Batch #1430 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_02115 CRendererDX7::SetCamera: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Render/RendererDX7.cpp, Source/Render/ScreenRectangle.cpp, Source/Render/ScreenGeometry.cpp, Source/Render/TextureQuad.cpp, Source/Render/UIRPDataDrawing.cpp
24 lines
919 B
C++
24 lines
919 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_SCREENRECTANGLE_H
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#define RAGNAROK_SOURCE_RENDER_SCREENRECTANGLE_H
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#include <cstdint>
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class CTexture;
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class RenderPrimitivePool;
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class TextureCache;
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struct RenderQueues;
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void DrawBlendedRectangle(
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RenderPrimitivePool& primitives, TextureCache& textures, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha,
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float depthStart, float depthEnd
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);
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void DrawTexturedRectangle(
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RenderPrimitivePool& primitives, TextureCache& textures, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, CTexture* texture,
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bool depthAlpha, float depthStart, float depthEnd
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);
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void DrawTextureRegion(
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RenderPrimitivePool& primitives, TextureCache& textures, RenderQueues& queues, float x, float y, float width, float height, std::uint32_t color,
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CTexture* texture, bool depthAlpha, float depthStart, float depthEnd
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);
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#endif
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