rodecomp/Source/UI/Lists/UIItemStoreComboBox.h
ragnarok-clanker 2dcdf393ec Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ...
Batch #7443 by eAthena: 0 byte-identical, 3 confirmed by peer review.

- fn_21289 CGameMode::RefreshActorJobEffects: logic confirmed by peer review
- fn_13737 UIWindowMgr::ResetUIRectInfo: logic confirmed by peer review
- fn_11325 UIItemStoreComboBoxWnd::Slot15: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence, kyoshi, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/Mode/GameModeActorEffects.cpp, Source/UI/Lists/UIItemStoreComboBox.cpp
2026-10-31 07:25:15 +00:00

26 lines
822 B
C++

#ifndef RAGNAROK_SOURCE_UI_LISTS_UIITEMSTORECOMBOBOX_H
#define RAGNAROK_SOURCE_UI_LISTS_UIITEMSTORECOMBOBOX_H
#include "UI/Lists/UIComboBoxDefWnd.h"
#include "UI/Lists/UIComboBoxEx.h"
class UIItemStoreComboBox : public UIComboBoxEx {
public:
UIItemStoreComboBox(UIWindowContext& windows, UIComboBoxContext& combo) : UIComboBoxEx(windows, combo), pink(false) {}
void Slot15(int width, int height) override;
void Slot27(int x, int y) override;
void Slot31(int x, int y) override;
/* 00C4 */ bool pink;
};
class UIItemStoreComboBoxWnd : public UIComboBoxDefWnd {
public:
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
/* 00A8 */ unsigned char pink;
};
#endif