rodecomp/Source/UI/UIStaticBitmap.cpp
2026-10-24 00:35:19 +00:00

114 lines
3.4 KiB
C++

#include "Render/DeviceContext.h"
#include "Resource/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/UIButton.h"
#include "UI/UIStaticBitmap.h"
#include <bit>
namespace {
int Add(int left, int right) {
return std::bit_cast<int>(static_cast<unsigned>(left) + static_cast<unsigned>(right));
}
}
// OFFSET: 0x00850430
UIStaticBitmap::UIStaticBitmap(UIWindowContext& windows, UIButtonContext& controls)
: UIWindow(windows, 0), tooltipX(0), tooltipY(-20), forwardHover(0), m_controls(&controls) {
}
// OFFSET: 0x00852F20
// FUNCTION: fn_10730
UIStaticBitmap::~UIStaticBitmap() = default;
// OFFSET: 0x00865740
// FUNCTION: fn_10930
void UIStaticBitmap::SetBitmap(const char* name) {
this->bitmap = name;
const auto* resource = static_cast<CBitmapRes*>(this->m_controls->resources.Load(this->bitmap.c_str()));
this->geometry.width = resource->image.width;
this->geometry.height = resource->image.height;
}
// OFFSET: 0x0085DA90
// FUNCTION: fn_10817
void UIStaticBitmap::Paint() {
if (this->bitmap.empty()) {
return;
}
if (this->geometry.unknown_0030 == 0) {
const auto* resource = static_cast<CBitmapRes*>(this->m_controls->resources.Load(this->bitmap.c_str()));
this->DrawBitmap(0, 0, resource ? &resource->image : nullptr, false);
} else if (this->geometry.unknown_0030 == 1 && this->geometry.surface) {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
}
}
// OFFSET: 0x0085EE10
// FUNCTION: fn_10849
void UIStaticBitmap::Slot25(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot25(Add(x, this->geometry.x), Add(y, this->geometry.y));
}
// OFFSET: 0x0085EA30
// FUNCTION: fn_10836
void UIStaticBitmap::Slot26(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot26(Add(x, this->geometry.x), Add(y, this->geometry.y));
}
// OFFSET: 0x0085F8A0
// FUNCTION: fn_10872
void UIStaticBitmap::Slot27(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot27(Add(x, this->geometry.x), Add(y, this->geometry.y));
}
// OFFSET: 0x0085F500
// FUNCTION: fn_10865
void UIStaticBitmap::Slot28(int x, int y) {
if (this->forwardHover != 0) {
static_cast<UIWindow*>(this->parent)->Slot28(x, y);
}
if (!this->tooltip.empty()) {
int screenX = this->tooltipX;
int screenY = this->tooltipY;
for (const UIWindow* window = this; window; window = static_cast<const UIWindow*>(window->parent)) {
screenX = Add(screenX, window->geometry.x);
screenY = Add(screenY, window->geometry.y);
}
this->m_controls->services.Tooltip(this->tooltip.c_str(), screenX, screenY, -1, false, true);
}
}
// OFFSET: 0x0085FA80
// FUNCTION: fn_10880
void UIStaticBitmap::ResetCursor(int x, int y) {
static_cast<UIWindow*>(this->parent)->ResetCursor(Add(x, this->geometry.x), Add(y, this->geometry.y));
}
// OFFSET: 0x0085F000
// FUNCTION: fn_10854
void UIStaticBitmap::Slot31(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot31(Add(x, this->geometry.x), Add(y, this->geometry.y));
}
// OFFSET: 0x0085FEA0
// FUNCTION: fn_10888
void UIStaticBitmap::Slot32(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot32(Add(x, this->geometry.x), Add(y, this->geometry.y));
}
// OFFSET: 0x0085FF00
// FUNCTION: fn_10890
void UIStaticBitmap::Slot33(int x, int y) {
static_cast<UIWindow*>(this->parent)->Slot33(Add(x, this->geometry.x), Add(y, this->geometry.y));
}
// OFFSET: 0x00860010
// FUNCTION: fn_10896
void UIStaticBitmap::Slot35(int value) {
static_cast<UIWindow*>(this->parent)->Slot35(value);
}