Batch #1679 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_17019 UIWindow::DrawRightOutlinedText: logic confirmed by peer review Peer-reviewed-by: eAthena Reviewed-by: ragnarok-clanker
169 lines
5.4 KiB
C++
169 lines
5.4 KiB
C++
#include "Render/Text/TextContext.h"
|
|
#include "Resource/Bitmap/BitmapResource.h"
|
|
#include "Resource/ResourceMgr.h"
|
|
#include "UI/Shop/ItemDrawing.h"
|
|
#include "UI/Shortcuts/ShortcutPainting.h"
|
|
#include "UI/Window/UIWindow.h"
|
|
|
|
#include <cstdio>
|
|
#include <cstring>
|
|
|
|
namespace {
|
|
constexpr char prefix[] = "유저인터페이스";
|
|
|
|
// INLINED
|
|
CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
|
|
char path[200];
|
|
std::sprintf(path, "%s%s", prefix, tail);
|
|
return static_cast<CBitmapRes*>(resources.Load(path));
|
|
}
|
|
|
|
// INLINED
|
|
void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
|
|
window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
|
|
}
|
|
|
|
// INLINED
|
|
void Count(UIWindow& window, int right, int y, int value) {
|
|
char text[16];
|
|
std::sprintf(text, "%d", value);
|
|
window.DrawRightOutlinedText(right, y, text, 0, 0, 0xFFFFFF, 0, 11, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00A86200
|
|
// FUNCTION: fn_17019
|
|
void UIWindow::DrawRightOutlinedText(
|
|
int right, int y, const char* text, int bytes, std::uint32_t color, std::uint32_t outline, int family, int height,
|
|
unsigned char bold
|
|
) {
|
|
if (bytes == 0) {
|
|
bytes = static_cast<int>(std::strlen(text));
|
|
}
|
|
|
|
TextContext context(*this->geometry.surface);
|
|
context.SetFont(family, height, bold, 0);
|
|
const int left = right - context.Measure(text, static_cast<int>(std::strlen(text))).cx;
|
|
context.SetColor(outline);
|
|
context.Draw(left - 1, y, text, bytes);
|
|
context.Draw(left + 1, y, text, bytes);
|
|
context.Draw(left, y - 1, text, bytes);
|
|
context.Draw(left, y + 1, text, bytes);
|
|
context.SetColor(color);
|
|
context.Draw(left, y, text, bytes);
|
|
}
|
|
|
|
// OFFSET: 0x0092F8E0
|
|
// FUNCTION: fn_12680
|
|
void ShortcutPainting::Paint(UIWindow& window, const ShortcutGrid& grid, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) {
|
|
CBitmapRes* frame = Load(this->resources, "\\Shortcut\\shortcut_frame.bmp");
|
|
|
|
for (int row = 0; row < grid.rows; ++row) {
|
|
Bitmap(window, frame, 0, (row * 33), false);
|
|
}
|
|
|
|
if (this->itemSlotActive) {
|
|
Bitmap(window, Load(this->resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
|
|
}
|
|
|
|
if (grid.row != -1 && grid.hovered != -1) {
|
|
CBitmapRes* chip = Load(this->resources, "\\colorchip.bmp");
|
|
std::uint32_t color = 0;
|
|
if (chip) {
|
|
const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10 ? chip->image.pixels[10 + 10 * chip->image.width] : 0x00FF0000u;
|
|
color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
|
|
}
|
|
|
|
window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(this->currentRow), 24, 24, color);
|
|
}
|
|
|
|
this->icons.clear();
|
|
|
|
for (int row = 0; row < grid.rows; ++row) {
|
|
const int y = ((row * 33) + 4);
|
|
|
|
for (int column = 0; column < 9; ++column) {
|
|
const int index = ((row * 9) + column);
|
|
if (index >= 36) {
|
|
continue;
|
|
}
|
|
|
|
const NormalItemSlot& slot = *slots[index];
|
|
if (slot.itemId == 0) {
|
|
continue;
|
|
}
|
|
|
|
const int x = 16 + 29 * column;
|
|
if (slot.unknown_0000 != 0) {
|
|
CSkillInfo skill = this->skills.Lookup(slot.itemId);
|
|
if (!skill.MatchesShortcut(&slot)) {
|
|
continue;
|
|
}
|
|
|
|
char path[200];
|
|
|
|
std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
|
|
CBitmapRes* image = static_cast<CBitmapRes*>(this->resources.Load(path));
|
|
if (!image) {
|
|
image = Load(this->resources, "\\item\\am_berserkpitcher.bmp");
|
|
}
|
|
|
|
this->icons.push_back({skill.id, index, x, y});
|
|
Bitmap(window, image, x, y, true);
|
|
int level = slot.unknown_0005;
|
|
|
|
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
|
|
level = skill.level;
|
|
}
|
|
|
|
Count(window, x + 27, (y + 17), level);
|
|
} else {
|
|
ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
|
|
if (item.unknown_0000[1] == 0) {
|
|
continue;
|
|
}
|
|
|
|
DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
|
|
if (item.quantity != 0) {
|
|
Count(window, x + 27, (y + 17), item.quantity);
|
|
}
|
|
|
|
if (item.unknown_0088 > 0) {
|
|
char tail[96];
|
|
std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088);
|
|
Bitmap(window, Load(this->resources, tail), x, (y + 12), true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this->itemSlotActive) {
|
|
const int y = ((grid.rows * 33) + 4);
|
|
|
|
for (int column = 0; column < 9; ++column) {
|
|
const NormalItemSlot& slot = *itemSlots[column];
|
|
if (slot.itemId == 0) {
|
|
continue;
|
|
}
|
|
|
|
ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
|
|
if (item.unknown_0000[1] == 0) {
|
|
continue;
|
|
}
|
|
|
|
const int x = 16 + 29 * column;
|
|
DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
|
|
if (item.quantity != 0) {
|
|
Count(window, x + 27, (y + 17), item.quantity);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int row = 0; row < grid.rows; ++row) {
|
|
char text[24];
|
|
std::sprintf(text, "%d", (row + 1));
|
|
window.DrawTextAt(this->fonts, this->locale, 6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
|
|
}
|
|
|
|
this->cooldowns.PaintMain(this->icons, grid.rows, window.geometry.x, window.geometry.y, this->drawing, this->clock, this->commands, this->system);
|
|
}
|