rodecomp/Source/Contents/Effects/EffectActor.h
ragnarok-clanker cb890802e1 Decompile fn_21111 (EffectActor::SendMsg)
Batch #5184 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_21111 EffectActor::SendMsg: logic confirmed by peer review

Peer-reviewed-by: eAthena, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:37:06 +00:00

43 lines
1.3 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
#include "Contents/Effects/EffectAttachments.h"
#include "Contents/Actors/RenderObject.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
struct CRagEffect;
struct EffectActorState {
EffectActorState();
~EffectActorState();
EffectAttachments Attachments();
/* 0138 */ int unknown_0138;
/* 013C */ std::uint32_t unknown_013C;
/* 0140 */ std::uint32_t unknown_0140;
/* 0144 */ std::list<RagEffectState*> effects;
/* 014C */ RagEffectState* first;
/* 0150 */ RagEffectState* second;
};
struct EffectActor : CRenderObject {
EffectActor();
void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override;
bool EffectVisible() const;
void ResetEffectState();
CRagEffect* LaunchEffect(int effectId, vector3d deltaPos, float rotation);
CRagEffect* LaunchEffect(int effectId, int duration);
CRagEffect* LaunchTaggedEffect(int effectId, std::uint32_t tag);
/* 0138 */ EffectActorState state;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectActorState) == 28);
static_assert(sizeof(EffectActor) == 0x158);
static_assert(offsetof(EffectActor, state) == 0x138);
#endif
#endif