rodecomp/Source/UI/Shortcuts/ShortcutPainting.cpp
ragnarok-clanker 429f04c98d Decompile fn_17019 (UIWindow::DrawRightOutlinedText)
Batch #1679 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_17019 UIWindow::DrawRightOutlinedText: logic confirmed by peer review

Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
2026-10-28 20:23:25 +00:00

169 lines
5.4 KiB
C++

#include "Render/Text/TextContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Shop/ItemDrawing.h"
#include "UI/Shortcuts/ShortcutPainting.h"
#include "UI/Window/UIWindow.h"
#include <cstdio>
#include <cstring>
namespace {
constexpr char prefix[] = "유저인터페이스";
// INLINED
CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
char path[200];
std::sprintf(path, "%s%s", prefix, tail);
return static_cast<CBitmapRes*>(resources.Load(path));
}
// INLINED
void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
}
// INLINED
void Count(UIWindow& window, int right, int y, int value) {
char text[16];
std::sprintf(text, "%d", value);
window.DrawRightOutlinedText(right, y, text, 0, 0, 0xFFFFFF, 0, 11, 0);
}
}
// OFFSET: 0x00A86200
// FUNCTION: fn_17019
void UIWindow::DrawRightOutlinedText(
int right, int y, const char* text, int bytes, std::uint32_t color, std::uint32_t outline, int family, int height,
unsigned char bold
) {
if (bytes == 0) {
bytes = static_cast<int>(std::strlen(text));
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, 0);
const int left = right - context.Measure(text, static_cast<int>(std::strlen(text))).cx;
context.SetColor(outline);
context.Draw(left - 1, y, text, bytes);
context.Draw(left + 1, y, text, bytes);
context.Draw(left, y - 1, text, bytes);
context.Draw(left, y + 1, text, bytes);
context.SetColor(color);
context.Draw(left, y, text, bytes);
}
// OFFSET: 0x0092F8E0
// FUNCTION: fn_12680
void ShortcutPainting::Paint(UIWindow& window, const ShortcutGrid& grid, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) {
CBitmapRes* frame = Load(this->resources, "\\Shortcut\\shortcut_frame.bmp");
for (int row = 0; row < grid.rows; ++row) {
Bitmap(window, frame, 0, (row * 33), false);
}
if (this->itemSlotActive) {
Bitmap(window, Load(this->resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
}
if (grid.row != -1 && grid.hovered != -1) {
CBitmapRes* chip = Load(this->resources, "\\colorchip.bmp");
std::uint32_t color = 0;
if (chip) {
const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10 ? chip->image.pixels[10 + 10 * chip->image.width] : 0x00FF0000u;
color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
}
window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(this->currentRow), 24, 24, color);
}
this->icons.clear();
for (int row = 0; row < grid.rows; ++row) {
const int y = ((row * 33) + 4);
for (int column = 0; column < 9; ++column) {
const int index = ((row * 9) + column);
if (index >= 36) {
continue;
}
const NormalItemSlot& slot = *slots[index];
if (slot.itemId == 0) {
continue;
}
const int x = 16 + 29 * column;
if (slot.unknown_0000 != 0) {
CSkillInfo skill = this->skills.Lookup(slot.itemId);
if (!skill.MatchesShortcut(&slot)) {
continue;
}
char path[200];
std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
CBitmapRes* image = static_cast<CBitmapRes*>(this->resources.Load(path));
if (!image) {
image = Load(this->resources, "\\item\\am_berserkpitcher.bmp");
}
this->icons.push_back({skill.id, index, x, y});
Bitmap(window, image, x, y, true);
int level = slot.unknown_0005;
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
level = skill.level;
}
Count(window, x + 27, (y + 17), level);
} else {
ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
continue;
}
DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
if (item.quantity != 0) {
Count(window, x + 27, (y + 17), item.quantity);
}
if (item.unknown_0088 > 0) {
char tail[96];
std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088);
Bitmap(window, Load(this->resources, tail), x, (y + 12), true);
}
}
}
}
if (this->itemSlotActive) {
const int y = ((grid.rows * 33) + 4);
for (int column = 0; column < 9; ++column) {
const NormalItemSlot& slot = *itemSlots[column];
if (slot.itemId == 0) {
continue;
}
ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
continue;
}
const int x = 16 + 29 * column;
DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
if (item.quantity != 0) {
Count(window, x + 27, (y + 17), item.quantity);
}
}
}
for (int row = 0; row < grid.rows; ++row) {
char text[24];
std::sprintf(text, "%d", (row + 1));
window.DrawTextAt(this->fonts, this->locale, 6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
}
this->cooldowns.PaintMain(this->icons, grid.rows, window.geometry.x, window.geometry.y, this->drawing, this->clock, this->commands, this->system);
}