y;
|
|
g_headAnchorOffsetX = offsetX;
|
|
g_headAnchorOffsetY = offsetY;
|
|
}
|
|
}
|
|
if (hidesHead == true) {
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 8: {
|
|
int syncedIndex = 0;
|
|
const ActionFrame* layerFrame = g_session.GetSyncedFrame(actions[1], actions[type], this->actionIndex, this->frameIndex, 0, &syncedIndex);
|
|
if (layerFrame != nullptr && syncedIndex != this->frameIndex) {
|
|
cell = &layerFrame->Cell(cellIndex);
|
|
if (cell->image != -1) {
|
|
image = sprites[type]->images[cell->imageType][cell->image];
|
|
}
|
|
} else {
|
|
layerFrame = frame;
|
|
}
|
|
|
|
const ActionFrame& bodyFrame = actions[1]->Frame(this->actionIndex, this->frameIndex);
|
|
if (layerFrame->anchorCount > 0 && bodyFrame.anchorCount > 0) {
|
|
const ActionAnchor& anchor = layerFrame->anchors[0];
|
|
const ActionAnchor& bodyAnchor = bodyFrame.anchors[0];
|
|
if (anchor.attachmentId == bodyAnchor.attachmentId) {
|
|
offsetX += bodyAnchor.x - anchor.x;
|
|
offsetY += bodyAnchor.y - anchor.y;
|
|
}
|
|
}
|
|
|
|
offsetX += g_headAnchorOffsetX;
|
|
const int baseAction = this->actionIndex - this->actionIndex % 8;
|
|
if (IsIgnoredRidingState(views[type], this->job, baseAction, this->riding) == true) {
|
|
offsetY += SpriteRidingOffset(&bodyFrame, this->actionIndex, this->frameIndex, this->job, this->appearance[0], this->bodyCostume);
|
|
} else {
|
|
offsetY += g_headAnchorOffsetY;
|
|
}
|
|
|
|
if (cell->scaleX != 1.0f) {
|
|
offsetX = static_cast<int>(static_cast<float>(offsetX) / cell->scaleX);
|
|
}
|
|
if (cell->scaleY != 1.0f) {
|
|
offsetY = static_cast<int>(static_cast<float>(offsetY) / cell->scaleY);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
float bottomDepth = 0.0f;
|
|
float topDepth = 0.0f;
|
|
SpriteQuad quad;
|
|
std::memset(&quad, 0, sizeof(quad));
|
|
SpriteColor color = {};
|
|
tagRECT rect;
|
|
if (!this->ProjectCell(
|
|
index, layer, distanceScale, *cell, screenX, screenY, position, 0.0f, bottomDepth, topDepth, *image,
|
|
reinterpret_cast<SpriteCellQuad&>(quad), rect, color, offsetX, offsetY, 0
|
|
)) {
|
|
continue;
|
|
}
|
|
|
|
*boundsUpdated = 1;
|
|
++layer;
|
|
switch (type) {
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 8:
|
|
this->OffsetLayerDepth(type, reinterpret_cast<SpriteCellQuad&>(quad), bottomDepth, topDepth);
|
|
break;
|
|
default:
|
|
this->OffsetAccessoryLayerDepth(type, reinterpret_cast<SpriteCellQuad&>(quad), bottomDepth, topDepth);
|
|
break;
|
|
}
|
|
|
|
if (trackBounds == 1 && (type == 0 || type == 1)) {
|
|
bounds.Include(&quad.top);
|
|
}
|
|
|
|
const std::uint32_t* palette = sprites[type]->palette;
|
|
if (type == 0) {
|
|
if (this->appearance[2] > 0) {
|
|
palette = static_cast<CPaletteRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetBodyPalName(this->job, this->appearance[0], this->appearance[2], this->bodyCostume, 0, 0).c_str()
|
|
))->palette;
|
|
} else {
|
|
palette = sprites[0]->palette;
|
|
}
|
|
} else if (type == 1) {
|
|
if (this->appearance[3] > 0) {
|
|
palette = static_cast<CPaletteRes*>(ResourceMgr::Instance().Load(
|
|
g_session.GetHeadPalName(this->appearance[1], this->job, this->appearance[0], this->appearance[3]).c_str()
|
|
))->palette;
|
|
} else {
|
|
palette = sprites[1]->palette;
|
|
}
|
|
}
|
|
|
|
int blend;
|
|
switch (type) {
|
|
case 2:
|
|
case 3:
|
|
case 8:
|
|
blend = 1;
|
|
break;
|
|
case 4:
|
|
blend = this->middleHeadgear != 0xB9;
|
|
break;
|
|
default:
|
|
blend = 0x101;
|
|
break;
|
|
}
|
|
|
|
switch (type) {
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 8: {
|
|
const int direction = this->actionIndex % 8;
|
|
if (views[type] > 0) {
|
|
int priority = -1;
|
|
g_session.m_hotkeyScript->Call("GetLayerPriority", "ddd>d", direction, type, views[type], &priority);
|
|
if (priority != -1) {
|
|
SpriteLayerQuad entry;
|
|
entry.quad = quad;
|
|
entry.palette = palette;
|
|
entry.blend = blend;
|
|
quads.insert(std::make_pair(priority, entry));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
CharacterRenderDrawItem item;
|
|
item.flags = blend;
|
|
item.command = BuildSpriteQuad(*GetRenderSystemHolder()->system, quad, palette, blend, 0.0f, 0.0f);
|
|
commands.push_back(item);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (type == 0) {
|
|
this->bodyBlend = blend;
|
|
this->bodyCellX = cell->x;
|
|
this->bodyCellY = cell->y;
|
|
this->RenderRobeCommands(commands, true, view, layer, position, screenX, screenY, distanceScale, 0.0f, rhw);
|
|
}
|
|
}
|
|
|
|
float maxBottom = depthBias;
|
|
float maxTop = depthBias;
|
|
for (std::map<int, SpriteLayerQuad>::iterator it = quads.begin(); it != quads.end(); ++it) {
|
|
float bottom = it->second.quad.bottomRhw;
|
|
float top = it->second.quad.topRhw;
|
|
if (it != quads.begin()) {
|
|
bottom = (std::max)(maxBottom, bottom);
|
|
top = (std::max)(maxTop, top);
|
|
}
|
|
maxBottom = bottom;
|
|
maxTop = top;
|
|
}
|
|
|
|
for (std::map<int, SpriteLayerQuad>::iterator it = quads.begin(); it != quads.end(); ++it) {
|
|
SpriteLayerQuad& entry = it->second;
|
|
entry.quad.bottomRhw = depthBias + maxBottom;
|
|
entry.quad.topRhw = depthBias + maxTop;
|
|
CharacterRenderDrawItem item;
|
|
item.command = BuildSpriteQuad(*GetRenderSystemHolder()->system, entry.quad, entry.palette, entry.blend, 0.0f, 0.0f);
|
|
item.flags = entry.blend;
|
|
commands.push_back(item);
|
|
depthBias += 0.000001f;
|
|
}
|
|
|
|
return commands;
|
|
}
|