Batch #1638 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_02086 DeviceOwnerDX7Handle::PackColor: logic confirmed by peer review Reviewed-by: ragnarok-clanker
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
#include "Render/BlendColor.h"
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#include "Render/DX7/DeviceOwnerDX7.h"
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#include "Render/Primitives/LightmappedPrimitive.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Render/DX7/RendererDX7Operations.h"
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#include <bit>
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// OFFSET: 0x0055EC10
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// FUNCTION: fn_02114
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void RendererDX7Operations::SetLighting(const float* direction, const float* diffuse, const float* ambient) {
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D3DLIGHT7 light{};
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light.dltType = D3DLIGHT_DIRECTIONAL;
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light.dvDirection.x = -direction[0];
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light.dvDirection.y = -direction[1];
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light.dvDirection.z = -direction[2];
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light.dcvDiffuse.r = diffuse[0];
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light.dcvDiffuse.g = diffuse[1];
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light.dcvDiffuse.b = diffuse[2];
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light.dcvDiffuse.a = 255.0f;
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light.dcvAmbient.r = ambient[0];
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light.dcvAmbient.g = ambient[1];
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light.dcvAmbient.b = ambient[2];
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light.dcvAmbient.a = 255.0f;
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this->device->SetLight(0, &light);
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this->device->LightEnable(0, TRUE);
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}
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// OFFSET: 0x0055A210
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// FUNCTION: fn_02077
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void RendererDX7Operations::ClearDepth(int clearColor) {
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if (clearColor) {
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this->owner.Clear(0xFF000000);
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} else {
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this->owner.ClearDepth();
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}
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}
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// OFFSET: 0x0055A240
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// FUNCTION: fn_02078
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void RendererDX7Operations::ClearWorld(unsigned color, int mode, unsigned char worldFlag, unsigned overlay) {
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if (mode != 0 && worldFlag == 1) {
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color = BlendColor(color, overlay);
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}
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this->owner.Clear(color);
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}
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// OFFSET: 0x0055ACB0
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// FUNCTION: fn_02082
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void RendererDX7Operations::DrawPrimitive(RenderCommand* primitive) {
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if (primitive->vertexCount <= 0) {
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return;
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}
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const auto type = static_cast<D3DPRIMITIVETYPE>(primitive->primitiveType);
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if (primitive->indexCount) {
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this->device->DrawIndexedPrimitive(
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type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, primitive->vertices, primitive->vertexCount, primitive->indices,
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primitive->indexCount, 0
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);
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} else {
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this->device->DrawPrimitive(type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, primitive->vertices, primitive->vertexCount, 0);
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}
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}
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// OFFSET: 0x0055AD00
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// OFFSET: 0x0055AD50
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// FUNCTION: fn_02083
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// FUNCTION: fn_02084
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void RendererDX7Operations::DrawLightmappedPrimitive(LightmappedPrimitive* primitive) {
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if (primitive->vertexCount <= 0) {
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return;
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}
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const auto type = static_cast<D3DPRIMITIVETYPE>(primitive->primitiveType);
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if (primitive->indexCount) {
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this->device->DrawIndexedPrimitive(
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type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2, primitive->vertices, primitive->vertexCount, primitive->indices,
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primitive->indexCount, 0
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);
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} else {
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this->device->DrawPrimitive(type, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2, primitive->vertices, primitive->vertexCount, 0);
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}
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}
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// OFFSET: 0x0055AFA0
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// FUNCTION: fn_02086
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std::uint16_t DeviceOwnerDX7Handle::PackColor(int red, int green, int blue) const {
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const DeviceOwnerDX7* owner = this->owner;
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if (!owner) {
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return 0;
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}
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return static_cast<std::uint16_t>(
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(static_cast<std::uint16_t>(blue >> owner->blue.expansion) << owner->blue.shift) +
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(static_cast<std::uint16_t>(green >> owner->green.expansion) << owner->green.shift) +
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(static_cast<std::uint16_t>(red >> owner->red.expansion) << owner->red.shift)
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);
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}
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