Batch #18233 by eAthena: 0 byte-identical, 7 confirmed by peer review. - fn_09908 UIRefiningWnd::Paint: logic confirmed by peer review - fn_10391 UISwapEquipmentWnd::DrawEquipmentSlots: logic confirmed by peer review - fn_11661 UIMakeCharWnd::UIMakeCharWnd: logic confirmed by peer review - fn_12679 UISerachStoreInfoWnd::Paint: logic confirmed by peer review - fn_12680 UIShortCutWnd::Paint: logic confirmed by peer review - fn_13576 UIMerchantItemLogWnd::Paint: logic confirmed by peer review - fn_14484 CUIGameItem::SetItem: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, alisonrag, kyoshi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
176 lines
5.6 KiB
C++
176 lines
5.6 KiB
C++
#include "Client/Session/Session.h"
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#include "Render/Text/TextContext.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Bitmap/SkinPalette.h"
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#include "Resource/Bitmap/TextureNames.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Skills/PlayerSkillBundle.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Skin/SkinMgr.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "UI/Shortcuts/ShortcutCooldowns.h"
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#include "UI/Shortcuts/ShortcutGrid.h"
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#include "UI/Shortcuts/UIShortCutWnd.h"
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#include "UI/Cooldowns/CooldownOwner.h"
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#include "UI/Window/UIWindow.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdio>
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#include <cstring>
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namespace {
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// INLINED
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CBitmapRes* Load(const char* path) {
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return static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(path)));
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}
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// INLINED
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void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
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window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
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}
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// INLINED
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__forceinline void Count(UIWindow& window, int right, int y, int value) {
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char text[16];
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std::sprintf(text, "%d", value);
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window.DrawRightOutlinedText(right, y, text, 0, 0, 0xFFFFFF, 0, 11, 0);
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}
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}
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// OFFSET: 0x00A86200
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// FUNCTION: fn_17019
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void UIWindow::DrawRightOutlinedText(
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int right, int y, const char* text, int bytes, std::uint32_t color, std::uint32_t outline, int family, int height,
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unsigned char bold
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) {
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if (bytes == 0) {
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bytes = static_cast<int>(std::strlen(text));
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}
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TextContext context(*this->geometry.surface);
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context.SetFont(family, height, bold, 0);
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const int left = right - context.Measure(text, static_cast<int>(std::strlen(text))).cx;
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context.SetColor(outline);
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context.Draw(left - 1, y, text, bytes);
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context.Draw(left + 1, y, text, bytes);
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context.Draw(left, y - 1, text, bytes);
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context.Draw(left, y + 1, text, bytes);
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context.SetColor(color);
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context.Draw(left, y, text, bytes);
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}
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// OFFSET: 0x0092F8E0
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// FUNCTION: fn_12680
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void UIShortCutWnd::Paint() {
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UIWindow& window = *this;
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const ShortcutGrid& grid = this->m_grid;
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const NormalItemSlot* const* slots = this->m_slots;
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const NormalItemSlot* const* itemSlots = this->m_itemSlots;
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ResourceMgr& resources = ResourceMgr::Instance();
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CBitmapRes* frame = Load("유저인터페이스\\Shortcut\\shortcut_frame.bmp");
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for (int row = 0; row < grid.rows; ++row) {
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Bitmap(window, frame, 0, (row * 33), false);
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}
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if (g_session.ItemSlotActive()) {
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Bitmap(window, Load("유저인터페이스\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
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}
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if (grid.row != -1 && grid.hovered != -1) {
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const SkinPaletteCell cell{2, 2};
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window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(g_session.m_hotkeyPage), 24, 24,
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SkinPaletteColor(resources, cell, g_skinInfo.Selected()));
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}
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g_session.m_mainCooldownIcons.clear();
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for (int row = 0; row < grid.rows; ++row) {
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const int y = ((row * 33) + 4);
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for (int column = 0; column < 9; ++column) {
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const int index = ((row * 9) + column);
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if (index >= 36) {
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continue;
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}
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const NormalItemSlot& slot = *slots[index];
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if (slot.itemId == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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if (slot.enabled != 0) {
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CSkillInfo skill = g_session.LookupSkill(slot.itemId);
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if (!skill.MatchesShortcut(&slot)) {
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continue;
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}
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char path[1024];
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g_session.ItemBitmapPath(skill.name, path);
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CBitmapRes* image = Load(path);
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if (!image) {
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std::sprintf(path, "유저인터페이스\\item\\am_berserkpitcher.bmp");
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image = Load(path);
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}
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g_session.m_mainCooldownIcons.push_back({skill.id, index, x, y});
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Bitmap(window, image, x, y, true);
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int level = slot.value;
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if (IsIndexedSkill(skill.id) && skill.level < level) {
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level = skill.level;
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}
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Count(window, x + 27, (y + 17), level);
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} else {
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
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if (item.identity[1] == 0) {
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continue;
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}
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DrawItemIcon(window, resources, x, y, item, item.identified);
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if (item.quantity != 0) {
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Count(window, x + 27, (y + 17), item.quantity);
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}
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if (0 < item.grade) {
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Bitmap(window, Load(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", item.grade).c_str()), x, (y + 12), true);
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}
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}
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}
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}
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if (g_session.ItemSlotActive()) {
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const int y = ((grid.rows * 33) + 4);
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for (int column = 0; column < 9; ++column) {
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const NormalItemSlot& slot = *itemSlots[column];
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if (slot.itemId == 0) {
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continue;
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}
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
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if (item.identity[1] == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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DrawItemIcon(window, resources, x, y, item, item.identified);
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if (item.quantity != 0) {
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Count(window, x + 27, (y + 17), item.quantity);
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}
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}
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}
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for (int row = 0; row < grid.rows; ++row) {
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char text[24];
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std::sprintf(text, "%d", (row + 1));
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window.DrawTextAt(6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
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}
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PaintMainCooldowns(g_session.m_requestTimers, g_session.m_mainCooldownIcons, grid.rows, window.geometry.x, window.geometry.y, g_cooldownOwner->Drawing());
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}
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