rodecomp/Source/Render/Textures/TextureCache.cpp
ragnarok-clanker 87bb32cef8 Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...
Batch #2457 by ragnarok-clanker: 0 byte-identical, 48 confirmed by peer review.

- fn_00152 TextureCache::TextureCache: logic confirmed by peer review
- fn_01952 DrawAlphaRectangle: logic confirmed by peer review
- fn_01953 DrawBlendedRectangle: logic confirmed by peer review
- fn_01954 DrawTexturedRectangle: logic confirmed by peer review
- fn_01955 DrawTextureRegion: logic confirmed by peer review
- fn_02237 CRendererDX9::SaveLogo: logic confirmed by peer review
- fn_02353 CRenderSystemDX9::CRenderSystemDX9: logic confirmed by peer review
- fn_02447 TextureCache::~TextureCache: logic confirmed by peer review (already on main)
- fn_02449 TextureCache::Upload: logic confirmed by peer review
- fn_02451 TextureCache::Clear: logic confirmed by peer review (already on main)
- fn_02452 TextureCache::Remove: logic confirmed by peer review (already on main)
- fn_02453 TextureCache::Default: logic confirmed by peer review
- fn_02454 TextureCache::Load: logic confirmed by peer review (already on main)
- fn_02455 TextureCache::Create: logic confirmed by peer review
- fn_02456 TextureCache::Reload: logic confirmed by peer review
- fn_02457 TextureCache::ClearUnused: logic confirmed by peer review
- fn_07897 EZeffectClip::Texture: logic confirmed by peer review
- fn_07898 EZeffectClip::Texture: logic confirmed by peer review
- fn_07958 C3dAnimModelRes::Load: logic confirmed by peer review
- fn_07996 ModelNode::~ModelNode: logic confirmed by peer review
- fn_08010 C3dGrannyModelRes::CreateTexture: logic confirmed by peer review
- fn_08020 C3dModelResV2::ReadVersion1: logic confirmed by peer review
- fn_08021 C3dModelResV2::ReadVersion2: logic confirmed by peer review
- fn_08022 C3dModelResV2::ReadVersion3: logic confirmed by peer review
- fn_09166 BinkMovies::Update: logic confirmed by peer review
- fn_10122 UIRPData::DrawNamed: logic confirmed by peer review
- fn_12091 UIWhisperWnd::Slot43: logic confirmed by peer review
- fn_17556 GroundGeometry::Build: logic confirmed by peer review
- fn_17565 GroundGeometry::BuildLightmaps: logic confirmed by peer review
- fn_17581 GroundWaterState::Update: logic confirmed by peer review
- fn_17587 GroundGeometry::DrawGrid: logic confirmed by peer review
- fn_17599 GroundWaterState::Import: logic confirmed by peer review
- fn_17842 ModeFade::Draw: logic confirmed by peer review
- fn_17847 FadeOutMode: logic confirmed by peer review
- fn_20019 CRagEffect::Blessing: logic confirmed by peer review
- fn_20023 CRagEffect::Bottom: logic confirmed by peer review
- fn_20024 CRagEffect::BowlingBash: logic confirmed by peer review
- fn_20025 CRagEffect::CartRevolution: logic confirmed by peer review
- fn_20042 CRagEffect::Entry: logic confirmed by peer review
- fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review
- fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review
- fn_20066 CRagEffect::Hit4: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20105 CRagEffect::SonicBlowHit: logic confirmed by peer review
- fn_20109 CRagEffect::SprayPond: logic confirmed by peer review
- fn_20124 CRagEffect::Yufitel: logic confirmed by peer review
- fn_20132 CRagEffect::AirTexture: logic confirmed by peer review
- fn_20133 CRagEffect::AttackEnergy2: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 18:23:21 +00:00

204 lines
5.8 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Movies/BinkMovies.h"
#include "Contents/World/World.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Render/RenderSystemBase.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include <cstring>
#include <string>
#include <windows.h>
#include <timeapi.h>
// GLOBAL: gl_24639
int g_textureReduction = 1;
// GLOBAL: gl_24638
TextureCache g_texMgr;
// INLINED
bool TextureNameLess::operator()(const char* left, const char* right) const {
return std::strcmp(left, right) < 0;
}
// OFFSET: 0x004074F5
// FUNCTION: fn_00152
TextureCache::TextureCache() {
}
// OFFSET: 0x005713C0
// FUNCTION: fn_02447
TextureCache::~TextureCache() {
this->Clear();
}
// OFFSET: 0x00571790
// FUNCTION: fn_02453
CTexture* TextureCache::Default() {
return GetRenderSystemHolder()->BackBufferTexture();
}
// OFFSET: 0x005715E0
// FUNCTION: fn_02449
CTexture* TextureCache::Upload(int width, int height, const std::uint32_t* pixels, int format, int option, bool fullSize, bool dynamic, bool renderTarget) {
const int outputWidth = fullSize ? width : width / g_textureReduction;
const int outputHeight = fullSize ? height : height / g_textureReduction;
CTexture* texture = GetRenderSystemHolder()->CreateTexture(outputWidth, outputHeight, format, dynamic, renderTarget);
if (texture) {
texture->Upload(0, 0, width, height, pixels, option, 0);
texture->unknown_0008 = (texture->unknown_0008 & 0xFF00u) | fullSize;
}
return texture;
}
// OFFSET: 0x00571660
// FUNCTION: fn_02450
CTexture* CreateTexture(std::uint32_t width, std::uint32_t height, std::int32_t format, bool dynamic, bool renderTarget) {
return GetRenderSystemHolder()->CreateTexture(width, height, format, dynamic, renderTarget);
}
// OFFSET: 0x00571930
// FUNCTION: fn_02455
CTexture* TextureCache::Create(const char* name, int option, bool fullSize, bool dynamic, bool renderTarget) {
if (std::strstr(name, ".bik")) {
if (g_modeMgr.GetGameMode() && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene) {
BinkMovies* movies = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->movies;
if (movies) {
NamedBinkMovie* movie = movies->Get(std::string(name), 1);
if (movie) {
const auto* handle = movie->decoder->Handle();
CTexture* texture = GetRenderSystemHolder()->CreateTexture(handle->width, handle->height, TextureFormat::A8R8G8B8, false, false);
if (texture) {
return texture;
}
}
}
}
} else {
auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(name)));
if (bitmap) {
const auto& image = bitmap->image;
CTexture* texture = this->Upload(
image.width, image.height, image.pixels, image.alpha != 0 ? TextureFormat::A4R4G4B4 : TextureFormat::A1R5G5B5, option, fullSize, dynamic, renderTarget
);
ResourceMgr::Instance().Remove(bitmap);
return texture;
}
}
const int extent = 1 / g_textureReduction;
CTexture* texture = GetRenderSystemHolder()->CreateTexture(extent, extent, TextureFormat::A1R5G5B5, false, false);
if (texture) {
const std::uint32_t transparent = 0;
texture->Upload(0, 0, 1, 1, &transparent, option, 0);
texture->unknown_0008 &= 0xFF00u;
}
return texture;
}
// OFFSET: 0x005717A0
// FUNCTION: fn_02454
CTexture* TextureCache::Load(const char* name, int option, bool fullSize, bool dynamic, bool renderTarget) {
const auto found = this->m_textures.find(name);
if (found != this->m_textures.end() && found->second) {
found->second->unknown_0020 = timeGetTime();
return found->second;
}
CTexture* texture = this->Create(name, option, fullSize, dynamic, renderTarget);
if (!texture) {
return this->Default();
}
strncpy_s(texture->m_name, sizeof(texture->m_name), name, _TRUNCATE);
texture->unknown_0020 = timeGetTime();
this->m_textures.emplace(texture->m_name, texture);
return texture;
}
// OFFSET: 0x005716F0
// FUNCTION: fn_02452
void TextureCache::Remove(CTexture* texture) {
if (texture->unknown_001C == 0 && texture != this->Default()) {
const auto found = this->m_textures.find(texture->m_name);
if (found != this->m_textures.end()) {
delete found->second;
this->m_textures.erase(found);
}
}
}
// OFFSET: 0x00571670
// FUNCTION: fn_02451
void TextureCache::Clear() {
for (auto& [name, texture] : this->m_textures) {
delete texture;
}
this->m_textures.clear();
}
// OFFSET: 0x00571B70
// FUNCTION: fn_02456
void TextureCache::Reload() {
for (auto& [name, texture] : this->m_textures) {
auto* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(name)));
if (!bitmap) {
continue;
}
const auto& image = bitmap->image;
if (texture) {
if ((texture->unknown_0008 & 0xFF) == 1) {
texture->Create(image.width, image.height, texture->m_format);
} else {
texture->Create(image.width / g_textureReduction, image.height / g_textureReduction, texture->m_format);
}
texture->Upload(0, 0, image.width, image.height, image.pixels, 0, 0);
}
ResourceMgr::Instance().Remove(bitmap);
}
}
// OFFSET: 0x00571C50
// FUNCTION: fn_02457
void TextureCache::ClearUnused() {
const unsigned threshold = timeGetTime() - g_resourceReuseDelay;
for (auto entry = this->m_textures.begin(); entry != this->m_textures.end();) {
CTexture* texture = entry->second;
if (texture->unknown_001C != 0 || texture->unknown_0020 >= threshold) {
++entry;
} else {
delete texture;
entry = this->m_textures.erase(entry);
}
}
HeapCompact(GetProcessHeap(), 0);
GetRenderSystemHolder()->RestoreDisplayMode();
}