rodecomp/Source/Contents/Effects/MappillarEffect.cpp
ragnarok-clanker 9b6f8f9b71 Decompile 2 functions in Source/Contents/Effects/MappillarEffect.cpp
Batch #15735 by Yommy: 0 byte-identical, 2 confirmed by peer review.

- fn_18956 CMappillarEffect::Open: logic confirmed by peer review
- fn_18958 CMappillarEffect::OnProcess: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 09:21:07 +00:00

163 lines
5.7 KiB
C++

#include "Contents/Effects/MappillarEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/EffectPoint.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstring>
// OFFSET: 0x00B4BBB0
// FUNCTION: fn_18955
void CMappillarEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00B4BBF0
// FUNCTION: fn_18956
void CMappillarEffect::Open() {
for (int ring = 0; ring < 4; ++ring) {
for (int segment = 0; segment <= 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->SetTexture("effect\\ring_blue.tga");
particle->effectId = this->id;
particle->columnIndex = segment;
particle->rowIndex = ring;
particle->groupIndex = 1;
particle->alpha = 70;
particle->SetColor(100, 100, 255);
particle->angleParameter = 360;
particle->speedParameter = 120.0f;
particle->phaseParameter = 89;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(particle->rowIndex * 90);
particle->scale = static_cast<float>(particle->rowIndex) * 0.5f + 11.0f;
reinterpret_cast<int*>(&particle->animationParameter)[particle->rowIndex] = 0;
particle->elapsedFrames = particle->rowIndex * 30;
const float baseAngle = *reinterpret_cast<const float*>(&particle->angleBits);
int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->angleParameter) / 20.0f) * particle->columnIndex) + baseAngle) % 360;
if (particle->columnIndex == 20) {
angle = static_cast<int>(baseAngle);
}
const int tilt = particle->phaseParameter;
const float spread = particle->speedParameter * g_cosTable[tilt];
const float height = particle->speedParameter * g_sinTable[tilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
EffectPoint points[2];
points[0].x = particle->scale * cosine;
points[0].y = 0.0f;
points[0].z = particle->scale * sine;
points[1].x = points[0].x + spread * cosine;
points[1].y = 0.0f - height;
points[1].z = points[0].z + spread * sine;
if (particle->columnIndex >= 1 && particle->columnIndex <= 20) {
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[0].x = this->lastOuter.x;
particle->vertices[0].y = this->lastOuter.y;
particle->vertices[0].z = this->lastOuter.z;
particle->vertices[2].x = this->lastInner.x;
particle->vertices[2].y = this->lastInner.y;
particle->vertices[2].z = this->lastInner.z;
}
this->lastInner.x = points[0].x;
this->lastInner.y = points[0].y;
this->lastInner.z = points[0].z;
this->lastOuter.x = points[1].x;
this->lastOuter.y = points[1].y;
this->lastOuter.z = points[1].z;
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B4C0B0
// FUNCTION: fn_18957
bool CMappillarEffect::IsAlive() {
return this->ActorExists();
}
// OFFSET: 0x00B4C0C0
// FUNCTION: fn_18958
void CMappillarEffect::OnProcess() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
if (particle->rowIndex != 3 || particle->columnIndex != 21 || particle->elapsedFrames <= 999) {
const int frame = particle->elapsedFrames;
const int angle = static_cast<int>(*reinterpret_cast<float*>(&particle->angleBits) - static_cast<float>(frame));
float height;
if (frame < 800) {
if (frame < 200) {
height = 0.0f;
} else if (frame > 290) {
height = particle->speedParameter;
} else {
height = g_sinTable[frame - 200] * particle->speedParameter;
}
} else {
particle->speedParameter = std::max(0.0f, particle->speedParameter - 1.0f);
height = particle->speedParameter;
}
particle->animationParameter = height;
if (height < 0.0f) {
particle->animationParameter = 0.0f;
}
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeYRotation(static_cast<float>(angle) / 180.0f * 3.141592f);
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
scale.SetScale(1.0f, particle->animationParameter / 100.0f * 1.1f, 1.0f);
const matrix first = rotation;
rotation.Compose(first, scale);
particle->transform = rotation;
}
}
++particle->elapsedFrames;
}
}
// OFFSET: 0x00B4C4C0
// FUNCTION: fn_18959
void CMappillarEffect::Render() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle) {
const int texPart = particle->columnIndex;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(texPart - 1) / 21.0f;
quad.right = static_cast<float>(texPart) / 21.0f;
particle->Render(quad);
}
}
}