Batch #7443 by eAthena: 0 byte-identical, 3 confirmed by peer review. - fn_21289 CGameMode::RefreshActorJobEffects: logic confirmed by peer review - fn_13737 UIWindowMgr::ResetUIRectInfo: logic confirmed by peer review - fn_11325 UIItemStoreComboBoxWnd::Slot15: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence, kyoshi, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Client/Mode/GameModeActorEffects.cpp, Source/UI/Lists/UIItemStoreComboBox.cpp
26 lines
822 B
C++
26 lines
822 B
C++
#ifndef RAGNAROK_SOURCE_UI_LISTS_UIITEMSTORECOMBOBOX_H
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#define RAGNAROK_SOURCE_UI_LISTS_UIITEMSTORECOMBOBOX_H
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#include "UI/Lists/UIComboBoxDefWnd.h"
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#include "UI/Lists/UIComboBoxEx.h"
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class UIItemStoreComboBox : public UIComboBoxEx {
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public:
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UIItemStoreComboBox(UIWindowContext& windows, UIComboBoxContext& combo) : UIComboBoxEx(windows, combo), pink(false) {}
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void Slot15(int width, int height) override;
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void Slot27(int x, int y) override;
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void Slot31(int x, int y) override;
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/* 00C4 */ bool pink;
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};
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class UIItemStoreComboBoxWnd : public UIComboBoxDefWnd {
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public:
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void Slot15(int width, int height) override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
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/* 00A8 */ unsigned char pink;
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};
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#endif
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