rodecomp/Source/Render/Textures/Texture.h
ragnarok-clanker 5ad8e0c58c Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
2026-11-10 17:38:25 +00:00

79 lines
2.6 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_TEXTURES_TEXTURE_H
#define RAGNAROK_SOURCE_RENDER_TEXTURES_TEXTURE_H
#include "Render/Textures/Surface.h"
class RenderPrimitivePool;
struct RenderQueues;
struct SpriteRleImage;
enum TextureFormat : std::int32_t { UnknownTextureFormat = -1, A1R5G5B5 = 0, A4R4G4B4 = 1, R5G6B5 = 2, X1R5G5B5 = 3, A8R8G8B8 = 4 };
extern float g_textureOffsetX;
extern float g_textureOffsetY;
class CTexture : public CSurface {
public:
CTexture();
~CTexture() override;
std::uint32_t Width() override;
std::uint32_t Height() override;
virtual void Update(const RECT* rectangle) = 0;
virtual void UploadSprite(int x, int y, int width, int height, const SpriteRleImage* image, const std::uint32_t* palette) = 0;
virtual bool CopyTexture(CTexture* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int x, int y, int width, int height) = 0;
virtual bool Create(int width, int height, int format) = 0;
void DrawTo(
RenderPrimitivePool& pool, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
);
void StretchTo(RenderPrimitivePool& pool, RenderQueues& queues, int x, int y, int width, int height, bool depthAlpha, float depthStart, float depthEnd);
void StretchTintedTo(
RenderPrimitivePool& pool, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
);
std::uint32_t SetImageSize(std::uint32_t width, std::uint32_t height);
std::uint32_t Retain();
std::uint32_t Touch();
std::uint32_t Release();
int SetName(const char* name);
// INLINED
std::uint32_t TextureWidth() const {
return this->m_textureWidth;
}
// INLINED
std::uint32_t TextureHeight() const {
return this->m_textureHeight;
}
// INLINED
std::uint32_t ImageWidth() const {
return this->m_width;
}
// INLINED
std::uint32_t ImageHeight() const {
return this->m_height;
}
// INLINED
std::int32_t Format() const {
return this->m_format;
}
protected:
friend class SpriteAtlas;
friend class TextureCache;
/* 0004 */ std::int32_t m_format;
/* 0008 */ std::uint16_t textureFlags;
/* 000A */ std::uint8_t padding_000A[2];
/* 000C */ std::uint32_t m_textureWidth;
/* 0010 */ std::uint32_t m_textureHeight;
/* 0014 */ std::uint32_t m_width;
/* 0018 */ std::uint32_t m_height;
/* 001C */ std::uint32_t refCount;
/* 0020 */ std::uint32_t lastUsedTick;
/* 0024 */ char m_name[256];
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CTexture) == 292);
#endif
#endif