rodecomp/Source/UI/Item/UIMerchantItemLogWnd.cpp
ragnarok-clanker bbe4f06378 Decompile 2 functions in Source/UI/Item/UIMerchantItemLogWnd.cpp, Source/UI/Item/UIMerchantItemLogWnd.h
Batch #7559 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_13575 UIMerchantItemLogWnd::Slot15: logic confirmed by peer review
- fn_13580 UIMerchantItemLogWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 10:44:19 +00:00

164 lines
5.7 KiB
C++

#include "UI/Item/UIMerchantItemLogWnd.h"
#include "Client/Mode/ModeTooltip.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Client/Mode/ModeMgr.h"
#include "UI/Window/UIWindowMgr.h"
#include "Client/Input/InputCharset.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Layout/WindowSnapping.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/UIResizer.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Utility/Text/FormatString.h"
// OFFSET: 0x0099E510
// FUNCTION: fn_13575
void UIMerchantItemLogWnd::Slot15(int width, int height) {
UIStaticText* title = new UIStaticText(*this->m_context, *this->m_controls);
title->SetSize(160, 15);
title->SetText(LookupMessage(2559 + (this->unknown_00FC != 0)), 0);
title->Move(16, 2);
title->shadow = 1;
this->AddChild(title);
UIResizer* resizer = new UIResizer(*this->m_context);
this->resizer = resizer;
resizer->SetSize(16, 16);
resizer->SetDirection(3);
resizer->SetBitmapName("유저인터페이스\\btn_resize.bmp");
resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
resizer->SetColors(0xFFFF00FF, 0xFFFF00FF);
this->AddChild(resizer);
UIScrollBar* scrollBar = new UIScrollBar(*this->m_context);
this->scrollBar = scrollBar;
scrollBar->Configure(this->geometry.width - 15, 14, 1, this->geometry.height - 38);
this->AddChild(scrollBar);
UIBitmapButton* button = new UIBitmapButton(*this->m_context, *this->m_controls);
this->buttons[0] = button;
button->SetBitmap("유저인터페이스\\btn_close.bmp", 0, 0);
button->SetBitmap("유저인터페이스\\btn_close_a.bmp", 1, 0);
button->SetBitmap("유저인터페이스\\btn_close_b.bmp", 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(this->geometry.width - 61, this->geometry.height - 24);
button->SetId(201);
this->AddChild(button);
this->columns = 1;
this->visibleRows = (height - 38) / 32;
}
// OFFSET: 0x0099ED00
// FUNCTION: fn_13577
void UIMerchantItemLogWnd::Slot28(int x, int y) {
ITEM_INFO item = this->GetItemAt(x, y);
if (item.unknown_0000[1] > 0) {
int tooltipX = (x - 40) / 32 * 32 + 40;
int tooltipY = (y - 17) / 32 * 32 + 1;
this->ToScreen(tooltipX, tooltipY);
ItemDescriptions descriptions{g_itemDescriptions};
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
if (item.identified == 1 && item.unknown_0098 != 0) {
reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode)
->Show(FormatOwnedString(LookupMessage(2551), naming.DisplayName(item, 0).c_str(), item.unknown_0098, item.quantity).c_str(), tooltipX, tooltipY,
g_session.GetItemNameColor(item), 0, 1);
} else {
reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode)
->Show(FormatOwnedString(LookupMessage(183), naming.DisplayName(item, 0).c_str(), item.quantity).c_str(), tooltipX, tooltipY,
g_session.GetItemNameColor(item), 0, 1);
}
}
}
// OFFSET: 0x0099EF50
// FUNCTION: fn_13578
void UIMerchantItemLogWnd::Slot19() {
bool changed = false;
for (auto it = this->logs.begin(); it != this->logs.end(); ++it) {
if (it->name.compare(LookupMessage(581)) == 0) {
it->name = LookupPlayerName(it->characterId);
changed = true;
}
}
if (changed) {
this->Invalidate();
}
}
// OFFSET: 0x0099F090
// FUNCTION: fn_13579
void UIMerchantItemLogWnd::Slot32(int x, int y) {
ITEM_INFO item = this->GetItemAt(x, y);
if (item.unknown_0000[1] > 0) {
g_modeMgr.GetGameMode();
g_windowMgr.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
// OFFSET: 0x0099F160
// FUNCTION: fn_13580
int UIMerchantItemLogWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case 6:
if (a == 201) {
this->m_frameContext->windows.CloseWindow(this->unknown_00FC != 0 ? 258 : 257);
}
break;
case 14:
if (a == 3) {
int height = c <= 336 ? c : 336;
if (height < 120) {
height = 120;
}
const int newHeight = (height - 120) / 32 * 32 + 120;
if (newHeight != this->geometry.height) {
this->Resize(this->geometry.width, newHeight);
this->columns = 1;
this->visibleRows = (newHeight - 38) / 32;
this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->scrollBar->Move(this->geometry.width - 15, 14);
this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - 38);
this->UpdateScrollBar();
}
this->buttons[0]->Move(this->geometry.width - 61, this->geometry.height - 24);
this->m_frameContext->snapping.Store(this);
}
break;
case 23: {
ITEM_INFO item(*reinterpret_cast<const ITEM_INFO*>(a));
this->items.push_back(item);
lcData data;
data.name = LookupPlayerName(b);
ItemDescriptions descriptions{g_itemDescriptions};
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
data.unknown_001C = naming.DisplayName(item, 0);
data.time = c;
data.characterId = b;
this->logs.push_back(data);
this->Invalidate();
this->UpdateScrollBar();
break;
}
default:
return UIItemBaseWnd::SendMsg(sender, message, a, b, c, d);
}
return 0;
}