rodecomp/Source/Contents/Effects/EffectParticle.h
ragnarok-clanker 805cf67f82 Decompile 4 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1793 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_19800 EffectParticle::PrimEffectTexture2: logic confirmed by peer review
- fn_19802 EffectParticle::PrimEffectTexture_Ani: logic confirmed by peer review
- fn_19805 EffectParticle::PrimFirstAid: logic confirmed by peer review
- fn_19816 EffectParticle::PrimIntimidate: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 22:21:46 +00:00

54 lines
1.3 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPARTICLE_H
#include "Contents/Effects/EffectPrimitiveState.h"
#include "Contents/Actors/RenderObject.h"
#include <list>
struct JobNames;
class ResourceMgr;
struct AttachedEffect;
struct EffectParticle : CRenderObject {
EffectParticle(ResourceMgr& resources, JobNames& names);
bool UpdateFireWall();
bool UpdateStoneCurse();
void UpdateBeginSpell();
bool UpdateHit6();
bool UpdateCoin();
bool UpdateDetoxication();
bool UpdateExit();
bool UpdateWarp();
void PrimBottom2();
void PrimBottom();
void PrimBottomOut();
void PrimBubbleDrop();
void PrimChemical2();
void PrimChemical3();
void PrimChemical();
void PrimEffectTexture2();
void PrimEffectTexture_Ani();
void PrimFirstAid();
void PrimIntimidate();
void PrimPoison();
void PrimGuard();
bool AdvanceFrame();
void UpdateRecords();
/* 0138 */ EffectPrimitiveState state;
};
EffectParticle* CreateEffectParticle(
AttachedEffect& master, const RenderObjectState& masterRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
std::list<CRenderObject*>& worldObjects
);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectParticle) == 0xFA18);
static_assert(offsetof(EffectParticle, state) == 0x138);
#endif
#endif