Batch #7590 by secret: 0 byte-identical, 2 confirmed by peer review. - fn_10175 UIRune_ViewInfo::Slot15: logic confirmed by peer review - fn_10228 UIRune_Decom::SendMsg: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
381 lines
12 KiB
C++
381 lines
12 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_RUNESYSTEM_UIRUNESYSTEMWND_H
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#define RAGNAROK_SOURCE_UI_RUNESYSTEM_UIRUNESYSTEMWND_H
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#include "Client/Input/InputCharset.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "Network/Connection/Connection.h"
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#include "Network/Packets/PacketLengths.h"
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#include "Render/DeviceContext/DeviceContext.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Buttons/UIRadioBtn.h"
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#include "UI/Lists/UIScrollBar.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Window/UIFrameWnd.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/WindowDialogs.h"
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#include <algorithm>
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#include <bit>
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#include <cstdlib>
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#include <cstdint>
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#include <format>
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#include <string>
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#include <timeapi.h>
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#include <vector>
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class Decom_ItemInfo;
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class RuneData;
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class RuneSetData;
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class UIRuneSetReWard : public UIBitmapButton {
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public:
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// INLINED
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UIRuneSetReWard(UIWindowContext& windows, UIButtonContext& controls) : UIBitmapButton(windows, controls), m_itemId(0), m_state(0) {
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}
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void Paint() override;
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void Slot28(int x, int y) override;
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void Slot31(int x, int y) override;
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void Slot32(int x, int y) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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/* 0120 */ int m_itemId;
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/* 0124 */ int m_state;
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/* 0128 */ std::string m_texts[3];
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};
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class UIRuneSystemTab : public UIWindow {
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public:
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explicit UIRuneSystemTab(UIWindowContext& windows);
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void Paint() override;
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void Slot25(int x, int y) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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/* 007C */ int m_count;
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/* 0080 */ std::string m_label;
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};
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class UIEquipRuneSetWnd : public UIWindow {
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public:
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// INLINED
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explicit UIEquipRuneSetWnd(UIWindowContext& windows) : UIWindow(windows, 0) {
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}
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void Paint() override;
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void Slot25(int x, int y) override;
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void Slot26(int x, int y) override;
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void Slot28(int x, int y) override;
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};
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class UIRuneSystem_tagListWnd : public UIWindow {
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public:
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UIRuneSystem_tagListWnd(UIWindowContext& windows, UIButtonContext& controls);
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void Paint() override;
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void Slot25(int x, int y) override;
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void Slot28(int x, int y) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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/* 007C */ UIBitmapButton* m_leftButton;
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/* 0080 */ UIBitmapButton* m_rightButton;
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/* 0084 */ int m_firstTag;
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/* 0088 */ int m_visibleCount;
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};
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class UIRuneSetList : public UIScrollBar {
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public:
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// INLINED
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explicit UIRuneSetList(UIWindowContext& windows) : UIScrollBar(windows), m_itemHeight(0x44), unknown_00B8(0x28), m_selected(-1) {
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this->arrowLength = 6;
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}
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void Paint() override;
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void Slot25(int x, int y) override;
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void Slot28(int x, int y) override;
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void Slot35(int delta) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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void DrawScrollBar(bool drawLine);
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void ScrollBy(int delta);
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void Select(int index);
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__declspec(noinline) void DrawRuneIcon(int x, int y, const char* name, bool active);
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/* 00B4 */ int m_itemHeight;
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/* 00B8 */ int unknown_00B8;
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/* 00BC */ int m_selected;
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};
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class UIRuneList : public UIRuneSetList {
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public:
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// INLINED
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explicit UIRuneList(UIWindowContext& windows) : UIRuneSetList(windows) {
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this->m_itemHeight = 0x2F;
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}
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void Paint() override;
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void Slot28(int x, int y) override;
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};
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class UIDecomlist : public UIRuneSetList {
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public:
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// INLINED
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explicit UIDecomlist(UIWindowContext& windows) : UIRuneSetList(windows) {
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this->m_itemHeight = 0x2D;
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}
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void Paint() override;
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void Slot28(int x, int y) override;
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};
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struct RuneSetInfoLine {
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// INLINED
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RuneSetInfoLine(std::string value, std::uint32_t lineColor, bool lineBold, int lineX) {
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this->text = value;
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this->color = lineColor;
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this->bold = lineBold;
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this->x = lineX;
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}
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/* 0000 */ std::string text;
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/* 0018 */ std::uint32_t color;
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/* 001C */ bool bold;
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/* 0020 */ int x;
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};
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class UIRuneSetinfoList : public UIRuneSetList {
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public:
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// INLINED
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explicit UIRuneSetinfoList(UIWindowContext& windows) : UIRuneSetList(windows) {
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this->m_itemHeight = 0x0F;
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}
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void Paint() override;
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__declspec(noinline) void AddLine(std::string text, std::uint32_t color, bool bold);
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__declspec(noinline) void ClearLines();
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/* 00C0 */ std::vector<RuneSetInfoLine> m_lines;
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};
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class UIGage_Circle : public UIWindow {
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public:
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__declspec(noinline) explicit UIGage_Circle(UIWindowContext& windows) : UIWindow(windows, 0), m_textY(0x45), m_value(0), m_max(false) {
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this->m_emptyBitmap = "유저인터페이스\\runesystem\\gage_empty.bmp";
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this->m_fullBitmap = "유저인터페이스\\runesystem\\gage_full.bmp";
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this->m_maxBitmap = "유저인터페이스\\runesystem\\gage_max.bmp";
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}
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void Paint() override;
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/* 007C */ int m_textY;
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/* 0080 */ int m_value;
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/* 0084 */ bool m_max;
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/* 0088 */ std::string m_emptyBitmap;
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/* 00A0 */ std::string m_fullBitmap;
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/* 00B8 */ std::string m_maxBitmap;
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};
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class UIRuneSystem_ActiveWnd : public UIWindow {
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public:
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// INLINED
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explicit UIRuneSystem_ActiveWnd(UIWindowContext& windows) : UIWindow(windows, 0), m_columns(4), m_rows(2), m_listId(-1) {
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}
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void Paint() override;
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void Slot28(int x, int y) override;
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void Slot32(int x, int y) override;
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int HitTestItem(int x, int y);
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__declspec(noinline) void DrawCount(int x, int y, int count, int total, std::uint32_t color, int fontHeight);
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/* 007C */ int m_columns;
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/* 0080 */ int m_rows;
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/* 0084 */ int m_listId;
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};
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class UIRuneSystem_DecomItemWnd : public UIRuneSystem_ActiveWnd {
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public:
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void Paint() override;
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};
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class UIRuneSystem_Decom_RadioBtn : public UIRadioBtn {
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public:
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// INLINED
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UIRuneSystem_Decom_RadioBtn(UIWindowContext& windows, UIButtonContext& controls) : UIRadioBtn(windows, controls) {
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}
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void Paint() override;
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// INLINED
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void SetBitmaps(std::string checked, std::string unchecked) {
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this->checkedBitmap = checked;
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this->uncheckedBitmap = unchecked;
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this->Invalidate();
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}
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// INLINED
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void SetDisabledBitmap(std::string bitmap) {
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this->m_disabledBitmap = bitmap;
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this->Invalidate();
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}
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/* 00F0 */ std::string m_disabledBitmap;
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};
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class UIRuneSet_Info : public UIWindow {
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public:
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// INLINED
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explicit UIRuneSet_Info(UIWindowContext& windows) : UIWindow(windows, 0), m_runeSet(nullptr), m_rewards{} {
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}
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void Slot15(int width, int height) override;
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void Slot19() override;
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void Paint() override;
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void Slot26(int x, int y) override;
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void Slot28(int x, int y) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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__declspec(noinline) void UpdateActivation();
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__declspec(noinline) void UpdateRewards();
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__declspec(noinline) void Refresh();
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__declspec(noinline) void RefreshDescription();
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/* 007C */ RuneSetData* m_runeSet;
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/* 0080 */ UIRuneSystem_ActiveWnd* m_activeWnd;
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/* 0084 */ UIBitmapButton* unknown_0084;
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/* 0088 */ UIBitmapButton* unknown_0088;
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/* 008C */ UIBitmapButton* unknown_008C;
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/* 0090 */ UIRuneSystemTab* m_tab;
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/* 0094 */ UIGage_Circle* m_gauge;
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/* 0098 */ UIStaticText* m_gradeText;
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/* 009C */ UIRuneSystem_ActiveWnd* m_gradeItems;
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/* 00A0 */ UIBitmapButton* m_gradeButton;
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/* 00A4 */ UIRuneSetinfoList* m_infoList;
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/* 00A8 */ UIRuneSetReWard* m_rewards[7];
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};
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class UIRune_Info : public UIWindow {
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public:
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// INLINED
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explicit UIRune_Info(UIWindowContext& windows) : UIWindow(windows, 0), m_rune(nullptr) {
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}
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void Slot15(int width, int height) override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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/* 007C */ RuneData* m_rune;
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/* 0080 */ UIRuneSystem_ActiveWnd* m_activeWnd;
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/* 0084 */ UIBitmapButton* m_activateButton;
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};
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class UIRune_Decom : public UIWindow {
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public:
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// INLINED
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explicit UIRune_Decom(UIWindowContext& windows) : UIWindow(windows, 0) {
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this->unknown_007C.clear();
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this->unknown_0094.clear();
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this->m_ownedCount = 0;
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this->m_decomList = nullptr;
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this->m_itemId = 0;
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this->m_decomType = 0;
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}
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void Slot15(int width, int height) override;
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void Paint() override;
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void Slot28(int x, int y) override;
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void Slot32(int x, int y) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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__declspec(noinline) void Reset();
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int HitTestItem(int x, int y);
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void SelectDecomType(unsigned int type);
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__declspec(noinline) void SetItem(int itemId);
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/* 007C */ std::string unknown_007C;
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/* 0094 */ std::string unknown_0094;
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/* 00AC */ unsigned int m_ownedCount;
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/* 00B0 */ std::vector<Decom_ItemInfo>* m_decomList;
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/* 00B4 */ int m_itemId;
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/* 00B8 */ UIBitmapButton* m_decomButton;
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/* 00BC */ unsigned int m_decomType;
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/* 00C0 */ UIRuneSystem_Decom_RadioBtn* m_radioButtons[2];
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};
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class UIRune_ViewInfo : public UIWindow {
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public:
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void Slot15(int width, int height) override;
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void Paint() override;
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/* 007C */ UIGage_Circle* m_gauge;
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};
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#pragma pack(push, 1)
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struct RuneSystemOpenPacket {
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/* 0000 */ std::uint16_t id;
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/* 0002 */ unsigned char open;
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};
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struct RuneSetEquipPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint16_t tagId;
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/* 0004 */ int runeId;
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};
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struct RuneDecomRequestPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ int itemId;
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/* 0006 */ std::uint32_t itemIndex;
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/* 000A */ int decomType;
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};
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struct RuneDecomResultPacket {
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/* 0000 */ std::uint16_t id;
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/* 0002 */ int itemIds[8];
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/* 0022 */ std::int16_t counts[8];
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};
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#pragma pack(pop)
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class UIRuneSystem_DecomResultWnd : public UIFrameWnd {
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public:
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UIRuneSystem_DecomResultWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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/* 00B4 */ int m_total;
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/* 00B8 */ int m_itemIds[8];
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/* 00D8 */ int m_counts[8];
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};
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class UIRuneSystemWnd : public UIFrameWnd {
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public:
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UIRuneSystemWnd(UIWindowContext& windows, UIFrameContext& frames);
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void Slot15(int width, int height) override;
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void Slot19() override;
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void Paint() override;
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void Slot25(int x, int y) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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__declspec(noinline) void SelectTab();
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/* 00B4 */ int unknown_00B4;
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/* 00B8 */ std::int64_t m_nextTick;
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/* 00C0 */ UIRuneSystemTab* m_tab;
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/* 00C4 */ UIEquipRuneSetWnd* m_equipRuneSet;
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/* 00C8 */ UIRuneSystem_tagListWnd* m_tagList;
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/* 00CC */ UIRuneSetList* m_lists[3];
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/* 00D8 */ UIRuneSet_Info* m_runeSetInfo;
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/* 00DC */ UIRune_Info* m_runeInfo;
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/* 00E0 */ UIRune_Decom* m_runeDecom;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(RuneSetInfoLine) == 0x24);
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static_assert(sizeof(RuneSystemOpenPacket) == 3);
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static_assert(sizeof(RuneSetEquipPacket) == 8);
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static_assert(sizeof(RuneDecomRequestPacket) == 0x0E);
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static_assert(sizeof(RuneDecomResultPacket) == 0x32);
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#endif
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#endif
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