rodecomp/Source/UI/RuneSystem/UIRuneSystemWnd.h
ragnarok-clanker 1c1e8a959d Decompile 2 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp, Source/UI/RuneSystem/UIRuneSystemWnd.h
Batch #7590 by secret: 0 byte-identical, 2 confirmed by peer review.

- fn_10175 UIRune_ViewInfo::Slot15: logic confirmed by peer review
- fn_10228 UIRune_Decom::SendMsg: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 10:33:47 +00:00

381 lines
12 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_RUNESYSTEM_UIRUNESYSTEMWND_H
#define RAGNAROK_SOURCE_UI_RUNESYSTEM_UIRUNESYSTEMWND_H
#include "Client/Input/InputCharset.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/PlayerNameDictionary.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UIRadioBtn.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/UIFrameWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowDialogs.h"
#include <algorithm>
#include <bit>
#include <cstdlib>
#include <cstdint>
#include <format>
#include <string>
#include <timeapi.h>
#include <vector>
class Decom_ItemInfo;
class RuneData;
class RuneSetData;
class UIRuneSetReWard : public UIBitmapButton {
public:
// INLINED
UIRuneSetReWard(UIWindowContext& windows, UIButtonContext& controls) : UIBitmapButton(windows, controls), m_itemId(0), m_state(0) {
}
void Paint() override;
void Slot28(int x, int y) override;
void Slot31(int x, int y) override;
void Slot32(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 0120 */ int m_itemId;
/* 0124 */ int m_state;
/* 0128 */ std::string m_texts[3];
};
class UIRuneSystemTab : public UIWindow {
public:
explicit UIRuneSystemTab(UIWindowContext& windows);
void Paint() override;
void Slot25(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ int m_count;
/* 0080 */ std::string m_label;
};
class UIEquipRuneSetWnd : public UIWindow {
public:
// INLINED
explicit UIEquipRuneSetWnd(UIWindowContext& windows) : UIWindow(windows, 0) {
}
void Paint() override;
void Slot25(int x, int y) override;
void Slot26(int x, int y) override;
void Slot28(int x, int y) override;
};
class UIRuneSystem_tagListWnd : public UIWindow {
public:
UIRuneSystem_tagListWnd(UIWindowContext& windows, UIButtonContext& controls);
void Paint() override;
void Slot25(int x, int y) override;
void Slot28(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ UIBitmapButton* m_leftButton;
/* 0080 */ UIBitmapButton* m_rightButton;
/* 0084 */ int m_firstTag;
/* 0088 */ int m_visibleCount;
};
class UIRuneSetList : public UIScrollBar {
public:
// INLINED
explicit UIRuneSetList(UIWindowContext& windows) : UIScrollBar(windows), m_itemHeight(0x44), unknown_00B8(0x28), m_selected(-1) {
this->arrowLength = 6;
}
void Paint() override;
void Slot25(int x, int y) override;
void Slot28(int x, int y) override;
void Slot35(int delta) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
void DrawScrollBar(bool drawLine);
void ScrollBy(int delta);
void Select(int index);
__declspec(noinline) void DrawRuneIcon(int x, int y, const char* name, bool active);
/* 00B4 */ int m_itemHeight;
/* 00B8 */ int unknown_00B8;
/* 00BC */ int m_selected;
};
class UIRuneList : public UIRuneSetList {
public:
// INLINED
explicit UIRuneList(UIWindowContext& windows) : UIRuneSetList(windows) {
this->m_itemHeight = 0x2F;
}
void Paint() override;
void Slot28(int x, int y) override;
};
class UIDecomlist : public UIRuneSetList {
public:
// INLINED
explicit UIDecomlist(UIWindowContext& windows) : UIRuneSetList(windows) {
this->m_itemHeight = 0x2D;
}
void Paint() override;
void Slot28(int x, int y) override;
};
struct RuneSetInfoLine {
// INLINED
RuneSetInfoLine(std::string value, std::uint32_t lineColor, bool lineBold, int lineX) {
this->text = value;
this->color = lineColor;
this->bold = lineBold;
this->x = lineX;
}
/* 0000 */ std::string text;
/* 0018 */ std::uint32_t color;
/* 001C */ bool bold;
/* 0020 */ int x;
};
class UIRuneSetinfoList : public UIRuneSetList {
public:
// INLINED
explicit UIRuneSetinfoList(UIWindowContext& windows) : UIRuneSetList(windows) {
this->m_itemHeight = 0x0F;
}
void Paint() override;
__declspec(noinline) void AddLine(std::string text, std::uint32_t color, bool bold);
__declspec(noinline) void ClearLines();
/* 00C0 */ std::vector<RuneSetInfoLine> m_lines;
};
class UIGage_Circle : public UIWindow {
public:
__declspec(noinline) explicit UIGage_Circle(UIWindowContext& windows) : UIWindow(windows, 0), m_textY(0x45), m_value(0), m_max(false) {
this->m_emptyBitmap = "유저인터페이스\\runesystem\\gage_empty.bmp";
this->m_fullBitmap = "유저인터페이스\\runesystem\\gage_full.bmp";
this->m_maxBitmap = "유저인터페이스\\runesystem\\gage_max.bmp";
}
void Paint() override;
/* 007C */ int m_textY;
/* 0080 */ int m_value;
/* 0084 */ bool m_max;
/* 0088 */ std::string m_emptyBitmap;
/* 00A0 */ std::string m_fullBitmap;
/* 00B8 */ std::string m_maxBitmap;
};
class UIRuneSystem_ActiveWnd : public UIWindow {
public:
// INLINED
explicit UIRuneSystem_ActiveWnd(UIWindowContext& windows) : UIWindow(windows, 0), m_columns(4), m_rows(2), m_listId(-1) {
}
void Paint() override;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
int HitTestItem(int x, int y);
__declspec(noinline) void DrawCount(int x, int y, int count, int total, std::uint32_t color, int fontHeight);
/* 007C */ int m_columns;
/* 0080 */ int m_rows;
/* 0084 */ int m_listId;
};
class UIRuneSystem_DecomItemWnd : public UIRuneSystem_ActiveWnd {
public:
void Paint() override;
};
class UIRuneSystem_Decom_RadioBtn : public UIRadioBtn {
public:
// INLINED
UIRuneSystem_Decom_RadioBtn(UIWindowContext& windows, UIButtonContext& controls) : UIRadioBtn(windows, controls) {
}
void Paint() override;
// INLINED
void SetBitmaps(std::string checked, std::string unchecked) {
this->checkedBitmap = checked;
this->uncheckedBitmap = unchecked;
this->Invalidate();
}
// INLINED
void SetDisabledBitmap(std::string bitmap) {
this->m_disabledBitmap = bitmap;
this->Invalidate();
}
/* 00F0 */ std::string m_disabledBitmap;
};
class UIRuneSet_Info : public UIWindow {
public:
// INLINED
explicit UIRuneSet_Info(UIWindowContext& windows) : UIWindow(windows, 0), m_runeSet(nullptr), m_rewards{} {
}
void Slot15(int width, int height) override;
void Slot19() override;
void Paint() override;
void Slot26(int x, int y) override;
void Slot28(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
__declspec(noinline) void UpdateActivation();
__declspec(noinline) void UpdateRewards();
__declspec(noinline) void Refresh();
__declspec(noinline) void RefreshDescription();
/* 007C */ RuneSetData* m_runeSet;
/* 0080 */ UIRuneSystem_ActiveWnd* m_activeWnd;
/* 0084 */ UIBitmapButton* unknown_0084;
/* 0088 */ UIBitmapButton* unknown_0088;
/* 008C */ UIBitmapButton* unknown_008C;
/* 0090 */ UIRuneSystemTab* m_tab;
/* 0094 */ UIGage_Circle* m_gauge;
/* 0098 */ UIStaticText* m_gradeText;
/* 009C */ UIRuneSystem_ActiveWnd* m_gradeItems;
/* 00A0 */ UIBitmapButton* m_gradeButton;
/* 00A4 */ UIRuneSetinfoList* m_infoList;
/* 00A8 */ UIRuneSetReWard* m_rewards[7];
};
class UIRune_Info : public UIWindow {
public:
// INLINED
explicit UIRune_Info(UIWindowContext& windows) : UIWindow(windows, 0), m_rune(nullptr) {
}
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 007C */ RuneData* m_rune;
/* 0080 */ UIRuneSystem_ActiveWnd* m_activeWnd;
/* 0084 */ UIBitmapButton* m_activateButton;
};
class UIRune_Decom : public UIWindow {
public:
// INLINED
explicit UIRune_Decom(UIWindowContext& windows) : UIWindow(windows, 0) {
this->unknown_007C.clear();
this->unknown_0094.clear();
this->m_ownedCount = 0;
this->m_decomList = nullptr;
this->m_itemId = 0;
this->m_decomType = 0;
}
void Slot15(int width, int height) override;
void Paint() override;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
__declspec(noinline) void Reset();
int HitTestItem(int x, int y);
void SelectDecomType(unsigned int type);
__declspec(noinline) void SetItem(int itemId);
/* 007C */ std::string unknown_007C;
/* 0094 */ std::string unknown_0094;
/* 00AC */ unsigned int m_ownedCount;
/* 00B0 */ std::vector<Decom_ItemInfo>* m_decomList;
/* 00B4 */ int m_itemId;
/* 00B8 */ UIBitmapButton* m_decomButton;
/* 00BC */ unsigned int m_decomType;
/* 00C0 */ UIRuneSystem_Decom_RadioBtn* m_radioButtons[2];
};
class UIRune_ViewInfo : public UIWindow {
public:
void Slot15(int width, int height) override;
void Paint() override;
/* 007C */ UIGage_Circle* m_gauge;
};
#pragma pack(push, 1)
struct RuneSystemOpenPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ unsigned char open;
};
struct RuneSetEquipPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint16_t tagId;
/* 0004 */ int runeId;
};
struct RuneDecomRequestPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ int itemId;
/* 0006 */ std::uint32_t itemIndex;
/* 000A */ int decomType;
};
struct RuneDecomResultPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ int itemIds[8];
/* 0022 */ std::int16_t counts[8];
};
#pragma pack(pop)
class UIRuneSystem_DecomResultWnd : public UIFrameWnd {
public:
UIRuneSystem_DecomResultWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 00B4 */ int m_total;
/* 00B8 */ int m_itemIds[8];
/* 00D8 */ int m_counts[8];
};
class UIRuneSystemWnd : public UIFrameWnd {
public:
UIRuneSystemWnd(UIWindowContext& windows, UIFrameContext& frames);
void Slot15(int width, int height) override;
void Slot19() override;
void Paint() override;
void Slot25(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
__declspec(noinline) void SelectTab();
/* 00B4 */ int unknown_00B4;
/* 00B8 */ std::int64_t m_nextTick;
/* 00C0 */ UIRuneSystemTab* m_tab;
/* 00C4 */ UIEquipRuneSetWnd* m_equipRuneSet;
/* 00C8 */ UIRuneSystem_tagListWnd* m_tagList;
/* 00CC */ UIRuneSetList* m_lists[3];
/* 00D8 */ UIRuneSet_Info* m_runeSetInfo;
/* 00DC */ UIRune_Info* m_runeInfo;
/* 00E0 */ UIRune_Decom* m_runeDecom;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(RuneSetInfoLine) == 0x24);
static_assert(sizeof(RuneSystemOpenPacket) == 3);
static_assert(sizeof(RuneSetEquipPacket) == 8);
static_assert(sizeof(RuneDecomRequestPacket) == 0x0E);
static_assert(sizeof(RuneDecomResultPacket) == 0x32);
#endif
#endif