rodecomp/Source/UI/Items/UISwapEquipmentWnd.cpp
ragnarok-clanker 120f4bd193 Decompile 2 functions in Source/UI/Items/UISwapEquipmentWnd.cpp, Source/UI/Items/UISwapEquipmentWnd.h
Batch #7548 by Yommy: 0 byte-identical, 2 confirmed by peer review.

- fn_10397 UISwapEquipmentWnd::Slot26: logic confirmed by peer review
- fn_10399 UISwapEquipmentWnd::Slot28: logic confirmed by peer review

Peer-reviewed-by: eAthena, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 10:24:04 +00:00

306 lines
10 KiB
C++

#include "UI/Items/UISwapEquipmentWnd.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Mode/ModeTooltip.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Contents/World/World.h"
#include "UI/Buttons/UIBasicButton.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include <windows.h>
#include <timeapi.h>
#include <cstdint>
#include <new>
#include <string>
// GLOBAL: gl_24874
unsigned long g_swapEquipmentTick;
// OFFSET: 0x0082F990
// FUNCTION: fn_10390
void UISwapEquipmentWnd::Slot10(int x, int y, std::intptr_t value) {
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (g_windowMgr.LookupWindow(10011)) {
UIWindow::Slot10(x, y, value);
return;
}
CMode* mode = g_modeMgr.GetGameMode();
ITEM_INFO item(0);
unsigned char equipped = 0;
switch (drag->source) {
case 1:
item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
break;
case 2:
equipped = 1;
item = g_session.GetItem17F0(drag->slot);
break;
case 24:
equipped = 1;
item = g_session.GetItem2B50(drag->slot);
break;
}
if (item.unknown_0000[1] > 0) {
switch (item.unknown_0000[0]) {
case 10:
case 16:
case 17:
case 19:
mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
break;
default:
if (equipped == 1) {
mode->SendMsg(305, reinterpret_cast<int>(&item), 0, 0, 0);
} else if (item.unknown_0000[2] != 0 && item.identified != 0 && item.unknown_0000[3] == 0) {
mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0);
}
break;
}
}
g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0);
}
// OFFSET: 0x008315E0
// FUNCTION: fn_10400
void UISwapEquipmentWnd::Slot32(int x, int y) {
ITEM_INFO item = this->ItemAtPoint(x, y);
if (item.unknown_0000[1] > 0) {
g_windowMgr.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
// OFFSET: 0x008316A0
// FUNCTION: fn_10401
int UISwapEquipmentWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
if (message == 6) {
switch (argument1) {
case 0xB9:
g_session.m_swapEquipmentMode = 0;
if (g_windowMgr.unknown_01E0) {
g_windowMgr.unknown_01E0->SendMsg(nullptr, 6, 0x1FC, 0, 0, 0);
}
break;
case 0xC9:
g_windowMgr.CloseWindow(0x128);
return 1;
case 0x1FC: {
int messageId;
if (g_windowMgr.LookupWindow(10011)) {
messageId = 0xBB9;
} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->unknown_0250) {
messageId = 0xBB7;
} else if (g_windowMgr.unknown_0304 || g_windowMgr.unknown_0308 || g_windowMgr.unknown_02FC) {
messageId = 0xBBA;
} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->unknown_0264[3]) {
messageId = 0xBB8;
} else if (g_windowMgr.unknown_01F0 || g_windowMgr.unknown_01F8) {
messageId = 0xBBB;
} else {
g_modeMgr.GetGameMode()->SendMsg(0x130, 0, 0, 0, 0);
return 1;
}
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(messageId)), 0xFF, 0, 0, 0);
return 1;
}
}
} else if (message == 60) {
this->Invalidate();
this->InvalidateChildren();
return 1;
}
return 1;
}
// OFFSET: 0x00831860
// FUNCTION: fn_10402
void UISwapEquipmentWnd::SetSlotValue(int index, int value) {
switch (index) {
case 8:
this->unknown_00C8 = value;
break;
case 9:
this->unknown_00CC = value;
break;
case 0:
this->unknown_00C4 = value;
break;
case 2:
this->unknown_00D0 = value;
break;
}
}
// OFFSET: 0x00830400
// FUNCTION: fn_10392
ITEM_INFO UISwapEquipmentWnd::ItemAtPoint(int x, int y) {
int slot = -1;
if (y <= this->geometry.height && y >= 22 && y <= 151) {
if ((x >= 6 && x < 106) || (x >= 170 && x < this->geometry.width - 6)) {
const int row = (y - 22) / 26;
if (x >= 170) {
slot = row == 0 ? 9 : row + 3;
} else {
slot = row == 0 ? 8 : row - 1;
}
}
if (x > 112 && x < 170 && y >= 28 && y <= 52) {
slot = 15;
}
}
return this->GetSlotItem(slot);
}
// OFFSET: 0x008304F0
// FUNCTION: fn_10393
ITEM_INFO UISwapEquipmentWnd::GetSlotItem(int slot) {
if (slot == -1) {
return ITEM_INFO(0);
}
if (this->unknown_00BC == 2) {
ITEM_INFO item = g_session.GetItem6B68(slot);
return item.unknown_0000[1] > 0 ? item : ITEM_INFO(0);
}
ITEM_INFO item = g_session.GetItem61B8(slot);
return item.unknown_0000[1] > 0 ? item : ITEM_INFO(0);
}
// OFFSET: 0x00830760
// FUNCTION: fn_10394
void UISwapEquipmentWnd::Slot15(int width, int height) {
this->m_swapButton = new (std::nothrow) UISwapBitmapButton(*this->m_context, *this->m_controls);
this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
this->m_swapButton->SetSize(this->m_swapButton->BitmapWidth(), this->m_swapButton->BitmapHeight());
UISwapBitmapButton* button = this->m_swapButton;
const std::string label = LookupMessage(0xC27);
button->label = label;
this->m_swapButton->m_textColor = 0x172842;
this->m_swapButton->Move(0x51, 0x9B);
this->m_swapButton->SetId(0x1FC);
this->AddChild(this->m_swapButton);
UIBasicButton* close = new (std::nothrow) UIBasicButton(*this->m_context, *this->m_controls);
close->Configure(0x32, LookupMessage(0xDA));
close->Move(0xE0, 0x9B);
close->SetId(0xB9);
this->AddChild(close);
}
// OFFSET: 0x00830970
// FUNCTION: fn_10395
void UISwapBitmapButton::Paint() {
UIBitmapButton::Paint();
const unsigned long elapsed = timeGetTime() - g_swapEquipmentTick;
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
this->m_textColor = elapsed < 10000 ? 0x969696 : 0x172842;
this->DrawCenteredText(this->geometry.width / 2, this->geometry.height / 2 - 5, this->label.c_str(), this->label.size(), 0, 12, this->m_textColor, 0);
}
// OFFSET: 0x00830E20
// FUNCTION: fn_10397
void UISwapEquipmentWnd::Slot26(int x, int y) {
if (y < 17) {
this->SendMsg(this, 6, 0xCA, 0, 0, 0);
}
ITEM_INFO item = this->ItemAtPoint(x, y);
if (item.unknown_0000[1] > 0 && item.quantity > 0) {
const EquipSlots slots = g_session.GetEquipSlots(item.unknown_0000[3]);
CMode* mode = g_modeMgr.gameMode;
if (GetAsyncKeyState(VK_CONTROL)) {
mode->SendMsg(0x131, reinterpret_cast<int>(&item), 0, 0, 0);
} else {
mode->SendMsg(0x12F, slots.values[2], this->unknown_00BC == 2, 0, 0);
}
}
}
// OFFSET: 0x00831130
// FUNCTION: fn_10399
void UISwapEquipmentWnd::Slot28(int x, int y) {
{
ITEM_INFO item = this->ItemAtPoint(x, y);
if (item.unknown_0000[1] > 0) {
int tooltipX = 6;
int tooltipY = y - (y - 22) % 26 - 19;
if (x >= 170) {
tooltipX = 175;
} else if (x >= 106) {
tooltipX = this->geometry.width / 2 - 20;
}
this->ToScreen(tooltipX, tooltipY);
std::string text;
ItemDescriptions descriptions{g_itemDescriptions};
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
if (item.quantity > 1) {
if (item.unknown_0098 != 0) {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(0x9F7), naming.DisplayName(item, 0)));
} else {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(0xB7), naming.DisplayName(item, 0).c_str(), item.quantity));
}
} else if (item.unknown_0098 != 0) {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(0xA28), naming.DisplayName(item, 0).c_str(), item.unknown_0098));
} else {
text = naming.DisplayName(item, 0);
}
reinterpret_cast<ModeTooltip*>(g_modeMgr.GetGameMode())->Show(text.c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1);
}
}
const int previousD4 = this->unknown_00D4;
const int previousD8 = this->unknown_00D8;
const int previousDC = this->unknown_00DC;
this->unknown_00D4 = -1;
this->unknown_00D8 = -1;
this->unknown_00DC = -1;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (mode->drag.source == 1) {
if (!((x >= 6 && x < 30) || (x >= 251 && x < 275))) {
return;
}
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, mode->drag.id);
if (item.unknown_0000[1] > 0 && item.unknown_0000[2] != 0) {
const EquipSlots slots = g_session.GetEquipSlots(item.unknown_0000[2]);
this->unknown_00D4 = slots.values[2];
if (slots.values[1] != -1) {
this->unknown_00D8 = slots.values[1];
}
if (slots.values[0] != -1) {
this->unknown_00DC = slots.values[0];
}
}
}
if (previousD4 != this->unknown_00D4 || previousD8 != this->unknown_00D8 || previousDC != this->unknown_00DC) {
this->Invalidate();
}
}