rodecomp/Source/Contents/Ground/GroundGeometry.h
ragnarok-clanker 87bb32cef8 Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...
Batch #2457 by ragnarok-clanker: 0 byte-identical, 48 confirmed by peer review.

- fn_00152 TextureCache::TextureCache: logic confirmed by peer review
- fn_01952 DrawAlphaRectangle: logic confirmed by peer review
- fn_01953 DrawBlendedRectangle: logic confirmed by peer review
- fn_01954 DrawTexturedRectangle: logic confirmed by peer review
- fn_01955 DrawTextureRegion: logic confirmed by peer review
- fn_02237 CRendererDX9::SaveLogo: logic confirmed by peer review
- fn_02353 CRenderSystemDX9::CRenderSystemDX9: logic confirmed by peer review
- fn_02447 TextureCache::~TextureCache: logic confirmed by peer review (already on main)
- fn_02449 TextureCache::Upload: logic confirmed by peer review
- fn_02451 TextureCache::Clear: logic confirmed by peer review (already on main)
- fn_02452 TextureCache::Remove: logic confirmed by peer review (already on main)
- fn_02453 TextureCache::Default: logic confirmed by peer review
- fn_02454 TextureCache::Load: logic confirmed by peer review (already on main)
- fn_02455 TextureCache::Create: logic confirmed by peer review
- fn_02456 TextureCache::Reload: logic confirmed by peer review
- fn_02457 TextureCache::ClearUnused: logic confirmed by peer review
- fn_07897 EZeffectClip::Texture: logic confirmed by peer review
- fn_07898 EZeffectClip::Texture: logic confirmed by peer review
- fn_07958 C3dAnimModelRes::Load: logic confirmed by peer review
- fn_07996 ModelNode::~ModelNode: logic confirmed by peer review
- fn_08010 C3dGrannyModelRes::CreateTexture: logic confirmed by peer review
- fn_08020 C3dModelResV2::ReadVersion1: logic confirmed by peer review
- fn_08021 C3dModelResV2::ReadVersion2: logic confirmed by peer review
- fn_08022 C3dModelResV2::ReadVersion3: logic confirmed by peer review
- fn_09166 BinkMovies::Update: logic confirmed by peer review
- fn_10122 UIRPData::DrawNamed: logic confirmed by peer review
- fn_12091 UIWhisperWnd::Slot43: logic confirmed by peer review
- fn_17556 GroundGeometry::Build: logic confirmed by peer review
- fn_17565 GroundGeometry::BuildLightmaps: logic confirmed by peer review
- fn_17581 GroundWaterState::Update: logic confirmed by peer review
- fn_17587 GroundGeometry::DrawGrid: logic confirmed by peer review
- fn_17599 GroundWaterState::Import: logic confirmed by peer review
- fn_17842 ModeFade::Draw: logic confirmed by peer review
- fn_17847 FadeOutMode: logic confirmed by peer review
- fn_20019 CRagEffect::Blessing: logic confirmed by peer review
- fn_20023 CRagEffect::Bottom: logic confirmed by peer review
- fn_20024 CRagEffect::BowlingBash: logic confirmed by peer review
- fn_20025 CRagEffect::CartRevolution: logic confirmed by peer review
- fn_20042 CRagEffect::Entry: logic confirmed by peer review
- fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review
- fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review
- fn_20066 CRagEffect::Hit4: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20105 CRagEffect::SonicBlowHit: logic confirmed by peer review
- fn_20109 CRagEffect::SprayPond: logic confirmed by peer review
- fn_20124 CRagEffect::Yufitel: logic confirmed by peer review
- fn_20132 CRagEffect::AirTexture: logic confirmed by peer review
- fn_20133 CRagEffect::AttackEnergy2: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 18:23:21 +00:00

87 lines
3.7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDGEOMETRY_H
#define RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDGEOMETRY_H
#include "Contents/Ground/GroundSpatial.h"
#include "Contents/Ground/GroundWaterState.h"
#include <cstddef>
#include <array>
class CGndRes;
class TextureCache;
struct GroundRenderContext;
struct GroundLightmap {
/* 0000 */ unsigned char color[4];
/* 0004 */ CTexture* texture;
/* 0008 */ float uv[4][2];
/* 0028 */ std::uint32_t unknown_0028[4];
};
class GroundGeometry {
public:
GroundGeometry();
~GroundGeometry();
GroundGeometry(const GroundGeometry&) = delete;
GroundGeometry& operator=(const GroundGeometry&) = delete;
void Build(CGndRes& resource, const float* lightDirection, const float* diffuse, const float* ambient);
void ClearGeometry();
void Reset(int columns, int rows);
GroundSpatial Spatial() const;
void Draw(const float* matrix, const int* rectangle, bool clip, GroundRenderContext& context);
void CellBounds(int column, int row, float& minimum, float& maximum) const;
bool OverlayHeights(const class C3dAttr& terrain, float* vertices, int column, int row) const;
bool CellVertices(const class C3dAttr& terrain, float* vertices, int column, int row) const;
void MarkRay(const float* ray, int column, int row, float limit);
bool CellRectangle(const class C3dAttr& terrain, int column, int row, float* vertices) const;
void DrawCellDecal(
const class C3dAttr& terrain, const float* matrix, int column, int row, std::uint32_t color, CTexture& texture, const float* uv,
GroundRenderContext& context
) const;
void DrawGridDecal(
const class C3dAttr& terrain, const float* matrix, int column, int row, std::uint32_t color, CTexture& texture, const float* uv,
GroundRenderContext& context
) const;
void DrawGrid(
const class C3dAttr& terrain, const float* matrix, int column, int row, std::uint32_t color, GroundRenderContext& context
) const;
void DrawTerrainOverlay(
const class C3dAttr& terrain, const float* matrix, int column, int row, std::uint32_t color, CTexture* texture, GroundRenderContext& context
) const;
void DrawWaterCell(int column, int row, GroundCell& cell, const float* matrix, const float* ambient, bool overrideColor, GroundRenderContext& context);
void DrawLit(const float* matrix, const int* rectangle, bool clip, struct GroundLightingContext& context);
void WorldColor(float x, float unusedY, float z, std::uint32_t* output) const;
void Lighting(int column, int row, float& red, float& green, float& blue) const;
int Slot12(int first, int second, int third, int fourth, int fifth) const;
void Slot14(int first, int second, int third, int fourth);
void Slot16(int first, int second, int third, int fourth, int fifth, int sixth);
void LightmapSample(int column, int row, unsigned char& alpha, unsigned char& red, unsigned char& green, unsigned char& blue) const;
bool TerrainCellCorners(const class C3dAttr& terrain, int column, int row, float* vertices) const;
void InitializeLighting(const class C3dAttr& terrain);
int width;
int height;
float cellSize;
int loaded;
std::vector<GroundLightmap> lightmaps;
std::vector<CTexture*> lightmapTextures;
std::vector<GroundQuad> tiles;
std::vector<std::array<float, 3>> lighting;
std::vector<GroundCell> cells;
std::uint32_t unknown_0058;
std::uint32_t unknown_005C;
GroundWaterState water;
private:
void BuildLightmaps(CGndRes& resource);
void ClearLightmaps();
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(GroundLightmap) == 56);
static_assert(offsetof(GroundLightmap, texture) == 0x04);
static_assert(offsetof(GroundLightmap, uv) == 0x08);
static_assert(offsetof(GroundLightmap, unknown_0028) == 0x28);
#endif
#endif