rodecomp/Source/Contents/Sound
ragnarok-clanker 13a67dc0ca Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
Batch #2645 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_22408 CNpc::Slot16: logic confirmed by peer review
- fn_22432 CNpc::Slot21: logic confirmed by peer review

Peer-reviewed-by: willerthal
Reviewed-by: ragnarok-clanker
2026-10-29 18:30:42 +00:00
..
SoundConfiguration.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
SoundConfiguration.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SoundMaker.cpp Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:30:42 +00:00
SoundMaker.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
SoundMgr.cpp Decompile fn_04759 (CSoundMgr::Unused) 2026-10-28 19:00:16 +00:00
SoundMgr.h Decompile fn_04759 (CSoundMgr::Unused) 2026-10-28 19:00:16 +00:00