rodecomp/Source/UI/SnapRectangle.cpp
2026-10-24 00:35:19 +00:00

92 lines
2.5 KiB
C++

#include "UI/SnapRectangle.h"
#include <bit>
#include <utility>
namespace {
int Add(int a, int b) {
return std::bit_cast<std::int32_t>(static_cast<std::uint32_t>(a) + static_cast<std::uint32_t>(b));
}
int Subtract(int a, int b) {
return std::bit_cast<std::int32_t>(static_cast<std::uint32_t>(a) - static_cast<std::uint32_t>(b));
}
bool Overlaps(int a, int b, int c, int d) {
return (c >= a && c <= b) || (d >= a && d <= b) || (a >= c && a <= d) || (b >= c && b <= d);
}
bool Near(int value, int edge) {
return value >= Add(edge, -10) && value <= Add(edge, 10);
}
}
// OFFSET: 0x009B5250
// FUNCTION: fn_13839
void SnapRectangle::Set(int x, int y, int width, int height) {
const int right = Add(x, width);
const int bottom = Add(y, height);
this->left = {x, y, bottom};
this->right = {right, y, bottom};
this->top = {y, x, right};
this->bottom = {bottom, x, right};
}
// OFFSET: 0x009B5200
// FUNCTION: fn_13838
void SnapRectangle::ReverseEdges() {
std::swap(this->left, this->right);
std::swap(this->top, this->bottom);
}
// OFFSET: 0x009B4F70
// FUNCTION: fn_13836
void SnapRectangle::Snap(const SnapRectangle& other, int& dx, int& dy) const {
dx = 0;
dy = 0;
if (Overlaps(this->left.begin, this->left.end, other.right.begin, other.right.end)) {
int edge = this->left.position;
int value = other.right.position;
bool close = Near(value, edge);
if (!close) {
edge = this->right.position;
value = other.left.position;
close = Near(value, edge);
}
if (close) {
dx = Subtract(edge, value);
edge = this->top.position;
value = other.top.position;
close = Near(value, edge);
if (!close) {
edge = this->bottom.position;
value = other.bottom.position;
close = Near(value, edge);
}
if (close) {
dy = Subtract(edge, value);
}
}
}
if (Overlaps(this->top.begin, this->top.end, other.bottom.begin, other.bottom.end)) {
int edge = this->top.position;
int value = other.bottom.position;
bool close = Near(value, edge);
if (!close) {
edge = this->bottom.position;
value = other.top.position;
close = Near(value, edge);
}
if (close) {
dy = Subtract(edge, value);
edge = this->left.position;
value = other.left.position;
close = Near(value, edge);
if (!close) {
edge = this->right.position;
value = other.right.position;
close = Near(value, edge);
}
if (close) {
dx = Subtract(edge, value);
}
}
}
}