Batch #7483 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_13779 UIScrollWnd::UpdateCached: logic confirmed by peer review Peer-reviewed-by: secret, gordaoprogramas, aDw Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
475 lines
14 KiB
C++
475 lines
14 KiB
C++
#include "UI/UIScrollWnd.h"
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#include "Render/DeviceContext/DCBitmap.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Renderer.h"
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#include "Render/Textures/Texture.h"
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#include "UI/Lists/UIScrollBar.h"
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#include <bit>
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#include <cstdint>
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#include <cstdlib>
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#include <list>
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#include <utility>
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// OFFSET: 0x009AC2B0
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// FUNCTION: fn_13772
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UIScrollWnd::~UIScrollWnd() {
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if (this->horizontalBar) {
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this->RemoveChild(this->horizontalBar, 0);
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delete this->horizontalBar;
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this->horizontalBar = nullptr;
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}
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if (this->scrollBar) {
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this->RemoveChild(this->scrollBar, 0);
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delete this->scrollBar;
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this->scrollBar = nullptr;
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}
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}
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// OFFSET: 0x009AC5D0
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// FUNCTION: fn_13776
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void UIScrollWnd::AddScrollChild(UIWindow* child) {
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if (this->horizontalBar) {
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this->RemoveChild(this->horizontalBar, 0);
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}
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if (this->scrollBar) {
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this->RemoveChild(this->scrollBar, 0);
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}
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this->UIWindow::AddChild(child);
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if (this->horizontalBar) {
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this->UIWindow::AddChild(this->horizontalBar);
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}
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if (this->scrollBar) {
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this->UIWindow::AddChild(this->scrollBar);
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}
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for (UIWindow* window : this->m_children) {
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if (window != this->horizontalBar && window != this->scrollBar) {
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this->childOrigins[window] = std::make_pair(window->geometry.x, window->geometry.y);
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}
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}
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this->Slot53();
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}
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// OFFSET: 0x009AC7B0
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// FUNCTION: fn_13777
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void UIScrollWnd::MoveScrollChild(UIWindow* child, int x, int y) {
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child->Move(x, y);
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this->childOrigins[child].first = x;
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this->childOrigins[child].second = y;
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this->Slot53();
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}
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// OFFSET: 0x009AC890
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// FUNCTION: fn_13778
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bool UIScrollWnd::Update(int redraw) {
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if (this->m_cached == 1) {
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return this->UpdateCached(redraw);
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}
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for (auto it = this->childOrigins.begin(); it != this->childOrigins.end(); ++it) {
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it->first->Move(it->second.first - this->unknown_009C, it->second.second - this->scrollPosition);
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}
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if (this->m_dirty == 1) {
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this->Paint();
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redraw = 1;
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this->m_dirty = 0;
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}
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bool changed = false;
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for (UIWindow* child : this->m_children) {
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if (child != this->horizontalBar && child != this->scrollBar) {
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if (child->geometry.x + child->geometry.width > 0 && child->geometry.x < this->geometry.width && child->geometry.y + child->geometry.height > 0 &&
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child->geometry.y < this->geometry.height && child->geometry.visible == 1) {
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changed |= this->UpdateChild(child, redraw);
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}
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} else if (child->geometry.visible == 1) {
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changed |= child->Update(redraw);
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}
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}
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if (this->parent && this->parent->m_cached == 0 && (redraw == 1 || changed == 1)) {
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this->parent->geometry.surface->BlendFrom(
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this->geometry.x, this->geometry.y, this->geometry.width, this->geometry.height, *static_cast<CDCBitmap*>(this->geometry.surface)
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);
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return true;
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}
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return false;
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}
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// OFFSET: 0x009ACB50
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// FUNCTION: fn_13779
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bool UIScrollWnd::UpdateCached(int redraw) {
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for (auto it = this->childOrigins.begin(); it != this->childOrigins.end(); ++it) {
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it->first->Move(it->second.first, it->second.second);
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}
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if (this->m_dirty == 1) {
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this->Paint();
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this->m_dirty = 0;
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redraw = 1;
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}
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bool changed = false;
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for (UIWindow* child : this->m_children) {
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if (child->geometry.visible == 1) {
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changed |= child->Update(redraw);
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}
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}
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if (redraw == 1 || changed == 1) {
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std::list<RenderPrimitive*> primitives(this->m_primitives);
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for (UIWindow* child : this->m_children) {
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if (child != this->horizontalBar && child != this->scrollBar) {
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primitives.push_back(child->DrawPrimitive());
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} else {
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static_cast<CDCBitmap*>(child->geometry.surface)->UploadTexture(this->m_context->renderSystem, child->m_texture);
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primitives.push_back(this->BuildPrimitive(
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child->geometry.x + this->unknown_009C, child->geometry.y + this->scrollPosition, 0, 0, child->geometry.width, child->geometry.height,
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child->m_texture, child->Color()
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));
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}
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}
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g_renderer->RenderToTexture(
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this->contentWidth + this->scrollBarWidth, this->contentHeight + this->scrollBarHeight, primitives, this->m_texture
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);
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changed = true;
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}
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for (auto it = this->childOrigins.begin(); it != this->childOrigins.end(); ++it) {
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it->first->Move(it->second.first - this->unknown_009C, it->second.second - this->scrollPosition);
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}
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return changed;
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}
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// OFFSET: 0x009ACF80
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// FUNCTION: fn_13780
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__declspec(noinline) bool UIScrollWnd::UpdateChild(UIWindow* child, int redraw) {
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if (child->m_dirty == 1) {
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child->Paint();
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redraw = 1;
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child->m_dirty = 0;
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}
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bool changed = false;
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for (UIWindow* window : child->m_children) {
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if (window->geometry.visible == 1) {
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changed |= window->Update(redraw);
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}
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}
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if (redraw != 1 && changed != 1) {
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return false;
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}
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int x = child->geometry.x;
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int width = child->geometry.width;
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int y = child->geometry.y;
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int height = child->geometry.height;
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int sourceX = 0;
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int sourceY = 0;
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const int right = width + x;
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if (x < 0) {
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x = 0;
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sourceX = std::abs(child->geometry.x);
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if (this->geometry.width < right) {
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width = this->geometry.width;
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} else {
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width -= sourceX;
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}
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} else if (this->geometry.width < right) {
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width = this->geometry.width - std::abs(x);
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}
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const int bottom = y + height;
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if (y < 0) {
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sourceY = std::abs(y);
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y = 0;
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if (this->geometry.height < bottom) {
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height = this->geometry.height;
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} else {
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height -= sourceY;
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}
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} else if (this->geometry.height < bottom) {
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height = this->geometry.height - std::abs(y);
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}
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this->geometry.surface->CopyFrom(x, y, sourceX, sourceY, width, height, *static_cast<CDCBitmap*>(child->geometry.surface));
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return true;
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}
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// OFFSET: 0x009AD0C0
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// FUNCTION: fn_13781
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RenderPrimitive* UIScrollWnd::DrawPrimitive() {
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if (this->m_cached == 0) {
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return UIWindow::DrawPrimitive();
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}
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return this->BuildPrimitive(
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this->geometry.x, this->geometry.y, this->unknown_009C, this->scrollPosition, this->geometry.width, this->geometry.height, this->m_texture, this->Color()
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);
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}
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// OFFSET: 0x009AD100
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// FUNCTION: fn_13782
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RenderPrimitive* UIScrollWnd::BuildPrimitive(int x, int y, int sourceX, int sourceY, int width, int height, CTexture* texture, std::uint32_t color) {
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RenderPrimitive* primitive = this->m_context->primitives.Acquire();
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primitive->texture = texture;
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const float textureWidth = static_cast<float>(std::bit_cast<std::int32_t>(texture->TextureWidth()));
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const float textureHeight = static_cast<float>(std::bit_cast<std::int32_t>(texture->TextureHeight()));
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const float left = static_cast<float>(x);
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const float top = static_cast<float>(y);
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const float right = static_cast<float>(x + width);
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const float bottom = static_cast<float>(y + height);
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const float u0 = (static_cast<float>(sourceX) + g_textureOffsetX) / textureWidth;
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const float v0 = (static_cast<float>(sourceY) + g_textureOffsetY) / textureHeight;
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const float u1 = (static_cast<float>(sourceX + width) + g_textureOffsetX) / textureWidth;
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const float v1 = (static_cast<float>(sourceY + height) + g_textureOffsetY) / textureHeight;
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primitive->quad[0].x = left;
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primitive->quad[0].y = top;
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primitive->quad[0].u = u0;
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primitive->quad[0].v = v0;
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primitive->quad[1].x = right;
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primitive->quad[1].y = top;
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primitive->quad[1].u = u1;
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primitive->quad[1].v = v0;
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primitive->quad[2].x = left;
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primitive->quad[2].y = bottom;
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primitive->quad[2].u = u0;
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primitive->quad[2].v = v1;
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primitive->quad[3].x = right;
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primitive->quad[3].y = bottom;
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primitive->quad[3].u = u1;
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primitive->quad[3].v = v1;
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for (RenderVertex& vertex : primitive->quad) {
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vertex.z = 0.000001f;
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vertex.rhw = 0.999999f;
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vertex.diffuse = color;
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}
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return primitive;
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}
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// OFFSET: 0x009AD3A0
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// FUNCTION: fn_13783
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void UIScrollWnd::Slot15(int width, int height) {
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this->horizontalBar = new UIScrollBar(*this->m_context);
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this->horizontalBar->Configure(0, height - this->scrollBarHeight, 0, width - this->scrollBarWidth);
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this->AddChild(this->horizontalBar);
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this->scrollBar = new UIScrollBar(*this->m_context);
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this->scrollBar->Configure(width - this->scrollBarWidth, 0, 1, height - this->scrollBarHeight);
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this->AddChild(this->scrollBar);
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}
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// OFFSET: 0x009AD4A0
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// FUNCTION: fn_13784
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void UIScrollWnd::Slot35(int delta) {
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if (this->wheelScroll == 1) {
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if (delta < 0) {
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this->SendMsg(this->scrollBar, 7, 3, 0, 0, 0);
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return;
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}
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this->SendMsg(this->scrollBar, 7, -3, 0, 0, 0);
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}
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}
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// OFFSET: 0x009AD4E0
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// FUNCTION: fn_13785
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void UIScrollWnd::Slot53() {
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if (!this->horizontalBar || !this->scrollBar) {
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return;
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}
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int right = 0;
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int bottom = 0;
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for (auto it = this->childOrigins.begin(); it != this->childOrigins.end(); ++it) {
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UIWindow* child = it->first;
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if (child->geometry.visible != 0) {
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const int childRight = child->geometry.width + it->second.first;
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if (right < childRight) {
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right = childRight;
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}
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const int childBottom = it->second.second + child->geometry.height;
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if (bottom < childBottom) {
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bottom = childBottom;
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}
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}
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}
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this->unknown_00A4 = 0;
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this->wheelScroll = 0;
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this->ViewWidth() = this->geometry.width;
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this->viewHeight = this->geometry.height;
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int visibleHeight;
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if (right > this->geometry.width) {
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visibleHeight = this->geometry.height - this->scrollBarHeight;
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this->unknown_00A4 = 1;
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this->viewHeight = visibleHeight;
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} else {
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visibleHeight = this->geometry.height;
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}
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int visibleWidth;
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if (bottom > this->geometry.height) {
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visibleWidth = this->geometry.width - this->scrollBarWidth;
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this->wheelScroll = 1;
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this->ViewWidth() = visibleWidth;
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} else {
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visibleWidth = this->geometry.width;
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}
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if (this->unknown_00A4 == 0 && right > visibleWidth) {
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this->unknown_00A4 = 1;
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visibleHeight = this->geometry.height - this->scrollBarHeight;
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this->viewHeight = visibleHeight;
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}
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if (this->wheelScroll == 0 && bottom > visibleHeight) {
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visibleWidth = this->geometry.width - this->scrollBarWidth;
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this->wheelScroll = 1;
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this->ViewWidth() = visibleWidth;
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}
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if (right < visibleWidth) {
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right = visibleWidth;
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}
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this->contentWidth = right;
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if (bottom < visibleHeight) {
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bottom = visibleHeight;
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}
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this->contentHeight = bottom;
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if (this->unknown_00A4 == 1) {
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this->horizontalBar->Resize(visibleWidth, this->scrollBarHeight);
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this->horizontalBar->SetRange(this->contentWidth - this->ViewWidth(), this->ViewWidth(), this->contentWidth);
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const int maximum = this->contentWidth - this->ViewWidth();
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int position = this->unknown_009C;
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if (position > maximum) {
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this->unknown_009C = maximum;
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position = maximum;
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}
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if (position < 0) {
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this->unknown_009C = 0;
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position = 0;
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}
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this->horizontalBar->SetPosition(position);
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this->horizontalBar->Invalidate();
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}
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if (this->wheelScroll == 1) {
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this->scrollBar->Resize(this->scrollBarWidth, this->viewHeight);
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this->scrollBar->SetRange(this->contentHeight - this->viewHeight, this->viewHeight, this->contentHeight);
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const int maximum = this->contentHeight - this->viewHeight;
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int position = this->scrollPosition;
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if (position > maximum) {
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this->scrollPosition = maximum;
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position = maximum;
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}
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if (position < 0) {
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this->scrollPosition = 0;
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position = 0;
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}
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this->scrollBar->SetPosition(position);
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this->scrollBar->Invalidate();
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}
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if (this->unknown_00A4 == 0) {
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this->unknown_009C = 0;
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}
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if (this->wheelScroll == 0) {
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this->scrollPosition = 0;
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}
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this->horizontalBar->Show(this->unknown_00A4);
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this->scrollBar->Show(this->wheelScroll);
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}
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// OFFSET: 0x009AD790
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// FUNCTION: fn_13786
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void UIScrollWnd::Clear() {
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this->unknown_009C = 0;
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this->scrollPosition = 0;
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this->childOrigins.clear();
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this->DeleteChildren();
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}
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// OFFSET: 0x009AD7C0
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// FUNCTION: fn_13787
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void UIScrollWnd::RemoveChild(UIWindow* child, unsigned char destroy) {
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if (this->horizontalBar && this->scrollBar) {
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this->childOrigins.erase(child);
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}
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UIWindow::RemoveChild(child, destroy);
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}
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// OFFSET: 0x009AD8B0
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// FUNCTION: fn_13788
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void UIScrollWnd::Resize(int width, int height) {
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UIWindow::Resize(width, height);
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if (this->scrollBar) {
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this->scrollBar->Resize(this->scrollBarWidth, height - this->scrollBarHeight);
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this->scrollBar->Move(width - this->scrollBarWidth, 0);
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}
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if (this->horizontalBar) {
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this->horizontalBar->Resize(width - this->scrollBarWidth, this->scrollBarHeight);
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this->horizontalBar->Move(0, height - this->scrollBarHeight);
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}
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this->Slot53();
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}
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// OFFSET: 0x009AD940
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// FUNCTION: fn_13789
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int UIScrollWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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switch (message) {
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case 7:
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case 9:
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case 10: {
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const int previous = this->scrollPosition;
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int delta = argument1;
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if (message == 9) {
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delta = -1;
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} else if (message == 10) {
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delta = 1;
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}
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this->scrollPosition = previous + delta;
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if (this->scrollPosition < 0) {
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this->scrollPosition = 0;
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}
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if (this->scrollPosition > this->contentHeight - this->viewHeight) {
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this->scrollPosition = this->contentHeight - this->viewHeight;
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}
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this->scrollBar->SetPosition(this->scrollPosition);
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this->scrollBar->Invalidate();
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this->Invalidate();
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return this->scrollPosition - previous;
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}
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case 8:
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case 11:
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case 12: {
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const int previous = this->unknown_009C;
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int delta = argument1;
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if (message == 11) {
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delta = -1;
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} else if (message == 12) {
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delta = 1;
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}
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this->unknown_009C = previous + delta;
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if (this->unknown_009C < 0) {
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this->unknown_009C = 0;
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}
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if (this->unknown_009C > this->contentWidth - this->ViewWidth()) {
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this->unknown_009C = this->contentWidth - this->ViewWidth();
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}
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this->horizontalBar->SetPosition(this->unknown_009C);
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this->horizontalBar->Invalidate();
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this->Invalidate();
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return this->unknown_009C - previous;
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}
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}
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return UIWindow::SendMsg(sender, message, argument1, argument2, argument3, argument4);
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}
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