Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review. - fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main) - fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review - fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review - fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review - fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review - fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review - fn_20076 CreateEffectParticle: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review - fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_23396 CSession::GetJobName: logic confirmed by peer review - fn_23495 CSession::InitJobNameTable: logic confirmed by peer review - fn_23788 CSession::GetMonsterActName: logic confirmed by peer review - fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review - fn_20987 EffectActor::EffectActor: logic confirmed by peer review - fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review - fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review Reviewed-by: ragnarok-clanker
35 lines
895 B
C++
35 lines
895 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
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#include "Contents/Effects/EffectAttachments.h"
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#include "Contents/Actors/RenderObject.h"
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#include <cstddef>
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struct EffectActorState {
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EffectActorState();
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~EffectActorState();
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EffectAttachments Attachments();
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/* 0138 */ int unknown_0138;
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/* 013C */ std::uint32_t unknown_013C;
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/* 0140 */ std::uint32_t unknown_0140;
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/* 0144 */ std::list<RagEffectState*> effects;
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/* 014C */ RagEffectState* first;
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/* 0150 */ RagEffectState* second;
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};
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struct EffectActor : CRenderObject {
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EffectActor();
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bool EffectVisible() const;
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/* 0138 */ EffectActorState state;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectActorState) == 28);
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static_assert(sizeof(EffectActor) == 0x158);
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static_assert(offsetof(EffectActor, state) == 0x138);
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#endif
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#endif
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