rodecomp/Source/Render/Projection/RenderProjection.h
ragnarok-clanker 8386270904 Decompile fn_02107 (RenderProjection::Project)
Batch #1624 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_02107 RenderProjection::Project: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 19:51:14 +00:00

18 lines
569 B
C

#ifndef RAGNAROK_SOURCE_RENDER_PROJECTION_RENDERPROJECTION_H
#define RAGNAROK_SOURCE_RENDER_PROJECTION_RENDERPROJECTION_H
struct LightmappedVertex;
struct RenderVertex;
struct RenderProjection {
const float& scaleX;
const float& scaleY;
const int& centerX;
const int& centerY;
void Project(const float* position, const float* matrix, RenderVertex& output) const;
void Project(const float* position, const float* matrix, LightmappedVertex& output) const;
void Ray(int x, int y, const float* origin, const float* matrix, float* output) const;
};
#endif