Batch #16644 by ragnarok-clanker: no function's compiled code changes; checked with 593 compiled unit(s), including every includer of Source/Client/Application/Registry.h, Source/Client/Application/RegistryKey.h, Source/Client/Application/Timer.h, Source/Client/Mode/ModeFade.h, Source/Client/Mode/ModeFadeOut.h, Source/Client/Mode/ModeScreenshot.h, Source/Client/Replay/Replay.h, Source/Client/Replay/ReplayRecordOption.h, Source/Client/Session/Session.h, Source/Contents/Actors/ActorPickNode.h, Source/Contents/Effects/Core/RagEffectState.h, Source/Contents/Effects/Particles/Particle.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Sprites/SpriteLayerDrawing.h, Source/File/NFileLog.h, Source/Network/NIPAddr.h, Source/Network/Packets/ActorNamePacket.h, Source/Network/Packets/ClientKeepalive.h, Source/Network/Packets/ClientOptionPacket.h, Source/Network/Packets/ExecutableDigestPacket.h, Source/Network/Packets/GameTickPacket.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX7/RendererDX7.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/Device/DeviceSelection.h, Source/Render/Device/Direct3DErrors.h, Source/Render/Device/DisplayMode.h, Source/Render/Device/RenderAdapter.h, Source/Render/Device/RenderBackends.h, Source/Render/Drawing/ActionSpriteDrawing.h, Source/Render/Drawing/BitmapDrawing.h, Source/Render/Drawing/BlendColor.h, Source/Render/Drawing/SpriteGeometry.h, Source/Render/Drawing/TextureStageModes.h, Source/Render/Primitives/AuxiliarySubmission.h, Source/Render/Primitives/SpriteQuad.h, Source/Render/Primitives/TextureQuad.h, Source/Render/Projection/ScreenGeometry.h, Source/Render/Projection/ScreenRectangle.h, Source/Resource/Audio/BinkRuntime.h, Source/Resource/Bitmap/EmblemResource.h, Source/Resource/Bitmap/GifLzw.h, Source/Resource/Bitmap/GifResource.h, Source/Resource/Bitmap/PaletteResource.h, Source/Resource/Bitmap/SkinPalette.h, Source/Resource/Bitmap/TextureNames.h, Source/Resource/Effects/EZeffectResource.h, Source/Resource/Json/JsonCppLoader.h, Source/Resource/Models/RmaResource.h, Source/Resource/Sprites/ImfResource.h, Source/Resource/Xml/XmlNode.h, Source/Security/FileSignatureVerifier.h, Source/Security/ProcessSecurity.h, Source/UI/Achievement/UIAchWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBalloonOpenBtn.h, Source/UI/Buttons/UIMiniBtnWnd.h, Source/UI/Buttons/UISlotBitmap.h, Source/UI/Buttons/UIStaticBitmap.h, Source/UI/Buttons/UIStaticItem.h, Source/UI/Buttons/UIWindowCallBtnWnd.h, Source/UI/CashEmotion/UICashEmotionSprBtn.h, Source/UI/CashShop/UIMileageWnd.h, Source/UI/CashShop/UIPayConfirmWnd.h, Source/UI/Chat/UIChatRoomWnd.h, Source/UI/Dialogs/UIAccountLimitedToolWnd.h, Source/UI/Dialogs/UICntWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMessageBox.h, Source/UI/Dialogs/UIMessageBoxAutoreturn.h, Source/UI/Dialogs/UINormalMB.h, Source/UI/Dialogs/UINoteWnd.h, Source/UI/Dialogs/UINoticeWnd.h, Source/UI/Dialogs/UIRPImageWnd.h, Source/UI/Dialogs/UIRPImageWnd2.h, Source/UI/Dialogs/UITalkboxTrapInputWnd.h, Source/UI/Dialogs/UITransMenuWnd.h, Source/UI/Dialogs/UIVideoWnd.h, Source/UI/Dialogs/UIWordDisplayWnd.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Events/UICheckAttendanceWnd.h, Source/UI/Events/UIOpenRoulletteWnd.h, Source/UI/Events/UIRoulletteWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/GameSettings/UIBattleMsgOptionWnd.h, Source/UI/GameSettings/UIEscOptionWnd.h, Source/UI/GameSettings/UIHotKeyWnd.h, Source/UI/GameSettings/UIHotkeyGuideWnd.h, Source/UI/GameSettings/UIViewCameraInfoWnd.h, Source/UI/Gauges/UIBarGraph.h, Source/UI/Guild/UIEmblemWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIChangeMaterialWnd.h, Source/UI/Items/UICollectionSystemWnd.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGradeEnchantWnd.h, Source/UI/Items/UIIngredientInfoWnd.h, Source/UI/Items/UIItemBaseWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemMoveInfo.h, Source/UI/Items/UIItemPurchaseWnd.h, Source/UI/Items/UIItemReformWnd.h, Source/UI/Items/UIItemSellWnd.h, Source/UI/Items/UIItemSellWnd2.h, Source/UI/Items/UIItemShopWnd.h, Source/UI/Items/UIItemShopWnd2.h, Source/UI/Items/UIItemStoreComboBox.h, Source/UI/Items/UIItemStoreFindWnd.h, Source/UI/Items/UIItemStoreSubWnd.h, Source/UI/Items/UIItemStoreWnd.h, Source/UI/Items/UIItemWnd.h, Source/UI/Items/UILapineScrollBar.h, Source/UI/Items/UILapineUpgradeBoxWnd.h, Source/UI/Items/UIMerchantItemLogWnd.h, Source/UI/Items/UIParaItemShopWnd.h, Source/UI/Items/UIPreviewEquipWnd.h, Source/UI/Items/UIRefiningWnd.h, Source/UI/Items/UISecondCostumeWnd.h, Source/UI/Items/UISelectCartWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UIScrollWnd.h, Source/UI/Lists/UITagListBox.h, Source/UI/Login/FuncDrawWNDChar.h, Source/UI/Login/UIChangeNameWnd.h, Source/UI/Login/UIDescriptRace.h, Source/UI/Login/UIEmailAddressWnd.h, Source/UI/Login/UILoginOTPWnd.h, Source/UI/Login/UILoginWnd.h, Source/UI/Login/UIMakeCharWnd.h, Source/UI/Login/UINewMakeCharWnd.h, Source/UI/Login/UINewSelectCharWnd.h, Source/UI/Login/UIPasswordWnd.h, Source/UI/Login/UISecondPasswordEditWnd.h, Source/UI/Login/UISelCharForUServerWnd.h, Source/UI/Login/UISelectServerWnd.h, Source/UI/Login/UIWaitDBSaveWnd.h, Source/UI/Macro/UICaptchaPreviewWnd.h, Source/UI/Macro/UICaptchaRegisterWnd.h, Source/UI/Macro/UIMacroBlackListCheckWnd.h, Source/UI/Macro/UIMacroDetectorWnd.h, Source/UI/Macro/UIMacroReport.h, Source/UI/Macro/UIMacroUserInfoWnd.h, Source/UI/Monster/UIMonsterDisplayWnd.h, Source/UI/Monster/UIMonsterInfoWnd.h, Source/UI/Navigation/NavigationLink.h, Source/UI/Navigation/UIChooseWarpWnd.h, Source/UI/Navigation/UIListBoxNavi.h, Source/UI/Navigation/UIListBoxNaviSearch.h, Source/UI/Navigation/UIMemorialDunWnd.h, Source/UI/Navigation/UIMiniMapWnd.h, Source/UI/Navigation/UIMinimapZoomWnd.h, Source/UI/Navigation/UINavigationHelpWnd.h, Source/UI/Navigation/UINavigationWnd.h, Source/UI/Navigation/UIRoMapWnd.h, Source/UI/Navigation/UIScrollBarNavi.h, Source/UI/Navigation/UIShowWarpWnd.h, Source/UI/Party/MiniPartyGrid.h, Source/UI/Party/MiniPartyPlacement.h, Source/UI/Party/MiniPartyWndAreaMgr.h, Source/UI/Party/UIJobSlotButton.h, Source/UI/Party/UIPartyBookingHelpWnd.h, Source/UI/Party/UISeekPartyListWnd.h, Source/UI/Party/UISeekPartyMBWnd.h, Source/UI/Party/UISeekPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UINotifyQuestWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Replay/UIReplayButton.h, Source/UI/Replay/UIReplayControlWnd.h, Source/UI/Replay/UIReplayListBox.h, Source/UI/Replay/UIReplayRECControlWnd.h, Source/UI/Replay/UISelectReplayDataWnd.h, Source/UI/Repute/UIReputeWnd.h, Source/UI/Rodex/UIOpenMailBoxWnd.h, Source/UI/Rodex/UIRodexContentsWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.h, Source/UI/Shop/PriceCommission.h, Source/UI/Shop/UIBank_NewWnd.h, Source/UI/Shop/UIBartermarketWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UISerachStoreInfoWnd.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Skill/UIDebuffRemoveWnd.h, Source/UI/Skill/UIGraffiStrboxWnd.h, Source/UI/Skill/UINewSkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIBasicInfoWnd.h, Source/UI/Status/UIHomunInfoWnd.h, Source/UI/Status/UIJobListWnd.h, Source/UI/Status/UIMerInfoWnd.h, Source/UI/Status/UIPetEvolutionWnd.h, Source/UI/Status/UIPetInfoWnd.h, Source/UI/Status/UIPetTamingDeceiveWnd.h, Source/UI/Status/UIRebirthWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/TextTags.h, Source/UI/Text/UIBroadcastBalloon.h, Source/UI/Text/UIRoundBoxTooltipWnd.h, Source/UI/Window/FrameSkin.h, Source/UI/Window/UIBasicCtrl.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Cipher/EncryptedName.h, Source/Utility/Hash/CRC32.h, Source/Utility/Hash/GGHash.h, Source/Utility/Hash/GGHashMgr.h, Source/Utility/Hash/Md5State.h, Source/Utility/Hash/SHA3.h, Source/Utility/Hash/XxHash3.h, Source/Utility/Text/GuidParse.h, Source/Utility/Text/Tokenizer.h, Source/Utility/Zlib.h, Source/ActorPickNode.h, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.h, Source/Client/Registry.h, Source/Client/Replay.h, Source/Client/ReplayRecordOption.h, Source/Client/Session.h, Source/Client/Timer.h, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.h, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.h, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.h, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.h, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.h, Source/Resource/XmlNode.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyPlacement.h, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.h, Source/UI/TextTags.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.h, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.h, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.h, Source/Utility/SHA3.h, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.h. Adds to the build: Source/Client/Application/ClientOptions.cpp, Source/Client/Application/Registry.cpp, Source/Client/Application/RegistryKey.cpp, Source/Client/Application/Timer.cpp, Source/Client/Mode/EntityInit.cpp, Source/Client/Mode/ModeBaseEvents.cpp, Source/Client/Mode/ModeCursorDrawing.cpp, Source/Client/Mode/ModeFade.cpp, Source/Client/Mode/ModeFadeOut.cpp, Source/Client/Mode/ModeScreenshot.cpp, Source/Client/Mode/ModeTransitions.cpp, Source/Client/Replay/Replay.cpp, Source/Client/Replay/ReplayControl.cpp, Source/Client/Replay/ReplayPacketRecorder.cpp, Source/Client/Session/Session.cpp, Source/Client/Session/SessionAchievements.cpp, Source/Client/Session/SessionParty.cpp, Source/Client/Session/SessionPredicates.cpp, Source/Client/Session/SessionState.cpp, Source/Contents/Actors/ActorPickNode.cpp, Source/File/NFileLog.cpp, Source/Network/NIPAddr.cpp, Source/Network/Packets/ActorNamePacket.cpp, Source/Network/Packets/ClientKeepalive.cpp, Source/Network/Packets/ClientOptionPacket.cpp, Source/Network/Packets/ExecutableDigestPacket.cpp, Source/Network/Packets/GameTickPacket.cpp, Source/Render/DX7/AlphaQueuesDX7.cpp, Source/Render/DX7/AuxiliaryQueuesDX7.cpp, Source/Render/DX7/OpaqueQueuesDX7.cpp, Source/Render/DX7/RendererDX7.cpp, Source/Render/DX9/DeviceCapabilitiesDX9.cpp, Source/Render/Device/DeviceSelection.cpp, Source/Render/Device/Direct3DErrors.cpp, Source/Render/Device/DisplayMode.cpp, Source/Render/Device/RenderAdapter.cpp, Source/Render/Device/RenderBackends.cpp, Source/Render/Drawing/ActionSpriteDrawing.cpp, Source/Render/Drawing/BitmapDrawing.cpp, Source/Render/Drawing/BlendColor.cpp, Source/Render/Drawing/SpriteGeometry.cpp, Source/Render/Primitives/AlphaRectangle.cpp, Source/Render/Primitives/AuxiliarySubmission.cpp, Source/Render/Primitives/SpriteQuad.cpp, Source/Render/Primitives/TextureQuad.cpp, Source/Render/Primitives/UIRPDataDrawing.cpp, Source/Render/Projection/ScreenGeometry.cpp, Source/Render/Projection/ScreenRectangle.cpp, Source/Render/Projection/ViewportProjection.cpp, Source/Resource/Bitmap/EmblemResource.cpp, Source/Resource/Bitmap/GifLzw.cpp, Source/Resource/Bitmap/GifResource.cpp, Source/Resource/Bitmap/PaletteResource.cpp, Source/Resource/Bitmap/SkinPalette.cpp, Source/Resource/Bitmap/TextureNames.cpp, Source/Resource/Effects/EZeffectResource.cpp, Source/Resource/Json/JsonCppLoader.cpp, Source/Resource/Models/RmaResource.cpp, Source/Resource/Sprites/ImfLayerIndex.cpp, Source/Resource/Sprites/ImfResource.cpp, Source/Resource/Xml/XmlNode.cpp, Source/Resource/Xml/XmlParsing.cpp, Source/Security/FileSignatureVerifier.cpp, Source/Security/ProcessSecurity.cpp, Source/Security/UnknownA68.cpp, Source/UI/Achievement/UIAchWnd.cpp, Source/UI/Buttons/UIBalloonOpenBtn.cpp, Source/UI/Buttons/UIMiniBtnWnd.cpp, Source/UI/Buttons/UISlotBitmap.cpp, Source/UI/Buttons/UIStaticBitmap.cpp, Source/UI/Buttons/UIStaticItem.cpp, Source/UI/CashShop/UIMileageWnd.cpp, Source/UI/Chat/UIZeroChatWnd.cpp, Source/UI/Dialogs/UIAccountLimitedToolWnd.cpp, Source/UI/Dialogs/UILocaleTextWnd.cpp, Source/UI/Dialogs/UIMessageBox.cpp, Source/UI/Dialogs/UINormalMB.cpp, Source/UI/Dialogs/UINoteWnd.cpp, Source/UI/Dialogs/UINoticeWnd.cpp, Source/UI/Dialogs/UIRPImageWnd.cpp, Source/UI/Dialogs/UIRPImageWnd2.cpp, Source/UI/Dialogs/UITransMenuWnd.cpp, Source/UI/Dialogs/UIVideoWnd.cpp, Source/UI/Dialogs/UIWordDisplayWnd.cpp, Source/UI/Events/UICheckAttendanceWnd.cpp, Source/UI/Events/UIOpenRoulletteWnd.cpp, Source/UI/Events/UIRoulletteWnd.cpp, Source/UI/GameSettings/UIBattleMsgOptionWnd.cpp, Source/UI/GameSettings/UIEscOptionWnd.cpp, Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/GameSettings/UIHotkeyGuideWnd.cpp, Source/UI/GameSettings/UIViewCameraInfoWnd.cpp, Source/UI/Gauges/UIBarGraph.cpp, Source/UI/Guild/UIEmblemWnd.cpp, Source/UI/Items/UIChangeMaterialWnd.cpp, Source/UI/Items/UICollectionSystemWnd.cpp, Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Items/UIGradeEnchantWnd.cpp, Source/UI/Items/UIItemMoveInfo.cpp, Source/UI/Items/UIItemReformWnd.cpp, Source/UI/Items/UIItemStoreComboBox.cpp, Source/UI/Items/UIItemStoreWnd.cpp, Source/UI/Items/UILapineBoxWnd.cpp, Source/UI/Items/UILapineScrollBar.cpp, Source/UI/Items/UILapineUpgradeBoxWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, Source/UI/Items/UIParaItemShopWnd.cpp, Source/UI/Items/UIPreviewEquipWnd.cpp, Source/UI/Items/UIRefiningWnd.cpp, Source/UI/Items/UISecondCostumeWnd.cpp, Source/UI/Lists/UIScrollWnd.cpp, Source/UI/Login/FuncDrawWNDChar.cpp, Source/UI/Login/UIChangeNameWnd.cpp, Source/UI/Login/UIDescriptRace.cpp, Source/UI/Login/UIEmailAddressWnd.cpp, Source/UI/Login/UILoginWnd.cpp, Source/UI/Login/UINewMakeCharWnd.cpp, Source/UI/Login/UINewSelectCharWnd.cpp, Source/UI/Login/UIPasswordWnd.cpp, Source/UI/Login/UISelCharForUServerWnd.cpp, Source/UI/Login/UIWaitDBSaveWnd.cpp, Source/UI/Macro/UICaptchaPreviewWnd.cpp, Source/UI/Macro/UICaptchaRegisterWnd.cpp, Source/UI/Macro/UIMacroBlackListCheckWnd.cpp, Source/UI/Macro/UIMacroDetectorWnd.cpp, Source/UI/Macro/UIMacroReport.cpp, Source/UI/Macro/UIMacroUserInfoWnd.cpp, Source/UI/Navigation/NavigationLink.cpp, Source/UI/Navigation/UIListBoxNavi.cpp, Source/UI/Navigation/UIMinimapZoomWnd.cpp, Source/UI/Navigation/UINavigationHelpWnd.cpp, Source/UI/Navigation/UINavigationWnd.cpp, Source/UI/Navigation/UIRoMapWnd.cpp, Source/UI/Navigation/UIScrollBarNavi.cpp, Source/UI/Navigation/UIShowWarpWnd.cpp, Source/UI/Party/MiniPartyGrid.cpp, Source/UI/Party/MiniPartyManager.cpp, Source/UI/Party/MiniPartyPlacement.cpp, Source/UI/Party/MiniPartyUsableArea.cpp, Source/UI/Party/UIJobSlotButton.cpp, Source/UI/Party/UIPartyBookingHelpWnd.cpp, Source/UI/Party/UISeekPartyListWnd.cpp, Source/UI/Party/UISeekPartyMBWnd.cpp, Source/UI/Party/UISeekPartyWnd.cpp, Source/UI/Repute/UIReputeWnd.cpp, Source/UI/Rodex/UIOpenMailBoxWnd.cpp, Source/UI/Rodex/UIRodexContentsWnd.cpp, Source/UI/SelectPackageItemBox/UIPackageBoxNameList.cpp, Source/UI/Shop/PriceCommission.cpp, Source/UI/Shop/UIBartermarketWnd.cpp, Source/UI/Shop/UISerachStoreInfoWnd.cpp, Source/UI/Skill/UIDebuffRemoveWnd.cpp, Source/UI/Skill/UIGraffiStrboxWnd.cpp, Source/UI/Skill/UINewSkillListWnd.cpp, Source/UI/Skill/UINewSkillListWndHitTest.cpp, Source/UI/Status/UIBasicInfoWnd.cpp, Source/UI/Status/UIJobListWnd.cpp, Source/UI/Status/UIPetEvolutionWnd.cpp, Source/UI/Status/UIRebirthWnd.cpp, Source/UI/Text/TextTagExtraction.cpp, Source/UI/Text/TextTagRegistry.cpp, Source/UI/Text/UIBroadcastBalloon.cpp, Source/UI/Text/UIRoundBoxTooltipWnd.cpp, Source/UI/Window/FrameSkin.cpp, Source/UI/Window/UIBasicCtrl.cpp, Source/UI/Window/WindowBackground.cpp, Source/UI/Window/WindowLowerBorder.cpp, Source/UI/Window/WindowOverlay.cpp, Source/UI/Window/WindowSprite.cpp, Source/UI/Window/WindowTitlebar.cpp, Source/Utility/BoolStubs.cpp, Source/Utility/Hash/CRC32.cpp, Source/Utility/Hash/GGHash.cpp, Source/Utility/Hash/GGHashMgr.cpp, Source/Utility/Hash/Md5State.cpp, Source/Utility/Hash/SHA3.cpp, Source/Utility/Hash/XxHash3.cpp, Source/Utility/Lexicon/LexiconTrie.cpp, Source/Utility/Text/GuidParse.cpp, Source/Utility/Text/Tokenizer.cpp Deletes: Source/ActorPickNode.cpp, Source/ActorPickNode.h, Source/Archive/UnknownA68.cpp, Source/Client/ClientOptions.cpp, Source/Client/ModeBaseEvents.cpp, Source/Client/ModeCursorDrawing.cpp, Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, Source/Client/ModeFadeOut.cpp, Source/Client/ModeFadeOut.h, Source/Client/ModeScreenshot.cpp, Source/Client/ModeScreenshot.h, Source/Client/ModeTransitions.cpp, Source/Client/Registry.cpp, Source/Client/Registry.h, Source/Client/Replay.cpp, Source/Client/Replay.h, Source/Client/ReplayControl.cpp, Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayRecordOption.h, Source/Client/Session.cpp, Source/Client/Session.h, Source/Client/SessionAchievements.cpp, Source/Client/SessionParty.cpp, Source/Client/SessionPredicates.cpp, Source/Client/SessionState.cpp, Source/Client/Timer.cpp, Source/Client/Timer.h, Source/EntityInit.cpp, Source/Interface/BoolStubs.cpp, Source/LexiconTrie.cpp, Source/Network/ActorNamePacket.cpp, Source/Network/ActorNamePacket.h, Source/Network/ClientKeepalive.cpp, Source/Network/ClientKeepalive.h, Source/Network/ClientOptionPacket.cpp, Source/Network/ClientOptionPacket.h, Source/Network/ExecutableDigestPacket.cpp, Source/Network/ExecutableDigestPacket.h, Source/Network/GameTickPacket.cpp, Source/Network/GameTickPacket.h, Source/Render/ActionSpriteDrawing.cpp, Source/Render/ActionSpriteDrawing.h, Source/Render/AlphaQueuesDX7.cpp, Source/Render/AlphaRectangle.cpp, Source/Render/AuxiliaryQueuesDX7.cpp, Source/Render/AuxiliarySubmission.cpp, Source/Render/AuxiliarySubmission.h, Source/Render/BitmapDrawing.cpp, Source/Render/BitmapDrawing.h, Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, Source/Render/DeviceCapabilitiesDX9.cpp, Source/Render/DeviceSelection.cpp, Source/Render/DeviceSelection.h, Source/Render/Direct3DErrors.cpp, Source/Render/Direct3DErrors.h, Source/Render/DisplayMode.cpp, Source/Render/DisplayMode.h, Source/Render/OpaqueQueuesDX7.cpp, Source/Render/RenderAdapter.cpp, Source/Render/RenderAdapter.h, Source/Render/RenderBackends.cpp, Source/Render/RenderBackends.h, Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, Source/Render/ScreenGeometry.cpp, Source/Render/ScreenGeometry.h, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenRectangle.h, Source/Render/SpriteGeometry.cpp, Source/Render/SpriteGeometry.h, Source/Render/SpriteQuad.cpp, Source/Render/SpriteQuad.h, Source/Render/TextureQuad.cpp, Source/Render/TextureQuad.h, Source/Render/TextureStageModes.h, Source/Render/UIRPDataDrawing.cpp, Source/Render/ViewportProjection.cpp, Source/Resource/BinkRuntime.h, Source/Resource/EZeffectResource.cpp, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, Source/Resource/GifLzw.cpp, Source/Resource/GifLzw.h, Source/Resource/GifResource.cpp, Source/Resource/GifResource.h, Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.cpp, Source/Resource/ImfResource.h, Source/Resource/PaletteResource.cpp, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.cpp, Source/Resource/RmaResource.h, Source/Resource/SkinPalette.cpp, Source/Resource/SkinPalette.h, Source/Resource/TextureNames.cpp, Source/Resource/TextureNames.h, Source/Resource/XmlNode.cpp, Source/Resource/XmlNode.h, Source/Resource/XmlParsing.cpp, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UIDescriptRace.cpp, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIJobSlotButton.cpp, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.cpp, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.cpp, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.cpp, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UIPasswordWnd.cpp, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UISecondPasswordEditWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.cpp, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/FrameSkin.cpp, Source/UI/FrameSkin.h, Source/UI/Item/UIEquipmentPropertiesWnd.cpp, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.cpp, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.cpp, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Lists/UIItemStoreComboBox.cpp, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBarNavi.cpp, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/MiniPartyGrid.cpp, Source/UI/MiniPartyGrid.h, Source/UI/MiniPartyManager.cpp, Source/UI/MiniPartyPlacement.cpp, Source/UI/MiniPartyPlacement.h, Source/UI/MiniPartyUsableArea.cpp, Source/UI/PriceCommission.cpp, Source/UI/PriceCommission.h, Source/UI/Text/NavigationLink.cpp, Source/UI/Text/NavigationLink.h, Source/UI/Text/UIAchWnd.cpp, Source/UI/Text/UIAchWnd.h, Source/UI/TextTagExtraction.cpp, Source/UI/TextTagRegistry.cpp, Source/UI/TextTags.h, Source/UI/UIBarGraph.cpp, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.cpp, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.cpp, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.cpp, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.cpp, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.cpp, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.cpp, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.cpp, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.cpp, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.cpp, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.cpp, Source/UI/UIItemReformWnd.h, Source/UI/UILapineBoxWnd.cpp, Source/UI/UILapineScrollBar.cpp, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.cpp, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.cpp, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.cpp, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.cpp, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.cpp, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.cpp, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.cpp, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.cpp, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.cpp, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.cpp, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.cpp, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.cpp, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.cpp, Source/UI/UIStaticItem.h, Source/UI/Window/FuncDrawWNDChar.cpp, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/MiniPartyWndAreaMgr.h, Source/UI/Window/UIAccountLimitedToolWnd.cpp, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.cpp, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.cpp, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.cpp, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.cpp, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIDebuffRemoveWnd.cpp, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.cpp, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.cpp, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.cpp, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.cpp, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILocaleTextWnd.cpp, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.cpp, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.cpp, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.cpp, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.cpp, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.cpp, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.cpp, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.cpp, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.cpp, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINewSkillListWndHitTest.cpp, Source/UI/Window/UINormalMB.cpp, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.cpp, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.cpp, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.cpp, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.cpp, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.cpp, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRPImageWnd.cpp, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.cpp, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.cpp, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.cpp, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.cpp, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.cpp, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.cpp, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.cpp, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.cpp, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.cpp, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.cpp, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.cpp, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindowCallBtnWnd.h, Source/UI/Window/UIWordDisplayWnd.cpp, Source/UI/Window/UIWordDisplayWnd.h, Source/UI/Window/UIZeroChatWnd.cpp, Source/UI/WindowBackground.cpp, Source/UI/WindowLowerBorder.cpp, Source/UI/WindowOverlay.cpp, Source/UI/WindowSprite.cpp, Source/UI/WindowTitlebar.cpp, Source/Utility/CRC32.cpp, Source/Utility/CRC32.h, Source/Utility/Compression/Zlib.h, Source/Utility/EncryptedName.h, Source/Utility/FileSignatureVerifier.cpp, Source/Utility/FileSignatureVerifier.h, Source/Utility/GGHash.cpp, Source/Utility/GGHash.h, Source/Utility/GGHashMgr.cpp, Source/Utility/GGHashMgr.h, Source/Utility/GuidParse.cpp, Source/Utility/GuidParse.h, Source/Utility/JsonCppLoader.cpp, Source/Utility/JsonCppLoader.h, Source/Utility/Md5State.cpp, Source/Utility/Md5State.h, Source/Utility/NFileLog.cpp, Source/Utility/NFileLog.h, Source/Utility/NIPAddr.cpp, Source/Utility/NIPAddr.h, Source/Utility/ProcessSecurity.cpp, Source/Utility/ProcessSecurity.h, Source/Utility/RegistryKey.cpp, Source/Utility/RegistryKey.h, Source/Utility/SHA3.cpp, Source/Utility/SHA3.h, Source/Utility/Tokenizer.cpp, Source/Utility/Tokenizer.h, Source/Utility/XxHash3.cpp, Source/Utility/XxHash3.h
1211 lines
36 KiB
C++
1211 lines
36 KiB
C++
#include "UI/Window/UIEnums.h"
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#include "Client/Mode/ModeMessage.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/ActorEnums.h"
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#include "Contents/Jobs/JobId.h"
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#include "Contents/Skills/SkillId.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session/Session.h"
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#include "Contents/Actors/ActorNameCard.h"
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#include "Contents/Actors/ActorStateFlags.h"
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#include "Contents/Actors/GroundScope.h"
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#include "Contents/Actors/MercenaryAI.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Contents/Effects/Core/EffectTypes.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Contents/Map/MapSkyMgr.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Render/Renderer.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/World/TerrainResource.h"
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#include "UI/Gauges/UIPcGage.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/FormatString.h"
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#include "Contents/Effects/Core/RagEffect.h"
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#include "Resource/MSGSTRINGID.h"
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <windows.h>
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#include <timeapi.h>
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// INLINED
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static vector3d& operator+=(vector3d& target, const vector3d& offset) {
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target.x += offset.x;
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target.y += offset.y;
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target.z += offset.z;
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return target;
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}
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// OFFSET: 0x00CB1930
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// FUNCTION: fn_21099
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void CGameActor::ProcessDamageMessages() {
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for (auto it = this->willBeAttackedList.begin(); it != this->willBeAttackedList.end();) {
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if (timeGetTime() < it->time) {
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++it;
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continue;
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}
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if (it->damage > 0) {
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const std::uint32_t targetAid = it->targetAid;
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const std::uint32_t attackerAid = it->attackerAid;
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char partyNotice[500];
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char notice[500];
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notice[0] = '\0';
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partyNotice[0] = '\0';
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std::string targetName = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->ActorName(targetAid);
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std::string attackerName = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->ActorName(attackerAid);
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std::size_t position = targetName.find('#');
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if (position != std::string::npos) {
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targetName.resize(position);
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}
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position = attackerName.find('#');
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if (position != std::string::npos) {
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attackerName.resize(position);
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}
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if (targetName.empty()) {
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const CActorNameCard& card = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->LookupNameCard(targetAid);
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targetName.assign(card.displayName.empty() ? std::string(LookupMessage(MSI_WHO_IS)) : card.displayName);
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}
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if (attackerName.empty()) {
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const CActorNameCard& card = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->LookupNameCard(attackerAid);
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attackerName.assign(card.displayName.empty() ? std::string(LookupMessage(MSI_WHO_IS)) : card.displayName);
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}
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if (IsPlayerJob(this->GetEffectiveJob(-1))) {
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if (g_session.m_aid == targetAid) {
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std::sprintf(notice, LookupMessage(MSI_I_RECEIVED_DAMAGE), attackerName.c_str(), it->damage);
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} else if (g_session.IsPartyMember(targetAid, true)) {
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std::sprintf(partyNotice, LookupMessage(MSI_PARTY_RECEIVED_DAMAGE), targetName.c_str(), attackerName.c_str(), it->damage);
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}
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} else {
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if (g_session.m_aid == attackerAid) {
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std::sprintf(notice, LookupMessage(MSI_I_GAVE_DAMAGE), targetName.c_str(), it->damage);
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} else if (g_session.IsPartyMember(attackerAid, true)) {
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std::sprintf(partyNotice, LookupMessage(MSI_PARTY_GAVE_DAMAGE), attackerName.c_str(), targetName.c_str(), it->damage);
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}
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}
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if (std::strlen(notice) != 0) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(notice), 0xFFFF, 16, 0, 0);
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}
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if (std::strlen(partyNotice) != 0) {
|
|
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(partyNotice), 0xC8C8FF, 17, 0, 0);
|
|
}
|
|
}
|
|
|
|
ActorDamageMessage& message = *it;
|
|
this->SendMsg(
|
|
nullptr, message.action, message.action >> 31, reinterpret_cast<int>(&message.targetAid), 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0);
|
|
it = this->willBeAttackedList.erase(it);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CB2040
|
|
// FUNCTION: fn_21100
|
|
void CGameActor::RegisterPos() {
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
int column;
|
|
int row;
|
|
mode->WorldCell(this->render.position.x, this->render.position.z, column, row);
|
|
mode->SendMsg(MM_ADDREGISTERPOS, this->render.accountId, column, row, 0);
|
|
}
|
|
|
|
// OFFSET: 0x00CB0FD0
|
|
// FUNCTION: fn_21097
|
|
#pragma auto_inline(off)
|
|
bool CGameActor::ProcessState() {
|
|
if (static_cast<std::uint32_t>(this->freezeEndTick) > 0 && timeGetTime() > static_cast<std::uint32_t>(this->freezeEndTick)) {
|
|
this->render.isMotionFreezed = false;
|
|
this->freezeEndTick = 0;
|
|
}
|
|
|
|
if (static_cast<std::uint32_t>(this->vanishTime) > 0) {
|
|
if (timeGetTime() > static_cast<std::uint32_t>(this->vanishTime)) {
|
|
return false;
|
|
}
|
|
const unsigned int alpha = (static_cast<std::uint32_t>(this->vanishTime) - timeGetTime()) >> 1;
|
|
reinterpret_cast<unsigned char*>(&this->render.color)[3] = alpha > 255 ? 255 : static_cast<unsigned char>(alpha);
|
|
}
|
|
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
CWorld* world = mode->scene;
|
|
const std::uint32_t serverTime = g_session.GetServerTime();
|
|
int moved = 0;
|
|
|
|
switch (this->render.state) {
|
|
case ST_AUTOCOUNTER:
|
|
if (this->isCounter == 0) {
|
|
this->isCounter = 1;
|
|
if (g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) != 0) {
|
|
if (IsJobWeaponAllowed(this->GetEffectiveJob(-1), this->sex, this->GetWeapon())) {
|
|
this->SetAction(0x58, 4, 1);
|
|
} else {
|
|
this->SetAction(0x50, 4, 1);
|
|
}
|
|
} else {
|
|
this->SetAction(0x10, 4, 1);
|
|
}
|
|
this->render.isMotionFreezed = true;
|
|
}
|
|
if (timeGetTime() >= this->skillRechargeEndTick) {
|
|
this->isCounter = 0;
|
|
this->render.isMotionFreezed = false;
|
|
this->SetState(0, 1);
|
|
this->SendMsg(nullptr, AM_DELETE_SKILL_RECHARGEGAGE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
this->ProcessMotion();
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
return true;
|
|
|
|
case ST_STAND:
|
|
if (this->render.motionType == 1 && this->render.isMotionFinished) {
|
|
this->SetState(0, 1);
|
|
} else if (this->objectType == 7 && this->render.accountId == g_session.petGid && static_cast<std::uint32_t>(this->petEmotionStartTick) > 0 &&
|
|
timeGetTime() > static_cast<std::uint32_t>(this->petEmotionStartTick) + 3000) {
|
|
if (rand() % 100 < 25) {
|
|
const int hungry = g_session.GetPetHungryState(g_session.petHunger);
|
|
const int friendly = g_session.GetPetFriendlyState(g_session.m_petFriendly);
|
|
const int action = g_session.GetPetActionNumber(hungry, friendly, 4);
|
|
const int emotion = g_session.GetPetEmotionNumber(g_session.petJob, 4, hungry);
|
|
mode->SendMsg(MM_PET_ACT, emotion, 0, 0, 0);
|
|
mode->SendMsg(MM_PET_ACT, action, 0, 0, 0);
|
|
}
|
|
this->petEmotionStartTick = 0;
|
|
}
|
|
this->ProcessMotion();
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
return true;
|
|
|
|
case ST_MOVE:
|
|
if (this->route.Empty()) {
|
|
break;
|
|
} else {
|
|
const vector3d old = this->render.position;
|
|
const int previousIndex = this->pathStartCell;
|
|
std::uint32_t nextTick;
|
|
float cellX;
|
|
float cellY;
|
|
this->pathStartCell = this->route.NextPoint(serverTime, &nextTick, &cellX, &cellY);
|
|
float destX;
|
|
float destZ;
|
|
mode->CellCenter(static_cast<int>(cellX), static_cast<int>(cellY), destX, destZ);
|
|
int dtNext = static_cast<int>(nextTick) - static_cast<int>(this->lastServerTime);
|
|
int dtNow = static_cast<int>(serverTime) - static_cast<int>(this->lastServerTime);
|
|
if (dtNext < 0) {
|
|
dtNext = 0;
|
|
}
|
|
if (dtNow < 0) {
|
|
dtNow = 0;
|
|
}
|
|
if (dtNext > 0 && dtNow > 0) {
|
|
moved = 1;
|
|
const float ratio = static_cast<float>(dtNow) / static_cast<float>(dtNext);
|
|
this->render.position.x = (destX - old.x) * ratio + old.x;
|
|
this->render.position.z = (destZ - old.z) * ratio + old.z;
|
|
}
|
|
if (this->isNeverAnimation == 0) {
|
|
float angle;
|
|
if (old.x == this->render.position.x && old.z == this->render.position.z) {
|
|
angle = this->render.angle;
|
|
} else {
|
|
angle = (static_cast<float>(std::atan2(static_cast<double>(this->render.position.x - old.x),
|
|
static_cast<double>(-(this->render.position.z - old.z)))) /
|
|
3.141592f) *
|
|
180.0f;
|
|
if (angle >= 360.0f) {
|
|
angle -= 360.0f;
|
|
}
|
|
if (angle < 0.0f) {
|
|
angle += 360.0f;
|
|
}
|
|
this->render.angle = angle;
|
|
}
|
|
this->render.previousAnimation = this->Get8Dir(angle) + this->render.animation;
|
|
}
|
|
const float movedX = this->render.position.x - old.x;
|
|
this->dist += SquareRoot(movedX * movedX + (this->render.position.z - old.z) * (this->render.position.z - old.z));
|
|
if (this->isNeverAnimation == 0) {
|
|
this->ProcessMotionWithDist();
|
|
}
|
|
if (this->pathStartCell != -1 || serverTime < nextTick) {
|
|
if (previousIndex != this->pathStartCell) {
|
|
std::int32_t pointX = 0;
|
|
std::int32_t pointY = 0;
|
|
if (this->route.Point(previousIndex, &pointX, &pointY)) {
|
|
float notifyX = 0.0f;
|
|
float notifyZ = 0.0f;
|
|
mode->CellCenter(pointX, pointY, notifyX, notifyZ);
|
|
this->NotifyCellMove(¬ifyX, ¬ifyZ);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
this->render.position.x = destX;
|
|
this->render.position.z = destZ;
|
|
this->NotifyCellMove(&this->render.position.x, &this->render.position.z);
|
|
this->SetState(0, 1);
|
|
this->isNeverAnimation = 0;
|
|
this->render.isMotionFreezed = false;
|
|
if (this->isAsuraAttack != 0) {
|
|
this->isAsuraAttack = 0;
|
|
this->SetFrameSequence(0x60, 2, 2, 0x60, 2, 1, 3000, 0);
|
|
}
|
|
mode->SetFollowTicks(0, 0);
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
goto applyHeight;
|
|
}
|
|
|
|
case ST_ATTACK:
|
|
case ST_ATTACK2:
|
|
case ST_THROW:
|
|
case 0x34:
|
|
case 0x35:
|
|
case 0x36:
|
|
case 0x38:
|
|
case 0x39:
|
|
case 0x3A:
|
|
case 0x3B:
|
|
this->ProcessMotion();
|
|
if (this->render.isMotionFinished) {
|
|
this->SetState(0, 1);
|
|
}
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
return true;
|
|
|
|
case ST_BEGIN_SKILL:
|
|
this->isCounter = 0;
|
|
this->ProcessMotion();
|
|
{
|
|
const int frames = static_cast<int>(this->GetElapsedFrames());
|
|
if (this->hitTargetAid != 0) {
|
|
if (frames % 34 == 0) {
|
|
CRenderObject* target = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetGameActorByAID(this->hitTargetAid);
|
|
if (target != nullptr) {
|
|
this->Face(target->render.position.x, target->render.position.z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
return true;
|
|
|
|
case ST_PICKUP:
|
|
case ST_SKILL:
|
|
case ST_AB_SPECIAL:
|
|
this->isCounter = 0;
|
|
this->ProcessMotion();
|
|
if (this->render.isMotionFinished) {
|
|
this->SetState(0, 1);
|
|
}
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
return true;
|
|
|
|
case ST_DAMAGE:
|
|
this->isCounter = 0;
|
|
this->ProcessMotion();
|
|
{
|
|
const vector3d old = this->render.position;
|
|
const float deltaX = this->damageDestX - this->render.position.x;
|
|
const float deltaZ = this->damageDestZ - this->render.position.z;
|
|
const unsigned int remaining = this->render.motionStartTime - timeGetTime() + 200;
|
|
const unsigned int elapsed = timeGetTime() - this->lastProcessStateTime;
|
|
if (remaining != 0) {
|
|
moved = 1;
|
|
const float elapsedTime = static_cast<float>(elapsed);
|
|
const float totalTime = static_cast<float>(remaining);
|
|
this->render.position.x = elapsedTime * deltaX / totalTime + old.x;
|
|
this->render.position.z = deltaZ * elapsedTime / totalTime + old.z;
|
|
}
|
|
if (this->render.isMotionFinished) {
|
|
this->render.position.x = this->damageDestX;
|
|
this->render.position.z = this->damageDestZ;
|
|
moved = 1;
|
|
this->SetState(0, 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ST_DEAD:
|
|
this->render.frameSequenceActive = 0;
|
|
this->render.animationSequenceActive = 0;
|
|
this->render.timedSequenceActive = 0;
|
|
this->render.isMotionFreezed = false;
|
|
this->isCounter = 0;
|
|
this->ProcessMotion();
|
|
if (this->render.isMotionFinished && this->willBeAttackedList.size() == 0) {
|
|
mode->SendMsg(MM_DELETEREGISTERPOS, static_cast<int>(this->render.accountId), 0, 0, 0);
|
|
const int job = this->GetEffectiveJob(-1);
|
|
if ((job > 31 && job < 1000) || g_session.IsMonsterClass(job) || this->objectType == 9 ||
|
|
g_session.IsCompanionJob(job)) {
|
|
this->MakeCorpse();
|
|
return false;
|
|
}
|
|
}
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
return true;
|
|
|
|
case ST_SLEEP:
|
|
case ST_DANCE:
|
|
case ST_SING:
|
|
case ST_READYSHOT:
|
|
case ST_READYJUMP:
|
|
case ST_LANDJUMP:
|
|
case ST_R_STORM:
|
|
case ST_R_DOWN:
|
|
case ST_R_TURN:
|
|
case ST_R_COUNTER:
|
|
case ST_R_DODGE:
|
|
case ST_A_COUNTER:
|
|
case ST_A_JUMPKICK:
|
|
case ST_THROW2:
|
|
case ST_A_STORM:
|
|
case ST_A_DOWN:
|
|
case ST_A_TURN:
|
|
case ST_SG_DOWN:
|
|
case ST_SG_TURN:
|
|
case ST_NINJASKILL1:
|
|
case ST_NINJASKILL2:
|
|
case ST_NINJAREADY:
|
|
case ST_GUNSKILL1:
|
|
case ST_GUNSKILL2:
|
|
case ST_GUNSKILL3:
|
|
case ST_GUNREADY:
|
|
case ST_GUNREADY2:
|
|
case ST_MADOSKILL:
|
|
case ST_MADOSKILL2:
|
|
case 0x2F:
|
|
case 0x30:
|
|
case 0x31:
|
|
case 0x32:
|
|
case 0x33:
|
|
case 0x37:
|
|
this->isCounter = 0;
|
|
this->ProcessMotion();
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->lastServerTime = serverTime;
|
|
if (moved != 0) {
|
|
applyHeight:
|
|
this->render.position.y = world->terrain->Height(this->render.position.x, this->render.position.z);
|
|
this->render.position += this->positionDelta;
|
|
}
|
|
return true;
|
|
}
|
|
#pragma auto_inline(on)
|
|
|
|
// OFFSET: 0x00CA83A0
|
|
// FUNCTION: fn_20988
|
|
CGameActor::CGameActor()
|
|
: accel(), damageNumberCount(0), lastDamage(0), homunMsg(), homunResMsg(), merMsg(), merResMsg(),
|
|
positionDelta(), shapeShift(0), savedShapeShift(0) {
|
|
this->ResetState();
|
|
}
|
|
|
|
// OFFSET: 0x00CAF4F0
|
|
// FUNCTION: fn_21084
|
|
void CGameActor::ResetState() {
|
|
this->statusEffects[11] = 0;
|
|
this->statusEffects[2] = 0;
|
|
this->statusEffects[3] = 0;
|
|
this->statusEffects[1] = 0;
|
|
this->statusEffects[0] = 0;
|
|
this->statusEffects[6] = 0;
|
|
this->statusEffects[4] = 0;
|
|
this->statusEffects[5] = 0;
|
|
this->statusEffects[9] = 0;
|
|
this->statusEffects[7] = 0;
|
|
this->statusEffects[8] = 0;
|
|
this->statusEffects[10] = 0;
|
|
this->statusEffects[12] = 0;
|
|
this->render.position.x = 0.0f;
|
|
this->render.position.y = 0.0f;
|
|
this->render.position.z = 0.0f;
|
|
this->render.angle = 0.0f;
|
|
this->render.animation = 0;
|
|
this->render.previousAnimation = 0;
|
|
this->render.curMotion = 0;
|
|
this->render.state = 0;
|
|
this->render.motionType = 0;
|
|
this->render.speed = 1.0f;
|
|
this->render.visibilityOptions[0] = 1;
|
|
this->accel.x = 0.0f;
|
|
this->accel.y = 0.0f;
|
|
this->accel.z = 0.0f;
|
|
this->dist = 0;
|
|
this->render.accountId = 0xFFFFFFFF;
|
|
this->lastServerTime = g_session.GetServerTime();
|
|
this->lastProcessStateTime = timeGetTime();
|
|
this->render.screenX = 0;
|
|
this->render.screenY = 0;
|
|
this->actorWindows[0] = 0;
|
|
this->actorWindows[1] = 0;
|
|
this->actorWindows[2] = 0;
|
|
this->actorWindows[3] = 0;
|
|
this->chatWidth = 0;
|
|
this->nameWidth = 0;
|
|
this->render.isMotionFinished = false;
|
|
this->hitTargetAid = 0;
|
|
this->attackMotion = -1.0f;
|
|
this->pathStartCell = -1;
|
|
this->render.visibilityOptions[1] = 1;
|
|
this->render.motionStartTime = timeGetTime();
|
|
this->petEmotionStartTick = 0;
|
|
this->skillRechargeEndTick = timeGetTime() - 5000;
|
|
this->skillRechargeStartTick = timeGetTime() - 10000;
|
|
this->effectLaunchCnt = 3600;
|
|
this->render.color = 0xFFFFFFFF;
|
|
this->render.visible = 1;
|
|
this->render.flatDepth = 0;
|
|
this->willBeDead = 0;
|
|
this->bodyState = 0;
|
|
this->stateFlags = 0;
|
|
this->SetRiding(0);
|
|
this->effectState = 0;
|
|
this->healthState = 0;
|
|
this->vanishTime = 0;
|
|
this->levelAuraType = 0;
|
|
this->hasLevelAura = 0;
|
|
this->characterLevel = 0;
|
|
this->isCounter = 0;
|
|
this->isTrickDead = 0;
|
|
this->isPlayHitWave = 0;
|
|
std::memset(this->hitWaveName, 0, sizeof(this->hitWaveName));
|
|
this->guildId = 0;
|
|
this->freezeEndTick = 0;
|
|
this->actorType = 0;
|
|
this->sceneNameWindow = 0;
|
|
this->actorTitleWindow = 0;
|
|
this->isNeverAnimation = 0;
|
|
this->isAsuraAttack = 0;
|
|
this->isBladeStop = 0;
|
|
this->homunAI = 0;
|
|
this->merAI = 0;
|
|
this->objectType = 4;
|
|
this->actorWindows[4] = 0;
|
|
this->transformJobs[0] = -1;
|
|
this->transformJobs[1] = -1;
|
|
this->transformJobs[2] = -1;
|
|
this->monsterTransformJob = -1;
|
|
this->transformPriority = 0;
|
|
this->charmType = 0;
|
|
this->charmCount = 0;
|
|
this->movementState[0] = 0;
|
|
this->movementState[1] = 0;
|
|
this->movementState[2] = 0;
|
|
this->movementState[3] = 0;
|
|
this->movementState[4] = 0;
|
|
this->movementState[5] = 0;
|
|
this->hasHp = 0;
|
|
this->maxHp = 0;
|
|
this->hpGaugeWindow = 0;
|
|
this->hpGaugeFlags = 0;
|
|
this->hasSp = 0;
|
|
this->spGaugeValue = 0;
|
|
this->mountedState = 0;
|
|
this->actorFlags = 0;
|
|
this->emblemVersion = 0;
|
|
this->firstFollowerEffect = 0;
|
|
this->secondFollowerEffect = 0;
|
|
|
|
this->maximumValue = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CAFF00
|
|
// FUNCTION: fn_21091
|
|
void CGameActor::UpdateGaugePositions() {
|
|
// GLOBAL: gl_24991
|
|
static float s_gaugeOffsetY = static_cast<float>(g_renderer->viewport.height * 81 / 480);
|
|
|
|
if (this->actorWindows[0] != 0) {
|
|
if (timeGetTime() < this->chatTick + 5000) {
|
|
UIWindow* window = reinterpret_cast<UIWindow*>(this->actorWindows[0]);
|
|
int x = this->render.screenX - this->chatWidth / 2;
|
|
if (x < -3) {
|
|
x = -3;
|
|
}
|
|
const int maximumX = g_renderer->viewport.width - window->geometry.width + 3;
|
|
if (x > maximumX) {
|
|
x = maximumX;
|
|
}
|
|
int y = static_cast<int>(
|
|
static_cast<float>(this->render.screenY) - s_gaugeOffsetY * this->render.distanceScale - static_cast<float>(this->chatHeight)
|
|
);
|
|
if (y < -3) {
|
|
y = -3;
|
|
}
|
|
const int maximumY = g_renderer->viewport.height - window->geometry.height + 3;
|
|
if (y > maximumY) {
|
|
y = maximumY;
|
|
}
|
|
window->Move(x, y);
|
|
} else {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorWindows[0]));
|
|
this->actorWindows[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (this->actorWindows[1] != 0) {
|
|
reinterpret_cast<UIWindow*>(this->actorWindows[1])->Move(
|
|
this->render.screenX - 70,
|
|
static_cast<int>(static_cast<float>(this->render.screenY) - s_gaugeOffsetY * this->render.distanceScale - 17.0f)
|
|
);
|
|
}
|
|
|
|
if (this->actorWindows[2] != 0) {
|
|
reinterpret_cast<UIWindow*>(this->actorWindows[2])->Move(
|
|
this->render.screenX - 70,
|
|
static_cast<int>(static_cast<float>(this->render.screenY) - s_gaugeOffsetY * this->render.distanceScale - 17.0f - 17.0f)
|
|
);
|
|
}
|
|
|
|
if (this->actorWindows[3] != 0) {
|
|
if (timeGetTime() > this->skillRechargeEndTick) {
|
|
this->SendMsg(nullptr, AM_DELETE_SKILL_RECHARGEGAGE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
if (this->render.state == 8) {
|
|
this->SetState(0, 1);
|
|
}
|
|
} else {
|
|
reinterpret_cast<UIWindow*>(this->actorWindows[3])->Move(
|
|
this->render.screenX - 30,
|
|
static_cast<int>(static_cast<float>(this->render.screenY) - s_gaugeOffsetY * this->render.distanceScale)
|
|
);
|
|
const std::uint32_t total = this->skillRechargeEndTick - this->skillRechargeStartTick;
|
|
std::uint32_t elapsed = timeGetTime() - this->skillRechargeStartTick;
|
|
if (elapsed > total) {
|
|
elapsed = total;
|
|
}
|
|
reinterpret_cast<UIRechargeGage*>(this->actorWindows[3])->SetValues(elapsed, total);
|
|
}
|
|
}
|
|
|
|
if (this->actorWindows[4] != 0) {
|
|
reinterpret_cast<UIWindow*>(this->actorWindows[4])->Move(
|
|
this->render.screenX - 70,
|
|
static_cast<int>(static_cast<float>(this->render.screenY) - s_gaugeOffsetY * this->render.distanceScale - 17.0f - 17.0f)
|
|
);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CA8D70
|
|
// FUNCTION: fn_20994
|
|
CGameActor::~CGameActor() {
|
|
this->ReleaseAttachments();
|
|
}
|
|
|
|
// OFFSET: 0x00CAF260
|
|
// FUNCTION: fn_21079
|
|
void CGameActor::ReleaseAttachments() {
|
|
if (this->homunAI && reinterpret_cast<CMercenaryAI*>(this->homunAI)->state) {
|
|
reinterpret_cast<CMercenaryAI*>(this->homunAI)->Shutdown();
|
|
delete reinterpret_cast<CMercenaryAI*>(this->homunAI);
|
|
this->homunAI = 0;
|
|
}
|
|
|
|
if (this->merAI && reinterpret_cast<CMercenaryAI*>(this->merAI)->state) {
|
|
reinterpret_cast<CMercenaryAI*>(this->merAI)->Shutdown();
|
|
delete reinterpret_cast<CMercenaryAI*>(this->merAI);
|
|
this->merAI = 0;
|
|
}
|
|
|
|
if (this->actorWindows[0]) {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorWindows[0]));
|
|
this->actorWindows[0] = 0;
|
|
}
|
|
|
|
if (this->actorWindows[1]) {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorWindows[1]));
|
|
this->actorWindows[1] = 0;
|
|
}
|
|
|
|
if (this->actorWindows[2]) {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorWindows[2]));
|
|
this->actorWindows[2] = 0;
|
|
}
|
|
|
|
if (this->actorWindows[3]) {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorWindows[3]));
|
|
this->actorWindows[3] = 0;
|
|
}
|
|
|
|
if (this->actorWindows[4]) {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorWindows[4]));
|
|
this->actorWindows[4] = 0;
|
|
}
|
|
|
|
if (this->hpGaugeWindow) {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->hpGaugeWindow));
|
|
this->hpGaugeWindow = 0;
|
|
}
|
|
|
|
for (std::list<CGameObject*>::iterator it = this->msgEffectList.begin(); it != this->msgEffectList.end(); ++it) {
|
|
(*it)->SendMsg(nullptr, AM_MSGMASTER_DEAD, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
this->msgEffectList.erase(this->msgEffectList.begin(), this->msgEffectList.end());
|
|
|
|
if (g_session.GetSiegeMode() && this->sceneNameWindow) {
|
|
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->RemoveNotificationWindow(this->sceneNameWindow);
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->sceneNameWindow));
|
|
this->sceneNameWindow = 0;
|
|
}
|
|
|
|
if (this->actorTitleWindow) {
|
|
g_windowMgr.Schedule(reinterpret_cast<UIWindow*>(this->actorTitleWindow));
|
|
this->actorTitleWindow = 0;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CB0220
|
|
// FUNCTION: fn_21092
|
|
void CGameActor::UpdateStateEffects() {
|
|
if (g_updateTick > 0 && this->render.effectPhaseBytes[0] == 1) {
|
|
this->render.flags = 0;
|
|
this->render.effectPhaseBytes[0] = 0;
|
|
}
|
|
|
|
if (StateFlagsClear(this->stateFlags)) {
|
|
this->effectLaunchCnt = 36000;
|
|
return;
|
|
}
|
|
|
|
const DWORD now = timeGetTime();
|
|
if (StateFlag00(this->stateFlags) && static_cast<unsigned>(this->effectLaunchCnt) >= static_cast<unsigned>(EffectLifetime(22))) {
|
|
this->effectLaunchCnt = 0;
|
|
CRagEffect* effect = this->LaunchEffect(22, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
if (effect) {
|
|
effect->SendMsg(nullptr, AM_SETCOUNT, 0, static_cast<std::int64_t>((static_cast<std::uint64_t>(now) >> 4) % 10 + 1), 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
if (StateFlag13(this->stateFlags) && static_cast<unsigned>(this->effectLaunchCnt) >= static_cast<unsigned>(EffectLifetime(33))) {
|
|
this->effectLaunchCnt = 0;
|
|
CRagEffect* effect = this->LaunchEffect(33, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
|
|
if (effect) {
|
|
effect->SendMsg(nullptr, AM_SETCOUNT, 0, static_cast<std::int64_t>((static_cast<std::uint64_t>(now) >> 4) % 10 + 1), 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
++this->effectLaunchCnt;
|
|
}
|
|
|
|
// OFFSET: 0x00CB03E0
|
|
// FUNCTION: fn_21093
|
|
void CGameActor::UpdateHpGauge() {
|
|
if (this->hpGaugeWindow == 0) {
|
|
return;
|
|
}
|
|
|
|
if (g_serviceOptions.Get(0xD5) && reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->displayMode != 0 &&
|
|
!StateFlag01(this->stateFlags) && !StateFlag02(this->stateFlags) && !StateFlag06(this->stateFlags) &&
|
|
g_windowMgr.windowVisibilityState != 2) {
|
|
reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->Show(1);
|
|
if (this->render.state == 3 && reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->current != 0) {
|
|
reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->SetValues(0, reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->maximum);
|
|
}
|
|
const int y = static_cast<int>(static_cast<float>(ScaleByScreenHeight(12)) * this->render.distanceScale + static_cast<float>(this->render.screenY));
|
|
reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->Move(
|
|
this->render.screenX - reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->geometry.width / 2, y);
|
|
reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->Invalidate();
|
|
return;
|
|
}
|
|
|
|
reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->Show(0);
|
|
}
|
|
|
|
// OFFSET: 0x00CB0A90
|
|
// FUNCTION: fn_21095
|
|
void CGameActor::ProcessMotionWithDist() {
|
|
const int frames = static_cast<int>(this->render.action->FrameCount(this->render.previousAnimation));
|
|
this->render.curMotion = static_cast<int>(this->dist * 0.37f * 4.0f / this->render.speed) % frames;
|
|
}
|
|
|
|
// OFFSET: 0x00CB18E0
|
|
// FUNCTION: fn_21098
|
|
bool CGameActor::UpdateFadeOut() {
|
|
if (static_cast<std::uint32_t>(this->vanishTime) > 0) {
|
|
if (timeGetTime() > static_cast<std::uint32_t>(this->vanishTime)) {
|
|
return false;
|
|
}
|
|
|
|
const std::uint32_t remaining = (static_cast<std::uint32_t>(this->vanishTime) - timeGetTime()) / 2;
|
|
reinterpret_cast<unsigned char*>(&this->render.color)[3] = static_cast<unsigned char>(remaining > 0xFF ? 0xFF : remaining);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00CACFE0
|
|
// FUNCTION: fn_21050
|
|
int __stdcall MountedJob(int job, std::uint32_t flags) {
|
|
if (job == 0xfd6) {
|
|
if (StateFlag19(flags)) {
|
|
return 0xff0;
|
|
}
|
|
if (StateFlag23(flags)) {
|
|
return 0xff8;
|
|
}
|
|
if (StateFlag24(flags)) {
|
|
return 0xffa;
|
|
}
|
|
if (StateFlag25(flags)) {
|
|
return 0xffc;
|
|
}
|
|
if (StateFlag26(flags)) {
|
|
return 0xffe;
|
|
}
|
|
} else if (job == 0xfdc) {
|
|
if (StateFlag19(flags)) {
|
|
return 0xff1;
|
|
}
|
|
if (StateFlag23(flags)) {
|
|
return 0xff9;
|
|
}
|
|
if (StateFlag24(flags)) {
|
|
return 0xffb;
|
|
}
|
|
if (StateFlag25(flags)) {
|
|
return 0xffd;
|
|
}
|
|
if (StateFlag26(flags)) {
|
|
return 0xfff;
|
|
}
|
|
} else if (job == 0x1000) {
|
|
if (StateFlag19(flags)) {
|
|
return 0x100d;
|
|
}
|
|
} else if (job == 0xfd8) {
|
|
if (StateFlag21(flags)) {
|
|
return 0xff4;
|
|
}
|
|
} else if (job == 0xfde) {
|
|
if (StateFlag21(flags)) {
|
|
return 0xff5;
|
|
}
|
|
} else if (job == 0x1002) {
|
|
if (StateFlag21(flags)) {
|
|
return 0x100f;
|
|
}
|
|
} else if (job == 0xfda) {
|
|
if (StateFlag22(flags)) {
|
|
return 0xff6;
|
|
}
|
|
} else if (job == 0xfe0) {
|
|
if (StateFlag22(flags)) {
|
|
return 0xff7;
|
|
}
|
|
} else if (job == 0x1004) {
|
|
if (StateFlag22(flags)) {
|
|
return 0x1010;
|
|
}
|
|
} else if (job == 0x7) {
|
|
if (StateFlag05(flags)) {
|
|
return 0xd;
|
|
}
|
|
} else if (job == 0xe) {
|
|
if (StateFlag05(flags)) {
|
|
return 0x15;
|
|
}
|
|
} else if (job == 0xfa8) {
|
|
if (StateFlag05(flags)) {
|
|
return 0xfae;
|
|
}
|
|
} else if (job == 0xfbe) {
|
|
if (StateFlag05(flags)) {
|
|
return 0xfc4;
|
|
}
|
|
} else if (job == 0xfaf) {
|
|
if (StateFlag05(flags)) {
|
|
return 0xfb6;
|
|
}
|
|
} else if (job == 0xfc5) {
|
|
if (StateFlag05(flags)) {
|
|
return 0xfcc;
|
|
}
|
|
} else if (job == 0xfe2) {
|
|
if (StateFlag05(flags)) {
|
|
return 0xff2;
|
|
}
|
|
} else if (job == 0xfe9) {
|
|
if (StateFlag05(flags)) {
|
|
return 0xff3;
|
|
}
|
|
} else if (job == 0x1006) {
|
|
if (StateFlag05(flags)) {
|
|
return 0x100e;
|
|
}
|
|
} else if (job == 0xfcf) {
|
|
if (StateFlag15(flags)) {
|
|
return 0xfd0;
|
|
}
|
|
} else if (job == 0x1082) {
|
|
if (StateFlag15(flags)) {
|
|
return 0x108e;
|
|
}
|
|
} else if (job == 0x10a1) {
|
|
if (StateFlag21(flags) == true) {
|
|
return 0x10b6;
|
|
}
|
|
} else if (job == 0x109d) {
|
|
if (StateFlag22(flags) == true) {
|
|
return 0x10b7;
|
|
}
|
|
} else if (job == 0x109c) {
|
|
if (StateFlag19(flags) == true) {
|
|
return 0x10b8;
|
|
}
|
|
} else if (job == 0x10a2) {
|
|
if (StateFlag05(flags) == true) {
|
|
return 0x10b9;
|
|
}
|
|
} else if (job == 0x10ce) {
|
|
if (StateFlag15(flags)) {
|
|
return 0x10dc;
|
|
}
|
|
}
|
|
return job;
|
|
}
|
|
|
|
// OFFSET: 0x00CAD420
|
|
// FUNCTION: fn_21051
|
|
int CGameActor::GetEffectCounter(int effectId) {
|
|
switch (effectId) {
|
|
case HT_BLITZBEAT:
|
|
case SN_FALCONASSAULT:
|
|
case WH_HAWKRUSH:
|
|
case WH_HAWKBOOMERANG:
|
|
case WH_WILD_WALK:
|
|
return this->statusEffects[0];
|
|
}
|
|
switch (effectId) {
|
|
case RA_WUGSTRIKE:
|
|
case RA_WUGBITE:
|
|
return this->statusEffects[1];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CAD4B0
|
|
// FUNCTION: fn_21053
|
|
float CGameActor::GetNameOffset() {
|
|
float scale = 1.0f;
|
|
if ((this->render.flags & 0x10) != 0) {
|
|
const unsigned int angle = this->render.pulsePhases[0] * 4 + 90;
|
|
if (angle > 270) {
|
|
scale = 0.5f;
|
|
} else {
|
|
scale = ((angle >= 90 ? g_sinTable[angle] : g_sinTable[90]) + 1.0f) * 0.25f + g_depthAverageHalf;
|
|
}
|
|
}
|
|
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case JT_CHICKEN:
|
|
case JT_CHICKEN2:
|
|
case JT_CHICKEN_H:
|
|
case JT_CHICKEN2_H:
|
|
case JT_RUNE_CHICKEN:
|
|
case JT_RUNE_CHICKEN_H:
|
|
case JT_ROYAL_CHICKEN:
|
|
case JT_ROYAL_CHICKEN_H:
|
|
case JT_WOLF_RANGER:
|
|
case JT_WOLF_RANGER_H:
|
|
case JT_MADOGEAR:
|
|
case JT_MADOGEAR_H:
|
|
case JT_RUNE_CHICKEN2:
|
|
case JT_RUNE_CHICKEN2_H:
|
|
case JT_RUNE_CHICKEN3:
|
|
case JT_RUNE_CHICKEN3_H:
|
|
case JT_RUNE_CHICKEN4:
|
|
case JT_RUNE_CHICKEN4_H:
|
|
case JT_RUNE_CHICKEN5:
|
|
case JT_RUNE_CHICKEN5_H:
|
|
case JT_WOLF_WINDHAWK:
|
|
case JT_MEISTER_MADOGEAR:
|
|
case JT_DRAGON_KNIGHT_CHICKEN:
|
|
case JT_IMPERIAL_GUARD_CHICKEN:
|
|
return scale * 6.0f;
|
|
case JT_CHICKEN_B:
|
|
case JT_CHICKEN2_B:
|
|
case JT_RUNE_CHICKEN_B:
|
|
case JT_ROYAL_CHICKEN_B:
|
|
case JT_WOLF_RANGER_B:
|
|
case JT_MADOGEAR_B:
|
|
return scale * 4.0f;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) && !g_session.IsNpcJob(this->GetEffectiveJob(-1)) &&
|
|
this->render.accountId != g_session.m_aid) {
|
|
return 0.0f;
|
|
}
|
|
|
|
if (g_session.IsBabyJob(this->GetEffectiveJob(-1))) {
|
|
if (this->isRiding) {
|
|
return 4.0f;
|
|
}
|
|
return -1.0f;
|
|
}
|
|
|
|
if (g_session.IsDoramJob(this->GetEffectiveJob(-1))) {
|
|
if (this->isRiding) {
|
|
return scale * -3.0f;
|
|
}
|
|
return scale * -2.0f;
|
|
}
|
|
|
|
if (!this->isRiding) {
|
|
return 0.0f;
|
|
}
|
|
|
|
CPc* pc = dynamic_cast<CPc*>(this);
|
|
if (!pc) {
|
|
return scale * 6.0f;
|
|
}
|
|
|
|
switch (static_cast<unsigned int>(pc->appearanceJob)) {
|
|
case JT_GUNSLINGER:
|
|
case JT_REBELLION:
|
|
case JT_NIGHT_WATCH:
|
|
return 0.0f;
|
|
case JT_NOVICE:
|
|
case JT_SUPERNOVICE:
|
|
case JT_NOVICE_H:
|
|
case JT_SUPERNOVICE2:
|
|
case JT_HYPER_NOVICE:
|
|
case JT_DRUID:
|
|
case JT_KARNOS:
|
|
case JT_ALITEA:
|
|
return scale + scale;
|
|
default:
|
|
return scale * 6.0f;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAD780
|
|
// FUNCTION: fn_21054
|
|
float CGameActor::GetNameHeight() {
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case JT_CHICKEN:
|
|
case JT_CHICKEN2:
|
|
case JT_CHICKEN_H:
|
|
case JT_CHICKEN2_H:
|
|
case JT_RUNE_CHICKEN:
|
|
case JT_RUNE_CHICKEN_H:
|
|
case JT_ROYAL_CHICKEN:
|
|
case JT_ROYAL_CHICKEN_H:
|
|
case JT_WOLF_RANGER:
|
|
case JT_WOLF_RANGER_H:
|
|
case JT_MADOGEAR:
|
|
case JT_MADOGEAR_H:
|
|
case JT_RUNE_CHICKEN2:
|
|
case JT_RUNE_CHICKEN2_H:
|
|
case JT_RUNE_CHICKEN3:
|
|
case JT_RUNE_CHICKEN3_H:
|
|
case JT_RUNE_CHICKEN4:
|
|
case JT_RUNE_CHICKEN4_H:
|
|
case JT_RUNE_CHICKEN5:
|
|
case JT_RUNE_CHICKEN5_H:
|
|
case JT_WOLF_WINDHAWK:
|
|
case JT_MEISTER_MADOGEAR:
|
|
case JT_DRAGON_KNIGHT_CHICKEN:
|
|
case JT_IMPERIAL_GUARD_CHICKEN:
|
|
return 23.0f;
|
|
case JT_CHICKEN_B:
|
|
case JT_CHICKEN2_B:
|
|
case JT_RUNE_CHICKEN_B:
|
|
case JT_ROYAL_CHICKEN_B:
|
|
case JT_WOLF_RANGER_B:
|
|
case JT_MADOGEAR_B:
|
|
return 19.0f;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!g_session.IsPlayerJobId(this->GetEffectiveJob(-1)) && !g_session.IsNpcJob(this->GetEffectiveJob(-1)) &&
|
|
this->render.accountId != g_session.m_aid) {
|
|
return 18.0f;
|
|
}
|
|
|
|
if (g_session.IsDoramJob(this->GetEffectiveJob(-1)) || !this->isRiding) {
|
|
return 18.0f;
|
|
}
|
|
|
|
CPc* pc = dynamic_cast<CPc*>(this);
|
|
if (!pc) {
|
|
return 23.0f;
|
|
}
|
|
|
|
switch (static_cast<unsigned int>(pc->appearanceJob)) {
|
|
case JT_GUNSLINGER:
|
|
case JT_REBELLION:
|
|
case JT_NIGHT_WATCH:
|
|
return 18.0f;
|
|
case JT_NOVICE:
|
|
case JT_SUPERNOVICE:
|
|
case JT_NOVICE_H:
|
|
case JT_SUPERNOVICE2:
|
|
case JT_HYPER_NOVICE:
|
|
case JT_DRUID:
|
|
case JT_KARNOS:
|
|
case JT_ALITEA:
|
|
return 19.0f;
|
|
default:
|
|
return 23.0f;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAD990
|
|
// FUNCTION: fn_21055
|
|
CSprRes* CGameActor::GetSprite() {
|
|
return this->render.sprite;
|
|
}
|
|
|
|
// OFFSET: 0x00CAD9A0
|
|
// FUNCTION: fn_21056
|
|
__declspec(noinline) float CGameActor::GetElapsedFrames() {
|
|
return static_cast<float>(static_cast<double>(timeGetTime() - this->render.motionStartTime) / 24.0);
|
|
}
|
|
|
|
// OFFSET: 0x00CADAF0
|
|
// FUNCTION: fn_21058
|
|
int CGameActor::GetGaugeCurrent() {
|
|
if (this->hpGaugeWindow == 0) {
|
|
return -1;
|
|
}
|
|
return reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->current;
|
|
}
|
|
|
|
// OFFSET: 0x00CADB10
|
|
// FUNCTION: fn_21059
|
|
int CGameActor::GetGaugeMaximum() {
|
|
if (this->hpGaugeWindow == 0) {
|
|
return -1;
|
|
}
|
|
return reinterpret_cast<UIPcGage*>(this->hpGaugeWindow)->maximum;
|
|
}
|
|
|
|
// OFFSET: 0x00CADB30
|
|
// FUNCTION: fn_21060
|
|
void CGameActor::ResetTransformJobs() {
|
|
this->transformJobs[0] = -1;
|
|
this->transformJobs[1] = -1;
|
|
this->transformJobs[2] = -1;
|
|
this->monsterTransformJob = -1;
|
|
this->transformPriority = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CADC90
|
|
// FUNCTION: fn_21065
|
|
__declspec(noinline) bool CSession::IsMonsterClass(int job) {
|
|
if ((job > 1000 && job < 3999) || static_cast<unsigned int>(job - 20021) <= 11978) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00CADCC0
|
|
// FUNCTION: fn_21066
|
|
bool CGameActor::HasPendingDamage() {
|
|
return this->willBeAttackedList.size() > 0;
|
|
}
|
|
|
|
// OFFSET: 0x00CADCF0
|
|
// FUNCTION: fn_21067
|
|
bool CGameActor::UpdateMaximumValue(std::int64_t value) {
|
|
bool result = false;
|
|
if (this->maximumValue < value) {
|
|
result = true;
|
|
}
|
|
this->maximumValue = value;
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00CADD30
|
|
// FUNCTION: fn_21068
|
|
int CGameActor::IsPlayerClass(int job) {
|
|
return IsPlayerJob(job);
|
|
}
|
|
|
|
// OFFSET: 0x00CAE1B0
|
|
// FUNCTION: fn_21072
|
|
void CGameActor::SetStackedEffect(int effectId, bool on) {
|
|
if (on) {
|
|
for (const int id : this->exclusiveEffects) {
|
|
this->ApplyEffectState(id, false);
|
|
}
|
|
this->exclusiveEffects.insert(effectId);
|
|
for (const int id : this->exclusiveEffects) {
|
|
this->ApplyEffectState(id, true);
|
|
}
|
|
} else {
|
|
this->exclusiveEffects.erase(effectId);
|
|
this->ApplyEffectState(effectId, false);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00CAE3B0
|
|
// FUNCTION: fn_21073
|
|
void __stdcall CreateHallucinationPc(
|
|
int job, int sex, int head, const vector3d* position, int alpha, int weapon, int shield, int bodyPalette
|
|
) {
|
|
CPc* pc = new (std::nothrow) CPc;
|
|
if (pc == nullptr) {
|
|
return;
|
|
}
|
|
|
|
pc->sex = sex & 1;
|
|
pc->SetActorJob(job);
|
|
pc->SetSprHead(head);
|
|
pc->SetImfFileName();
|
|
pc->SetBodyPalette(weapon);
|
|
pc->SetHeadPalette(shield);
|
|
pc->SetBodyCostume(bodyPalette, 0);
|
|
|
|
CHalluPC* hallu = new CHalluPC(pc);
|
|
hallu->render.position = *position;
|
|
unsigned char* const argb = reinterpret_cast<unsigned char*>(&hallu->render.color);
|
|
if (alpha != -1) {
|
|
argb[3] = static_cast<unsigned char>(alpha);
|
|
}
|
|
*reinterpret_cast<std::uint16_t*>(argb + 1) = 0xFFFF;
|
|
argb[0] = 0xFF;
|
|
|
|
CRenderObject* object = hallu;
|
|
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->objects.push_back(object);
|
|
delete pc;
|
|
}
|
|
|
|
// OFFSET: 0x00AA20D0
|
|
// FUNCTION: fn_17210
|
|
bool CGameActor::HasActiveMercenaryAI() {
|
|
const int* entry = reinterpret_cast<const int*>(this->merAI);
|
|
return entry && entry[1] != 0;
|
|
}
|