Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review. - fn_19971 EffectParticle::PrimWaterFall: byte-identical - fn_21090 CGameActor::ProcessBodyState: byte-identical - fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main) Merged automatically: every function is byte-identical to the original. |
||
|---|---|---|
| .. | ||
| SoundConfiguration.cpp | ||
| SoundConfiguration.h | ||
| SoundMaker.cpp | ||
| SoundMaker.h | ||
| SoundMgr.cpp | ||
| SoundMgr.h | ||