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Archive
Decompile 3 functions in Source/Archive/GPak.cpp
2026-11-08 00:27:29 +00:00
Client
Decompile fn_24198 (CSession::BuildStatsReplayRecords)
2026-11-08 00:38:12 +00:00
Contents
Decompile fn_19999 (CEffectPrim::RenderSegmentSpriteTrail)
2026-11-08 00:37:46 +00:00
File
Decompile fn_18245 (RemoveDirectoryTree)
2026-11-07 17:37:24 +00:00
Interface
Decompile 27 functions in Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
Network
Decompile fn_21789 (ReceivePartyJoinRequest)
2026-11-08 05:30:36 +00:00
Render
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
Resource
Decompile fn_07963 (C3dGrannyModelRes::Load)
2026-11-08 00:15:28 +00:00
Script
Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
2026-11-07 23:58:37 +00:00
Security
Decompile fn_08209 (CNProtectGameGuardMgr::Initialize)
2026-11-07 03:43:23 +00:00
UI
Decompile 2 functions in Source/UI/Window/WindowMouseHit.cpp, Source/UI/Layout/WindowCoordinates.h
2026-11-08 05:29:17 +00:00
Utility
Maintenance: g_inlineCharset (gl_24543, 0x016D3B08) lies in the uninitialised tail of .data in the original (raw size 0x7A200, offset
2026-11-07 15:29:49 +00:00
ActorPickNode.cpp
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
ActorPickNode.h
Confirm fn_17911 (CActorPickNode::MakeQuardTree)
2026-11-05 03:47:31 +00:00
EntityInit.cpp
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00
LexiconTrie.cpp
Decompile fn_45446 (LexiconSerializer::Insert)
2026-10-30 05:28:09 +00:00