rodecomp/Source/UI/Skill/UISkillDescribeWnd.h
ragnarok-clanker f24910881d Decompile fn_11962 (UINpcTextEditDialogWnd::UINpcTextEditDialogWnd)
Batch #8096 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_11962 UINpcTextEditDialogWnd::UINpcTextEditDialogWnd: logic confirmed by peer review

Peer-reviewed-by: Yommy, secret, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 14:15:18 +00:00

24 lines
614 B
C++

#ifndef RAGNAROK_SOURCE_UI_SKILL_UISKILLDESCRIBEWND_H
#define RAGNAROK_SOURCE_UI_SKILL_UISKILLDESCRIBEWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
class UISkillDescribeWnd : public UIFrameWnd {
public:
UISkillDescribeWnd(UIWindowContext& windows, UIFrameContext& frames);
/* 00B4 */ unsigned char unknown_00B4[0x8];
/* 00BC */ std::string unknown_00BC;
/* 00D4 */ std::string unknown_00D4;
/* 00EC */ std::string unknown_00EC;
/* 0104 */ int m_skillId;
/* 0108 */ UIWindow* m_text;
void Paint() override;
bool Slot42(void* output) override;
void Slot43() override;
};
#endif