rodecomp/Source/UI/Items/UIWeaponRefineWnd.h
ragnarok-clanker 2374738d7f Decompile fn_13602 (UIWeaponRefineWnd::BuildReplayRecords)
Batch #6519 by willerthal: 0 byte-identical, 1 confirmed by peer review.

- fn_13602 UIWeaponRefineWnd::BuildReplayRecords: logic confirmed by peer review

Peer-reviewed-by: eAthena, gordaoprogramas
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 01:09:25 +00:00

34 lines
818 B
C++

#ifndef RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H
#define RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H
#include "UI/Window/UIFrameWnd.h"
#include <vector>
struct UIButtonContext;
struct WindowResponseRecorder;
struct UIListBoxContext;
class UIListBox;
class UIWeaponRefineWnd : public UIFrameWnd {
public:
std::vector<unsigned char> BuildReplayRecords();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
/* 00B4 */ UIListBox* m_list;
protected:
UIButtonContext* m_controls;
UIListBoxContext* m_listContext;
public:
/* 00B8 */ std::vector<int> itemIds;
/* 00C4 */ std::vector<int> indices;
protected:
WindowResponseRecorder* m_recorder;
};
#endif