Batch #1549 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_17691 WorldScene::Clear: logic confirmed by peer review Peer-reviewed-by: eAthena Reviewed-by: ragnarok-clanker
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#include "Contents/Actors/RenderObject.h"
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#include "Contents/World/WorldActors.h"
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#include "Contents/World/WorldObjects.h"
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#include "Contents/World/WorldScene.h"
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#include "Contents/Effects/EffectLists.h"
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// OFFSET: 0x00AC8220
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// FUNCTION: fn_17667
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CRenderObject* WorldActors::Lookup(std::uint32_t accountId) const {
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if (accountId == this->localAccountId) {
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return this->localPlayer;
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}
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for (CRenderObject* actor : this->actors) {
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if (actor->render.accountId == accountId) {
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return actor;
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}
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}
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return nullptr;
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}
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// OFFSET: 0x00ACA4E0
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// FUNCTION: fn_17692
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void WorldObjects::Remove(CRenderObject* object) {
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for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
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if (*entry == object) {
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delete object;
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this->objects.erase(entry);
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return;
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}
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}
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}
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// GLOBAL: gl_24483
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EffectLists* g_effectMgr;
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// OFFSET: 0x00ACA320
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// FUNCTION: fn_17691
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void WorldScene::Clear() {
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auto entry = this->objects.begin();
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while (entry != this->objects.end()) {
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delete *entry;
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entry = this->objects.erase(entry);
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}
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this->player = nullptr;
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this->actors.clear();
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this->unknown_0018.clear();
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this->unknown_0020.clear();
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g_effectMgr->Clear();
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this->pendingActorIds.clear();
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this->actorCells.clear();
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this->unindexedActorIds.clear();
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}
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// OFFSET: 0x00ACA980
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// FUNCTION: fn_17698
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void WorldObjects::SendObjectMessage(CGameObject* sender, std::uint64_t identity, int message, int a, int b, int c, int d) {
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if (this == nullptr) {
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return;
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}
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if (identity == 0) {
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return;
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}
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for (CRenderObject* object : this->objects) {
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if (object->identity == identity) {
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object->SendObjectMessage(sender, message, message >> 31, a, a >> 31, b, b >> 31, c, c >> 31, d, d >> 31, 0, 0, 0, 0);
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return;
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}
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}
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}
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